Document 15079354

Matakuliah : T0944-Game Design and Programming
: 2010
Computer Game Development
Pertemuan 2
Game Development Phase
Pre-production phase
Mainstream production phase
Project milestones
Release to manufacturing
Patch-based maintenance
Pre-production Phase
General game idea or design
Concept artwork
Game-play elements
Working prototype demonstrating key game features.
Mainstream production phase
Software designing
Implementing the game engine, sound engine, or 3D engine.
Implementing networking components.
Implementing input control.
Creating game assets such as textures, interface elements, 3D
• Adding game-play elements such as artificial intelligence, cut scene,
in-game dialog.
• Producing game’s audio
Project Milestone
Pre-alpha version
– A lot of functional and asset/content-based decisions still have to be made.
Alpha version
– Satisfies most of the project goals and requirements while still requiring
extensive testing and debugging.
Beta version
– Generally has numerous bugs, stability and compatibility issues.
– Released to selected group (closed beta) as opposed to a larger community
group (open beta)
Release Candidates
– Very close to the final game release but still need some extensive testing to
ensure that no fatal bugs are present.
Common Game Milestone Release Stages
Released Candidate
General Availability Release
• Unit testing
– Primarily done by programmers themselves
• Functional testing
– Based on scripts targeted at groups of classes
– Focus on user requirements and performance constraints.
• Automated testing
– Focus on the generation of test units reflecting the existing
programming units.
– Is conducted concurrently throughout the implementation phase.
Software Patches
• Patching is the most common form of maintaining and
updating computer games.
• Ensure that software regression doesn’t occur when
patch is released.
• Patches are not solely used for the correction of bugs
and are often released to improve or change some
game-play elements.
Game Software Development Techniques and
• Sequential Software Development: Waterfall Model.
• Iterative Software Development: The Rational Unified
• Extreme Programming: Agile Software Development.
Game Development Tools
• Design Document Templates
• Development Tools Software
– Rational Rose
• 3D Modeling Software
– Autodesk’s 3D Studio Max, Maya
• 2D Modeling Software
– Adobe Photoshop.
Game Development Tools
Sound sampling and digital processing
– Sound Forge Xp
Music Sequencing Software
– Cakewalk
Integrated Development Environment
– Microsoft Visual Studio
– OpenGL, DirectX.
Programming utilities
– FX Composers
Standard Development Kit (SDK)
In-house Tools
• Level Editors
– Q3Radiant for Quake-3 by Id Software
• Game Engine
– Torque
– Unreal Engine
• Game engine license policies.