Early PC Graphics Capabilities of the IBM Color Graphics Graphics Adapter (EGA)

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Early PC Graphics
Capabilities of the IBM Color Graphics
Adapter (CGA) and Enhanced
Graphics Adapter (EGA)
IBM product introductions
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MDA: introduced with IBM-PC in 1981
CGA: introduced as an option in 1982
EGA: introduced in 1984 (to replace CGA)
VGA: introduced in 1987 (as PS/2 option)
CGA
• Engineered to coexist with IBM’s Monochrome
Display Adapter (MDA), used for text display
• Designed to operate with Intel’s 8086/8088 CPU
– MDA: max 32K VRAM: 0xB0000-0xB7FFF
– CGA: max 32K VRAM: 0xB8000-0xBFFFF
• Designed to operate with Motorola’s 6845 CRTC
– MDA: uses cpu’s i/o ports 0x3B4-0x3B5
– CGA: uses cpu’s i/o ports 0x3D4-0x3D5
CGA graphics capabilities
• Two graphics modes (2-color or 4color)
• Both use “packed-pixel” memory-mode
– 4 pixels-per-byte, or 8 pixels-per-byte
• Four 4-color palette choices:
– black+cyan+red+white
– black+cyan+violet+white
– black+green+red+yellow
– black+dark-gray+light-gray+white
CGA screen resolutions
• color: 320x200 (4 packed pixels-per-byte)
memory: 320x200/4 = 16000 bytes
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• mono: 640x200 (8 packed pixels-per-byte)
memory: 640x200/8 = 16000 bytes
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“Interlaced” VRAM addressing
• Even-numbered scanlines in upper bank:
• scanline 0: starts at offset 0
• scanline 2: starts at offset 80
• scanline 4: starts at offset 160
• Odd-numbered scanlines in lower bank:
• scanline 1: starts at offset 0x2000
• scanline 3: starts at offset 0x2000 + 80
• Scanline 5: starts at offset 0x2000 + 160
Pixel-drawing Algorithm (mono)
void draw_pixel_1( int x, int y, int color )
{
int locn = 0x2000*(y%2) + 80*(y/2) + (x/8);
int mask = (1<<7) >> (x%8);
unsigned char temp = vram[ locn ];
color &= 1; color <<= 7; color >> (x%8);
temp &= ~mask; temp |= color;
vram[ locn ] = temp;
}
Pixel-drawing Algorithm (color)
void draw_pixel_2( int x, int y, int color )
{
int locn = 0x2000*(y%2) + 80*(y/2) + (2*x/8);
int mask = (3<<6) >> (2*x%8);
unsigned char temp = vram[ locn ];
color &= 3; color <<= 6; color >> (2*x%8);
temp &= ~mask; temp |= color;
vram[ locn ] = temp;
}
CGA pixels aren’t square
• Physical screen has 4:3 aspect-ratio
• CGA visual screen-resolutions:
– color screen is 320x200 (ratio is 8:5)
– b&w screen is 640x200 (ratio is 16:5)
• Physical square would be:
– 4-color mode: 240 wide by 200 high
– 2-color mode: 480 wide by 200 high
• So logical pixels are “stretched” vertically
Enhanced Graphics Adapter (EGA)
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Backward compatibility with the CGA
Plus four additional display modes
Higher graphics resolutions
Greater color depths (16-colors)
Faster screen refresh rates
Needed to support more video memory
Simplify video memory-byte addressing
Needed additional “controller” hardware
EGA display modes
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New display modes 13, 14, 15, 16
13: 320x200 with 16-colors
14: 640x200 with 16-colors
15: 640x350 2-colors (monochrome)
16: 640x350 4-colors w/64K vram
or 16-colors w/128K vram
• But uses “planar” memory organization, so
relies on “Graphics Controller” hardware
Four memory “planes”
• Each CPU byte-address controls 8 pixels
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• CPU addresses bytes in 4 parallel planes
Graphics Controller registers
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0: Set/Reset register
1: Enable Set/Reset register
2: Color Compare register
3: Data-Rotate/Function-Select
4: Read Map Select register
5: Mode register
6: Miscellaneous register
7: Color Don’t Care register
8: Bit Mask register
Addressing device-registers
• Nine Graphics Controller registers (8-bits)
• Multiplexed i/o addressing scheme:
- register index is written to i/o port 0x3CE
- register value is accessed via port 0x3CF
• Two read modes, and four write modes
Reading a byte from VRAM
• Select which memory-plane
• Perform CPU read-byte instruction
movb vram(%esi), %al
• Bytes from all four planes are copied into
Graphics Controller’s Latches (32-bits)
• But only selected plane’s byte goes to AL
Read operation illustrated
plane 3
plane 2
plane 1
plane 0
Controller’s Latch register
2
Controller’s Read Map Select register
CPU register AL
Writing a byte to VRAM
• Four distinct write modes (must choose)
• We illustrate Write Mode 0 (“Direct Write”)
• Four graphics controller registers involved:
index 0: Set/Reset register
index 1: Enable Set/Reset register
index 3: Data-Rotate/Function-Select
index 8: Bit Mask register
Steps for Write Mode 0
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The new “fill color” goes into Set/Reset
Set Enable Set/Reset to enable all planes
Zero goes in Data-Rotate/Function-Select
Setup Bit Mask for the pixel(s) to modify
After these setup steps:
– CPU reads from VRAM (to load the latches)
– CPU writes to VRAM (to modify the pixel(s))
Set/Reset (index 0)
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The new fill-color Value (range is 0..15)
outb( 0, 0x3CE );
// select Set/Reset register
outb( color, 0x3CF ); // output the color-value
Alternative programming (in one-step)
outw( (color<<8)|0, 0x3CE );
Enable Set/Reset
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0 = plane is write-protected
1 = plane can be modified
outb( 1, 0x3CE );
// select Enable Set/Reset
outb( 0x0F, 0x3CF );
// output selection bits
Alternative programming (in one-step)
outw( 0x0F01, 0x3CE );
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Data-Rotate (index 3)
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Data-Rotation Count
0 to 7 bits (to right)
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Function
Select
Functions: 00=copy, 01=AND, 10=OR, 11=XOR (with Latch contents)
outb( 3, 0x3CE );
// select Data-Rotate register
outb( 0x00, 0x3CF ); // output the register value
Alternative programming (in one-step)
outw( 0x0003, 0x3CE );
Bit Mask (index 8)
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The corresponding pixel will be modified (=1) or unmodified (=0)
outb( 8, 0x3CE );
// select the Bit Mask register
outb( mask, 0x3CF ); // output the register value
Alternative programming (in one-step)
outw( (mask<<8)|3, 0x3CE );
Write Mode 0 illustrated
VRAM:
Latch Register
VRAM:
00000111
Bit Mask
Fill-Color
Set/Reset
Video Graphics Array (VGA)
• Offers both CGA and EGA emulation
• And supports three new display modes:
mode 17: improved monochrome graphics
mode 18: 16-colors using “square” pixels
mode 19: supports 256 colors (8 bits/pixel)
• Provides faster display-refresh rates
• Supports analog multisync monitors
Class Demos
• ‘cgademo.cpp’ (4-color and b&w modes)
• ‘egademo.cpp’ (shows 16-color palette)
• ‘vgademo.cpp’ (square-pixels/256 colors)
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