GL2:1 Engineering Communications GL2 Geometric modelling Projection Systems • Lecture presentations available on WWW: http://www.mame.mu.oz.au/~mcg/EngCom GL2:2 A graphic is a representation on a 2-D surface of a 3-D scene • An artist may attempt to create a ‘realistic’ image. • Note the use of perspective. • In fact, there are distortions in this picture, and it does not create the same projection on the retina as a real scene would. Meaning may be communicated better by deliberate distortion GL2:3 GL2:4 In engineering graphics: • a variety of types of distorted images are available to communicate meaning • strict rules apply to the construction and interpretation of these images • a universal language of graphic communication is thus achieved GL2:5 2-D projection View point 3-D object Projection rays Perspective projection Projection plane Engineering graphics are obtained by projection from the 3-D object to the viewing surface (the projection plane) Types of projection • Perspective projection is rarely used in manual drawing • Rather, we us a variety of orthographic projections, for which the projection rays are parallel GL2:6 GL2:7 View point at 2-D projection Parallel projection rays 3-D object Projection plane In orthographic projection, the projection rays are parallel (view point at infinity) Perspective projection is useful for ‘non technical’ communications GL2:8 Perspective renderings for marketing, etc. are readily obtained with computer-aided drawing (CAD) systems Projection techniques Bertoline, et al. Fig. 9.2 Orthogonal (multiview) Oblique Axonometric Perspective GL2:9 GL2:10 Categories of orthographic projection Orthographic projection ( Parallel projectors) Orthogonal Axonometric Oblique Projectors Normal to projection plane Normal to projection plane Inclined to projection plane Principal plane of object Parallel to projection plane Inclined to projection plane Parallel to projection plane Third-angle orthogonal projection Top view GL2:11 Top horizontal plane Glass projection box First quadrant Third quadrant Left side view Left profile plane Front vertical plane Front view GL2:12 Third-angle orthogonal projection horizontal plane horizontal plane depth vertical plane depth left profile plane left side view depth behind vertical plane depth behind vertical plane width height below horizontal plane height left profile plane vertical plane top (plan ) view fron t view GL2:13 Axonometric projection • Lines of sight perpendicular to projection plane • Principal axes all inclined to projection plane TRIMETRIC C B y DIMETRIC C C x Example: A=120º B=130º C=110º x:y:z = 1 : 0.808 : 0.938 A B A z ISOMETRIC z y B x Example: A=C=131.5º B=97º x : y : z = 0.5 : 1 : 1 A y z x Always: A = B = C = 120º x:y:z=1:1:1 GL2:14 Z A Isometric projection isometric projection B projection plane 0.816 b C X A = B = C = 120° = b = 30° Y Scale ratios = (2/3) = 0.816 X:Y:Z=1:1:1 For an isometric drawing, scale = FS on each axis GL2:15 Oblique projection Full scale Scale = cot Full scale Principal object face parallel to projection plane GL2:16 Varieties of oblique projection Cavalier Cabinet General Isometric sketch GL2:17 width Top view height Set square T-square Side view Front view GL2:18 Projections of a cube compared ... Oblique (Cabinet) Full scale Isometric 45º Full scale 60º 30º 30º semi-minor axis = (1/2) semi-major axis = (3/2) radius = 1 GL2:19 Introduction to Cartesio software (download from EngCom homepage) GL2:20 Follow up • Read Bertoline: –§ –§ –§ –§ 4.5: Introduction to Projections 8.1: Projection Theory 8.2: Multiview Projection Planes 8.3:Advantages of Multiview Drawings • Do problems from Bertoline: – Probs 4.2(6)(47), 4.3(2)(6) • Check the EngCom web site