Brownies or Bags-of-Stuff Domain Expertise in Cooperative Inquiry with Children Jason Yip, Tamara Clegg, Elizabeth Bonsignore, Helene Gelderblom, Emily Rhodes, & Allison Druin Science inquiry as fun and engaging The need for life-relevant learning Designing technology for life-relevant learning environments Participatory Design Method: Cooperative Inquiry A dilemma… Growing into design domain experts (or design experts for short) We recognize that working only with design expert children could be limiting. Growing into subject domain experts (or subject experts for short) Ourexperts approach: Both design / subject Subject experts Design Kidsteam expertise Kitchen Chemistry We do not yet know the degree of difference between children design experts and subject experts. Comparative Case Study Method Three design sessions per case Bags-of-Stuff Stickies Layered Elaboration Afterschool program Two-week all-day summer camp Twice a week Children (7-11 years old) and adult design researchers Design experts Kidsteam Afterschool program One-week all-day Children (8-13 years old) and facilitators Subject experts Kitchen Chemistry Findings Results Implications Take aways Similar design themes with specific differences. Mobility Personalization Tagging Social Games Narrative Bags-of-Stuff Similar feedback Stickies KC Less prone to give negative feedback Layered Elaboration KC generated less design ideas Focus on the practical and pragmatic Subject experts Kitchen Chemistry Open and unconstrained ideas Design experts Kidsteam Contextual details References Unobtrusive devices Subject experts Multi-tasking Kitchen Chemistry Focus on the practical and pragmatic Wild ideas Specific features Aesthetics Opinions Open and unconstrained ideas Design experts Kidsteam Ideally… Could work with both Subject experts Design experts Kitchen Chemistry Kidsteam Insight into their perspective in the context Subject experts Kitchen Chemistry Possibilities for technology and design Design experts Kidsteam What if… You can’t have both? Implications Choice in techniques matters Co-designers who are not asked to criticize may not criticize. Designers can focus on usability through observation. Building relationships with children TAKE AWAY Brownies & Bags-of-Stuff Perspectives of both context experts and designers are beneficial for technology design Questions @jasoncyip @tlclegg @ebonsign @HeleneGelder @emily3rhodes @adruin Yip, J., Clegg, T., Bonsigore, E., Gelderblom, H., Rhodes, E., and Druin, A. (Accepted) Brownies or Bags-of-Stuff? Domain Expertise in Cooperative Inquiry with Children. Paper to be presented at the Interaction, Design, and Children Annual Conference, New York, NY. Coding and analysis Grounded theory approach with constant comparative analysis Open coding for aspects of usability, interaction, device specific features, and design ideas Collaborative axial coding session to compare and contrast codes Validity - Three external reviewers not close to the project examined the codes and data Data Collection Artifacts and paper prototypes Field notes Photos and video recordings of all sessions Research questions What are the affordances and constraints of designing learning technologies with children with subject expertise / design expertise? Research questions How can the results of designing with the two groups be combined to inform design practice that involves either group? Design a legislative website for and with children? Challenges in Cooperative Inquiry also exist in working only with subject children. expert Bags-of-Stuff Low-fidelity prototyping Similarities Familiar interfaces Process displays Scaffolds and guidelines Sensors Differences KC focused on references and information retrieval Kidsteam made no mention of this Similar, but different Mobility: KC focus on intrusion Gamefication: KT out of context Social: KC more details Bags-of-Stuff take away Kidsteam and KC designers addressed similar design issues in the low fidelity prototypes. Participation in KC did influence the design decisions and justifications. Stickies Evaluation and Design Ideation Similarities Wanted more integrated media and usability and audio recording issues Wanted more “child” like tagging to be like a game feel and wanted Differences Kidsteam wanted more social interactions and organizational tools KC emphasized that multitasking between cooking and using the technology is important Similar, but different Customization and control: Kidsteam focused on aesthetics; KC focused on interaction Narrative in tagging app: KC was more vocal than Kidsteam about narrative features Tagging: Kidsteam expressed specifics; KC emphasized generalities Stickies take away Kidsteam gave more opinions when evaluating the interaction, design, and usability of the apps. Practical constraints regarding the design sessions may have played a role in how the children generated their design ideas. Layered Elaboration Feedback and Idea Generation Similarities Customized greetings and themes Help for food investigations Integrated media to input data Differences Kidsteam generated more ideas, were more comfortable with design technique, and giving negative feedback Similar, but different Buttons on the interface Kidsteam had more open and unconstrained ideas KC focused on pragmatic and practical ideas Layered Elaboration take away The Kidsteam children’s relationship was based on designing technology – familiarity with techniques, jokes, and openness Relationships within Kitchen Chemistry were based on designing food investigations Charlie’s disbelief in co-design Implications What if you can only work with subject expertise children for a short period of time? Future work Comparative examinations between subject and design partners to see if other distinctions exist. Adolescents and how knowledge of content and subject matter influences the co-design process. Examining child partners with different expertise at different times domain- Building relationships as design experts Building relationships as subject experts