Designing Sci-dentities: How Sci-Fi, Re-Mix, and Social Media can Promote Youth Interest in Science June Ahn1,2,3, Mega Subramaniam1,4, Amanda Waugh1, Greg Walsh1,3, Allison Druin1,3, Kenneth Fleischmann1,3 College of Information Studies1, College of Education2, Human-Computer Interaction Lab3, Information Policy and Access Center4 University of Maryland May 23, 2012 “People said that 2012 the world would end, we would all be consumed in fire, end of story. THEY WERE WRONG!! If and when the world ends it will be by water……” From “Polar Ice: When all the ice is gone” by a Student Stuart-Hobson Middle School Project Goals Context Langdon Educational Campus Francis-Stevens Educational Campus Stuart-Hobson Middle School Sousa Middle School Approach: Design Based Research Design: Socio-cultural Learning Theory Participatory Design w/ Children and Librarians Implement: Iterate: 4 Public School Libraries Learning Program Middle School Youth Technology Online Community Research: Ethnographic Data Collection Designing Learning Environments to Foster STEM Identity and Interest Designing for Multiple Literacies Co-Designing with Librarians and Students Designing Online Community to Foster Positive, Enhancing Learning Interaction Take Aways • Designing deep learning experiences that build personal identity requires careful integration of: – Pedagogy – Setting – Technology – Relationships • Design EXPERIENCES, not mere curriculum or technology Thank You {juneahn, mmsubram, awaugh, gwalsh, allisond, kfleish} @umd.edu @ahnjune, @mmsubram, @adruin, @amandainmd, @gxwalsh Many thanks to the National Science Foundation for their generous support of this research. www.scidentity.umd.edu