The Social and Cognitive Experiences of Child Technology Design Partners Mona Leigh Guha May 26, 2011 HCIL Symposium and Open House University of Maryland Cooperative Inquiry (“Kidsteam”) (Druin 1999; 2002) Video from Edutopia Method of design partnering with children to create technology for children High ratio of adults to children Collaborative work; multiple techniques The Study What are children’s cognitive and social experiences during Cooperative Inquiry? Method Case Study/Participant Observation Observational Notes Photos Videos Artifact Analysis Photos of artifacts Interviews Eight children Seven parent(s) Analysis Method Qualitative Emergent coding using Nvivo Member checks * Participants Name M/ F Age Grade New School Abby F 8-9 3rd Barrett M 9-10 4th New Public Cameron F 7-8 2nd New Private Dakota F 9-10 3rd Nikita F 8-9 3rd New Public Sebastian M 10-11 5th New Private Shawn M 10-11 5th Private Tabitha F 8-9 4th Private Public Private * Names of participants have been changed to ensure confidentiality Framework Cognitive Social Relationships Skills Communication Enjoyment Content Collaboration Confidence Examining the Framework: Social - Relationships With adults “…the strength of it is about having the kids be able to create and think and share their ideas with academia….people who are you know, experts in their fields – if it’s computers; if it’s psychology; if it’s education if it’s park and plant – whatever their expertise is…” – Carole (Tabitha’s mother) With peers “I like being able to work with my friends” – Shawn “Don’t like not being paired with friends all the time” - Barrett Social Social & Cognitive Cognitive Cogni tive Examining the Framework: Social – Confidence Technology confidence Outgoing behavior Empowerment Social Social & Cognitive Cognitive Cogni tive Examining the Framework: Social - Enjoyment Humor Engagement Gifts “It’s fun to know that you’re designing things that will help other people.” -Barrett “Sometimes it can make me feel frustrated...maybe you will have an idea and your partner doesn’t agree.” - Shawn Social Social & Cognitive Cognitive Cogni tive Examining the Framework: Cognitive - Skills Reading Problem solving Inquiring Brainstorming Creativity Critiquing Being challenged Being focused Application Social Social & Cognitive Cognitive tive Cogni Examining the Framework: Cognitive - Content Technology Disciplinary Subject Process as content Social Social & Cognitive Cognitive tive Cogni Examining the Framework: Social and Cognitive - Communication Visual Textual Verbal Social Social & Cognitive Cognitive Cogni tive Examining the Framework: Social and Cognitive - Collaboration Elaboration Configurations With adults Differing ages Gender Social Social & Cognitive Cognitive Cogni tive So What? Educators Curriculum: magnet, charter, and public schools Extra curricular Special education Designers Choosing design partnering Researchers Formal study on experiences of design partners Provides basis for future studies Thank You! Adult and child design partners Questions? Extra Slide One Textual Communication Inquiry Framework (Extra Two) Extra three Extra Four Extra Five Extra Six Extra Six Social Relationships Enjoyment Confidence Communication Collaboration Cognitive Skills Content Extra Seven Research Questions What are children’s experiences in the context of an intergenerational Cooperative Inquiry technology design process? What are children’s cognitive experiences in the context of an intergenerational Cooperative Inquiry technology design process? What are children’s social experiences in the context of an intergenerational Cooperative Inquiry technology design process? Related Literature: Technology Design Processes with Children Many researchers study technology design processes which include children Many researchers conjecture on effects of design process participation on children No targeted study has been undertaken to determine these effects Distribution of types of articles Number of articles 35 30 25 20 15 10 5 0 Technology only Mostly technology Both tech and process Mostly process Process only Related Literature: Technology Design Processes with Children Distribution of types of articles Number of articles 35 30 25 20 15 10 5 0 Technology only Mostly technology Both tech and process Mostly process Process only Although many researchers have studied technology design processes with children, no targeted study has been undertaken to determine the experiences of the children who participate in the design processes Role of the Researcher Former classroom teacher with a background in child development and special education PLUS Participant in and researcher of Cooperative Inquiry technology design process EQUALS Desire to understand the experiences of children involved in technology design processes About the Research Video of a technology design team session (produced by Edutopia, a project of the George Lucas Educational Foundation collecting stories about what works in education) What are children’s experiences in the context of an intergenerational Cooperative Inquiry technology design process? Cognitive Social Vygotskian Lens of Analysis Vygotsky’s theory employed to analyze the social and cognitive domains Cognition as a collaborative process Studying process in context Cultural tool use Zone of proximal development Speech, signs, and concepts (John-Steiner and Souberman, 1978; Kozulin 1986; Rogoff 1998, Vygotsky, 1978 & 1986) Data Analysis Type of data Set 1 Set 2 Set 3 NVivo Coding Continual Inductive Emergent Participant 2nd 5th 8th Iterative Observation Units of analysis rd th th Artifact 3 6 9 Individual Analysis Dyad Small group (3 -6 members) (LeCompte and Preissle, 1993; Large group (whole Marshall and Rossman, 1999; Stake, team) 1995) Member checks Interviews 1st 4th 7th Limitations – Nature of Approach Generalizability Descriptive Participant self-selection Participant retention Participant observation Researcher lens Future Work Same research questions in different context, such as other methods of technology design with children Units of analysis and their makeup Specific constructs Demographics: gender, ethnicity, etc. Past design partners Adults involved in technology design processes