Collaborative Design through Boundary Objects

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Collaborative Design through

Boundary Objects

Ex: Far-Flung Teams:

Diversity

MULTIPLE

PERSPECTIVES

COMPLEX

PROBLEMS

LOCAL

INTERESTS KNOWLEDGE

CREATION &

TRANSFER

GLOBAL

MARKETPLACE

IMPLEMENT

LOCALLY

Ex: SLICE Team

Example: Automotive Engine Manufacturer

Co. Team Members

U.S.

Customer Main Office

U.K.

Co. Team Members

Germany

Customer Location

Mexico

Co. Design Engineering Group

Brazil

AIM: Design New Engine at New Location for a New Customer

Example: Electronics Manufacturer

Beaverton

Montreal

Boston

Cambridge

Berlin

Italy

Bangalore

Tokyo

AIM: Improving Virtual Team Processes in the Enterprise

Example: BMW

Palo Alto

Newbury Park

Oxnard

Munich

HQ

Design Studios

Advanced technology

Engineering Center

Singapore

The Challenges of

Emergent Teams

 Communications challenged (different specialists  different language)

 Decision Process challenged (different decision-making criteria & styles)

 Culturally challenged (different cultures about how to evaluate ideas)

 Task challenged (problem definitions change so relevant specialty may change)

 Familiarity challenged (don’t know each other very well)

 Time challenged (need to be productive quickly)

 Reciprocity challenged (may not work together again)

Problem

• How do we help these teams overcome these challenges?

It is possible: Case of SLICE team

Thermal

Engineer

Propulsion design

Stress

Analyst

Manufacturing

Engineer

Injector

Engineer

It is possible: SLICE

• Designed new rocket engine in

– 1/10 th time (10 mos vs. 6 years)

– 1/10 th labor (<15% time of 8 people vs. 50-100 people fulltime)

– First unit cost: $47K instead of $4.5M

– Predicted quality level of 9 sigma

(not 6)

– 6 parts (instead of normal 1200)

– Est. engine mfg cost: $0.5M instead of $7M

– Never met face-to-face

Proposed Model to Explain Success:

Value of Boundary Objects at SLICE

Boundary Objects

Thermal

Engineer

Stress

Analyst

TMS

Manufacturing

Engineer

Propulsion design

Injector

Engineer

Different Way to Show Model

Boundary

Objects TMS

Innovative

Problem-Solving

Boundary Objects: What are they?

• Definition: physical or mental models team members use to share knowledge that enables them to bridge different areas of expertise and learn from each other without all having to become equally expert in each other’s specialty.

We are first focusing on prototypes as an example of physical boundary objects.

• In short, they could be seen as anything that helps people to communicate with each other

But are all boundary objects equally effective?

Characteristics of Effective Boundary

Objects

TMS

Development

Faster

Project

Innovation

Characteristics of Effective Process in

Which Boundary Objects are used

Effective Boundary Objects

Ineffective

Boundary Object Attributes

Effective

?

?

Exercise 1

You are to be in groups of 3 role-playing designing an information system to help people to cook at home.

One person plays the cook specialist

One person plays the database specialist

One person plays the home/kitchen design specialist

Go ahead and start the design process to create a prototype

Exercise 1 debrief

• Ask yourselves:

– What characteristics of the prototype as a boundary object made it work for communicating across the specialties?

– What characteristics of your design process made it work for communicating?

– What didn’t work

• We’ll share these results

Our hypotheses

• Sharing knowledge between specialists with boundary objects is like a learning-bydoing process

• Guided Discovery Theory distinguishes better vs.. worse learning-by-doing

Our Hypotheses - continued

• Boundary Objects

– Force participants to pay attention to detail in the multidimensional problem and possible solutions

– Make clear the boundaries on the problem space and those boundaries include team members’ expertise

– Make clear the concrete consequences of alternative actions while leaving room for alternative interpretations

• Learning Processes

– Rapid frequent feedback in small chunks focused on problem solving strategies rather than the solution

– Feedback and discussion that transfers generalized knowledge to specific examples and from the specific back to general again

– Feedback that provides constructive action-oriented guidance about possible next steps that encourages innovation given the guidance.

Exercise 2 (if time permits)

• Design in a new group of 3 a kiosk to facilitate the purchase of professional suits

• One person plays the customer

• One person plays the database specialist

• One person plays the retail owner who must be able to maintain the kiosk

• Use our propositions when role-playing

Research Plan

• Year 1: Comparative case studies of from 8-12 emergent teams to identify characteristics of effective boundary objects and team processes

• Year 2: Survey of 50 emergent teams each month for 12 months focused on temporal sequences and generality of principles from case studies

• Year 3: Action research experiment to identify cause-effect linkages for matching boundary object and team process characteristics for fast innovative outcomes.

• Would you like to participate?

Contact Info

• Phil Birnbaum-More, phbmore@marshall.usc.edu

213-740-0744

• Ann Majchrzak majchrza@usc.edu

213-740-4023

Exercise 2 Debrief

• Now evaluate the use of the propositions:

– Which ones worked

– Which ones didn’t

– New propositions you would suggest

Share your responses; Share your prototype if time permits!

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