CogSci C131/Psych C123 Computational Models of Cognition Tom Griffiths CogSci C131/Psych C123 Computational Models of Cognition Tom Griffiths Computation QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Cognition QuickTi me™ a nd a TIFF (Uncompre ssed ) decomp resso r are need ed to se e th is p icture. Cognitive science • The study of intelligent systems • Cognition as information processing input QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. output QuickTi me™ a nd a TIFF (Uncompre ssed ) decomp resso r are need ed to se e th is p icture. input output Computational modeling Look for principles that characterize both computation and cognition computation input QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. computation output QuickTi me™ a nd a TIFF (Uncompre ssed ) decomp resso r are need ed to se e th is p icture. input output Two goals • Cognition: – explain human cognition (and behavior) in terms of the underlying computation • Computation: – gain insight into how to solve some challenging computational problems Computational problems • Easy: – arithmetic, algebra, chess • Difficult: – learning and using language – sophisticated senses: vision, hearing – similarity and categorization – representing the structure of the world – scientific investigation human cognition sets the standard Three approaches Rules and symbols Networks, features, and spaces Probability and statistics Three approaches Rules and symbols Networks, features, and spaces Probability and statistics Logic QuickTime™ and a TIFF (Unc ompressed) decompres sor are needed to see this picture. Aristotle (384-322 BC) All As are Bs All Bs are Cs All As are Cs Mechanical reasoning QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. (1232-1315) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. The mathematics of reason QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Thomas Hobbes (1588-1679) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Rene Descartes (1596-1650) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Gottfried Leibniz (1646-1716) Modern logic QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. George Boole (1816-1854) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Friedrich Frege (1848-1925) PQ P Q Computation QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Alan Turing (1912-1954) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Logic Inference Rules Facts PQ Q P The World Categorization QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Unc ompressed) decompres sor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Categorization cat small furry domestic carnivore QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Quic kTime™ and a TIFF (Unc ompres sed) dec ompres sor are needed to see this pic ture. Logic Inference Rules Facts PQ Q P The World Early AI systems… Operations Workspace Operations Facts Goals Actions Observations The World Rules and symbols • Perhaps we can consider thought a set of rules, applied to symbols… – generating infinite possibilities with finite means – characterizing cognition as a “formal system” • This idea was applied to: – deductive reasoning (logic) – language (generative grammar) – problem solving and action (production systems) Language as a formal system QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Noam Chomsky Language “a set (finite or infinite) of sentences, each finite in length and constructed out of a finite set of elements” L This is a good sentence Sentence bad this is 1 0 all sequences linguistic analysis aims to separate the grammatical sequences which are sentences of L from the ungrammatical sequences which are not A context free grammar S NP VP T N V NP VP TN V NP the man, ball, … hit, took, … S NP T the VP N V man hit NP T N the ball Rules and symbols • Perhaps we can consider thought a set of rules, applied to symbols… – generating infinite possibilities with finite means – characterizing cognition as a “formal system” • This idea was applied to: – deductive reasoning (logic) – language (generative grammar) – problem solving and action (production systems) • Big question: what are the rules of cognition? Computational problems • Easy: – arithmetic, algebra, chess • Difficult: – learning and using language – sophisticated senses: vision, hearing – similarity and categorization – representing the structure of the world – scientific investigation human cognition sets the standard Inductive problems • Drawing conclusions that are not fully justified by the available data – e.g. detective work “In solving a problem of this sort, the grand thing is to be able to reason backward. That is a very useful accomplishment, and a very easy one, but people do not practice it much.” • Much more challenging than deduction! Challenges for symbolic approaches • Learning systems of rules and symbols is hard! – some people who think of human cognition in these terms end up arguing against learning… The poverty of the stimulus • The rules and principles that constitute the mature system of knowledge of language are actually very complicated • There isn’t enough evidence to identify these principles in the data available to children Therefore • Acquisition of these rules and principles must be a consequence of the genetically determined structure of the language faculty The poverty of the stimulus QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Learning language requires strong constraints on the set of possible languages These constraints are “Universal Grammar” Challenges for symbolic approaches • Learning systems of rules and symbols is hard! – some people who think of human cognition in these terms end up arguing against learning… • Many human concepts have fuzzy boundaries – notions of similarity and typicality are hard to reconcile with binary rules • Solving inductive problems requires dealing with uncertainty and partial knowledge Three approaches Rules and symbols Networks, features, and spaces Probability and statistics Similarity What determines similarity? QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Representations What kind of representations are used by the human mind? QuickTime™ and a TIF F (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Representations How can we capture the meaning of words? QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Semantic networks Semantic spaces Categorization QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Unc ompressed) decompres sor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Computing with spaces +1 = cat, -1 = dog y error: E y g(Wx ) 2 cat dog y x1 x2 perceptual features x2 x1 QuickTi me™ and a TIFF ( Uncompressed) decompressor are needed to see thi s pi ctur e. y g(Wx) Networks, features, and spaces • Artificial neural networks can represent any continuous function… Problems with simple networks x2 y x1 x1 x2 Some kinds of data are not linearly separable AND OR XOR x2 x2 x2 x1 x1 x1 A solution: multiple layers output layer y y z2 hidden layer z1 z2 z1 x2 input layer x1 x2 x1 Networks, features, and spaces • Artificial neural networks can represent any continuous function… • Simple algorithms for learning from data – fuzzy boundaries – effects of typicality General-purpose learning mechanisms E 0 E 0 w ij w ij E 0 w ij E (error) E w ij w ij ( is learning rate) wij E w ij w ij The Delta Rule E y g(Wx ) 2 +1 = cat, -1 = dog y for any function g with derivative g x1 x2 perceptual features E 2y g(Wx)g'(Wx) x j wij wij y g(Wx)g'(Wx) x j output error influence of input Networks, features, and spaces • Artificial neural networks can represent any continuous function… • Simple algorithms for learning from data – fuzzy boundaries – effects of typicality • A way to explain how people could learn things that look like rules and symbols… Simple recurrent networks (i1) x output x x layer 1 2 copy hidden layer input layer z1 x1 z2 x2 context units input x (i) (Elman, 1990) Hidden unit activations after 6 iterations of 27,500 words QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. (Elman, 1990) Networks, features, and spaces • Artificial neural networks can represent any continuous function… • Simple algorithms for learning from data – fuzzy boundaries – effects of typicality • A way to explain how people could learn things that look like rules and symbols… • Big question: how much of cognition can be explained by the input data? Challenges for neural networks • Being able to learn anything can make it harder to learn specific things – this is the “bias-variance tradeoff” Bias-variance tradeoff QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Bias-variance tradeoff QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Bias-variance tradeoff QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Bias-variance tradeoff QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. What about generalization? QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. What happened? • The set of 8th degree polynomials contains almost all functions through 10 points • Our data are some true function, plus noise • Fitting the noise gives us the wrong function • This is called overfitting – while it has low bias, this class of functions results in an algorithm that has high variance (i.e. is strongly affected by the observed data) The moral • General purpose learning mechanisms do not work well with small amounts of data (the most flexible algorithm isn’t always the best) • To make good predictions from small amounts of data, you need algorithms with bias that matches the problem being solved • This suggests a different approach to studying induction… – (what people learn as n 0, rather than n ) Challenges for neural networks • Being able to learn anything can make it harder to learn specific things – this is the “bias-variance tradeoff” • Neural networks allow us to encode constraints on learning in terms of neurons, weights, and architecture, but is this always the right language? Three approaches Rules and symbols Networks, features, and spaces Probability and statistics Probability QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Gerolamo Cardano (1501-1576) Probability QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Thomas Bayes (1701-1763) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Pierre-Simon Laplace (1749-1827) Bayes’ rule How rational agents should update their beliefs in the light of data Posterior probability Likelihood Prior probability P(d | h)P(h) P(h | d) P(d | h)P(h) h H h: hypothesis d: data Sum over space of hypotheses Cognition as statistical inference • Bayes’ theorem tells us how to combine prior knowledge with data – a different language for describing the constraints on human inductive inference Prior over functions k = 8, = 5, = 1 k = 8, = 5, = 0.3 QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. k = 8, = 5, = 0.1 k = 8, = 5, = 0.01 Maximum a posteriori (MAP) estimation QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Cognition as statistical inference • Bayes’ theorem tells us how to combine prior knowledge with data – a different language for describing the constraints on human inductive inference • Probabilistic approaches also help to describe learning Probabilistic context free grammars S NP NP VP T T N N V V NP VP TN N V NP the a man ball hit took S 1.0 0.7 0.3 1.0 0.8 0.2 0.5 0.5 0.6 0.4 1.0 NP VP 0.7 T 0.8 the N 1.0 V 0.5 NP 0.7 0.6 man hit T 0.8 the P(tree) = 1.00.71.00.80.50.60.70.80.5 N 0.5 ball Probability and learnability • Any probabilistic context free grammar can be learned from a sample from that grammar as the sample size becomes infinite • Priors trade off with the amount of data that needs to be seen to believe a hypothesis Cognition as statistical inference • Bayes’ theorem tells us how to combine prior knowledge with data – a language for describing the constraints on human inductive inference • Probabilistic approaches also help to describe learning • Big question: what do the constraints on human inductive inference look like? Challenges for probabilistic approaches • Computing probabilities is hard… how could brains possibly do that? • How well do the “rational” solutions from probability theory describe how people think in everyday life? Three approaches Rules and symbols Networks, features, and spaces Probability and statistics