MARKETING CGDD 4003/SWE 6753 MARKETING FACTS Game industry is growing Lots of new channels to promote Floods of new games each year http://performancetrap.org/2010/01/27/atari-jaguar-controller/ STATE OF THE INDUSTRY Report - http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf WHO’S PLAYING? In the United States • • • • 58% play videogames There are 2 players in each home (on average) 51% have a dedicated video console The average age is 35 • BTW: My mom plays Plants vs. Zombies… WHO’S PLAYING? JUEGOS MAS JUGADOS EN LÍNEA Y MOVIL ARE VIDEOGAMES SOCIAL? 62% play with other players 77% of them play at least an hour a week 32% play social games 35% of parents play with their children during the week RESTRICIONS AND THE ESRB 85% of parents know of the ESRB 93% pay attention to the content 79% of them limit the amount of playing time 45% (E), 22% (E10+), 24% (T), 9%(M) STATE OF THE INDUSTRY DIGITAL FORMAT VS. PHYSICAL FORMAT http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf BEST-SELLING GENRES (CONSOLE) BEST-SELLING GENRES (PC) CONCLUSIONS Almost everyone plays games There’s a lot of money to be made in this area… PUBLISHER MARKETING Several years ago, you used a publisher • Gatekeeper to market • They have $$ • Assumed much of the risk If using a publisher, must determine who does the marketing • What activities will they do? • Will you get credit? • Is your game grouped with others? ADVERTISING Traditional advertising ($$) • TV, magazines, in-store displays, cereal boxes… • Online opportunities (click-throughs) Retail advertising • Use your game as a way to promote the PS3 • Played in stores as demos (at kiosks) • End caps ($$), eye-level ($$), cardboard ($$) GETTING HEARD Different avenues • Enthusiast magazines (GamePro) • Enthusiast sites (GameSpot, IGN.com) • TV (G4) Process • Email (editor, webmasters) first – pitch! • Once 90%, face-to-face demos - “media tour” Fan sites • Start 2 years early! • Give swag, inside scoops, hints on gameplay… PUBLICITY OPPORTUNITIES Announce product (press release) Provide early screen shots Send character art to media • Save the best for the top sites/outlets More press releases (a “first look at…”) Do a Q&A interview (for the unusual things) Reviews – check in on your reviewers Tips & Tricks – exclusive access Promote your awards: “Game of the Day” to fan sites CONTACTING THE MEDIA Buy a media database (Cision or Vocus) • Make sure it’s up-to-date • Do additional research on editors News release • keep secret until release • Use inverted pyramid format (copy someone else) Covers and ears (teaser line) TRADE SHOWS http://digitalmedia.oreilly.com/2008/03/13/game-dev-audio-insights.html Retailers go to these! http://cdsgamereviews.blogspot.com/2011/06/pre-e3-excitement.html HOW NOT TO PROMOTE YOUR APP http://dualwielder.com/2009/07/28/5baffling-video-game-marketing-schemes/ HOW NOT TO PROMOTE YOUR APP HOW NOT TO PROMOTE YOUR APP COMMON REPORTER QUESTIONS (FROM YOUR BOOK) Common • Is it the first title to…? • Is it based on a new engine/technical breakthrough? • Is it a hot franchise? • Does it have celebrities? • Does it have an unusual story line? • Does it have an original character? Also, make sure you have great art for them! OTHER AVENUES If you’re really lucky, you have a party! • Rent out Central Park! • Have Sting sing at your promotion Doing your own PR • Hire your own PR firm • They have the contacts http://www.pocketgpsworld.com/gizmondo-launch.php Also of interest: http://www.ukresistance.co.uk/2005/03/lets-laugh-at-some-celebrity-slags-at.html CASUAL GAMES Casual games: • Play shorter games (not “hardcore”) • Not interested until the game comes out • Start promoting only a few months out (online) Online advertising == cheap Build your developer reputation • Game Developer magazine • Gamasutra LAST, BUT NOT LEAST… It’s FREE, so READ IT! http://www.sellmorevideogames.com/VideogameMarketingAndPR.pdf