AN EVALUATION OF THE EFFECTIVENESS OF INTERACTIVE MULTIMEDIA TO ENHANCE DIVERGENT ANALYTICAL THINKING SKILLS HAMIZER BIN MOHD SUKOR A thesis submitted in fulfilment of the requirements for the award of the degree of Doctor of Philosophy Faculty of Education Universiti Teknologi Malaysia JULY 2006 iii To my beloved wife, Zanariah, and my two sons, Zamir and Zahhar iv ACKNOWLEDGEMENT Praise be upon Allah for giving me the strength to complete the thesis to fulfil the requirements for the degree of Doctor of Philosophy. In preparing this thesis, I was in contact with many researchers, practitioners and academicians who have contributed much to my understanding and thoughts. In particular, I would like to express my sincere appreciation to my main thesis supervisor, Professor Madya Dr Baharuddin b Aris for his guidance, critics and friendship. I am also very thankful to Professor Madya Mohamad b Bilal Ali for his assistance, motivation and continued support. I am also indebted to the students and teachers who participated in the research and helped me through the painstaking hours in conducting the study. Without their full cooperation and constructive feedbacks, the research would not have been as successful as it is being presented here. I would also like to thank the Ministry of Education of Malaysia for funding this research. Last, but certainly not least, to my family members, thanks for bearing with me. I value your support and understanding. v ABSTRACT The purpose of this research is to develop and evaluate the effectiveness of an interactive multimedia package, based on students’ design preferences in non-academic domain content with an aim of enhancing students’ divergent analytical thinking skills in a collaborative learning environment. This study defines divergent analytical thinking as consisting of identifying and analyzing statements by considering different viewpoints. The modus operandi of the package is the sharing of text files in an asynchronous mode in which students’ responses can be publicly accessed and judged by their peers. It utilized the IT infrastructure already set up in smart schools. A quasi-experimental research design of nonrandomized control group, pre-test-post-test design was used. The research samples consisted of 233 students in experimental and 81 students in control groups consisting of Form Four students in three fully residential smart schools in Johore. The students were divided into three groups, each working on one specific module only. Data were gathered using pre-test and post-test responses, observations and group interviews. ANOVA testing indicated that the package significantly enhanced the experimental groups’ performance compared to the control group for all the three modules (significant level α = 0.05). No correlation with gender was found for all the three modules. The study indicated a positive correlation between levels of personal satisfactions on features of the package design to the extent of initial enhancements in performance score after first exposure to the package with respect to pre-test score. After a second exposure to the package, the disparity began to disappear for some students. The study also uncovered positive attitudinal transformation amongst the students in the experimental group. vi ABSTRAK Kajian ini bertujuan untuk membina dan menilai keberkesanan satu pakej multimedia interaktif, berasaskan reka bentuk yang dicadangkan pelajar yang merangkumi bidang di luar domain akademik dalam mempertingkatkan keupayaan pelajar dalam pemikiran analitikal secara divergen di dalam suasana pembelajaran kolaboratif. Pemikiran analitikal secara divergen didefinisikan sebagai mengenalpasti dan menganalisis pernyataan dengan mengambil kira pelbagai perspektif. Modus operandi pakej ini adalah perkongsian bebas fail teks di dalam mod asynchronous di mana segala respon pelajar boleh diakses dan dipertimbangkan oleh rakan mereka dengan memanfaatkan infrastruktur IT yang sedia ada di sekolah-sekolah bestari di Johor. Kajian bercorak kuasi-eksperimental jenis non randomized control group, pretest-post-test design digunakan. Sampel pelajar adalah terdiri daripada 233 orang dalam kumpulan rawatan dan 81 orang dalam kumpulan kawalan daripada pelajar Tingkatan Empat daripada sekolah bestari berasrama penuh di negeri Johor. Pelajar-pelajar tersebut dibahagikan kepada tiga kumpulan mengikut tiga modul yang disediakan. Data kajian dikumpulkan menerusi ujian pencapaian pra dan pos, pemerhatian dan temu bual berkumpulan. Analisis ujian ANOVA menunjukkan wujudnya perbezaan yang signifikan dalam peningkatan skor pencapaian di dalam kumpulan rawatan berbanding dengan kumpulan kawalan bagi ketiga-tiga modul yang digunakan (aras keertian α = 0.05). Tiada korelasi dengan jantina dapat dikesan, juga terdapatnya korelasi positif di antara tahap kepuasan pelajar terhadap aspek reka bentuk perisian dengan tahap peningkatan awal skor pencapaian selepas pendedahan pertama terhadap perisian. Tahap peningkatan awal skor pencapaian tidak mempengaruhi pencapaian pelajar secara vii keseluruhan selepas pendedahan kali kedua. Kajian ini juga mendedahkan perubahan sikap yang positif di kalangan pelajar yang didedahkan kepada perisian. viii TABLE OF CONTENTS CHAPTER TITLE PAGE DECLARATION ii DEDICATION iii ACKNOWLEDGEMENTS iv ABSTRACT v ABSTRAK vi TABLE OF CONTENTS vii LIST OF TABLES xvii LIST OF FIGURES xxvii LIST OF APPENDICES xxxi LIST OF ABBREVIATIONS xxxiv ix 1 2 INTRODUCTION TO THE RESEARCH PROJECT 1 1.1 Introductory Remarks 1 1.2 The Background to the Research Project 2 1.3 The Statement of the Problem 9 1.4 The Objectives of the Research Project 9 1.5 The Specific Questions to be Addressed 10 1.6 Theoretical Framework of the Study 14 1.7 Operational Framework 17 1.8 The Rationale of the Research Project 20 1.9 The Significance of the Research Project 21 1.10 Limitations of the Study 22 1.11 Definition of Some of the Main Terms Used 23 1.12 Summary 27 REVIEW OF RELATED LITERATURE 28 2.1 28 Introduction x 2.2 Types of Thinking Skills 29 2.3 Conceptions of Divergent Analytical Thinking 31 2.4 Direct Teaching of Thinking Skills 34 2.5 Formation of Thinking Skills within the Zone of 35 Proximal Development 2.6 Teaching Divergent Analytical Thinking Skills in a 37 Non-academic Context 2.7 Using Cognitive Apprenticeship Model to Simulate 39 Divergent Analytical Thinking Strategies 2.8 Use of Collaborative Learning to Enhance 43 The Role of Graphic and Verbal Organizers and 44 Divergent Analytical Thinking 2.9 CoRT1 Techniques as Cognitive Tools 2.10 Divergent Analytical Thinking and Self-Paced 50 Learning Using an Interactive Multimedia Package 2.11 Group Brainstorming in Computer- mediated- 53 Constructivist Approach to the Design of the 54 Communication (CMC) 2.12 Package xi 2.13 Correlation between Gender and Divergent 56 Studies on Students’ Level of Contentment towards 57 Analytical Thinking Performance 2.14 Different Aspects of the Design of the Package 2.15 2.16 3 Some Issues in Instructional Design Principles 58 2.15.1 59 Interactivity as an Instructional Strategy 2.15.2 Screen Design 59 Summary 61 RESEARCH METHODOLOGY 62 3.1 Introduction 62 3.2 The Research Methodology 63 3.2.1 Phase 1 (The Analysis Phase) 64 3.2.2 Phase 2A (Design Phase-The 65 Construction of the Treatment Instrument) 3.2.3 Phase 2B (Design Phase-The Construction of the Research Instruments) 66 xii 3.2.4 Phase 3A (Development Phase- 68 Storyboarding) 3.2.5 Phase 3B (Development Phase-Formative 69 Evaluation) 3.2.6 Phase 3C (Modification and Completion of 75 Package ) 3.2.7 Phase 4 (Implementation Phase) 76 3.2.8 Phase 5 (Evaluation Phase) 79 3.3 Sampling 88 3.4 Research Instruments 92 3.4.1 The Analytical Thinking Skills Inventory 93 for Module 1, Module 2 and Module 3 (Pretest and First Post-test) 3.4.2 The Questionnaire on Students’ Preferences 93 in an Educational Multimedia Package 3.4.3 The Package Evaluation Form (for students) 93 3.4.4 The Package Evaluation Form ( for thinking 94 skills and instructional design experts) 3.4.5 The Observation Checklist 94 xiii 3.5 3.4.6 Interview Questions for Respondents 95 The Analytical Rubric Used to Measure 96 Performance Scores 3.6 4 Summary 100 DESIGN FEATURES OF THE PACKAGE 101 4.1 Introduction 101 4.2 The Authoring Software Used for the Development 102 of the Package 4.3 The Purpose and Content of Package 102 4.4 The General Structure of the Design of the Package 103 4.5 Accommodating Students’ Preferences into the 106 Design of the Package 4.6 Results of Experts’ Formative Evaluation on the 111 Design of the Package 4.7 Incorporating the Principles of Cognitive 112 Apprenticeship Model into the Design 4.8 Elements of Instruction Used in the Design 118 4.8.1 119 Computer Text xiv 4.9 5 4.8.2 Computer Graphics 120 4.8.3 Computer Animation 120 4.8.4 Digital Audio 121 4.8.5 Digital Video 122 Summary 123 RESULTS AND DATA ANALYSIS 124 5.1 Introduction 124 5.2 Students’ Performances in Divergent Analytical 125 Thinking in Preliminary Study 5.3 Students’ Preference in an Educational Multimedia 126 Package 5.4 Quantitative Analysis of the Impact of CADATS on Students’ Divergent Analytical 130 Thinking Performance In Accordance With Modules 5.4.1 Module 1 (COMPARE AND 130 CONTRAST) 5.4.2 Module 2 (PARTS OF A WHOLE) 136 xv 5.4.3 Module 3 (PROPOSAL 141 PONDER) 5.5 Quantitative Analysis of Gender and Initial Gain in Performance Score on Students’ Level 147 of Contentment towards Different Aspects of the Design of the Package 5.6 Quantitative Analysis of the Effects of Gender and Initial Gain in Performance Score on 151 the Enhancements of Divergent Analytical Thinking 5.7 Patterns of Students’ Performance for each Module 153 Based on Categories of Students 5.8 The Extent of Success of the Module in the Package in Enhancing Students’ Divergent 156 Analytical Thinking Skills 6 5.9 Results from Qualitative Analysis 157 5.10 Summary of Analyses of Results 166 DISCUSSION OF THE FINDINGS 170 6.1 Introduction 170 6.2 OBJECTIVE 1: The Impact of CADATS on 170 Students’ Performance in Divergent Analytical Thinking Skills xvi 6.3 OBJECTIVE 2: Factors and Features of the Design 174 That Contributed to the Enhancement of Divergent Analytical Thinking Performance Scores 6.3.1 Features of Design Used in the Package 178 that Stimulated Enhancements in Students’ Performance 6.4 OBJECTIVE 3: Correlation between Students’ 182 Level of Contentment on the Design of CADATS and the Enhancement of their Performance Scores 6.5 OBJECTIVE 4: Attitudinal Transformation in 184 Students’ Outlook on Thinking 6.5.1 Students’ Perception on the Effectiveness of Meta-cognitive Instruction CADATS Graphic via Used and 185 in Verbal Organizers 6.5.2 Students’ Perception on the Effectiveness of 188 Group Brainstorming Approach Used in CADATS 6.5 7 Conclusion 191 CONCLUSIONS AND RECOMMENDATIONS 192 7.1 Introduction 192 7.2 General Conclusions 192 xvii 7.2.1 Students’ Divergent Analytical Thinking 194 Performance in Computer-supported Environment 7.2.2 Implications of an Asynchronous Computer 195 Mediated Communication (CMC) Environment on Students’ Disposition 7.3 Outcomes of the Research Project 197 7.4 Contributions of the Research Study to the 200 Advancement and Application of Knowledge 7.5 Recommendations for Future Research 200 7.6 Final Remarks 201 LIST OF REFERENCES 202 Appendices A – K 221 xviii LIST OF TABLES TABLE NO. TITLE PAGE 2.1 Four levels of questioning to promote analytical thinking skills 32 2.2 The differences between real- life and school-based problems 38 2.3 Oral (verbal) organizers used in ‘Compare and Contrast’ 50 (Module 1) 2.4 Oral (verbal) organizers used in ‘Parts of a Whole’ (Module 2) 50 3.1 Pearson’s correlation coefficient for Analytical Thinking 68 Skills’ Inventory between the first and second pilot study 3.2 Category of items in Package Evaluation Form (for students) 72 3.3 Bivariate correlation analysis of items of ‘Ease of Use’ to the 72 total score in the category in Package Evaluation Form (for students) 3.4 Bivariate correlation analysis of items of ‘Design of Thinking Activity’ to the total score in the category in Package Evaluation Form (for students) 73 xix 3.5 Bivariate correlation analysis of items of ‘Design of 73 Motivational Elements’ to the total score in the category in Package Evaluation Form (for students) 3.6 Bivariate correlation analysis of items of ‘Design of User 74 Interface’ to the total score in the category in Package Evaluation Form (for students) 3.7 Bivariate correlation analysis of items of ‘Navigational 74 Design’ to the total score in the category in Package Evaluation Form (for students) 3.8 Bivariate correlation analysis of total score for each category 75 to overall total score in Package Evaluation Form (for students) 3.9 Summary of statistical analysis used in relation to the research 81 questions in the study 3.10 Breakdown of samples in experimental group according to 91 classes 3.11 Distribution of the number of experts used in the study 92 3.12 Example of recoded response for Module 1 to illustrate scoring 96 rubric 3.13 Example of recoded response for Module 2 to illustrate scoring rubric 97 xx 3.14 Example of recoded response for Module 3 to illustrate scoring 99 rubric 5.1 Participants in study of students’ preferences in an educational 127 multimedia package according to gender 5.2 Mean scores recorded for items in study of students’ 127 preferences in an educational multimedia package 5.3 Students’ comments attached to questionnaire in the study of 129 students’ preferences in an educational multimedia package 5.4 Independent samples T- Test analysis on pre-test means of 131 experimental and control group for Module 1 5.5 Independent samples T-test analysis on pre-test means of 132 experimental and control groups with respect to gender for Module 1 5.6 Paired sample T-Test analysis on pre-test and first post-test 132 means of experimental and control group for Module 1 5.7 Independent samples T- Test analysis on first post-test means 133 of experimental and control group for Module 1 5.8 Independent samples T-test analysis on first post-test means of experimental and control groups with respect to gender for Module 1 133 xxi 5.9 Independent samples T-test analysis on initial gain in 134 performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 1 5.10 Independent samples T-test analysis on second post-test means 135 of experimental group with respect to gender for Module 1 5.11 Independent samples T-Test analysis on pre-test means of 137 experimental and control group for Module 2 5.12 Independent samples T-test analysis on pre-test means of 138 experimental and control groups with respect to gender for Module 2 5.13 Paired sample T-Test analysis on pre-test and post-test means 138 for experimental and control group for Module 2 5.14 Independent samples T-test analysis on first post-test means of 139 experimental and control groups with respect to gender for Module 2 5.15 Independent samples T-test analysis on initial gain in 140 performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 2 5.16 Independent samples T-test analysis on second post-test means 141 of experimental group with respect to gender for Module 2 5.17 Independent samples T-Test analysis on pre-test means of experimental and control groups for Module 3 143 xxii 5.18 Independent samples T-test analysis on pre-test means of 143 control and experimental groups with respect to gender for Module 3 5.19 Paired sample T-Test analysis on pre-test and post-test means 144 of experimental and control groups for Module 3 5.20 Independent samples T-Test analysis on post-test means of 144 experimental and control group for Module 3 5.21 Independent samples T-test analysis on post-test means of 145 experimental and control groups with respect to gender for Module 3 5.22 Independent samples T-test analysis on initial gain in 146 performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 3 5.23 Independent samples T-test analysis on second post-test means 147 of Experimental group with respect to gender for Module 3 5.24 Analysis of variance of students’ level of contentment towards 149 different aspects of the design of the package between categories of students 5.25 To probe the effectiveness of each module by comparing means of difference between second post-test and pre-test performance scores between categories of students using analysis of variance 151 xxiii 5.26 Analysis of variance of mean difference of second post-test 156 scores and pre-test scores of students to reveal the most effective module in the package 5.27 General students’ responses from group interviews related to 157 the use of collaborative learning techniques in the package 5.28 Quantity of collaborative participation amongst student 159 respondents 5.29 General students’ responses from group interviews related to 160 the effectiveness of thinking tools used in the package 5.30 General students’ responses from group interviews related to 162 the instructional design of the package 5.31 General students’ responses from group interviews related to 164 the elements of motivational aspects incorporated into the package A1 List of problem scenarios posed to the participants of the 221 preliminary study A2 Students’ answer sheet for Module 1 (Compare and Contrast) 222 A3 Students’ answer sheet for Module 2 (Parts of a Whole) 222 A4 Students’ responses to inventory used in the preliminary study 223 for Module 1 (Compare and Contrast) xxiv A5 Students’ responses from inventory used in the preliminary 229 study using Module 2 (Parts of a Whole) C1 Students ‘think aloud’ responses for items in Module 1 270 (Compare and Contrast) in first pilot test C2 Students ‘think aloud’ responses for items in Module 2 (Parts 273 of a Whole) in first pilot test C3 Students ‘think aloud’ responses for items in Module 3 276 (Proposal Ponder) in first pilot test C4 Calculation of Ind ex of Difficulty and Index of Discrimination 279 for items in Analytical Thinking Skills Inventory for Module 1 (Compare and Contrast) after second pilot study C5 Calculation of Index of Difficulty and Index of Discrimination 280 for items in Analytical Thinking Skills Inventory for Module 2 (Parts of a Whole) after second pilot study C6 Calculation of Index of Difficulty and Index of Discrimination 281 for items in Analytical Thinking Skills Inventory for Module 3 (Proposal Ponder) after second pilot study D1 Package evaluation results by students 282 D2 Comments made by students in formative evaluation of 283 prototype D3 Results of formative evaluation of prototype by Instruction Design Expert 285 xxv D4 287 General comments made by Instructional Design Expert on prototype. D5 Results of formative evaluation of prototype by content experts 288 D6 General comments made by content experts on prototype 289 D7 Results of formative evaluation of prototype by content expert: 290 Professor Abdullah b Hassan (Universiti Pendidikan Sultan Idris) E1 Score distribution of pre-test and post-test of control group for 291 Module 1 E2 Score distribution of pre-test, first post-test and second post- 292 test for experimental group of Module 1 E3 Score distribution of pre-test and post-test for control group of 294 Module 2 E4 Score distribution of pre-test, first post-test and second post- 295 test for experimental group of Module 2 E5 Score distribution of pre-test and post-test for control group of 297 Module 3 E6 Score distribution of pre-test, first post-test and second posttest for experimental group of Module 3 298 xxvi F1 Summary of students’ responses from interview questions after 300 exploring Module 1 (Compare and Contrast) F2 Summary of students’ responses from interview questions after 304 exploring Module 2 (Parts of a Whole) F3 Summary of students’ responses from interview questions after 308 exploring Module 3 (Proposal Ponder) G1 Sample of top five recoded students’ responses from pre-test of 312 Module 1 (Compare and Contrast) in Bahasa Melayu G2 Sample of top five recoded students’ responses from pre-test of 314 Module 2 (Parts of a Whole) in Bahasa Melayu G3 Sample of top five recoded students’ responses from pre-test of 316 Module 3 (Proposal Ponder) in Bahasa Melayu G4 Sample of top five recoded students’ responses from post-test 318 of Module 1 (Compare and Contrast) in Bahasa Melayu G5 Sample of top five recoded students’ responses from post-test 320 of Module 2 (Parts of a Whole) in Bahasa Melayu G6 Sample of top five recoded students’ responses from post-test 322 of Module 3 (Proposal Ponder) in Bahasa Melayu G7 Sample of five problem scenarios created by students and responses from their peers in second post-test for Module 1 (Compare and Contrast) in Bahasa Melayu 324 xxvii G8 Sample of five problem scenarios created by students and 326 responses from their peers in second post-test for Module 2 (Parts of a Whole) in Bahasa Melayu G9 Sample of five problem scenarios created by students and responses from their peers in second post-test for Module 3 (Proposal Ponder) in Bahasa Melayu 328 xxviii LIST OF FIGURES FIGURE NO. TITLE PAGE 1.1 The structure of the theoretical framework 14 1.2 The structure of the operational framework 17 2.1 Progression through the four phases of the ‘zone of proximal 36 development’ 2.2 Graphic and verbal organizers used in ‘Reason!Able’ to 47 nurture critical thinking skills for its users 2.3 An examp le of a graphic organizer used for ‘Compare and 48 Contrast’ (Module 1) 2.4 An example of a graphic organizer used for ‘Parts of a 49 Whole’ (Module 2) 3.1 A schematic representation of the research design 77 4.1 User interface previewing the screen layout for Module 3 104 xxix 4.2 User interface to viewing montage or direct access to 104 modules 4.3 The ‘User Registration’ interface 105 4.4 An example of a video representation of a problem scenario 113 4.5 An example of an audio representation of a problem scenario 113 4.6a Verbal organizer requiring students to state their perspective 114 in advance 4.6b CADATS acknowledging students’ declared perspective 115 4.7 Browsing other students’ responses for a particular problem 115 scenario 4.8 An example of a graphic organizer in Module 2 (Parts of a 116 Whole) 4.9 An example of a verbal organizer used in Module 3 116 (Proposal Ponder) 4.10 ‘Meter prestasi’ (Performance meter) to indicate students’ 120 performance based on current score for the module in progress 5.1 Profile of students’ level of contentment towards different aspects of the design of the package 148 xxx 5.2 Trends of performance scores for Module 1 according to 153 categories of students 5.3 Trends of performance scores for Module 2 according to 154 categories of students 5.4 Trends of performance scores for Module 3 according to 155 categories of students 6.1 Facility for full collaborative mode used in second posttests 173 6.2 An example of graphic organizer used in Module 3 181 6.3 Set of icons and pull-down menu for modules in CADATS 182 6.4 Meta-cognitive instructions used in Module 1 186 6.5 Meta-cognitive instructions used in Module 2 187 6.6 Meta-cognitive instructions used in Module 3 187 6.7 Example of list of students’ responses which were accessible 190 to all users H1 Overall structure of CADATS 330 H2 Structure of introductory interface of CADATS 331 H3 General structure of modules in CADATS 332 H4 General structure of ‘Collaborative Learning’ segment 333 xxxi J1 User interface in ‘Kenal’ segment 334 J2 User interface in ‘Demonstrasi’ segment 334 J3 User interface in ‘Ajar’ segment 335 J4 User interface in ‘Aplikasi’ segment 335 J5 User interface displaying other users’ responses before 335 embarking on a problem scenario J6 User interface in ‘Refleksi’ segment 336 J7 User interface in online assessment of CADATS using 336 questionnaire-type document J8 Interactive chart that portray one’s assessment scores of 336 CADATS against the average scores indicated by their peers J9 User interface of free text-based feedback form on CADATS 337 J10 User interface of interactive quiz in CADATS 337 J11 User interface of ‘Collaborative Learning’ segment 337 xxxii LIST OF APPENDICES APPENDIX A1 TITLE PAGE Divergent Analytical Thinking Inventory Used 221 in Preliminary Study A2 A Recoded Representation of Students’ 223 Responses from Divergent Analytical Thinking Inventory Used in Preliminary Study (Set 1) A3 A Recoded Representation of Students’ 229 Responses from Divergent Analytical Thinking Inventory Used in Preliminary Study (Set 2) B1 Students’ Preferences in a Multimedia Package 250 B2 Package Evaluation Form (For Students) 252 B3 Package Evaluation Form (For Thinking Skills 254 Experts) B4 Package Evaluation Form (For Instructional 256 Design Expert) B5 Observational Checklist 258 xxxiii B6 Interview Questions for Respondents 260 B7 Analytical Thinking Inventory For Module 1 261 (Pre-test) B8 Analytical Thinking Inventory For Module 2 264 (Pre-test) B9 Analytical Thinking Inventory For Module 3 267 (Pre-test) C Results From Pilot Study 270 D Results of Formative Evaluation of Package 282 E Results of Summative Evaluation of Package 291 F Summary of Students’ Responses From Group 300 Interviews G Examples of Students’ Responses From Pre- 312 and Post-Test Sessions H1 Overall Structure of CADATS 330 H2 Structure of Introductory Interface of CADATS 331 H3 General Structure of Modules in CADATS 332 xxxiv H4 General Structure of “Collaborative Learning’ 333 Segment J User Interfaces Used in CADATS 334 K List of Related Papers Presented by Researcher 338 Confirmation Letters by Experts for Formative Evaluation of Package Letters of Consent by Ministry of Education of Malaysia and Johore Education Department to Conduct Research xxxv LIST OF ABBREVIATIONS CADATS - Collaborative Approach Divergent Analytical Thinking Simulator CoRT1 - Cognitive Research Trust tools for divergent thinking PMI - Plus, Minus, Interesting (One of the thinking tools in CoRT1) CAF - Consider All Factors (One of the thinking tools in CoRT1) C&S - Consequence and Sequel (One of the thinking tools in CoRT1) OPV - Other Peoples’ Views (One of the thinking tools in CoRT1) LAN - Local Area Network p - Significance level for statistical analyses purposes CHAPTER 1 INTRODUCTION TO THE RESEARCH PROJECT 1.1 Introductory Remarks This chapter introduces the reader to the research project. It attempts to explain the background of the research, the statement of the problem, the research questions and the significance of the study. It then gives a description of the structure of the research, outlining the research and theoretical framework and finally, it defines some of the main terms used in the thesis. In Malaysia, relatively little has been done to investigate divergent analytical thinking capabilities of its students in a collaborative, multimedia environment. In view of the objectives of the present educational system to develop the quality of manpower for it to enter the new knowledge era, a better understanding of the resourcefulness of Malaysian students and factors which could affect or enhance it becomes more crucial. The influence of personal variables such as gender, extent of enhancement in performance as well as students’ level of contentment on the design of the package provide useful information on the practicability of integrating multimedia technology into the teaching of thinking skills which would be of concern to the educator and the policy- makers. The development of the interactive multimedia package was based on the premise that computer supported systems can support and facilitate group process 2 and group dynamics in ways that are not achievable by face-to-face, although not designed to replace face-to-face communication. It was typically tailored for use by multiple learners working at the same workstation or across networked machines in asynchronous mode to support communicating ideas and information and providing access to peer group’s responses to a specific problem. Since the package developed utilized the concept of file sharing in a group brainstorming session, the study would contribute significantly in the area of direct teaching of thinking skills in a computersupported collaborative environment. 1.2 The Background to the Research Project As, for several reasons, divergent analytical thinking is not successfully integrated within traditional classroom instruction; it is an interesting question, whether it can be trained with computer-based instruction. In the era of the Internet and of information society, “divergent analytical thinking” represents a major qualification. Gilster (1997) regarded analytical thinking as the most important skill when using the Internet, because the Internet is full of information gathered from multiple points of views. Reinmann-Rothmeier (1998) and Mandl (1998), as quoted by Astle iner (2002), found in a Delphi-study, that experts from economy and education nominated critical and analytical thinking as the most important skill in knowledge management. Enis (2002) saw critical and analytical thinking as “an important, perhaps the most important of all present time educational tasks”. For achieving this complex goal, schools and teachers have to be assisted from educational theory and research. Educational research activities showed that analytical thinking is significantly anchored within curricula and related teaching goal taxonomies, but that it is not supported and taught systematically in daily instruction. The main reasons for this shortcoming are that teachers are not educated in analytical thinking, that there are no textbooks on analytical thinking available and that teachers have no time and other 3 instructional resources to integrate analytical thinking into their daily instruction (Astleitner, 2002). This shortcoming counts a lot, because analytical thinking is highly correla ted with students' achievements. Frisby (1992) reported correlation coefficients of about 0.40 with the US-school achievement test (SAT). Also, Yeh and Wu (1992) found similar correlation coefficients with other standardized school achievement tests and grades. Very high correlation coefficients ranging from 0.45 to 0.47, or effect sizes larger than 1 were reported for mathematics and science instruction. These correlations have to be considered in educational research, even though they can be explained to some degree with the moderating effect of student's intelligence. In the field of education and instruction, this kind of research and related approaches were used to develop programs for promoting thinking skills in students. But, only very few of these programs realized a comprehensive “analytical thinking program” in a way that is actually suggested by educational researchers and instructional designers. According to Halpern (1998), such programs for promoting analytical thinking should have the following features: 1) they should consider a disposition or an attitude against analytical thinking; 2) they should regard analytical thinking as a general skill that must be deepened within different subject matters or contexts; 3) they should offer a segmented and instructionally fully developed training in specific skills; 4) they should focus on all (or many) relevant subskills of analytical thinking and integrate them; 5) they should include parts for stimulating the transfer of knowledge; 6) they should support meta-cognitive skills for assisting self-regulation activities; 7) they should not include formal, mathematical, etc. algorithms, but everyday language problems; 8) they should train students for a several week's or month's period; and 9) they should consider the organizational context of classroom instruction. When traditional classroom instruction do not work, then it is obvious to ask for alternative classroom scenarios. In such scenarios, the teacher should be assisted by some additional help or the students should be able to work for their own and therefore release the teacher from some duties. Such assisting and releasing functions can be realized by computer-based instruction, especially CDROM and networked-based 4 instruction for collaborative learning. CDROM and Internet-based instruction showed to be successful for learning in general and for lower order thinking skills in a literature review compiled by Dillon and Gabbard (1998). But, such reviews were not yet made for higher order thinking skills, like analytical thinking. It is an open question, whether CDROM and Internet-based instruction can successfully promote analytical thinking in daily instruction. Jonassen (1996) postulated that mulimedia can be used as content and as tool (for problem solving) in order to stimulate and support analytical thinking. Duffelmeyer (2000) pointed out that relevant everyday problems infused into daily instruction could be used to teach analytical thinking and to use multimedia to deliver analytical think ing skills. Reimann and Bosnjak (1998), however, delivered some empirical data about the efficiency of computer tools for analytical thinking. They used hypertexts as a tool to stimulate and guide analytical thinking. In their study, students had to critic ize and to expand an argument structure and had free access to a content-rich hypertext. But, using the hypertext did unexpectedly not improve analytical thinking. The authors of this study concluded that it is not sufficient to offer content information, but that analytical thinking has to be supported by carefully designed instructional activities. This assumption is also confirmed by a study from Glebas (1997), in which another computer tool, a spreadsheet, was found to be ineffective for analytical thinking when it is not integrated within an instructional context. Scarce (1997) found that the use of email — as communication tool without any further instructional function — did not improve analytical thinking in comparison with traditional classroom instruction. Santos and DeOliveira (1999) found similar non-significant results when using the Internet as tool for content presentation. Within traditional learning environments, in contrast to many other findings, positive effects of collaborative learning on analytical thinking were reported (e.g., Gokhale, 1995). These results are mainly due to the fact that carefully designed collaborative learning generally delivers many different point-of- views, and therefore many different learning experiences and multi- faceted learning support. Newman, 5 Johnson, Cochrane, and Webb (1996) compared a traditional course with a course in which an Internet-based discussion forum for assisting collaborative learning was used. They found that using the discussion forum resulted in better analytical thinking, because students had more learning materials available and related more often their arguments to each other. Overall, students in the discussion forum condition experienced more learning opportunities than students in the traditional course. Despite this remarkable result, this study tells nothing about the design of learning environments for promoting analytical thinking. Bullen (1998) delivered more background knowledge about the design of learning environments based on students' surveys about using an Internet-based discussion forum. A content analysis of students' messages showed, however, that students did not acquire analytical thinking. The author gave several reasons for this finding, but without testing them in a controlled setting. Also, students missed specific instructional activities which were related to a certain teaching goal. Sloffer, Dueber, and Duffy (1999) as quoted by Astleiner (2002) implemented a synchronous and an asynchronous conferencing tool for promoting analytical thinking which considered the suggestions given by Bullen (1998). In addition, they stimulated analytical thinking by visualizing elements of the analytical thinking process. For example, students had to assign to their messages symbols indicating important elements of analytical thinking, like “hypotheses” or “evidence”. The authors also implemented a mechanism that only those students could read other messages which accomplished their own duties. Finally, a human tutor had to motivate students. Results showed that many students delivered contributions with high-quality analytical thinking content and that almost all students read the messages of the other students. However, this positive result was not confirmed by comparable research stud ies. To sum up, it can be stated that the effect of collaborative learning with multimedia on analytical thinking, cannot be evaluated properly. The given results show some instructional elements that can help to improve the situation, but these elements have not yet been tested within controlled research. When using this type of new media for promoting analytical thinking, then everyone has to be aware of the fact that collaborative learning has to be enhanced by specific analytical thinking tasks and tha t 6 learning in such environments has to be managed comprehensively in respect to time, group meetings, etc. Overall, the state-of-the-art of research on collaborative learning, multimedia, and analytical thinking shows no consistent fmdings, but it shows that preparing and managing this form of learning require significant additional time resources and advanced technical skills. When having a closer look at the present situation in daily school, then it is not realistic that analytical thinking can be promoted by collaborative learning and related media, because the necessary effort in time, preparation, etc. for teachers significantly exceeds the expectable learning effects for students. According to Chan et.al.(2001), divergent analytical thinking is vital in producing ideational fluency (capability of producing many ideas), resistant to closure (the ability to keep an ‘open mind’), flexibility (the ability to produce a large variety of ideas), originality (the ability to produce ideas that are unusual), elaboration (the ability to develop ideas) and abstractness of titles (the ability to transfer the essence of a figural into another modality). Preliminary study done by the researcher revealed that students did not give much importance to this aspect. According to Astleiner (2002), analytical thinking consists of identifying and analyzing diverse arguments and of logical reasoning. Paul (1997) defined analytical thinking as “to break up a whole into its parts, to examine in detail so as to determine the nature of, to look more deeply into an issue or situation. Students should continually be asked to analyze their ideas, claims, experiences, interpretations, judgments, and theories and those they hear and read." Analytical thinking forms the core of analytical thinking which constitute a higher-order thinking skill mainly consisting of evaluating arguments (Astleiner, 2002). Overall, it seems very difficult to successfully implement divergent analytical thinking skills into traditional classroom instructio n. Ediger (1999) saw that problems faced in engaging students in thinking were that: (1) Students want factual answers rather than thinking things through when analyzing subject matter (2) Students are in a 7 hurry to discuss alternatives in and during time devoted to thinking (3) Students do not wish to take time to deliberate on ideas presented (4) Students fail to engage in depth thinking when coming up with alternative ideas (5) Students lack background information and mind models to do analytical and analytical thinking. Thus, according to Gifford (2000), a positive attitude as well as competence to be able to think enthusiastically, methodically and successfully need to be inculcated amongst students. The package is an attempt by the researcher to alleviate these problems amongst Malaysian Form Four students, particularly in fully residential smart schools in the state of Johore. Past researches done in Malaysia seem to point out the lack of success in propagating analytical and analytical thinking in schools. Asmah (1994) conducted a survey of teachers’ knowledge, skills and attitudes in secondary schools in Kuching, Sarawak. Results of the study include: (a) teachers have a minimal knowledge of basic skills and tasks emphasized in analytical thinking. (b) a course on analytical thinking had an effects on teachers' skills and attitudes towards analytical thinking. The findings of this study suggested that analytical thinking instruction is best achieved by incorporating it into present subjects but the delivery and effectiveness is wanting. This phenomena was echoed in the research done by Lam (1994) which indicated a general lack of analytical and analytical thinking skills amongst teachers and students. Sadhna Nair (1998) conducted a case study on the thinking skills in a Malaysian ESL (English as Second Language) context. The findings of this study indicated that although teachers are aware of the importance of integrating thinking skills into the English Language curriculum, they do not seem to have the appropriate knowledge and skills needed to assist them in their attempts at integrating these thinking skills into lessons successfully. Rajendran (1998) set out to probe the teaching of higher-order thinking skills in language classrooms in Malaysia. The contributions of the study to knowledge about teacher learning include (1) Teachers perceived that they are not prepared to make this 8 innovation in their own classrooms. Teachers also lack the attributes to construct the pedagogical content knowledge. The number of years teachers have been teaching significantly influenced their perceptions of their knowledge and skills. (2). Many factors such as teachers' own orientations towards teaching, curricular requirements, and myths about teaching thinking inhibit the teaching of higher-order thinking skills. (3). There is a dissonance between what teachers believe and carry out and the kind of teaching recommended by reformers. Their own orientations towards teaching are often not changed by their pre-service and in-service training. (4). All the four language components are underutilized in promoting higher-order thinking skills. There is a serious need for teachers to understand the importance of active student participation and encourage it in their own classrooms. Some strategies, such as the problem solving strategy, have the potential to promote higher-order thinking skills in language classrooms. Teachers are not adequately prepared to use the infusion approach. Another aim of the research was to examine degree of satisfaction on the design aspects of the package and its correlation with performance gain in divergent analytical thinking exercises. The style of display has a great influence on the learning performance (Levin, 1997). Weiss (1994) divided multimedia interface into several units: (1) the display interface (2) the conversation or interactivity interface (3) the navigation interface and (4) the control interface. This study was based on the premise developed by Crook (1991) that to extract the maximum educational potential of computers in education, the interface design must create a positive emotional reaction or intrinsic satisfaction amongst the users. Passig and Levin (2000) reported the presence of gender differences in the level of contentment to varying designs of multimedia interfaces which affect the user in terms of performance and the desire to use the package. An in-depth study into the influence of these individualistic factors would thus contribute in revealing their correlation wit h students’ performance in a Computermediated-Communication (CMC) environment which forms the perimeters of this project. 9 1.3 The Statement of the Problem The primary focus of this research was to 1. analyse the difference in levels of proficiency in divergent analytical thinking skills before and after exposure to an interactive multimedia courseware specially developed for that purpose with regards to gender and level of contentment towards the instructional design used in the package 2. examine students’ perception towards the instructional techniques adopted by the courseware to upgrade divergent analytical thinking. 3. analyse the features in an interactive multimedia courseware that can contribute to the enhancement of divergent analytical thinking skills of students 1.4 The Objectives of the Research Project 1. To conduct a quasi-experimental study to measure quantitatively any significant improvement in students’ performance in divergent analytical thinking after exposure to the developed interactive multimedia package with respect to (i) control and experimental groups (ii) gender 2. To investigate features of an interactive multimedia courseware package that could contribute to the enhancement of divergent analytical thinking skills amongst it s users 3. To investigate possible correlation between students’ performance scores on divergent analytical thinking skills and their level of contentment towards the design of the package. 10 4. To investigate students’ perception on the instructional design adopted by the package that would contribute to a positive change to divergent analytical thinking. In order to achieve the objectives stated above, the researcher has to a. To conduct a preliminary study of the adeptness of students of Form Four in fully residential smart schools in Johore towards divergent analytical thinking skills using real- life ill-structured problems. b. To develop an interactive multimedia package prototype using group brainstorming technique in a networked environment based on meta-cognitive model through the usage of graphic and verbal organizer and several CoRT1 tools. Three modules were developed to represent three different facets of analytical thinking namely: Module 1: Compare and Contrast; Module 2: Parts of a Whole and Module 3: Proposal Ponder. This package is entitled ‘Collaborative-Approach Divergent Analytical Thinking Simulator’ (CADATS). c. To conduct formative and summative evaluation in order to produce a fully- tested interactive multimedia package. d. To conduct quantitative and qualitative analyses on students’ performance scores and students’ perception of instructional methodologies adopted by the package. 1.5 The Specific Questions to be Addressed (A) To test whether male and female students were equally competent in control and experimental group in the pre-test: Q1. Were there any statistically significant differences in performance in divergent analytical thinking before exposure to the package between the control and experimental group for each of the three modules? 11 Q2 Were there any statistically significant differences in performance in divergent analytical thinking before exposure to the package for each of the three modules in the package between male and female respondents in the control group? Q3. Were there any statistically significant differences in performance in divergent analytical thinking before exposure to the package for each of the three modules in the package between male and female respondents in the experimental group? (B) To ascertain whether the package did significantly affect performance in analytical thinking skills Q4. Were there any statistically significant differences in performance in divergent analytical thinking scores for each of the three modules in the package between the pretest and first post-test scores for the experimental and control groups? Q5. Were there any statistically significant differences in performance in divergent analytical thinking for each of the three modules in the package between male and female respondents in the first post-test scores for the control group? Q6. Were there any statistically significant differences in performance in divergent analytical thinking after exposure to the package (first post-test) for each of the three modules in the package between male and female respondents in the experimental group? (C) To investigate whether any of the gender groups showed significant improvement in first post-test performance scores with pre-test scores as covariate (initial performance score gain) in the experimental and control groups: Q7. Were there any statistically significant differences in initial performance gain in divergent analytical thinking in first post-test for each of the three modules in the package shown by the male and female respondents in the control group? Q8. Were there any statistically significant differences in initial performance gain in analytical thinking in first post-test for each of the three modules in the package shown by the male and female respondents in the experimental group? 12 (D) To test whether any significant difference was shown by male and female students on the second post-test in the experimental group: Q9. Were there any statistically significant differences in performance on second post-test scores (full collaborative mode) with respect to gender for experimental group? For the next batch of research questions, students were categorized into 4 groups based on gender and initial level of gain in performance score (first post-test minus pre-test scores) (1) Male-Low Gain (3) Female-Low Gain (2) Male-High Gain (4) Female-High Gain Low and High Gain were determined by the students’ rank in initial gain in performance score with respect to the overall mean gain in performance score in the experimental group only. (E) To depict the level of contentment shown by different categories of students towards different aspects of the design of the package: Q10. What were the profiles of the level of contentment indicated by the different categories of students in the experimental group after exposure to the package in terms of the factors below: a. Ease of use b. Design of thinking activity c. Design of motivational elements d. Design of user interface e. Navigational design of the interactive multimedia package 13 (F) To test whether any statistically significant difference was indicated by different categories of students on their level of contentment towards different aspects of design of the package: Q11. For each category of students, was there any statistically significant difference in the level of contentment indicated for each module in terms of the factors below: a. Ease of use b. Design of thinking activity c. Design of motivational elements d. Design of user interface e. Navigational design of the interactive multimedia package (G) To compare efficiency of the three modules in enhancing performance of students in divergent analytical thinking capabilities: Q12. Which category of students benefited the least and the most from exposure to the interactive multimedia package based on the second post-test performance score for each module? Q13. Which one of the three modules was the most effective in terms of enhancing students’ performance scores in divergent analytical thinking based on the second posttest scores? (H) Qualitative data to probe performance of different categories of students in using the package: Q14. How did students with different gender and levels of initial performance gain in divergent analytical thinking scores view the group brainstorming techniques as well as the graphical and verbal organizers employed in the interactive multimedia package? Q15. What were the features of the package that contributed to the enhancement of divergent analytical thinking skills amongst its users? 14 1.6 Theoretical Framework of the Study Developing package using the ADDIE Model ‘KADAR’ METHODOLOGY OF TEACHING THINKING SKILLS COGNITVE APPRENTICESHIP MODEL Worked examples Interactivity between individuals Activation of students prior knowledge and experience Ill-structured problems with many possible answers Use of motivational elements Use of graphic and verbal organizers as scaffolds KENAL Introduce the skill AJAR Teach the skill DEMONSTRASI Demonstrate the skill APLIKASI Apply the skill REFLEKSI Make decision using the products ANALYSES ON THE EFFECTIVENESS OF THE PACKAGE Figure 1.1 The structure of the theoretical framework The methodology adopted in developing the interactive multimedia package was based on the ADDIE model as shown in Figure 1.2 in the operational framework. The framework for the development of the multimedia prototype consisted of the five developmental stages of the ADDIE model, namely: • Analysis • Design 15 • Development • Implementation • Evaluation The research project involved the preliminary needs analysis, exploring methods for direct teaching of thinking skills, constructing instruments to divulge divergent analytical thinking skills of respondents and checking for validity and reliability, design and development of prototype, content validation by experts, implementation and evaluation of an interactive multimedia package in analytical thinking skills using three techniques; verbal and graphic organisers and several CoRT1 tools. These are strategies adopted by local experts in thinking skills and are found in numerous documents published by the Ministry of Education (Som and Mohd Dahlan, 1998 and Poh, 2000). The underlying concepts that served as underpinnings for this study are namely: • Cognitive Apprenticeship Model • KADAR methodology of direct teaching of thinking skills a. Cognitive Apprenticeship Model Cognitive apprenticeship is situated within the social constructivist paradigm. It suggests students to work in teams on projects or problems with close scaffolding of the instructor. The main characteristics of cognitive apprenticeship have been identified and elaborated upon by De Corte (1990) in his analysis of powerful learning environments. De Corte explained how powerful learning environments allow students to move from apprentices to master or expert status. For example, students need to observe an expert performing the task (modeling) and to be given hints and feedback on their own performance (coaching). They need to be given direct support (scaffolding) in the early stages of learning a task and to move gradually from other-regulation to self-regulation (fading). Students also need the opportunity to articulate their own cognitive and metacognitive strategies and to make comparisons with other learners; they should explore, identify and define new problems within a domain and be shown how strategies acquired 16 in one domain can be used to learn and solve problems in another domain (teaching for transfer). Cognitive apprenticeship model demand that student tasks to be slightly more difficult than students can manage independently, requiring the aid of their peers and instructor to succeed (Collins, Brown and Holum, 1991). Gilliani (2000) outlined the phases that would lead to a student achieving his full potential, which included ‘reliance on others’, ‘collaborate with others’, ‘self-reliance’ and lastly ‘internalization’ of knowledge and skills. These phases formed the basis of the instructional design of the interactive multimedia package. Proponents of collaborative learning claim that the active exchange of ideas within small groups not only increases interest among the participants but also promotes thinking. According to Gokhale (1995), there was evidence that collaborative teams achieve at higher levels of thought and retain information longer than students who work quietly as individuals. The shared learning gives students an opportunity to engage in discussion, take responsibility for their own learning, and thus become analytical and analytical thinkers (Gokhale, 1995). b. KADAR methodology of direct teaching of thinking skills This strategy was introduced by Phillips (1997) for teaching thinking skills and is referred to as KADAR. The acronym appropriately stands for KENAL (Introduce), AJAR (Explain), DEMONSTRASI (Demonstrate), APLIKASI (Apply) and REFLEKSI (Reflect). A slight modification was made in the developed interactive multimedia package in that the sequence of instruction was modified to KDAAR based on the researcher’s own findings conducted in the formative evaluation stage of the effectiveness in its implementation. The output from the exercise would then be scrutinized by the respondents in the ‘decision- making’ stage (REFLEKSI). The respondents would then be assessed by the scores they accumulate during the session. Operational Framework Design Phase Analysis Phase 1.7 Prepared Analytical Thinking Skills Inventory and test for reliability and validity Preparing media elements such as audio and animations Design of analytical rubric to measure performance scores of pre and posttests Use of tools for delivering content: Graphic and Verbal Organizers, CoRT1 Integrated relevant theories and strategies as design platform Prepared storyboard Students’ preferences in an educational multimedia courseware package explored Results obtained from tests and interviews tabulated and conclusions drawn Performed tests to investigate divergent analytical thinking pattern and performance level of Form Four students (34 students) 17 Implementation And Evaluation Phase Development Phase Figure 1.2 The structure of the operational framework Quantitative evaluation of package by respondents Qualitative case studies (structured group interviews, in-depth interviews and observation checklist) to probe attitudinal transformation after exposure to package Pre-test, Post-test and Second Post-test on divergent analytical thinking skill levels of respondents on three separate modules Formative evaluation by respondents; implement results of evaluation on package development Content validation by experts on three separate modules of analytical thinking Used of Authorware 6 as platform for implementing storyboard and compiling package 18 19 The structural content underlying the development of the package was based on the cognitive apprenticeship model using a modified approach of teaching thinking skills namely KADAR, proposed by Phillips (1997). Three modules representing three different facets of analytical thinking were constructed using graphic and verbal organizers as tools of thinking. The modules were Compare and Contrast (Module 1), Parts of a Whole (Module 2) and Proposal Ponder (Module 3). Graphic and verbal organizers as laid out by Poh (2000) and Som and Mohd Dahlan (1998) formed the backbone for Module 1 and Module 2, whilst the researcher constructed the graphic and verbal organizers for Module 3. Several CoRT1 tools were implanted into the package to facilitate divergent thinking. Elements of multimedia, interactivity and collaborative learning were then installed and undergone formative evaluation. The computer laboratories in three fully residential smart schools in Johore were chosen for the venue of the study to simulate collaborative learning in a intranetworked environment, where sharing of text files within a group of work stations were possible. Results of the formative evaluation by students and expert teachers were used to rectify weaknesses in the design. The interactive multimedia package developed as a vehicle for divergent analytical thinking skills enhancement then underwent summative evaluation to determine its effectiveness. The respondents from the randomly assigned control and experimental groups were administered pre-testing to determine levels of divergent analytical thinking performance using the ‘pencil and paper’ technique. Each student was tested using only one module. Their performance was evaluated based on ideational fluency and flexibility using an analytical rubric devised by the researcher and validated by expert teachers in the field of ‘Analytical and Creative Thinking’. After a time lapse of two to three weeks, the control groups underwent post-tests whilst the experimental groups were then given the opportunity to explore the package based on the same module that they were initially tested in the pre-test. Respondents’ behavioural dispositions were documented using an observational checklist. A second post-test were administered the next day where the respondents participated in a fully collaborative session. In this session, respondents create their own problems or scenarios and their peers would then have a go at them. Responses were recoded and scrutinized by the analytical rubric to calculate the performance score. Structured group interviews were 20 conducted in which the members were picked based on types of modules exposed. The transcripts were then recoded and summarize to include all the respondents’ experiences and perceptions towards the package based on their responses from the pre-determined interview questions. Another session of a smaller scale in-depth group interviews was conducted in which the members were picked from different groups of respondents based on gender and level of gain in performance scores after the first post-tests were conducted. The transcripts were then analyzed qualitatively by cross-checking responses from different categories of students with the previous larger-scale group interviews’ feedbacks to explore in-depth their personal experiences and any contrasting outlook on the effectiveness of the package. 1.8 The Rationale of the Research Project Many important aspects of school life and home learning climate were predominantly motivated by the need to do well in examinations which curtailed students’ mental process to conforming to ideas presented to them from the textbooks and other main stream resources (Nickerson, 1988). In addition, Kartini (1998) deliberated on the lack of emphasis given by trainee teachers on thinking skills’ instructions in teaching colleges in the country. Results from other studies done locally exposed a low command of analytical thinking skills amongst Malaysian students (Safiah, 1996; Ravi, 1999; Razali, 1999). One of the primary considerations in the Integrated Curriculum for Secondary School (KBSM) is ‘to develop and enhance (students’) intellectual capacity with respect to rational, analytical and creative thinking’ (Ministry of Education, 1989). This is in line with the National Education Philosophy. The need to develop and enhance thinking skills amongst students is important and pressing so as to achieve one of the goals of Vision 2020 which is to produce a thinking society. An integrated or infusion approach of teaching thinking skills is adopted 21 which involves the inclusion of thinking skills instruction within the subject matter ever since. Thus, the need to inculcate the culture and skills in thinking is ranked highly in the educational achievements of Malaysian students. Roman (2003) deliberated the skills that the 21st century worker will need and amongst them are logical and intuitive analytical skills. Evidence that is available from the literature on scientific reasoning suggests significant weakness in methodical thinking within school students that have implications on their thinking skills (Beyer, 1987). Cognitive strategies, even though they have been the focus of attention in scientific reasoning research, may sadly be the most analytical element that is lacking in our student s’ forte. This fact became apparent from the pre-test results administered in this study. The researcher thus raised the possibility that students at the middle school level have a non-existent mental model that underlies weakness in methodical thinking, and that impedes the ir analytical thinking capability. Why should we be concerned about students’ adeptness in divergent analytical thinking in our classrooms? Obviously we want to educate citizens of Malaysia whose decisions and choices will be based upon a multitude of ideas that span across a wide ranging school of thought. Maintaining a high level of productivity in today’s modern society requires one to be analytical and analytical in processing ideas as well as capability in utilizing a number of different strategies of thinking. 1.9 The Significance of the Research Project Indeed, very few studies have been conducted using newer instructional techniques, such as by means of multimedia package in a networked environment using the collaborative learning approach. From the researcher’s literature search, it can be generalized that the teaching of skills, especially in divergent analytical thinking skills, 22 is still very much an emerging field of study in Malaysia. Since the aim of the current research project was to develop multimedia technology to meet the needs of Malaysian students and teachers, it was felt that the project would contribute to the literature on the teaching of thinking skills using interactive multimedia technology. The correlation between students’ degree of contentment towards different aspects of design used in the package and their improvements in performance would also throw some light on issues regarding factors that could influence students’ readiness and acceptance to use a new medium of instruction. 1.10 Limitations of the Study Some of the limitations of the study will now be reviewed. The first limitation of the study is the lack of generalization. The results could not be generalized outside fully residential smart schools in Johore, since the study only involved students of those schools. Entry requirements and socio-cultural background of these schools are not representative of day schools in the country. Superior academic excellence is a dominant factor of the respondents involved in the study. Limited exposure to social environment might have inhibited diversity in students’ responses. Although variance was homogeneous in this study through the method of sample selection, it would be interesting to look into a more heterogeneous population. Secondly, the number of scenarios posed to the respondents for each module was limited to six. This was due to the time constraint involved in each session. Respondents showed a much more positive eagerness in exploring the package in the second post-test when they tried out scenarios or problems created by their peers which was more diverse in nature, more relevant to their personal interests and much greater in number. 23 Thirdly, the effects of the package on enhancing students’ performance and any attitudinal change that followed would be seen as short term effect. This is due to the short length of exposure time for respondents to explore the package. 1.11 Definition of Some of the Main Terms Used 1. Divergent Analytical Thinking Skills It is regarded as a thinking exercise in which students generate as much verbal ideas as possible on a task based divergent thinking paradigm, universally known as ideational fluency. Since the scope of this project is focussed on analytical thinking based on peer group’s views as the knowledge base and involved only verbal tasks, the term divergent analytical thinking was coined. Ainon and Abdullah (1995) pointed out that analytical thinking is an effort to perceive a situation in detail, breaking up entities into its components, to compare and contrast, to find the root cause of a problem and to find correlations between facts and situations. Modules in the package facilitate the generation of ideas either from one’s own thought or reproduce ideas generated from his/her peers. The performance score would take into account the number of ideas generated by a student (ideational fluency) and the number of view points taken (ideational flexibility). The quality of ideas generated is not judged. The elements in the interactive multimedia package are comprised of three modules on analytical thinking skills namely: Comparing and Contrasting, Relationship between Parts to a Whole and Proposal Ponder. It is an endeavor to cover some and not all aspects of analytical thinking skills. The items posed to the students are designed to generate analytical and creative thinking in considering all possible solutions and view points. The ability to generate 24 statements through the use of graphic and verbal organizers with the utilization of CoRT1 techniques and peers’ responses as knowledge base to proliferate these ideas will be the success indicator of the multimedia package. The analytical rubric used to measure divergent analytical thinking performance scores are illustrated in Section 3.5. 2. Graphic organizers It is defined as a mapping framework or symbolic guidelines to organize factual data and highlight relationships between them (Poh, 2000). Module 1 (Compare and Contrast) and Module 2 (Relationship between Parts to a Whole) of the developed package made use of graphic organizers taken from Poh Swee Hiang’s (2000) “KBKK: Kemahiran Berfikir Secara Kritis dan Kreatif” and Som and Mohd Dahlan’s (1998) book of the same name with a slight modification by the researcher of this study. The graphic organizer used in Module 3 (Proposal Ponder) is constructed specially for this study by the researcher. Please refer to Figures 2.3, 2.4 and 4.9 for diagrammatic illustrations. 3. Verbal organizers Som and Mohd Dahlan (1998) viewed the importance of planting probing questions in thinking as “a tool to stimulate a person to procure information, to explore understanding, to generate interest and evaluate one’s aptitude on a subject.” The use of verbal organizers in this study is not in the usual form of questions posing but statements generated by the package based on respondents input to confirm, substantiate and verify ideas put forward. This constituted a meta-cognitive element in the package to facilitate reflection on individual responses. Please refer to Tables 2.3 and 2.4 and Figure 4.9 for diagrammatic illustration. 25 4. Interactive multimedia Interactive multimedia refers to an interactive learning material incorporating different, integrated types of media which is interactive in nature. Hofstetter (1995) defined multimedia as “a computer to present and combine text, graphics, audio, and video.” Hofstetter also maintained: “If one of these components is missing, you do not have multimedia. For example, if a computer does not provide interactivity, you have mixed media, not multimedia”. Vaughan (1999) further strengthened the definition of multimedia, and described it as “woven combinations of text, graphic art, sound, animation, and video elements. When you allow an end user – the viewer of a multimedia project – to control what elements are delivered, and when, it is called interactive multimedia.” The use of audio and video materials as well as appropriate Flash animations and helpful navigational buttons will be highlighted in the package. 5. Analytical thinking skills performance score and initial performance score gain The respondents’ performance in the pre-test, first post-test and second post-test sessions are based upon the total number of statements produced by the respondents for the module that they worked on. These scores will be further amplified if the responses given are categorically different or from different view points. This is to cater for ideational fluency and flexibility of the responses key- in. This analytical rubric used will be further elaborated in Chapter 4. The initial gain in performance score would constitute the difference between first post-test and pre-test scores to indicate the extent of initial impact of the package and used later to correlate with students’ level of contentment on the design of the package. 6. CoRT1 tools CoRT stands for Cognitive Research Trust initiated by Edward de Bono. CoRT1 tools are used in education to train the mind to be more creative, constructive and analytical by widening one’s perception or views (Poh, 2000). It is composed of seven 26 techniques but only PMI (Plus, Minus, Interesting), CAF (Consider All Factors), C&S (Consequence and Sequel) and OPV (Other Peoples’ Views) were used in this study. These tools constitute the ‘divergent’ factor of the package. 7. Collaborative approach in an intranetworked environment Students are individually involved in authentic inquiry such as organizing ideas and resources, questioning and interpreting responses and decision making. Responses and feedbacks by peers are open to free access by all the members of the group through the sharing of text files stored on the network server in asynchronous mode. Thus, each and every member in the Local Area Network would collaboratively contribute ideas towards the problems at hand. 8. Problem scenarios Questions in the pre-test and post-test are posed using everyday situational problems that are seen relevant to the students’ past experiences or knowledge base. These ill-structured questions do not have a right or wrong answer attached to it and is entirely dependent on the students’ own discretion to provide as many responses as they possibly could. Nevertheless, towards the end of each problem scenario, the students would have to reflect and decide on the best response as they saw fit to represent the outcome to the problem. This was to provide a purpose for the whole exercise as well as to accommodate for analytical thinking and decision making skills but would not affect their performance scores. 27 1.12 Summary The study is aimed at investigating the feasibility of providing students with an alternative mode of enhancing divergent analytical thinking skills through multimedia driven, collaborative learning approach. The possible relationships between students’ level of analytical thinking skills, gender and their level of contentment towards different aspects of the design of the package were also explored. It is imperative that the design of research is capable of magnifying differences in effectiveness of the package between different profiles of students so as to ensure a profound and multifaceted study can be carried out successfully, thus specific strategies were employed in the data analysis stage to highlight any significant differences that might have existed between them. 28 CHAPTER 2 REVIEW OF RELATED LITERATURE 2.1 Introduction The most fundamental question in educational practice relates to how to organize materials to impart skills for optimum learning effects by the students. In setting up a computer-based learning environment, the question is reformulated as what theoretical concepts and pedagogical strategies to be implemented to facilitate learning. The conceptual framework used in this research are primarily focused on cognitive apprenticeship model, Vygotsky’s ‘zone of proximal development’ and constructivist approach to aspects of design used in the package. The researcher attempts to outline the methodology for direct teaching of thinking skills in a collaborative, multimedia environment and the influence of gender and students’ level of contentment on different aspects of the designs used in the package exhibited by different groups on their enhancement in performance. A justification for direct teaching of thinking skills is presented based on the limited success of the infusion method currently being practiced in the Malaysian educational system. This chapter attempts to provide insights to features of cognitive apprenticeship model, thinking tools and strategies that are needed to support divergent analytical thinking skills processes and explorations made by researchers to achieve a favorable strategy for promoting think ing skills in an interactive 29 multimedia open-learning environment as well as gender and affective influence on students’ performance. 2.2 Types of Thinking Skills Lewis (1997) categorized thinking skills into four types as follows: 2.2.1 Strategic thinking Strategic thinking includes vision, resources, values and assumptions. Strategic thinkers start by establishing their vision in clear, concise and measurable terms. For example, as part of your marketing plan you may want to increase sales 20 percent the next year. The resources available may include: * Money: How much is in the advertising budget? Can more be added for a new advertisement campaign? * Time: Is it realistic to expect sales to increase that much in just a year? * People: Should sales staff be added? If so, how many positions? * Equipment : Do you have the equipment you need to increase sales? How about upgrades or new equipment? * Skills: Does everyone have the know-how to improve sales? What additional training may be needed? Strategic thinking involves making assumptions. The person might assume that customers will buy more product if prices are lower or sales might increase if quality is increased slightly and prices remain steady. 30 2.2.2. Power Thinking Power thinking allows the person to remain upbeat and positive, no matter what happens. It gives him/her confidence to reach goals and influence people. But staying positive requires extra effort. These four steps are usually practiced by power thinkers: 1. Recognize what's right. 2. Go with positives. 3. Keep your eye on negatives. 4. Turn negatives into positives. 2.2.3 Creative thinking Despite differences in how people are creative, everyone should follow the same process when searching for creative answers: 1. Get ready: Realize an opportunity for creative solutions exists. Gather information and work on understanding the problem. 2. Mull it over: This step requires that you take a mental break from the problem, allowing your subconscious to take over. 3. The AHA!: In this step, your mind connects information and the solution comes to you in one quick flash of inspiration. 4. Check it out : Is it valid? In other words, will it really work? To stimulate creative thinking, creative thinkers would follow these guidelines. First, by postponing judgment, the person would come up with more possibilities and increase the chances of finding the right solution. Second, ridiculous ideas are not discounted. It may result in unique, innovative solutions. Third, the person would generate as many ideas as he possibly could using brainstorming, mind mapping or idea writing, then passing them on to others for their input. 31 2.2.4 Analytical Thinking Analytical thinking helps a person to make the right choice. Analytical thinkers keep these guidelines in mind: * Using power thinking to stay positive and identify the best solutions. * Relying on strategic-thinking tools, such as logic and common sense, to stay organized. * Seriously consider all ideas generated by creative thinking. * Stay focused and choose solutions that can meet the goals that have been set. An analytical thinker would step away from the situation and carefully plan his strategy by comparing and ranking options available. 2.3 Conceptions of Divergent Analytical Thinking In the literature the terms `analytical thinking' and ‘critical thinking’ are often used in tandem to describe competencies which seem not only to be applicable to teaching- learning in context but also to learning in many workplace contexts. As it is conceived, critical thinking involves abilities in identifying a problem and its associated assumptions; clarifying and focusing the problem; and analyzing, understanding and making use of inferences, inductive and deductive logic, as well as judging the validity and reliability of the assumptions, sources of data or information available (Kennedy, Fisher and Ennis, 1991). For instance, Ennis's view of critical thinking involves broad dispositions, transferable over various domains such as being `open- minded', `drawing unwarranted assumptions cautiously' and `weighing the credibility of evidence' (Enis, 2002). Ainon and Abdullah (1995) pointed out that analytical thinking is an effort to perceive a situation in detail, breaking up entities into its components, to compare and contrast, to find the root cause of a problem and to find correlations between facts and situations. Wilen (1985) deliberated that analytical thinking focuses upon parts and their 32 functionality in the whole. Behavioral verbs often linked with this level are: analyze, compare, categorize, take apart, differentiate, examine, subdivide, distinguish and contrast. He proposed four levels of line of questioning to extricate analytical thinking amongst students comprising of convergent questions which seek to ascertain basic knowledge and understanding and divergent questions which require students to process information analytically as shown in Table 2.1. Table 2.1: Four levels of questioning to promote analytical thinking skills Level I – Low Order Convergent Questions requiring students to engage in reproducing information. Emphasis is upon memorization, recitation and experience. Questions requiring students to do productive thinking. Student understands and mentally Level II – High Order Convergent organizes information. Examples: summarize, explain, translate, paraphrase, and compare (Bloom's comprehension and application levels). Questions requiring students to supply a reason or cause, citing evidence to support or verify their Level III – Low Order Divergent answers. Implies: give evidence, provide reasons for, infer, deduce, draw conclusions, and analyze causes (Bloom's analysis level). Questions requiring students to respond creatively Level IV – and originally to problems or scenarios. Examples: speculate, give an opinion, pose solutions, value, High Order Divergent judge, and generate possibilities (Bloom's synthesis and evaluation levels). 33 The interactive multimedia package was developed to meet the criteria for the fourth level of questioning (High Order Divergent) where divergent thinking was also involved in pondering over responses and feedbacks from peer groups. Divergent thinking tests are scored in terms of the number of distinct ideas (ideational fluency), the number of unique or unusual responses (ideational originality), and the number of categories in the responses (ideational flexibility). However, these scores have been criticized because of their marginal predictive validity and their lack of validity (Chan et al., 2001). Specifically, originality and flexibility have been found to be redundant with fluency in gifted and non-gifted samples (Runco, Okuda and Thurston, 1987). The nature of this study has sidelined ideational originality since collaborative facilities incorporated into the package allowed free access to peers’ responses, thus duplicating responses could not be avoided. Nonetheless, divergent thinking in general and ideational fluency measures in particular are now generally regarded as informative measures of one component of creative performance (Runco, 1990). Potts (1994) outlined the strategies to effectively promote analytical thinking skills amongst students. These include • Promoting interaction among students as they learn - Learning in a group setting often helps each member achieve more. • Asking open-ended questions that do not assume the "one right answer" – Analytical thinking is often exemplified best when the problems are inherently ill-defined and do not have a "right" answer. Open-ended questions also encourage students to think and respond creatively, without fear of giving the "wrong" answer. • Allowing sufficient time for students to reflect on the questions asked or problems posed – Divergent analytical thinking seldom eventually involves judgments; therefore, posing questions and allowing adequate time before soliciting responses helps students understand that they are expected to deliberate and to ponder, and that the immediate response is not always the best response. 34 2.4 The Direct Teaching of Thinking Skills Teachers interested in developing student thinking abilities have often stimulated their students through thought-provoking questions, discussions, and assignments. Activities such as these contribute to a thoughtful classroom. However, Edwards (1991) pointed out that they may not necessarily result in the improvement of thinking for every student. He viewed that a more direct approach may be needed to develop the specific skills and strategies of good thinking. Any identified thinking skill or process can be taught directly. To this end, Beyer (1987) has identified the following six-step lesson model for introducing any thinking skill: Step 1 - Introduce the Skill Step 2 - Explain the Skill Step 3 - Demonstrate (model) the Skill Step 4 - Review What Was Done Step 5 - Apply the Skill (guided practice) Step 6 - Reflect on the Skill This approach is mirrored by Phillips (1997) in which he introduced a strategy for teaching thinking skills referred to as KADAR. The acronym appropriately stands for KENAL (Introduce), AJAR (Explain), DEMONSTRASI (Demonstrate), APLIKASI (Apply) and REFLEKSI (Reflect). A slight modification was made in the developed interactive multimedia package in that the sequence of instruction was modified to KDAAR based on the researcher’s own findings conducted in the formative evaluation stage of the effectiveness in its implementation. The output from the exercise would then be scrutinized by the respondents in the ‘decision- making’ stage (REFLEKSI). The respondents would then be assessed by the scores they accumulate during the session. 35 The research on transfer (Johnson, 1995) points out that, in general, students do not spontaneously apply thinking skills le arned in one situation into new contexts. Thus, the direct teaching of thinking skills must include overt attention to transfer by helping students to make the connection of newly- learned thinking skills into various content areas as well as into “real world,” out-of-school contexts. Several underlying factors are deemed vital in implementing direct teaching of thinking skills: a non competitive learning atmosphere through peer groups, the students’ perceived need for the skill and the teachers’ acceptance for divergent thinking (Jackson, 1986). 2.5 Formation of Thinking Skills within the Zone of Proximal Development A salient feature of constructivist standpoint is that human development and learning such as cognitive ability originates and develops out of social and cultural interaction within what is known as the ‘zone of proximal development’, a term coined by Vygotsky. Vygotsky introduced the ‘zone of proximal development’ to explain the dynamic relationship between learning and development as the distance between actual developmental level as determined by the individual and the level of potential development under guidance or collaboration with more capable peers or expert guidance. Transformation of actual development to potential development progressed through several phases where there is gradual internalization of knowledge (Gilliani, 2000). These phases involved reliance on others, collaboration with others, self-reliance and internalization. These phases constitute the ‘zone of proximal development’ which formed the foundation of the interactive multimedia package developed as shown in Figure 2.1. 36 Actual development Zone of Proximal Development Potential Development Reliance on others Collaborate with others Self-reliance Internalization Figure 2.1: Progression through the four phases of the ‘zone of proximal development’ In phase 1, the students are passive as they rely on the modeling and presentation of the package. The package would invoke their prior knowledge and generate their interest on the content and scenario presented. Strategies used would be the inclusion of multimedia materials such as audio and video components to focus students’ attention and interest. In phase 2, the students become interactive and begin to use collaboration and communication facility with the social situation to begin construction of their own ideas. In phase 3, the students become active and rely on their own knowledge and experience for further accumulation of knowledge. In phase 4, the students would be capable of using their newly acquired knowledge, without much conscious effort, to generate decisions based on their own perception and not based on consensus. Gilliani (2000) suggested the following implications on educational design: (1) Education should be socially situated whereby students’ cultural background and personal experience are considered (2) Communication, collaboration and interaction should be included (3) Zone of proximal development should provide the basis of educational design (4) Within each level, different activities must be designed with 37 sufficient assistance provided for the students (5) The role of students should progress from passive to collaborative to active. These concepts formed the basis of the design of the interactive multimedia package which aspired to enhance students’ divergent analytical thinking skills. Nevertheless, the role of the students exposed to the package was restricted to collaborative rather than active. This was to inculcate students’ appreciation for multi-perspective outlook on problems. 2.6 Teaching Divergent Analytical Thinking Skills in a Non-academic Context Since the late 1980s, in particular, there has been much argument in the literature that schools and universities are lacking in their ability to produce students who can think creatively, who can solve problems and who can use the knowledge they have acquired in appropriate and adaptive ways. The assertion is that students' abilities to think and reason are not being developed, and the culture of classrooms promotes superficial rather than deep learning (Standen and Herrington ,1997). Sternberg, Wagner and Okagaki (1993) analyzed the differences between the kinds of problems learners face in academic situations and practical, real- world applications. For example, academic problems tend to be: formulated by others, welldefined, complete in the information they provide, characterized by having only one correct answer, characterized by having only one method of obtaining the correct answer, irrelevant from ordinary experience, and of little or no intrinsic interest to the students. In direct contrast to the academic approach, practical problems tend to be characterized by: the key roles of problem recognition and definition, the ill-defined nature of the problem, substantial information seeking, multiple correct solutions, multiple methods of obtaining solutions, the availability of relevant prior experience, and often highly motivating and emotionally involving contingencies. These key differences between the school-based approach and real life have been summarized by Lebow and Wager (1994) as depicted in Table 2.2. 38 Table 2.2: The differences between real- life and school-based problems Real-life In-school 1. Involves ill formulated problems and 1. Involves 'textbook' examples and well ill structured conditions. structured conditions. 2. Problems are embedded in a specific 2. Problems are largely abstract and and meaningful context. decontextualized. 3. Problems have depth, complexity and 3. Problems lack depth, complexity, and duration. duration. 4. Involves cooperative relations and 4. Involves competitive relations and shared consequences. individual assessment. 5. Problems are perceived as real and 5. Problems typically seem artificial with worth solving. low relevance for students. According to many of these writers, traditional school and university learning is in danger of becoming isolated, irrelevant and marginalized from mainstream realworld activity and performance. The challenge is for educators to align formal learning more substantially with the way learning is achieved in real- life settings, and to base instructional materials design on more recent theories of learning which reflect this shift. One method which has the potential to achieve this is the theory of situated cognition or situated learning. Brown, Collins and Duguid (1989) were the first to use the ideas to produce a proposal for a model of instruction that has implications for classroom practice. In their model of situated cognition, they argued that meaningful learning will only take place if it is embedded in the social and physical context within which it will be used. 39 2.7 Using Cognitive Apprenticeship Model to Simulate Divergent Analytical Thinking Strategies Research has demonstrated that experts approach and solve problems much differently from novices (Hendricks, 2001). According to Scoenfeld (1985), experts tend to rely on mental analogies or patterns to get at the basic nature of complex problems or to reinterpret them until solutions become apparent. Novices use routine procedures built on limited knowledge. Cognitive apprenticeship uses the familiar concept of craft or trade apprenticeship as the prevailing metaphor for teaching basic and advanced skills in reading, writing, and arithmetic (Collins, Brown and Holum, 1991). Authentic activities are used to guide student experiences and involvement. Many instructional approaches found in conventional apprenticeship experiences are also useful in cognitive apprenticeship models, such as learning through observation, modeling, coaching and fading, scaffolding, and guided practice. Yam (1995) considered cognitive apprenticeship model as (a) viewing knowledge and skills as socially constructed through action, communication and reflection involving learners (b) teaching- learning processes outside the traditional classroom boundaries (c) starts with what the learner knows and construct understanding based on it (d) use of a modeling expert to promote change in learner concepts towards proficient performance. Unlike conventional apprenticeship models, which have a singular focus on concrete, observable (physical) skills, cognitive apprenticeship emphasizes symbolic, mental (thinking) skills taught in combination with physical skills. Here, internalized mental processes are externalized through social interaction, observation, practice, and reflection about tasks to be completed. A strong emphasis is placed on generalizing knowledge to a wide variety of settings through systematic course of action. Collins, Brown and Holum (1991) stated that "learning should be embedded in a setting that is more like the real world, where the tasks have some 'authentic' relationship to students' 40 lives and a community of people working together to accomplish real-world goals." Therefore, the problem of transfer is addressed for students who typically experience difficulties transferring what they learn from school to everyday life. The cognitive apprenticeship model is developed around four main elements-content, methods, sequence, and sociology (Collins, 1991). These four elements are not new to education, but, when taken together, they may define a more effective learning situation. Content refers to types of knowledge and skills that experts use to solve complex, real world problems. These include domain knowledge and heuristics. Together, they form a comprehensive "package" of information needed to solve authentic problems. Domain knowledge consists of subject- matter-specific concepts, facts, and procedures or strategies. This type of knowledge is usually found in textbooks or class lectures and is essential for understanding any subject area. However, when taught in isolated and abstract ways, domain knowledge provides insufficient clues about how to solve problems and accomplish higher level tasks. To solve complex problems, experts often rely on heuristics or "tricks of the trade" that are acquired only through experience (Cervero, 1992). In a cognitive apprenticeship model, the package’s role is to mediate or facilitate learning among its respondents. There are two main areas of teaching/learning methods employed- articulation and reflection which consist of modeling, coaching, scaffolding, and fading (Brown, Collins and Duguid, 1989). The package offer hints, provide support and feedback. All coaching methods are aimed at bringing learner performance closer to expert behavior. Scaffolding is an instructional method that relies prominently on dialogue between the student and the package to help a student successfully carry out a task. Supporting questions provide respondents with just enough support and guidance to achieve goals or reflect and verify ideas. These articulation methods will encourage students to verbalize their knowledge, mental reasoning, or approaches to problem solving. 41 Presenting global before local skills allows students to first see the big picture or build a mental map. Specific details are then filled in as instructional opportunities are presented. This approach can provide students with an understanding of how individual pieces of work fit a larger scheme, and are consistent with the idea that we seek to make our learning meaningful (Caine and Caine, 1991). An advantage of using a "big picture" approach is that learners are more empowered to monitor their own progress using and practicing control/meta-cognitive strategies. A final characteristic of the cognitive apprenticeship model emphasizes four aspects related to the beliefs, values, culture, and social settings of real world learning. These aspects include situated learning, community of practice, intrinsic motivation, and taking advantage of opportunities for cooperative learning (Brown, Collins and Duguid, 1989). Developing intrinsic motivation among learners is the key to activating knowledge. One educationist has contended that learning tasks must be ….intrinsically related to an interesting or at least cohe rent goal rather than for some extrinsic reason, such as getting a good grade or pleasing the teacher. (Brown, 1991: 302) Further, when knowledge is valued by the learner, the effectiveness of teaching methods such as modeling, coaching, and scaffolding is enhanced. Teachers who exploit and foster cooperation among learners will greatly enhance advanced cognitive skills. Learning through cooperative or collaborative problem solving is both a powerful motivator and a powerful mechanism for extending learning resources (Brown, Collins and Duguid, 1989). Cognitive apprenticeship is situated within the social constructivist paradigm. They suggest students work in teams on projects or problems with close scaffolding of the instructor. Cognitive apprenticeships are representative of Vygotskian "zones of 42 proximal development" in which student tasks are slightly more difficult than students can manage independently, requiring the aid of their peers and instructor to succeed (Collins, 1991). Schank and Jona (1991) have proposed the cognitive apprenticeship method in teaching thinking skills. This method emphasizes on three aspects. First, it is directed at teaching processes that experts use to handle complex tasks. It requires that knowledge and skills be exemplified and situated in the contexts of their use. Secondly, cognitive apprenticeship focuses on the development of cognitive and meta-cognitive processes of learning rather than physical skills. It seeks to encourage the development of self-correcting through reflection of one’s own learning activity. And thirdly, learning occurs in an embedded social context through collaboration techniques and real life situations. Thus transfer of learning becomes minimal. Attempts have been made to employ cognitive apprenticeship models within computer environments. Kramarski and Ritkof (2002) used a meta-cognitive teaching and learning strategy using the cognitive apprenticeship model of instruction called IMPROVE to learn about graphs in EXCEL environment. The study addressed the extent of promoting meta-cognitive behaviors among experimental and control lowachievers. One class was exposed to EXCEL software embedded within email interaction, and the other class was exposed to EXCEL software embedded within email interaction and meta-cognitive instruction. They reported positively that students who were exposed to meta-cognitive treatment with IMPROVE tended to construct graphs better and were able to reflect better on their learning compared to those who were not exposed to such treatment. Looi and Tan (1998) used WordMath, a computer software designed on instructional cognitive apprenticeship methodology, on thirty-six 11-12 year-olds and concluded that the software has a good potential of supporting thoughtful practice in students by enabling them to engage actively and reflectively in problem solving. Teong (2003) who probed further on the use of WordMath provided evidence that the role of low achievers’ meta-cognition, influenced by meta-cognitive training in cognitive-apprenticeship-based environment, contributed to their word-problem solving performance. 43 This study utilized graphic and verbal organizers and CoRT1 techniques to impose on the students features of scaffolding in their minds to structure their thoughts so as to enhance their analytical thinking performance. This activity was conducted as collaborative group-work and discussions are encouraged to facilitate active exchanges of ideas. Problems posed were designed to be as near to real life as possible. 2.8 Use of Collaborative Learning to Enhance Divergent Analytical Thinking The concept of collaborative learning, the grouping and pairing of students for the purpose of achieving an academic goal has been widely researched and advocated throughout the professional literature. The term "collaborative learning" refers to an instruction method in which students at various performance levels work together in small groups toward a common goal. The students are responsible for one another's learning as well as their own. Thus, the success of one student helps other students to be successful. Proponents of collaborative learning claim that the active exchange of ideas within small groups not only increases interest among the participants but also promotes thinking skills. According to Miller (1996), there is persuasive evidence that cooperative teams achieve at higher levels of thought and retain information longer than students who work quietly as individuals. The shared learning gives students an opportunity to engage in discussion, take responsibility for their own learning, and thus become critical and analytical thinkers (Gokhale, 1995). A study conducted by Gokhale (1995) examined the effectiveness of individual learning versus collaborative learning in enhancing critical thinking skills. One of the research questions examined in his study was will there be a significant difference in achievement on a test comprised of critical thinking items between students learning individually and students learning collaboratively. After conducting a statistical analysis 44 on the test scores, it was found that students who participated in collaborative learning had performed significantly better on the critical thinking test than students who studied individually. This result is in agreement with the learning theories proposed by proponents of collaborative learning. The collaborative learning group participants were asked for written comments on their learning experience. Most of the participants felt that group work helped them to better understand the material and stimulated their thinking process. In addition, the shared responsibility reduced the anxiety associated with problem- solving. From this research study, it can be concluded that collaborative learning fosters the development of analytical and critical thinking through discussion, clarification of ideas, and evaluation of others' ideas. Therefore, if the purpose of instruction is to enhance analytical and critical thinking skills, then collaborative learning is more beneficial. 2.9 The Role of Graphic and Verbal Organizers and CoRT1 Techniques as Cognitive Tools Graphic organizers provide a visual, holistic representation of facts and concepts and their relationships within an organized frame. They have proven to be effective tools to aid learning and thinking by helping students and teachers to represent abstract information in more concrete form, depict relationships among facts and concepts and organize thoughts. Graphic organizers exist in a variety of forms such as the concept map, sequence chain, story map, main idea table, flowchart, matrix, and Venn diagram. Graphic organizers convey relationships and content structures in a pictorial fashion. These visual representations provide learners with a structural overview of information at hand. This overview directs student's attention towards conceptual relationships rather than seemingly isolated facts. The use of graphic organizers enhances the understanding, organization, and long-term retention of information and accentuates meaningful learning and information manipulation (Stevensold and Wilson, 45 1990). Graphic organizers also facilitate the extrapolation, combination, inference, and other logical reasoning mechanisms that allow learners to transfer and apply information (Ritchie and Gimenez, 1995). During analytical thinking instruction in a collaborative learning approach, they helped students to actively process and reorganize information. And after instruction, graphic organizers may be used to summarize learning, encourage elaboration, help organize ideas and provide a structure for review (Stevensold and Wilson, 1990). The usage of these tools in the package acknowledged and verified the conception. The name CoRT comes from Cognitive Research Trust which de Bono established at Cambridge, England and is divided into six sections, CoRT1 to CoRT VI. CoRT1 consist of strategies aimed at broadening students’ thinking and stimulating a diverse range of ideas from different viewpoints. Improvements in self concept as a thinker were reported where students saw themselves as being more interested in ideas, thinking more broadly, being able to tell which ideas are more important, having more important ideas and using their thinking in real life (Edwards, 1991). CoRT-trained students were reported to show a statistically significant overall improvement in academic performance compared to the control group (Edwards, 1991). Particularly, these marked improvements were shown in social science subjects while no significant change were found in mathematics and science subjects. The study to be conducted did not however attempt to highlight this issue in the local scene. Meta-cognitive strategies refer to the awareness of and control over one’s cognitive processes. Effective thinking and learning requires frequent checking, goalsetting, reassessing, and evaluation. To help students become effective thinkers, we must help them develop meta-cognitive skills. Students need instruction, guidance, and practice to help them learn how to apply effective self- monitoring strategies for effective thinking. Verbal organizers and cues in the form of probing questions or reflective statements can cater for this aspect (Poh, 2000). This is seen as the foundation of critical 46 thinking skills. Thoughtful application of meta-cognitive strategies is central to becoming a more skillful thinker and accomplished learner. In this study, the researcher used the constructivist model of open-ended learning. Self-directed learning and increased student responsibilities are tenets of openended learning (Hannafin, Land and Oliver, 1999). Such environments do not teach facts removed from their context; they involve students in authentic inquiry such as organizing resources, interpreting data, drawing hypotheses, representing information. Oliver and Hannafin (2000) investigated the use of cognitive tools to help students collect, organize, annotate, and evaluate complex information during authentic science inquiry. They investigated the proposition that tools allow students to process resources at higher levels to solve complex, open-ended problems. Their primary research question was, "How do students use technological cognitive tools to find, frame, and resolve open-ended problems ?" They investigated how tools support student thinking about multimedia resources while solving open-ended problems. Their findings did not provide evidence that usage of cognitive tools supported higher order thinking, nor did they refute that possibility. Open-ended learning environments require an integrated combination of tools, resources, and scaffolds as well as a well- formulated, enabling context (Hannafin, Land and Oliver, 1999). However it was deduced that cognitive tools did not support the functions for which they are intended if students did not possess the meta-cognitive awareness to apply them strategically. Students might have benefited from training in strategic tool use or modeling of tool-enhanced problem solving. That combination of scaffolding and tool support might have helped students to apply tools more strategically towards understanding and resolving complex, openended problems. Example of utilization of organizers in thinking skills software: ‘Reason!Able’ is a brilliant piece of software that allows the user to practice the skills of reasoning while developing critical thinking skills by guiding and scaffolding 47 the user's thinking (www.goreason.com or info@goreason.com). It utilized graphic and verbal organizer in its structural design. Figure 2.2 shows some of the interfaces captured from the trial version of the software. Figure 2.2: Graphic and verbal organizers used in ‘Reason!Able’ to nurture critical thinking skills for its users In Figures 2.3 and 2.4, designs of graphic organizers used for ‘Compare and Contrast’ and ‘Parts of a Whole’ by Som and Mohd Dahalan (1998) and Poh (2000) which was based on a short passage are laid out. These designs were implemented in the development of the interactive multimedia package for Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole). 48 PG* MEMBANDINGKAN DAN MEMBEZAKAN Persamaan Tukang Dobi dan Tukang Periuk Kedua-duanya: 1. Menjalankan perniagaan sendiri 2. Tinggal di kampung yang sama 3. Lelaki Perbezaan dari aspek Tukang dobi Tukang periuk Pekerjaan yang dijalankan Mencuci pakaian Membuat periuk Kemajuan Lebih maju Kurang maju Sikap -Rajin -Malas -Baik hati -Iri hati Lebih cerdik Tidak cerdik Pemikiran Corak Persamaan dan Perbezaan Yang Penting Kedua-duanya lelaki, dan menjalankan perniagaan sendiri, serta tinggal di kampung yang sama. Sungguhpun begitu mereka berbeza dari segi bentuk perniagaan yang dijalankan, sikap dan pemikiran masing-masing Kesimpulan Kedua-duanya lelaki dan menjalankan perniagaan sendiri tetapi berbeza dari segi sikap dan pemikiran * PG: Pengurusan Grafik (Graphic Organizer) Figure 2.3: (Module 1) An example of a graphic organizer used for ‘Compare and Contrast’ 49 PG* MENELITI BAHAGIAN-BAHAGIAN KECIL DAN KESELURUHAN Objek/ Perkara Pokok kelapa Bahagian-bahagian objek/ perkara? Daun Batang Bunga Buah Akar Apakah peranan/ fungsi bahagian-bahagian tersebut? Tidak boleh memproses makanan Tiada Tiada Tiada penyokong pendebungaan pembiakan Tiada penyerap makanan dan penyokong Apakah yang akan terjadi seandainya bahagian ini tiada? Daun Mendapatkan Proses Proses Menyerap air menjalankan sinaran pendebungaan pembiakan dan galian dari fotosintesis matahari tanah Kaitan antara bahagian-bahagian kecil dan keseluruhan Untuk hidup pokok memerlukan makanan yang diperoleh daripada daun, batang dan akar; air galian melalui akar dan batang; sokongan melalui akar dan batang; pendebungaan melalui bunga dan pembiakan melalui buah. * PG: Pengurusan Grafik (Graphic Organizer) Figure 2.4: An example of a graphic organizer used for ‘Parts of a Whole’ (Module 2) Som and Mohd Dahalan (1998) used oral (verbal) organizer in the form of probing questions to promote strategic and organized thinking amongst students as shown in Table 2.3 and Table 2.4. These set of inquiry techniques were also implanted into the package developed by the researcher. 50 Table 2.3: Oral (verbal) organizers used in ‘Compare and Contrast’ (Module 1) 1. Apakah persamaan yang terdapat antara kedua-dua benda tersebut? 2. Apakah aspek-aspek yang yang berbeza? 3. Nyatakan perincian bagi setiap aspek yang berbeza itu? 4. Apakah perbezaan yang paling ketara? 5. Apakah kesimpulan yang boleh dibuat daripada persamaan dan perbezaan tersebut? Table 2.4: Oral (verbal) organizers used in ‘Parts of a Whole’ (Module 2) 1. Apakah objek atau perkara yang hendak dikaji? 2. Apakah bahagian-bahagian kecil objek atau perkara tersebut? 3. Apakah yang akan terjadi jika bahagian-bahagian kecil itu tiada? 4. Apakah fungsi setiap bahagian kecil itu? 5. Apakah kaitan antara bahagian kecil dan keseluruhan objek atau perkara itu? 2.10 Divergent Analytical Thinking and Self-Paced Learning Using an Interactive Multimedia Package Students' logical and creative thinking abilities have been of interest to scholars who study self-directed and self-paced learning (e.g. Torrance and Mourad 1978; Garrison 1997). Self-paced learning occurs when students make informed decisions regarding each part of the learning process on their own pace including what to learn, why to learn it, how to learn it, and how to assess the validity and value of the learning. Garrison (1997) discussed the important link between analytical thinking and selfdirected learning, arguing that insight and intuition are part of analytical thinking, which is needed for self-directed and self-paced learning to take place. This idea is shared also 51 by Brookfield (1997) who considers the ability to envision alternatives- a key feature of creativity- to be an essential component of analytical thinking. Multimedia technology as a teaching media has always mesmerized students. Students are interested in new methods of communication and learning (Baharuddin, 1999), since they are being exposed to the new media in the home. From a very early age, they want access to various media so as to enable them to read critically, listen critically and observe critically and also be able to interact with the media (Baharuddin, 1999). However, Zarinah and Siti (2002) cited a study that showed that the use of multimedia did not have a significant effect for all situations. It only showed a significant impact on lower achievers than the middle to high achievers group. This research is also designed to study the extent of enhancement of divergent analytical thinking brought about by an interactive multimedia on different groups of students, thus verifying the previous assertion. Over the past twenty years, research studies have constantly supported the view that, in most cases, well designed computer-based learning materials provide both an effective instructional system and an effic ient learning environment (Baharuddin, 1999). For example, at present, an interactive multimedia package has an important role in the learning process. This may be due to the fact that, to quote MacDonald and Cairncross (1995): In general, mastery and retention rates improve when interactive multimedia is used as more senses are involved in the learning process and the process becomes more active with the learner in control. (MacDonald and Cairncross ,1995:186) A large and growing body of research exists to substantiate the claim that computer-delivered instruction increases student learning and improves attitudes. With respect to attitudes, researchers have often reported that teachers’ responses to multimedia technology were positive and that students showed enthusiasm for using multimedia package. In terms of learning performance, some studies have also shown 52 that the retention rate of students using interactive multimedia package is up to 30% greater than the rate achieved by students using other traditional methods (Crowe and Palmera- Leynes, 1995). Brandon (1988) reviewed some research on the effectiveness of instructional software. The effects of using computer-based learning appear to include the following: • Some literature reviews have reported positive student attitudes towards computers or the course taught with computers. • Some studies have shown that computer-based learning is more useful as a supplement to instruction rather than as a replacement. • Studies have shown that computer-based learning reduces the time required for learning. • Research studies have shown that computer-based learning helps to improve students’ performance in terms of higher scores or grades. Frear and Hirschbuhl (1999) examined the impact on students' grades and higher level thinking skills when computers were added to the classroom. Interactive multimedia simulations of "real world situations" (actual field trips of a geology professor with 22 years' experience) were incorporated into one section of an environmental geolo gy course. The interactive multimedia modules, which promoted participation and interaction, were designed for students to gain scientific knowledge and concepts, and develop problem-solving skills without the heavy use of math. Variables of achievement and problem solving skills on non-science majors were used. The findings indicated that interactive multimedia had a significant effect on both of the variables. There was a significant difference in pre- and post-test GALT scores for the treatment group. The proportion of students with a passing grade (B or better) was significantly higher for those in the treatment group when compared with those students in the control group. The study validated the effectiveness of the interactive multimedia package treatment in significantly increasing student achievement and problem solving skills in environmental science. 53 2.11 Group Brainstorming in Computer-mediated-Communication (CMC) Sapp (2000) reflected on the need for thinking skills to be taught and developed by the teacher since it does not come naturally for all students. She discussed on the use of brainstorming activities to loosen the mindset of her students towards a ‘one-right answer’ point of view. She managed to procure a diverse response and inculcate the need for analytical thinking to evaluate the responses. Interactive, anonymous, computer-supported brainstorming has been shown to be useful for a variety of forms of group work. Brainstorming software helps students work together to generate and evaluate ideas together effectively and efficiently (Jessup and Egbert, 1996). Research on group brainstorming processes in education suggests that learners work best in large groups and that this may help them work at their ideal pace (Maddison and Maddison, 1987). The benefits of group work can include greater efficiency, greater learner achievement, more social modeling and peer reinforcement, and more attention to higher level activities (Watson, 1990). Other studies have documented the additional gains made by learners working in groups around a computer (Webb, 1985). Group Support System (GSS) is one of several computer-based information system technologies that have been developed to aid various forms of group work throughout business and education. GSS combines communication, computer, and decision technologies to support intellectual, goal-directed, collaborative work. A GSS is typically operationalized as a collection of microcomputers connected together to a central file server via a local area network, housed in a computer-based classroom along with a computer projection system and other forms of audio/visual support. GSS software enables group members to engage in tasks such as simultaneous, interactive, anonymous idea generation, evaluation, and organization; text composition and editing; 54 voting and ranking; drawing; and graphic design. Nearly all GSS software packages contain a brainstorming tool, which is the most used component of GSS because it provides information in terms of member-generated ideas and alternatives which is then used with the other GSS tools. The GSS software package enables participants to collaborate with each other at different times and from different places. GSS products now available include Group Systems by Ventana Corporation and Vision Quest by Collaborative Technologies (Jessup and Egbert, 1996) A study was conducted by Jessup and Egbert (1996) on GSS where subjects worked on an idea- generating task individually and in groups using an automated brainstorming system. Interacting groups were found to outperformed individuals, with groups in the frequently interacting condition producing the highest number of total comments and total ideas during their sessions. Interacting groups were found to produce more original ideas than did individuals. A closer inspection of the comment categories revealed that frequently interacting groups tended to make more supportive and critical remarks and arguments, ask more questions about problems and solutions, make more comments about the group and about ancillary issues, and ask more questions overall than did groups working individually. 2.12 Constructivist Approach to the Design of the Package Early educational applications of computers were based on objectivist views of knowledge and behaviorist psychology (Albion and Gibson, 1998). More recently, the dominance of behaviorist psychology as a foundation for instructional design has been challenged by advocates of constructivist theory. This alternative view is underpinned by the propositions that cognitive dissonance is stimulus for learning and knowledge evolves through social negotiations (Savery and Duffy, 1995). 55 Several constructivist principles were used by Albion and Gibson (1998) in developing an educational interactive multimedia package design for problem-based learning. Amongst the constructivist principles implemented were: (1) Utilizing authentic real- life scenarios (2) Provision of multiple view points (3) Scaffolding learner performance (4) Provision for access to relevant information (5) Provision for self evaluation facility and (6) Supporting individual and collaborative learning. New technologies, such as the use of multimedia, can afford rich opportunities for constructivist approaches in the field of education. Just what is constructivism? Simplified, it has been described as "learning by assembling meaning from pieces of reality . . ." (D'Ignazio, 1992). Constructivists would certainly agree that learning is constructed within the mind of the learner and that genuine transferable knowledge is more likely to occur when, "the emphasis is shifted from . . . activities that teachers do, to those that students should perform" (Bailey, 1996). In this mode, learning which is active becomes a reality as the learner is not a passive non participant who easily ignores or forgets the encounter. Constructivists then, advocate student-centered learning which is self-directed, which has personal relevance to the learner, and which is manifested by a form of active demonstration (which is not necessarily limited to verbal or written form). Following is such a framework involving six constructivistic principles, assembled from various sources by Black et al. (1994) at Columbia University's Teachers College that are replicated in the design of the package developed: 1. Set the stage but have STUDENTS GENERATE THE KNOWLEDGE for themselves as much as possible (Users of the package key in their responses based on their experience on the topic that they choose. They can add on or delete any statements that have entered) 2. Anchor the knowledge in AUTHENTIC SITUATIONS and activities (The topics that are made available for the users are real life problems that they can relate to) 3. Use the COGNITIVE APPRENTICESHIP methods of modeling, scaffolding, 56 fading, and coaching to convey how to construct knowledge in authentic situations and activities (The use of graphic and verbal organizers and help button for each activity cater for these aspects) 4. Situate knowledge in MULTIPLE CONTEXTS to prepare for appropriate transfer to new contexts (Users can create their own topic to be accessed and attempted by other users, thus providing for diverse contexts) 5. Create COGNITIVE FLEXIBILITY by ensuring that all knowledge is seen from multiple perspectives (Users have the facility to change their view point so as to look at a topic from a new perspective and the package will acknowledge this by awarding extra points to the user) 6. Have the STUDENTS COLLABORATE in knowledge construction (The package provides facility for collaboration whereby the users are able to browse the responses by other users on the same topic and provide comments on their responses). 2.13 Correlation between Gender and Divergent Analytical Thinking Performance Krampen (1997) presented the results of experimental studies on the effects of a certain exercise on divergent performance. His results consistently showed significant improvements of divergent and convergent performance in the experimental groups. In all his experiments, gender was not found to be significant moderators of the positive effect of the exercises on thinking performance. Moutafi, Furnham and Crump (2003) investigated the extent of gender amongst other variables on psychometric intelligence scores. He found that there were no gender differences with respect to the respondents’ performance scores. Reese et al. (2001) reported the effects of intellectual variables, age and gender on divergent thinking in adulthood. He found out that gender differences in divergent thinking were evidently negligible. Chan et al. (2001) explored gender and grade differences in ideational fluency and found that female students, being more 57 mature than boys of similar age and more articulate in expressing themselves, scored less well than boys in verbal ideational fluency. They did not deliberate on whether this has to do with the cautiousness of female students or the outspokenness of male students in completing the tasks. Nevertheless, this phenomenon was not reflected for figural tasks that they conducted. 2.14 Studies on Students’ Level of Contentment towards Different Aspects of Design of the Package Another aim of the research was to examine differences in preferences for multimedia learning interfaces and its relationships to different group of students based on gender and level of initial performance gain after exposure to the package. The style of display has a great influence on the disparity of the learning performance between genders (Levin, 1997). This study was based on the premise that to extract the maximum educational potential of computers in education, the interface design must create a positive emotional reaction or intrinsic satisfaction amongst the users (Crook, 1991). Passig and Levin (2000) reported the presence of gender differences in the level of contentment to varying designs of multimedia interfaces which affect the user in terms of performance and the desire to use the package. There were clear differences between boys and girls on the level of contentment of the various interfaces depending on the learning interface design. A distinct preference for good navigational support was desired by boys compared with girls. Meanwhile the girls gave great importance to receiving help from the system, thus user-friendliness of the system was rated highly by the girls. The boys were more sensitized by animations while the girls preferred illustrations on the user interface. Tsai, Lin and Yuan (2001) developed and evaluated a web-based concept map testing system for science students. An analysis of students’ future use of the system 58 indicated that those who showed a higher contentment level for the learning activities and motivational elements in the system were more willing to revisit the system. A study by Masseti (1996) on students’ contentment level on two different applications that support idea generation indicated that subjects' contentment varied depending on the software they used. Univariate comparisons revealed significant differences in perceptions of software like ability (p < .01) and ease of use (p < .01). While the students rated their preferences for the designs differently, their performance on using the two creativity support applications was unaffected. Thus students’ contentment level was shown not having any influencing effect on their level of performance after exposure to the software. 2.15 Some Issues in Instructional Design Principles Kaur (1996) reviewed some Malaysian- made computer-based learning material and found that the majority of multimedia titles that were reviewed presented little or no evidence of instructional design principles. She added: From the review of a list of multimedia titles produced by Malaysians, the multimedia programs seem to focus more on the amusement rather than the instructional domain. (Kaur, 1996: 140). Thus, through meticulous planning and designing, the researcher hoped that the package produced would not fall into same category. 59 2.15.1 Interactivity as an Instructional Strategy A useful educational package should help the learner maintain a sense of mission, and the instructional process must be planned in ways that enhance the student's confidence and ability to succeed (McKenna, 1999). Clark and Craig (1992) surveyed available multimedia and interactive videodisc research. They concluded that the measured gains in studies of the instructional uses of multimedia are mostly likely due to instructional strategies such as interactivity. Interactivity will in practically all cases enable learners to become an active participant rather than a passive observer, making significant decisions and encountering their consequences. More specifically, learners are interactively involved with the information presented via the technology (Weller, 1988). Learning is at its most effective when it is an active process (Baharuddin, 1999). Thus, content and information delivered by computer-based learning material will be easier to comprehend and remember if the learners are active or interactively involved with the technology. A storyboard or an interactive script is the visual equivalent of an outline. Since the interactive and non- linear aspects of multimedia allow the user more flexibility in moving through the information, it is important to ha ve a visual plan to assure that all the features intended for the package are covered. Authorware 6 articulates the structural design of the package via icons placed on its flow chart system to indicate the elements of interactivity and paths provided for the users to follow. 2.15.2 Screen Design User interface in screen designs reflect particular characteristics of computerbased learning materials which support the delivery of the content by enhancing the 60 individual’s ability to focus on the instructional content. It is useful to note that the delivery of content should be presented smoothly. If delivery of content is poorly presented, it will become a stumbling block to learning (Baharuddin, 1999). One of the most powerful aspects of multimedia is the ability to convey information and create an impact on the user through the effective use of multimedia elements. The placement of the various elements on the screen should, in general, be simple, since a simple design is most easily viewed and navigated by a learner. In addition, Kearsley (1990) reminded multimedia courseware designers not to overcrowd a single screen with a lot of information. The overall screen design should also have a consistency in style and format, since this again makes users feel more comfortable. The learner must be able to digest each screen quickly and easily. Thus, key text should be visible at all times. Owens (1988) has recommended the “use of larger and bold print and the elimination of irrelevant information”. Kearsley (1990) as well as Scotney and McClean (1995) have suggested that scrolled text should be avoided, unless absolutely necessary, because most of the time the text is hidden. As a general rule, sixteen lines are the maximum for text screens. The package developed used scroll text format to display students’ responses to save on screen space. Basic information on each module made available to users in the early segment of the package also made use of scroll texts to avoid overloading the screen interface. Aspillaga (1991) conducted a study to examine location of information in textual format and its effects on learning. Sixty undergraduate students were randomly selected to participate in the study. Results indicated that displaying text information at a consistent location or relating text to graphical information facilitates learning amongst students. The researcher was vigilant of this factor thus consistency in spatial design was one of the main concern in the formative evaluation. 61 2.16 Summary Gokhale (1995) concluded that collaborative learning fosters the development of thinking skills through discussion, clarification of ideas, and evaluation of others' ideas. If the purpose of instruction is to enhance thinking skills, then collaborative learning is more beneficial compared to individualistic learning approach. This would involve creating and managing meaningful experiences and stimulating students' thinking through the use of real world problems relevant to the students’ life. Computer Supported Collaborative Learning systems are typically tailored for use by multiple learners working at the same workstation or across networked machines. These systems can support communicating ideas and information, accessing information and documents, and providing feedback on problem-solving activities. Many theories contribute to our understanding of the computer supported collaborative learning. Among them are Vygotsky's ‘zone of proximal development ’, constructivism theory, situated cognition and cognitive apprenticeship. In Vygotsky' view, peer interaction, scaffolding, and modeling are important ways to facilitate individual cognitive growth. Critical thinking models and tools adopted in the Malaysian education system served as the backdrop of the study. The attempt of this study was to investigate whether self-regulated (metacognitive) strategy use in computer supported collaborative learning environment can enhance one’s own divergent analytical thinking skills. The degree of influence of the internal affective system involving motivational aspects and level of contentment on the design features of the package was also looked into. 62 CHAPTER 3 RESEARCH METHODOLOGY 3.1 Introduction This chapter describes in detail the methodology used by the researcher in conducting the research. It attempts to enlighten the reader on the phases undergone in the design of the package which is entitled ‘Collaborative Approach Divergent Analytical Thinking Simulator’ (CADATS). It gives a description of the needs analysis, the determination of validity and reliability of the research instruments used in the formative and summative evaluation and the systematic procedure used in the data collection. Finally, it also delved into the various instruments used in the data collection, such as analytical thinking inventories, experts’ evaluation forms, interview questions and observation checklist. The research was conducted in five phases. The first phase was a preliminary study whereby students’ aptitude and trends in divergent analytical thinking were explored through a validated inventory and interview sessions. Aspects in interface and design features in an educational multimedia package preferred by students were also investigated. The second phase involved the selection of thinking modules recommended to be used by experts in thinking skills in Malaysia that encompassed 63 analytical thinking skills. Elements of CoRT1 techniques were infused into the modules to enrich and reinforce divergent thinking concepts. In the third phase, the story board was then drafted and validated by thinking skills experts which was then used to develop the prototype. Three modules were developed namely Module 1 (Compare and Contrast), Module 2 (Parts of a Whole) and Module 3 (Proposal Ponder). A formative evaluation was performed by students and experts and their feedbacks were utilized in updating the design features of the package. A summative evaluation was conducted in the fourth phase by students with the help of a few teachers involving quantitative approaches to measure the effectiveness of the package in enhancing divergent analytical thinking skills and the correlation pattern between the respondents’ level of contentment towards different aspects of the design and their gains in performance scores in relation to gender. Group interview sessions were conducted towards the end of their exposure to the package to gather as much feedback as possible about their experiences. The last phase constituted qualitative investigation involving small group in-depth interviews with specific categories of students to probe further on their different perceptions and experiences towards the interactive multimedia package. 3.2 The Research Methodology The research was conducted via qualitative and quantitative method. This triangulation of method process was used to supplement each others drawbacks so as to enhance the validity of the study. The combination of both methods is highly recommended by Neuman (2000). Through different strategies of data collection and analysis, various aspects of the study could be highlighted. Zaidatun (2002) elaborated on the different focal point of qualitative and quantitative data whereby quantitative data delves on overall relationships and surface phenomena whereas qualitative data probes deeper into a small area in question and data is more personalized. Both these methods 64 thus complement each other for a thorough and detailed outlook on a research question at hand. The research was conducted in several phases according to the ADDIE model as follows: 3.2.1 Phase 1 (The Analysis Phase) In this phase, all students (n=34) from two Form Four classes in one particular residential smart school were administered with an Analytical Thinking Skills Inventory (Preliminary Study). It comprised of six questions from Module 1 (Compare and Contrast) and another six questions from Module 2 (Parts of a Whole). The inventory was initially validated by a ‘Critical and Creative Thinking Skills’ resource teacher before it was administered. The purpose of this inventory was to identify the adeptness in divergent analytical thinking skills of the selected sample. The sample consisted of 15 male and 19 female students and they were allocated an hour to provide as many responses to as many questions as they possibly could. The problems posed are outlined in Table A1 in Appendix A while the trends in students’ responses are discussed in section 5.2. The format of students’ answer sheets for Module 1 and Module 2 are shown in Table A2 and Table A3 in Appendix A. The next activity was the administration of the ‘Students’ Preferences in an Educational Multimedia Package’ questionnaire (refer to Appendix B1). This questionnaire was adapted from ‘Soal Selidik Reka Bentuk Perisian’ used by Zaidatun (2001) (Overall alpha value = 0.9280). Since the samples of students to be taken were from fully residential smart schools and thus were different in background to the samples taken by Zaidatun (2001), the researcher undertook the initiative to analyse 65 these group of students using the same instrument. It was a general questionnaire to evaluate students’ general preferences in a multimedia-based learning material. Students’ responses are reflected in section 5.3. 3.2.2 Phase 2A (Design Phase- The Construction of the Treatment Instrument) This phase involved the storyboarding process for design of the interactive multimedia package, incorporating thinking tools such as graphic and verbal organizers serving as scaffolds and CoRT1 techniques to facilitate divergent thinking. The graphic and verbal organizer used in Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole) abided by the structures recommended by Poh (2000) and Som and Mohd Dahalan (1998) which applied the Cognitive Apprenticeship Model. The graphic and verbal organizers used in Module 3 (Proposal Ponder) were constructed by the author himself based on ideas proposed by Professor Abdullah Hassan of Universiti Pendidikan Sultan Idris, Tanjong Malim, during the consultation session with him on 26th December 2003. He also strongly suggested that the term ‘Divergent Analytical Thinking’ should be adopted since it was more relevant to ideational fluency and the need for students to collaborate with each other and view each situation from multiple perspectives before making a decision. Principles of Vygotsky’s Zone of Proximal Development were infused by implanting interactive and collaborative features into the design as detailed in Chapter Four to facilitate peer group collaboration. The ‘zone of proximal development ’ explains the distance between actual developmental level as determined by the individual and the level of potential development under guidance or collaboration with more capable peers or expert guidance involving the gradual internalization of knowledge (Gilliani, 2000) as is shown in Figure 2.1. The overall design also utilized principles employed by Albion and Gibson (1998) during the construction of his interactive multimedia prototype which incorporated constructivism and collaboration. Resource teachers in ‘Critical and Creative Thinking Skills’ and Information 66 Technology Coordinator of a fully residential smart school were consulted in the process of constructing the storyboard. The structural design of the package is dealt with thoroughly in Chapter IV. 3.2.3 Phase 2B (Design Phase- The Construction of the Research Instruments) The questions used to evaluate divergent analytical thinking skills of students were developed after an exhaustive discussion and revision with two resource teachers in KBKK (Kemahiran Berfikir Kritis dan Kreatif) which lasted for four two-hour sessions. The items were selected to be as relevant to students’ experience as possible and were modeled after items found in Poh (2000) and Som and Mohd Dahlan (1998). These items were sentenced to induce students to analyze the situation divergently and generate possibilities from different viewpoints. Thus, all the items were deliberately suited into the level of high-order divergent category and suitable for Form Four age group. The availability of performance scores would render the sample students to create ideas and analyse each situation more closely to out do each other. These items were then validated by two lectures of Universiti Teknologi Malaysia who were experts in the field of thinking skills. Two sessions of pilot studies were conducted to establish validity and reliability of the Analytical Thinking Skills Inventory for Module 1, 2 and 3 to be used in the pre and post-test. Johnson and Christensen (2000) cited by Zaidatun (2002) deliberated on the importance of pilot testing of questionnaires to be used in the actual research by an identical type of sample with a minimum number between 5 and 10 respondents. A number of 18, 16 and 15 students were administered the inventories for Module 1, 2 and 3 respectively in the pilot stud ies and group interviews were then conducted using the ‘think aloud’ technique. This technique was used by Zaidatun (2002) to make modifications on items used in her questionnaires. Tables C1, C2 and C3 in Appendix C summarize the students’ ‘think aloud’ responses for each of the twelve problem 67 scenarios in Module 1, Module 2 and Module 3 in the effort to modify and simplify the statements. All the responses were recoded to ensure ideational fluency and ideational flexibility were accounted for. An analytical rubric constructed by the author was used to process these responses to attain performance scores for each student. A reliability analysis test on each item was conducted using the SPSS software. The indices of difficulty and discrimination were also calculated to establish suitability of the questions (problem scenarios) posed based on the second pilot study results as shown in Tables C4, C5 and C6 in Appendix C. The indices were calculated based on the assumption that providing a minimum of three statements for each problem scenario constituted a correct answer for Module 1 and Module 2. Index of Difficulty = Number of students with a minimum of 3 responses Total number of students who attempted the problem Index of Discrimina tion = BT − BR 1 J 2 BT = No of students in the high score category BR= No of stud ents in the low score category J = Total no of students in the high and low score categories For Module 3, results showed that students were more adept in providing responses for each of the problem scenarios. Thus it was decided that a minimum of 4 responses would constitute a correct answer for calculating indices of difficulty and discrimination for each problem scenario posed. Indices of difficulty for all items in Module 1, 2 and 3 were all within 0.3 to 0.8 meanwhile indices of discrimination obtained for all items were greater than 0.4. Thus all the items were suitable to be administered to the students in the pre-test and post-test (Mok, 2003). 68 Index of Difficulty = Number of students with a minimum of 4 responses Total number of students who attempted the problem The modified inventories were re-administered to the same students between one to two weeks after the first pilot study to establish its stability through correlation analysis using SPSS software and the results are shown in Table 3.1. Table 3.1: Pearson’s correlation coefficient for Analytical Thinking Skills’ Inventory between the first and second pilot study Module R coefficient Compare and Contrast 0.72 Parts of a Whole 0.77 Proposal Ponder 0.70 The Pearson’s correlation coefficient indicated that the inventory was stable and reliable. The validity of the items was confirmed by two experts from Universiti Teknologi Malaysia and two teachers who were resource persons in ‘Critical and Creative Thinking Skills’ in Johore in their respective academic fields. The twelve problem scenarios for each module were then divided into two groups, one group destined for pre-test and the other to the post-test session. 3.2.4 Phase 3A (Developmental Phase- Storyboarding) After approval by teacher experts on the thinking strategies and tools used in the storyboard for each of the modules to be included in the package, the developmental stage commenced. The elements that students indicated as their preferences in a multimedia package were also given top priority for inclusion. The features of eventual prototype are detailed out in the Chapter IV. 69 3.2.5 Phase 3B (Development Phase- Formative Evaluation) The formative evaluation phase began with alpha testing of Module 1 (Compare and Contrast). At this juncture the other two modules were still on the drawing board stage. The aim of the alpha testing was to inspect the suitability of the structural design and user interface used in the module which would be replicated in the other two modules later. The test was performed on three Form Four students (1 male and 2 female) with the same background characteristics as the population as well as two teachers highly knowledgeable in ‘Critical and Creative Thinking Skills’. Both were resource teachers in KBKK (Kemahiran Berfikir Kritikal dan Kreatif) at the Johore state level in their own academic subject. They spent about 50 minutes exploring the prototype module. From observational results and discussion, the following data were concluded from the students: i. The phrases and words used for commands and explanatory purposes need to be rectified to avoid misunderstanding and incorrect spelling. ii. The number of problems posed to the users need to be increased from the current three. iii. Online help buttons for on-screen statement input was seen as helpful for users iv. The students did not seem to grasp the need for the development of the package v. A number of design bugs were exposed. 70 The following data were garnered from the two KBKK resource teachers: i. Students should be allowed to key- in short, grammatically incorrect statements so as to stimulate individualistic creative thinking. ii. The objectives should be clearly spelled out iii. The strategic thinking and tools used in the prototype were adequate and capable of producing productive ideas iv. A high number of student users would effectively highlight the ‘collaborative’ factor in the prototype Based on the feedbacks obtained from the alpha-testing exercise, the following steps were undertaken to spruce up the prototype: i. The objectives and some of students’ weaknesses in analytical thinking as exposed in the preliminary study (refer to section 5.2.1) were included in the early component of the package. ii. Online help buttons to assist the students in keying- in statements on all user interfaces that require students’ input were introduced. iii. Design bugs were eliminated The developmental process of the package was resumed for all three modules with the feedbacks as guidance. More interactivity was included in the modules. Students would now have the benefit of browsing and querying their peers’ responses from the main menu. Online package evaluation system through questionnaire-type and text-based format were included. The underlying concept behind it was that one could compare one’s own feedback with that of other users since these feedbacks were stored on the server and thus were accessible to all users in the network. 71 The prototype then underwent beta-testing by 15 Form Four students (six male and nine female students per 90 minute session) from a particular residential smart school in Johore which constituted the formative evaluation. One instructional design expert and three content experts validated the package and gave their professional comments and recommendations. Results of the formative evaluation are discussed in Chapter IV and tabulated in Appendix D. The same set of students was also administered the ‘Package Evaluation Form’ aimed at procuring each student’s level of contentment on the different aspects of the design of the package (refer to Appendix B3 and Table D1 in Appendix D). The items in the questionnaire comprised of 5 categories: 1. Ease of Use 2. Design of Thinking Activity 3. Design of Motivational Elements 4. Design of User Interface 5. Navigational Design Table 3.2 outlined the partition of items used in the evaluation form. The construction of the categories and items were modified from ‘Multimedia Attitude Scale’ devised by Garcia (2001) and courseware evaluation form constructed by Zaidatun (2002) (Overall alpha value = 0.8950). Thus the items in the questionnaire came validated in earlier studies. The researcher used bivariate correlation analyses to confirm the reliability of the items in each construct and between constructs as illustrated by Mohd Salleh and Zaidatun (2001). 72 Table 3.2: Category of items in Package Evaluation Form (for students) Aspects of the design of the package Questions 1. Ease of use 2,7,12,16, 2. Design of thinking activity 14,15,17,18 3. Design of motivational elements 1,3,5,20 4. Design of user interface 4,6,8,9 5. The navigational design of the package 10,11,13,19 Tables 3.3, 3.4, 3.5, 3.6 and 3.7 showed the significant correlations between the scores for items in each category and their respective total score. This indicated that items in each category were similar in construct. (α = 0.05 for each analysis) Table 3.3: Bivariate correlation analysis of items of ‘Ease of Use’ to the total score in the category in Package Evaluation Form (for students) Items in questionnaire to its total Pearson correlation, r Sig. Item 2 – Total 1 0.870 0.000* Item 7 – Total 1 0.673 0.006* Item 12 – Total 1 0.775 0.001* Item 16 – Total 1 0.775 0.001* score for the category of ‘Ease of Use’ * Statistically significant correlation 73 Table 3.4: Bivariate correlation analysis of items of ‘Design of Thinking Activity’ to the total score in the category in Package Evaluation Form (for students) Items in questionnaire to its total Pearson correlation, r Sig. Item 14 – Total 2 0.796 0.000* Item 15 – Total 2 0.650 0.009* Item 17 – Total 2 0.792 0.000* Item 18 – Total 2 0.715 0.003* score for the category of ‘Design of Thinking Activity’ * Statistically significant correlation Table 3.5: Bivariate correlation analysis of items of ‘Design of Motivational Elements’ to the total score in the category in Package Evaluation Form (for students) Items in questionnaire to its total Pearson correlation, r Sig. Item 1 – Total 3 0.622 0.013* Item 3 – Total 3 0.789 0.000* Item 5 – Total 3 0.911 0.000* Item 20 – Total 3 0.622 0.013* score for the category of ‘Design of Motivational Elements’ * Statistically significant correlation 74 Table 3.6: Bivariate correlation analysis of items of ‘Design of User Interface’ to the total score in the category in Package Evaluation Form (for students) Items in questionnaire to its total Pearson correlation, r Sig. Item 4 – Total 4 0.526 0.044* Item 6 – Total 4 0.795 0.000* Item 8 – Total 4 0.785 0.001* Item 9 – Total 4 0.668 0.007* score for the category of ‘Design of User Interface’ * Statistically significant correlation Table 3.7: Bivariate correlation analysis of items of ‘Navigational Design’ to the total score in the category in Package Evaluation Form (for students) Items in questionnaire to its total Pearson correlation, r Sig. Item 10 – Total 5 0.771 0.001* Item 11– Total 5 0.787 0.001* Item 13 – Total 5 0.854 0.000* Item 19 – Total 5 0.700 0.004* score for the category of ‘Navigational Design’ * Statistically significant correlation Table 3.8 showed that there was no statistically significant correlation between the total scores of each category to the overall total score achieved by the respondents. This indicated that all the categories represented different constructs to each other. 75 Table 3.8: Bivariate correlation analysis of total score for each category to overall total score in Package Evaluation Form (for students) Pearson correlation, r Sig. Total 1 – Overall Total 0.320 0.245 Total 2 – Overall Total 0.465 0.081 Total 3 – Overall Total 0.467 0.079 Total 4 – Overall Total 0.488 0.065 Total 5 – Overall Total -0.145 0.607 All correlation was not statistically significant. 3.2.6 Phase 3C (Modification and Completion of Package) The answers to the questions posed in the game quiz were popular responses procured from a group of students who attempted them. These questions were posed to a group of 25 Form Four students and their responses were recorded by ‘pencil and paper’ method to establish consistency. This was done for Module 1 (Compare and Contrast) and Module 3 (Proposal Ponder). The responses were the recoded into many ‘hot words’ of similar meaning. These hot words would trigger a ‘correct answer’ response by the package whenever keyed- in by the students. Help was on- hand by two experienced Bahasa Melayu teachers who scrutinize exhaustively the hot words so that none was left out. For Module 2 (Parts of a Whole), an activity-based game downloaded from the Internet was used. The jigsaw-puzzle type activity of identifying parts of a given structure and then putting them together piece-by-piece correlated well with the content of the module itself, thus the decision to use it in that particular module only. The facility of linking the students to the Internet was not featured in the package though some students were in favor of it. The author was of the opinion that much time 76 would be used up by the students for irrelevant information search which would curtail their allocated time. In addition, communication facilities were provided in the package for them to contact and response to their peers electronically. Audio-visuals were added to the main menus of each of the three modules to spruce up the main user interface. Thus scenarios were posed to the students in the form of audio-visual material instead of just audio. Nevertheless, audio- visual materials were not used in the activity segments because tendency for students to refer to them were remote since they would have already understood the problem posed to them. Some of the analytical thinking process used in Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole) were deemed too meticulous in its approach. Since these approaches were recommended by thinking skills experts such as Poh (2000) and Som and Mohd Dahalan (1998) and were used extensively, the need to modify them was not considered. 3.2.7 Phase 4 (Implementation Phase) Groups of students from four residential smart schools in Johore constituted the experimental and control groups in the study. The composition of the groups is described in detail in the sampling section in this chapter. The researcher chose a quasi-experimental design model for his research. This design model was the pre-test-post-test control-group design (refer to Figure 3.1). This design was to ensure that internal validity is fully achieved. All the threats to internal validity (such as history, maturation, instrumentation, selection, testing) can be controlled in the pre-test-post-test control group design (Muler, 1985). 77 OX O (Experimental) O (Control) O O = Refers to the measurement or scores. X = Represents the experimental group exposed to a treatment instrument of which the effects are to be measured. Figure 3.1 A schematic representation of the research design The dependent variable for this research is the post-test scores of the analytical thinking skills achieved after being exposed to the interactive multimedia package package (treatment instrument). This interactive multimedia package covered the usage of graphic and verbal organizers and CoRT1 techniques to underline analytical thinking strategies. The independent variable is represented by the pre-test scores of analytical thinking skills done on the basis of pencil and paper format and the respondent’s gender. The true experimental design was not chosen in this study due to the inherent constraints already in place since the students were already grouped in their respective classes. It makes the randomized sampling of students into control and experimental groups quite cumbersome. This view is consented by Salkind (1997) who pointed out that randomized selection into control and experimental groups cannot be undertaken in school- type conditions. Salkind (1997) also stated that this quasi-experimental design can overcome internal threats of history, maturation, selection, testing, instrument and mortality. Pre-test sessions were conducted where students were divided into three groups and administered the Analytical Thinking Skills Inventory pertaining to Module 1 (Compare and Contrast), Module 2 (Parts of a Whole) and Module 3 (Proposal Ponder) for each group. Their performance was indicated by the scores achieved after their 78 responses were recoded and processed by an analytical rubric that took into account ideational fluency and ideational flexibility. These sessions were conducted using the pencil and paper format in which the students indicated their responses on specially designed forms. Time allocated for these sessions was about 60 minutes and the students were given six unique scenarios in each module. Each group was only dispensed with one module only. One group for each module was assigned as the control group. After a time span of between two to three weeks, the same experimental group of students was invited to work on the same modules. The set of scenarios posed to them in this post-test constituted of the other six items in the Analytical Thinking Skills Inventory for each module which was previously tested for validity and reliability. The control groups were also administered the same test but still using the pencil and paper format. The time allocation was also 60 minutes. All the students in the experimental groups had undergone 30 minutes of training to be familiarized with the package beforehand. The training session was conducted on a self-paced and self-directed basis using the package itself with minimal instructions from the author or the teacher who supervised the session. The ‘Kenal’, ‘Demo’ and ‘Ajar’ segments in the package were used for training purposes. The ‘Aplikasi’ and ‘Refleksi’ sessions were then conducted in intranet- linked computer laboratories. All the responses were recorded on text files resided on the server where all students had free access to them. These responses were then recoded by the author and ran through the analytical rubric to ascertain their actual scores. Finally, each student were then administered a ‘Package Evaluation Form’ where the data from this questionnaire constituted the students’ level of contentment to different aspects of the design of the package for use in statistical analysis later. They were given 15 minutes to respond to the close-ended questions posed in the questionnaire. On the very next day, the students in the experimental groups were then given the opportunity to create their own scenarios or try out those that had been created by 79 their peers for the modules that they choose to work on. This session were meant for them to try out the collaborative segment in the package (Segmen Pembelajaran Kolaboratif). The students were then asked to evaluate the package online through the facilities provided, either by responding to questions posed to them or typing in their views freely into the package. These responses were recorded on the server and could be accessed freely. An observational checklist was used to probe students’ behavioral characteristics during these sessions. The author would like to thank the teachers that offered their helping hand in recording their observations in the checklist. A one-tomany group interview session was conducted for approximately 20 minutes where the researcher posed structured but open-ended questions about their perceptions and experiences in using the package. Their statements were recorded, sorted, recoded and categorized under the type of module that they were exposed to. 3.2.8 Phase 5 (Evaluation Phase) Phase five was designed to determine if students’ analytical thinking skills actually improved as a result of exposure to the package. So, it was important to know whether the level of performance varied between the pre-test and the post-test sessions. Baharuddin (1999) stated that it is vital to prove that the use of multimedia would contribute to learning. Therefore results from the pre-test and post-test sessions were analyzed to determine if there was any significant improvement in divergent analytical thinking skills after using the multimedia package. 80 Statistical analysis were used to determine (1) Whether there were any significant differences in pre-tests performance scores based on gender differences. (2) Whether there were any significant differences in post-tests performance scores based on gender differences. (3) Whether there were any significant differences in pre-tests and post-tests performance scores. (4) Whether there were any significant differences in gains in performance scores between males and females. (5) Whether there were any significant differences in the degree of contentment on various aspects of the design of the package between four different groups of students: Male-High Score Gain; Male-Low Score Gain; Female-High Score Gain and Female-Low Score Gain (6) Whether there were any significant correlation between students’ level of contentment to the various aspects of the design of the package and their initial performance score gain. (7) Whether there were any significant differences in the enhancement of students’ performance scores with regard to the three different modules to ascertain the most effective module. According to Johnson and Christensen (2000) and Mohd Salleh and Zaidatun (2001), Analysis of Covariance (ANCOVA) testing would be the most suitable statistical analysis to be used in a quasi-experimental nonrandomized control group pretest-posttest design. This was to eliminate discrepancies due to diverse pre-test scores. The researcher devised a technique in which score gain is measured as an indicator of enhancement. Students were segregated into High and Low Gain in terms of gender based on the mean score gain procured by the students exposed to a particular module. Thus, the researcher acquired a 2 X 2 factorial sample segregation for in-depth data comparison purposes. Differences in performance of these four groupings in the 81 first and second post-test were probed using ANOVA testing. This would effectively be the same as ANCOVA testing as pre-test performance score was annulled; instead degree of enhancement was used. Table 3.9: Summary of statistical analysis used in relation to the research questions in the study (A) To test whether male and female students were equally competent in control and experimental group in the pre-test: Were there any statistically significant Independent samples T-Test analysis on differences in performance in analytical pre-test means on performance scores of thinking before exposure to the courseware control and experimental groups for each between the control and experimental module group for each of the three modules? Were there any statistically significant Independent samples T-Test analysis on differences in performance in analytical pre-test means on performance scores of thinking before exposure to the courseware male and female students in control group for each of the three modules in the for each module courseware between male and female respondents in the control group? 82 Were there any statistically significant Independent samples T-Test analysis on differences in performance in analytical pre-test means on performance scores of thinking before exposure to the courseware male and female students in experimental for each of the three modules in the group for each module courseware between male and female respondents in the experimental group? (B) To ascertain whether the courseware did significantly affect performance in analytical thinking skills Were there any statistically significant Paired sampled T-test analysis of pre-test differences in performance in analytical and first post-test performance scores for thinking scores for each of the three experimental and control groups for each modules in the courseware between the module pre-test and first post-test scores for the experimental and control groups? Were there any statistically significant Independent samples T-test analysis on differences in performance in analytical first post-test means on performance thinking for each of the three modules in scores of male and female students in the the courseware between male and female control group for each module respondents in the first post-test scores for the control group? 83 Were there any statistically significant Independent samples T-test analysis on differences in performance in analytical first post-test means on performance thinking after exposure to the courseware scores of male and female students in the (first post-test) for each of the three experimental group for each module modules in the courseware between male and female respondents in the experimental group? (C) To investigate whether any of the gender groups showed significant improvement in performance scores by with pre-test scores as covariate (performance score gain) in the experimental group: Were there any statistically significant Initial performance score gain = First post- differences in performance gain in test score minus pre-test score analytical thinking after exposure to the (automatically calculated using SPSS courseware for each of the three modules software) in the courseware shown by the male and Independent samples T-test analysis on female respondents in the control group? initial performance score gain of male and female students in the control group for each module 84 Were there any statistically significant Initial performance score gain = First post- differences in performance gain in test score minus pre-test score analytical thinking after exposure to the (automatically calculated using SPSS courseware for each of the three modules software) in the courseware shown by the male and Independent samples T-test analysis on female respondents in the experimental performance score gain of male and female group? students in the experimental group for each module (D) To test whether any significant difference was shown by male and female students on the second post-test in the experimental group: Were there any statistically significant Independent samples T-test analysis on differences in performance on second post- means of second post-test performance test scores (full collaborative mode) with score of male and female students respect to gender for experimental group? For the next batch of research questions, students were categorized into 4 groups based on gender and level of initial performance score gain (first post-test minus pre-test scores) (1) Male-Low Gain (3) Female-Low Gain (2) Male-High Gain (4) Female-High Gain Low and High Gain were determined by the students’ rank in performance score ga in with respect to the overall mean in the experimental group only. 85 (E) To depict the level of contentment shown by different categories of students to different aspects of the courseware design: What were the profiles of the level of A graph depicting the means of level of contentment indicated by the different contentment of different aspects of the categories of students in the experimental courseware design according to the four group after exposure to the courseware in categories of students terms of: f. Ease of use g. Design of thinking activity h. Design of motivational elements i. Design of user interface j. Navigational design of the interactive multimedia courseware 86 (F) To test whether any statistically significant difference was indicated by different categories of students on their level of contentment towards different aspects of design of the courseware: For each category of students, was there Analysis of variance (ANOVA) of means any statistically significant difference in of level of contentment towards different the level of contentment indicated for each aspects of the courseware design between module in terms of: the four categories of students a. Ease of use c. Design of thinking activity c. Design of motivational elements d. Design of user interface e. Navigational design of the interactive multimedia courseware (G) To compare efficiency of the three modules in enhancing performance of students in analytical thinking capabilities: Which category of students benefited the Analysis of variance (ANOVA) of means least and the most from exposure to the of difference of second post-test and pre- interactive multimedia courseware based test performance score between the four on the second post-test performance score categories of students for each module? 87 Which one of the three modules was the Analysis of variance (ANOVA) of means most effective in terms of enhancing of difference of second post-test and prestudents’ performance scores in analytical test performance score between the three thinking based on the second post-test modules scores? (H) Qualitative data to probe performance of different categories of students in using the courseware: How did students with different gender and First interview session (one-to-many) was levels of initial performance gain in done after the second post-test was divergent analytical thinking scores view conducted to pool as much qualitative the group brainstorming techniques as well information as possible on students’ as the graphical and verbal organizers experiences in using the courseware. employed in the interactive multimedia A second What were the features of the package that category divergent was conducted comprising of 4 students from each package? contributed interview to the analytical enhancement thinking of to study in-depth the effectiveness of the courseware skills amongst its users? Structured one-to many group interview sessions were conducted after each multimedia session to identify students’ experiences and approaches to using computer- 88 based-learning material. This was followed by an in-depth interview with a small group of students representing each category of students with respect to different level of enhancements levels in analytical thinking skills and gender. Their responses were cross-checked with previous larger-scale group interviews to investigate whether any marked contrast in experience and dispositions existed between these categories of students. Results from the interview would be useful in complementing the results obtained through observational techniques. The most effective module could also be determined. Some of the questions asked during the interview with respect to students' learning process were as follows: • What were the features in the package that you like and dislike? • What were the difficulties that you faced when using the package? • Was the package effective in improving your analytical thinking skills? What did you learn from the package? • Did the diverse responses obtained from your friends help you in any way? • Do you think that the strategies and mental structures used in the activities are applicable in your academic subject-content? • How did the package change your outlook or attitude towards thinking? Answers to these questions were probed further by asking them to elaborate. 3.3 Sampling How large should a sample be in order to provide a true representation of the total population? One belief is that a sample must be large or it is not representative. Baharuddin (1999) suggested that “… the single most important factor in determining the size of sample needed for estimating the population is the size of the population 89 variance.” The greater the dispersion or variance in the population, the larger is the sample that must be provided”. The author’s population consisted of 812 Form Four students in 4 fully residential smart schools under the Smart School Program in Johore, consisting of Sekolah Menengah Sains Johor, Kluang, Sekolah Menengah Sains Muar, Muar, Sekolah Menengah Sains Kota Tinggi, Bandar Penawar and Sekolah Tun Fatimah, Johor Bahru. The Form Four students’ academic performance is fairly high and homogeneous. The entrance qualification is set at a minimum of 6As with As in Mathematics and Science subjects from their just concluded Penilaian Menengah Rendah (PMR) in 2003. Thus the author managed to minimize significant disparity or variance in the sample used. The formula used to calculate the sample size where a factorial design was used is as follows: Population: 812 Form Four students in 4 fully residential smart schools in Johore (April 2004) Factorial design (2 X 2) adopted i.e. Gender (2) vs High and Low Initial Score Gain (2) 2 A 4 grouping setup: z N =   ( p)(1 − p ) , N =sample size, z = 1.96- std score for 95% ï£ e confidence level, p = 0.25- estimated proportion of cases in population; e (sampling error)=0.10 (Tuckman, 1988) Size of sample from calculations is 72 for each group (with confidence level of 95% and sampling error of 0.10) Therefore total number of samples that should be taken from population is 72 X 4 = 288 This study was targeted at Form Four students of the four residential smart schools in Johore. This was due to the fact that these schools were equipped with smart classrooms with networking facilities needed for this study. All the students possessed 90 the minimal standard of IT literacy since they have been exposed to computers at some stage in their schooling life. They were also high achievers in academic performance since they need to surpass a minimum requirement of 6A’s in their previous PMR examination. The author’s research sample is made up in the following manner. In the needs analysis phase, a total number of 34 Form Five students (19 males and 15 females) from a fully residential smart school in the state of Johore were chosen via a cluster sampling procedure (2 classes). The students were subjected to a pre-test using the Analytical Thinking Skills Inventory on which the scoring system was based on ideational fluency and flexibility. Only two modules were used, namely Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole). Module 3 (Proposal Ponder) was not developed yet at the time. The same group of 34 Form Four students was given a questionnaire on ‘Students’ Preferences in an Educational Multimedia Package’. The results in the needs analysis study were used in the development of the prototype. In the formative evaluation, 12 students (5 males and 7 females) from a residential smart school were exposed to all three modules developed in an interactive multimedia package. Two content and one instructional design experts were also involved in the formative evaluation stage. In the summative evaluation phase, 233 students (115 males and 118 females) were involved in various sessions using the different modules in the interactive multimedia package prototype as shown in the Table 3.9. Cluster sampling technique was used by the researcher since the students were already allocated beforehand by classes. Each student was exposed to only one of the three modules in the package, based on which module they were assigned to in the pretest session. 91 Table 3.10: Breakdown of samples in experimental group according to classes MODULE I: MODULE2: MODULE3: COMPARE AND PARTS OF A WHOLE PROPOSAL PONDER CONTRAST MALE SCHOOL1 CLASS 2 (12) SCHOOL1 CLASS 3 (13) SCHOOL1 CLASS 1 (15) SCHOOL1 CLASS 4 14) SCHOOL1 CLASS 5 (15) SCHOOL3 CLASS 1 (12) SCHOOL3 CLASS 2 (12) SCHOOL2 CLASS 1 TOTAL: 38 TOTAL: (7) 35 SCHOOL2 CLASS 2 (14) TOTAL: 41 FEMALE SCHOOL1 CLASS 1 (12) SCHOOL1 CLASS 2 15) SCHOOL1 CLASS 3 (15) SCHOOL3 CLASS 2 (12) SCHOOL1 CLASS 4 (12) SCHOOL1 CLASS 5 (14) SCHOOL2 CLASS 2 (13) SCHOOL3 CLASS 2 (12) SCHOOL2 CLASS1 TOTAL: 37 TOTAL MALE: 114 TOTAL: 39 TOTAL: (14) 43 TOTAL FEMALE: 119 GRAND TOTAL: 233 Groups consisting of 15 male and 17 female students for Module 1, 8 male and 9 female students for Module 2 and 15 male and 17 female students for Module 3 from different fully-residential smart schools were used as the control group for the study. Thus, the experimental group and the control group comprised of 28.7% and 9.98% respectively of the whole population of Form Four students in fully residential smart schools under the Telecom Smart School Program in Johore. 92 The selection of experts and teachers was based on purposive sampling technique. Their views and comments contributed much to the structural design of the package. Table 3.19 shows the distribution of experts involved in the study. Table 3.11: Distribution of the number of experts used in the study Field of expertise Number of experts Instructional Design 1 Thinking Skills Expert 3 Resource teachers in ‘Critical and Creative Thinking’ 2 Computer and Networking 1 3.4 Research instruments Data were gathered using different forms of research ins truments. These research instruments included a questionnaire on Students’ Preferences in an Educational Multimedia Package, an Analytical Thinking Skills Inventory for Module 1 (Compare and Contrast), Module 2 (Parts of a Whole) and Module 3 (Proposal Ponder) used in the analysis phase and formative and summative evaluation, Package Evaluation Form for students and experts, an observation checklist and an interview schedule. The inventories and questionnaires that were targeted for students were validated and tested for their reliability and validity prior to being used as described in the earlier section. 93 3.4.1 The Analytical Thinking Skills Inventory for Module 1, Module 2 and Module 3 (Pre -test and First post-test) This questionnaire was administered in Malay, which is the official language in Malaysia. It comprised of six unique scenarios that were deemed relevant to students’ everyday life for each module (Please refer to Appendices B7, B8 and B9). For the pretest session, students in the control and experimental groups would indicate their responses in a specially designed answer sheet in very concise and short phrases. They were even allowed to use SMS-type responses so long as it could be understood. The time allocated to answer was flexible but not more than 45 minutes. These responses were then recoded and were processed by an analytical rubric to ascertain their performance scores. The analytical rubric was an EXCEL-based program design by the author to eliminate nonsensical or repeating (similar) type responses made by the students in their quest to achieve high performance scores. Students in the experimental groups would indicate their responses for the post-test via the interactive multimedia package, in contrast with the control groups. 3.4.2 The Questionnaire on Students’ Preferences in an Educational Multimedia Package The questionnaire was administered during the preliminary study stage to explore students’ preferences in an educational multimedia package (refer to Appendix B). The items were adapted and simplified from the questionnaire developed by Zaidatun (2002) and ‘Multimedia Attitude Scale’ developed by Garcia (2001). The main objective of administering this questionnaire was to gauge students’ inclinations on aspects of multimedia design features and to incorporate them into the design of the package to be developed. 94 3.4.3 The Package Evaluation Form (for students) The items were categorized into 5 constructs based on students’ contentment level on ‘Ease of Use’, ‘Design of thinking activity’, ‘Design of motivational elements’, ‘Design of user interface’ and ‘Navigational design’ used in the package (refer to Appendix B2). These categories and items were constructed with the objective of exploring any significant correlations between students’ performance scores and their contentment level towards different aspects of the design of the package. 3.4.4. The Package Evaluation Form (for thinking skills and instructional design experts) The evaluation form was administered to three content experts (two Universiti Teknologi Malaysia’s lecturers and one KBKK resource teacher) and one ID expert (Universiti Teknologi Malaysia’s lecturer) during the formative stage to ensure that the problem scenarios and the strategies used in the package were valid and helpful in enhancing students’ analytical thinking skills (refer to Appendix B2). The responses served the researcher as guidelines to the validity, reliability and delivery of the content of the package. The results are tabulated in Tables D3, D4, D5, D6 and D7 in Appendix D and are discussed in Chapter 4. 3.4.5 The Observation Checklist An observation schedule was used to record the overall working approach of students using the package (refer to Appendix B5). It was also used to test the usability of the package. Usability involves such as being easy to use, being consistent throughout in terms of commands and style, involving no crashing or giving error messages, and being attractive and pleasant to use. In other words, it was used in an effort to describe 95 how students actually learn using computer-based- learning courseware, and whether they liked or felt comfortable using it. 3.4.6 Interview Questions for Respondents Two sessions of one-to-many group interviews were conducted for each module, one done directly after the second post-test to gather as much qualitative information as possible and the other involving 4 randomly chosen students from each category (MaleLow Gain, Male-High Gain, Female-Low Gain and Female-High Gain) to study indepth any trends that may occur specifically in these categories of students. In the first interview, predetermined open-ended questions were posed to the respondents that encourage them to express their feelings, attitudes and perceptions. All their feedbacks were recoded and grouped based on the types of modules that they were exposed to. The second session involved a focus- group type of interview where four students representing each of the four categories of students (Male- Low Gain, Male-High Gain, Female-Low Gain, Female-High Gain) from each module. Depth interviewing technique was used where the participants were asked of their perceptions of each assertion that sprung out from the first group interview. This strategy was adopted to highlight possible disparities in dispositions of different group of respondents as was recommended by Crowl (1996). The general questions posed in these interviews are depicted in Appendix B6 provided while the responses by the interviewees conducted in specific group interviews are listed in Table F1, F2 and F3 in Appendix F. 96 3.5. The Analytical Rubric Used to Measure Performance Scores Module 1 (Compare and Contrast) – Level IV – High Order Divergent For each question, the statements produced were divided into two sections, Similarities and Differences. For each question answered, one point was awarded for each statement in the most occupied section for ideational fluency. Two points were awarded for each statement in the least occupied section to allow for ideational flexibility factor. These two aspects would make up for the number of points achieved for each question attempted. The performance score would be the accumulated sum of scores procured for each scenario attempted. Illustration of use of Analytical Scoring Rubric for Module 1 (Compare and Contrast). Problem Scenario: Nyatakan sekurang-kurangnya tiga pernyataan bagi ciri persamaan dan/ atau perbezaan di antara sekolah berasrama penuh dan sekolah harian. Table 3.12: Example of recoded response for Module 1 to illustrate scoring rubric Persamaan: Perbezaan 1. Kurikulum sama Tekanan ibu bapa, guru,sekolah 2. Letih, bosan,seronok dll Mod pengangkutan 3. Kerja rumah 4. Ramai kawan Ideational fluency = 4 Ideational fluency = 2 The package detected that the student first response was for ‘Persamaan’. Thus each statement for ‘Persamaan’ will be awarded 1 point and each statement for ‘Perbezaan’ 2 points to cater for ideational flexibility. 97 Performance score for this problem scenario = (4 X 1) + (2 X 2) = 8 Overall performance score for the module = Sum of performance scores for all problems attempted. Module 2 (Parts of a Whole) – Level IV – High Order Divergent For each question, the students were allocated six empty spaces to be filled with a maximum of six parts or components of an entity that was referred to in the question posed. For each statement that underlines the importance of a particular component, points were awarded accordingly. The students’ total accumulated score achieved for the module would be the total number of points from all scenarios attempted. Illustration of use of Analytical Scoring Rubric for Module 2 (Parts of a Whole) Problem scenario: Apakah perkara-perkara yang perlu disediakan di sebuah tapak perkhemahan untuk pelajar sekolah Table 3.13: Example of recoded response for Module 2 to illustrate scoring rubric Ciri-ciri (Ideational Kepentingan setiap ciri (Ideational fluency) flexibility) 1. Khemah Tempat tidur selesa, tidak kena hujan Points awarded: 1 X 2 = 2 2. Pengawal keselamatan Mengelak kecurian Points awarded: 2 X 1 = 2 3. Dapur Memasak, menyimpan makanan Points awarded: 3 X 2 = 6 4. Kolam Mandi, tangkap ikan Points awarded: 4 X 2 = 8 98 Performance score for this problem scenario = (1 X 2) + (2 X 1) + (3 X 2) + (4 X 2) = 18 Overall performance score for the module = Sum of performance scores for all problems attempted. Module 3 (Proposal Ponder) – Level IV – High Order Divergent For each problem scenario, the statements produced were divided into two sections, statements in favour and in opposition to the proposal put forward by the problem. For each question answered, one point was awarded for each statement in the most occupied section for ideational fluency. Two points were awarded for each statement in the least occupied section to allow for ideational flexibility factor. These two aspects would make up for the number of points achieved for each question attempted. The performance score would be the accumulated sum of scores procured for each scenario attempted. 99 Illustration of use of Analytical Scoring Rubric for Module 2 (Parts of a Whole) Problem Scenario: Pelajar-pelajar sekolah tidak diwajibkan memakai uniform sekolah. Table 3.14: Example of recoded response for Module 3 to illustrate scoring rubric Pernyataan Menyokong Usul Pernyataan Menolak Usul Kebebasan Tidak seragam Seperti di IPT Pakaian yang tidak senonoh Selesa Pelajar memakai pakaian mahal Cantik, ceria Ideational fluency = 4 Ideational fluency = 3 The package detected that the student first response was for Pernyataan Menyokong Usul. Thus each statement for ‘Pernyataan Menyokong Usul’ will be awarded 1 point and each statement for ‘Pernyataan Menolak Usul’ 2 points to cater for ideational flexibility. Performance score for this problem scenario = (4 X 1) + (3 X 2) = 10 Overall performance score for the module = Sum of performance scores for all problems attempted. 100 3.6 Summary The research study was based on the combination of quantitative and qualitative methods of data collection. This triangulation method would enable in-depth study of students’ competencies in analytical thinking based on the different categories of students and their respective experiences in using the interactive multimedia package. The prototype was upgraded through the responses given by the students and experts in formative evaluation process. It was then put to the test in the summative evaluation to evaluate its effectiveness in enhancing students analytical thinking capabilities based on the three separate modules that represented three facets of analytical thinking. The design features of the package that included students’ and experts’ recommendations are detailed out in Chapter 4. The data from the preliminary study and summative evaluation is meticulously presented in appendices provided at the end of this report. CHAPTER 4 DESIGN FEATURES OF THE PACKAGE 4.1 Introduction This chapter outlines the design of the interactive multimedia package that was developed with interactivity and constructivist learning environment in mind. Graphic and verbal organisers that were recommended by Poh (2000) and Som and Dahlan (1998) were used for Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole). For Module 3 (Proposal Ponder), the graphic and verbal organisers were constructed by the author. Collaborative features are also highlighted diagrammatically. Aspects of meta-cognitive strategies and decision- making based on reflective thinking are also discussed. Aspects of coaching and scaffolding in all the three modules which form the pillars for cognitive apprenticeship and the events of instruction used in the package as recommended by Phillips (1997) are elaborated. Some of the views pooled from students, teachers and experts from the preliminary study and the formative evaluation were also integrated into the package. The inception of an interactive quiz and online evaluation mechanism at the end of each module are also delved into. Elements of CoRT1 and the usage of Vygotsky’s Zone of Proximal Development in the package is thoroughly explained. 102 4.2 The Authoring Software Used for the Development of the Package The main software used to develop the package was Macromedia Authorware 6.0. It was chosen primarily due to its capability to handle text files from any drives indicated by the package, calculate mathematical formulas and provide for interactivity through internalised functions (Jamalludin and Zaidatun, 2000). The provision for running automatically when booted from a CD-ROM made it user- friendly. It also easily facilitated animations that were used to provide ‘Performance Meters’ used to illustrate performance by users. Authorware packages can be compiled into executable .exe files. This particular system was chosen because it was user- friendly, and provided all the basic facilities that the developer required. Zaidatun (2002) deliberated on its popularity and capability for developing educational package. 4.3 The Purpose and Content of Package The main aims of the package were as follows: i. To provide an algorithm of divergent analytical thinking based on collaborative learning approach using graphic and verbal organizers as well as divergent thinking tools ii. To provide Computer- mediated Communication (CMC) facility in Local Area Network (LAN) to promote collaborative learning environment iii. To enable students to create their own problem scenarios to be tackled by other users iv. To provide an intrinsic and extrinsic motivation for students to think analytically based on divergent thinking v. To facilitate students in evaluating and sharing their views on each problem as well as on the package as a whole. 103 The product, Collaborative Approach Divergent Analytical Thinking Simulator (CADATS) comprised of three separate modules that constitute a major sector of divergent analytical thinking, namely Module 1 (Compare and Contrast), Module 2 (Parts of a Whole) and Module 3 (Proposal Ponder). Six real life problem-based scenarios in each module were presented for the user to choose and complete through a series of inquiry-based tasks. All workstations in the computer laboratory would need to be set up first to map network drive at a special directory (E:\hms) by the network administrator before the package could be used. The package was delivered on CDROMS in networked linked workstations using diskettes on each workstation as temporary storage facility where responses were temporarily recorded before being delivered to the directory created on the server when it could then be accessed by all users of the package. Students would be motivated to generate as much points as possible to compete with other users by producing as many diverse statements about the scenarios at hand through the graphic and verbal organisers presented in the modules. These responses would then be recoded and evaluated using an analytical rubric designed by the author to probe the actual resulting performance in divergent analytical thinking shown by the user after exposure to the package. 4.4 The General Structure of the Design of the Package The flow chart for the general structure of the package design is graphically represented in Appendix H1. The package began with an introductory interface outlining the general overview of the package. The screen interface provided the user with an overview of the interface layout of each module and the kind of task involved as shown in Figure 4.1. 104 Figure 4.1: User interface previewing the screen layout for Module 3 The user would then have a choice to either enjoy the opening montage or access any modules of their choice via bypassing the montage as depicted in Figure 4.2. The pull down menu provides access to a presentation on the significance of divergent analytical thinking. Figure 4.2: User interface to viewing montage or direct access to modules Upon accessing one of the chosen modules, the user would then register their initials and password in the ‘Registration Segment’ as shown in Figure 4.3. 105 Figure 4.3: The ‘User Registration’ interface Thereafter, the package would adopt the KADAR events of instruction as recommended by Phillips (1997) but with a slight modification. The acronym appropriately stands for KENAL (Introduce), AJAR (Explain), DEMONSTRASI (Demonstrate), APLIKASI (Apply) and REFLEKSI (Reflect). In the package a slight modification was made in that the sequence of instruction is KDAAR based on the researcher’s own findings of the effectiveness in its implementation. When a particular problem scenario was accessed by the student, the package would display other students’ responses on the same problem before the user himself embark upon the problem. This was to provide a ‘knowledge database’ for the user as shown in Figure J5 in Appendix J. Students’ responses would be stored on the local A drive first before being transferred to a special directory on the server (E:\hms) created with the permission from the network administrator. The output from each problem scenario would then be scrutinized by the respondents in the ‘decision- making’ stage (REFLEKSI). This is part of Level IV (highorder divergent) in which the respondents judge and pose solutions to problems. Refer to Appendix J for user interfaces used in these segments. 106 At the end of each problem scenario, all his/her responses and scores would be recorded on a text file on the server which could be accessed by any user. The user would be able to either repeat the same scenario whereby all his/her previous responses and scores on the local drive would be initialized, move on to a new scenario to tackle or create their own scenario to be posted to the database on the server. If the user chose to quit the module, he/she would then be offered to evaluate the module. If he chose move on to a new scenario, his previous scores would be carried forward and added to future scores. The respondents would then be assessed by the scores they accumulate after deliberating on as many scenarios that they chose during the session. These scores would constitute the post test scores and be compared with their pre test scores to determine any statistically significant difference. The users could also proceed to the ‘Collaborative Learning Segment’ whereby he/she would construct their own scenarios and post them to the database on the network server to be tried by other users. The overall score would then be calculated by an analytical rubric, taking into account scores resulting from prepared and created scenarios and recorded into the server’s database. 4.5 Accommodating Students’ Preferences into the Design of the Package In the preliminary study conducted earlier, one of the aspects surveyed was students’ preferences in a multimedia package (Refer to Appendix B1). Results of the survey conducted are tabulated in Table 5.2. Since the schools’ backgrounds were different to that of Zaidatun’s research work done in 2002, the researcher decided to duplicate the study using an instrument that was adapted from Zaidatun’s. Efforts were carried out to accommodate these preferences into the development of the package. The following section deliberates on the features that took into account these preferences. 107 Item 1: I prefer to here a human voice as guide rather than just plain text (Mean score = 4.12) Video and audio elements were used in the presentation of scenarios to the users. This aspect was introduced to spruce up the problem task and reduced boredom. Item 2: I like soft-colored backgrounds like white, grey or light blue (Mean score = 3.93) White background was used for the main menu and most other interfaces for all the three modules. The backdrop for the general guidelines screen was light blue to distinguish it from other displays. Soft colored background helps in the learning process of its users. Oborne (1995) deliberated on the time escalation for information searching process for complex background screen color scheme. Item 3: I want to be able to go freely to any screen that I like (Mean score = 4.25) Pull down menus and back buttons were available to facilitate this feature. Nevertheless, absolute freedom to move around was restricted since the package was algorithmic-based. Item 4: I prefer a lot of animations on the screen (Mean score = 3.75) Limited number of flash animations was implanted into the package for cosmetic purposes only. Item 5: I prefer straight, plain type face as compared to cursive text (Mean score = 4.65) Cursive texts were totally avoided in thinking activity segments. Item 6: I do not want to answer all the questions posed to me (Mean score = 4.54) 108 Students were given the option to browse all the problem scenarios offered before deciding on which one to deal with. This is a major feature of the package. Item 7: The package must provide challenging questions (Mean score = 4.75) The scenarios provided were based on real life situations and thus no right or wrong answers existed. This could serve as a challenge to the users in providing the best response banking on their own expertise and experience relating to the problem posed. Item 8: Background music is a must (Mean score = 4.45) Students were given a choice of two different instrumental background music for the sessions in which they can interchange at their own will. Headphones would have to be used for this purpose. Option for a silent session was also offered. Item 9: I can exit an activity any time I want (Mean score = 4.54) Exit buttons were visibly placed for most interfaces. Students who chose to exit would be taken to the ‘Evaluation’ interface in which their peers’ performance scores would be displayed. They could then be able to completely exit the package. Item 10: Scores are provided for my responses (Mean score = 4.60) Scores were calculated using an analytical rubric specially designed for this package. These scores were recorded and shown on user interfaces with ‘stars’ awarded for certain levels of achievement. A ‘performance metre’ was also provided that reflect on individual scores for each scenario attempted and for users’ overall performance using the module. Item 11: Video presentations are appealing (Mean score = 3.78) 109 Video elements were used sparingly to limit the size of the package. Item 12: Time for accessing information and answering questions is unlimited (Mean score = 4.54) No time limit were imposed or recorded for any of the segments in the modules, including the quiz section. Nevertheless, due to time constraints, the users were only allocated a 90 minute period each day for two consecutive days for exposure to the package. Item 13: Ability to browse responses from other users is helpful (Mean score = 4.20) Users were able to browse and copy or modify responses from other users as they saw fit. Item 14: Help facilities are provided on all activities (Mean score = 4.32) Online help was featured on all interfaces that required students’ input. The questions posed were rephrased or possible responses displayed to stimulate analytical thinking of students. Item 15: The main menu is accessible from all screens (Mean score = 4.40) The main menu could be reached through visibly placed button and pull down menu. Some interfaces did not furnish this facility due to design constraints. Item 16: Awards or prizes for good marks are useful motivators (Mean score = 4.50) Awards were given in terms of ‘stars’ for certain levels of performance with a maximum of 5 stars conferred. The ‘Performance Metre’ would also indicate accordingly the level of individual performance for each problem scenario attempted as ‘Good’, ‘Very Good’ and ‘Excellent’. 110 Item 17: Freedom to choose background music appeals to me (Mean score = 4.20) This aspect was dominantly featured in the package where students could choose between two digitally captured audio recordings. To increase the choices would enlarge the size of the package which could slow it significantly. Item 18: I like to be able to choose any activity that appeals to me (Mean score = 4.50) Students could choose any problem scenario that appealed to the ir interest or knowledgeable in. They could also opt for any module that they prefer from the information given to them on the ‘Opening sequence’. Item 19: Games are a must (Mean score = 4.65) A quiz- like game was used in Module 1 and Module 3 where the participants were pitted against the computer using F1 racing cars as icons. The answers for each question posed were actual responses obtained from a group of 26 Form Four students. If the user indicated a response that resembled the actual response recorded, his/her F1 racing car would move forward, else the computer’s F1 car would do so. The car that crossed the finishing line first would be declared the winner. Item 20: I like to see beautiful pictures or abstract designs on screen (Mean score = 4.34) Abstract designs were used as screen frames in the user interfaces. Graphics were not suitable since it would camouflage on-screen texts. 111 Item 21: The software allows me to give my comments on it directly (Mean score = 4.65) Students were able to add their comments in textual format as well as questionnaire-type responses. Facility to browse or compare their feedbacks to that of their peers was also provided. 4.6 Results of Experts’ Formative Evaluation on the Design of the Package Table D3 and D4 in Appendix D outlined in tabular form the perception of an Instructional Design expert (Dr. Zadatun bt Tasir), on the prototype. Overall her evaluation was favourable and modifications were made to the design based on her recommendations (refer to Table D3 and D4). Nevertheless, the facility of pull-down menus in the package was not removed since it would significantly obstruct the spatial design of the user interface. The use of ‘moving arrow’ was used instead to alert the user of the presence of pull down menus. The design of the ‘Ajar’ segment was revamped since it was seen as not user-friendly. The ‘Demo’ segment was placed before the ‘Ajar’ segment which was contradictory to the flow of instruction for teaching of thinking skills proposed by Phillips (1997) which was ‘Kenal’, ‘Ajar’, ‘Demo’, ‘Aplikasi’ and ‘Refleksi’ (KADAR). The ‘Demo’ segment was seen to be more effective in guiding the user on using the package. Table D5, D6 and D7 in Appendix D tabulated the views of content experts on the prototype. They gave their views on the design of the prototype as well as validated the problems posed to the students. The suitability of the prototype was confirmed though some modifications were made to several segments in the package. One of them queried of the possibility of using the package in a non-smart school setup. The concept of the package is collaborative learning in a computer-based environment, thus the need 112 for work stations with intranetworking facilities is fundamental. The term analytical thinking was adopted as it was more relevant to the functional concepts of the package. The term ‘divergent’ was included to emphasize the multi-perspective views used by the users as a direct result of collaborative learning techniques used by the package. Nevertheless, a problem-solving section (‘Refleksi’), which constitutes critical thinking semblance, was kept. This was to enable the users to reflect upon the ideas that they procured earlier and to put it into use so as to underline the advantages of divergent analytical thinking skills. 4.7 Incorporating the Principles of Cognitive Apprenticeship Model into the Design The interactive multimedia package advocated a cognitive apprenticeship approach in a constructivist learning environment derived from the instructional design used for problem-based learning courseware constructed by Albion and Gibson (1998). Principle 1: Begin with an authentic problem As situated learning theory was chosen as part of the theoretical framework for the development of this package, the importance was depicted at the beginning stage. Genuinely problematic real life scenarios that the student could relate to and representative of problems found in everyday situations were posed for the user to choose and work on. Situated learning in the context of experience should increase the retention of that learning in future problem solving episodes and hence reduce the incidence of inert knowledge (Brown, Collins and Duguid, 1989). Implementation Each of the six scenarios posed to the users in each of the three modules was either related to student life or simple situational problems that would interest them particularly. Care was taken to ensure task to be undertaken had relevance in the real world and a logical purpose attached to them. These scenarios were reviewed and 113 validated by a qualified and experienced resource teacher in ‘Critical and Creative Thinking’ (KBKK). It was then checked for indices of difficulty and discrimination using students’ responses (refer to Tables C4, C5 and C6 in Appendix C). The scenarios were then embedded into the package by means of video and audio representations to entice the users as shown in Figure 4.4 and Figure 4.5. Figure 4.4: An example of a video representation of a problem scenario Figure 4.5: An example of an audio representation of a problem scenario 114 Principle 2: Representation of multiple view points Group brainstorming done on individual basis on network- linked workstations was a prominent feature of the package. It is a characteristic of ill-structured real life problems that there is no single correct solution exist. Users’ responses on a specific problem scenario were displayed to the user before they delved into the problem and they could browse through the responses later to gain further insight into the problem. Capacity to view situations from different perspectives is important for productive thinking (Jonassen, 1996). Implementation: The users would state the perspective that they would use to view the problem that they chose to work on before they commence. This would be reflected on the screen. They could then name a new perspective to use and continue on the task. This is in line with the usage of OPV (Other People’s View), CAF (Consider All Factors) and PMI (Plus, Minus, Interesting), components of CoRT1 technique introduced by DeBono. The package would reflect on the number of view points used and enables the user to accumulate awards in terms of ‘stars’ more easily in the process. Facility of browsing responses from other users was also available for the users to copy or ponder upon. Figures 4.6a, 4.6b and 4.7 illustrate the user interface to encourage students to reflect on multiple view points in CADATS. Figure 4.6a: Verbal organizer requiring students to state their perspective in advance 115 Figure 4.6b: CADATS acknowledging students’ declared perspective Figure 4.7: Browsing other students’ responses for a particular problem scenario Principle 3: Scaffold user performance Incorporating scaffolding into package design is an approach used in constructivist learning (Albion and Gibson, 1998). The inclusion of graphic and verbal organisers as heuristic aids forms the mental structure to activate users in constructing statements in dealing with the tasks at hand. Another approach to scaffolding used in the package was the decomposition of the main task into smaller categories as was recommended by Savery and Duffy (1995). 116 Implementation Graphic and verbal organisers as depicted by Poh (2000) and Som and Dahlan (1999) were used extensively in Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole). Module 3 (Proposal Ponder) made use of graphic and verbal organiser constructed by the author. Examples of graphic and verbal orga nizer used are depicted in Figures 4.8 and 4.9. Figure 4.8: Figure 4.9: An example of a graphic organizer in Module 2 (Parts of a Whole) An example of verbal organizer used in Module 3 (Proposal Ponder) Their main purpose was to construct a mental structure for decomposing and organising minor episodes of the task into the major overall picture. Additional scaffolding was provided in the form of interactive contextual help, which described the 117 task about to be undertaken by the user at each step, reflecting back on the user’s own responses in its feedback. Participants in the final evaluation commented favourably on the help system used in the package. Principle 4: Provide access to relevant information In constructivist approach, students analyse the problem, determine what information is needed and then seek it out. Jonassen (1996) has argued for the inclusion of information resources and links to relevant materials in constructivist learning environments. Implementation The workstations used in the exercise were all linked to each other which the users could use to access valuable information and feedbacks from their peers. This provision offered a level of convenience for collaborative work. Thus this facility was significantly productive as the users spent substantial time on browsing and judging on the responses given by their peers on the topic at hand. Figure 4.7 illustrates an example of a user interface encountered by the students when browsing their peers’ responses. Principle 5: Support individual and collaborative learning Group brainstorming was found to generate fewer ideas than comparable number of individuals brainstorming in isolation (Paulus et al. 1996). Individuals in groups were found to have difficulty in generating and presenting ideas when others were presenting theirs and also due to social interaction anxiety of concerns about the evaluation of one’s performance. This package provides the opportunity for participants to engage in a group brainstorming session on an ind ividual, asynchronous basis. Students would then be able to browse through all the available response at that particular time to assist them in formulating their own response. Newby et al. (2000) that learning through information searching stimulates high-order thinking since it involves analyzing and 118 synthesizing information. Furthermore, Zaidatun (2002) underlined the intrinsic motivation it oozes when one notices his/her feedback is displayed and ponder upon by others. Implementation Individual responses were initially recorded in the local disk drive before they were transferred to the free-access database on the server with the users’ permission. Thus the server provided a pooling facility for all responses from the users. New users could the access this information and decide on using or modifying them according to their discretion towards the problem at hand. They can also send comments and feedbacks on responses given by other users which could be accessed by all. A ‘Collaborative Learning’ segment is incorporated into CADATS which facilitates creation of one’s own problem scenario that could be accessed and attempted by students on the network. Provision for browsing students’ responses on specific problem scenarios and giving feedbacks on them are also on the menu. Figure J11 in Appendix J illustrates this provision in the package. 4.8 Elements of Instruction Used in the Design The approach used was recommended by Phillips (1997) who introduced a strategy for teaching thinking skills referred to as KADAR. The acronym appropriately stands for KENAL (Introduce), AJAR (Explain), DEMONSTRASI (Demonstrate), APLIKASI (Apply) and REFLEKSI (Reflect). A slight modification was made in the developed interactive multimedia package in that the sequence of instruction is KDAAR based on the researcher’s own findings conducted in the formative evaluation stage of the effectiveness in its implementation. The output from the exercise would then be 119 scrutinized by the respondents in the ‘decision- making’ stage (REFLEKSI). The respondents would then be assessed by the scores they accumulate during the session. An interactive quiz segment is an optional segment incorporated into the package, designed to pit the user against the computer based on popular responses acquired from a group of students in the pilot study. If the user’s response matches or similar to one of the popular responses of the respondents for a particular problem scenario in the pilot study, the user’s F1 racing car icon would move closer to the finishing line, else the computer’s F1 car icon would do the same. The first icon to cross the finishing line would be declared the winner. Online evaluation of CADATS was also featured in the package toward the end of each module. This facility enabled the user to either assess the package through a questionnaire-type document or provide free text-based feedback. Users’ own scores from questionnaire type document would be compared to the average scores procured from all the respondents via animated graphics whilst users’ comments from text-based feedbacks could be read by all the users in the network. This was to facilitate collaborative aura amongst the users of CADATS. The user interfaces used in these segments are depicted in figures in Appendix J. 4.8.1 Computer Text Courseware designers should try not to place too much emphasis on the media and too little emphasis on the content (Baharuddin, 1999). It is necessary to provide useful, engaging and well-presented written content to educate computer users about the content being presented. The writing or text in the courseware must be readable. It can be simple text or three-dimensional text. In CADATS, simple Arial size 12 typefaces were used for students’ input and displays. Help facilities were also displayed using Arial typeface. Zaidatun (2002) used the same typeface for her multimedia software. 120 Only one student in the experimental group did complaint about the readability of the typeface. 4.8.2 Computer Graphics Graphics should be used to help convey the message. A wide array of graphics is used in multimedia projects, including scanned artwork, three-dimensional design artwork, photography, and digital clip art. Screen designs in CADATS utilized clip arts as background borders only to avoid congesting the user interface which was made up almost entirely of graphic organizers in the form of text boxes (An example is depicted in Figure 4.8). These simple text boxes would categorize and display students’ responses for each problem scenario attempted. It also helped in organizing students’ thoughts and sketching a simplified mental strategy for divergent analytical thinking. 4.8.3 Computer Animation Much of the computer animation used in CADATS was created in flash movies. Digital still images were incorporated into the animations for certain problem scenarios to entice the students to try them. The ‘Meter Prestasi’ facility in the package provided students with an animated display of their current performance derived from interactive scripting using Authorware 6 as shown in Figure 4.10. Figure 4.10 ‘Meter prestasi’ (Performance meter) to indicate students’ performance based on current score for the module in progress The section on quiz game also utilized interactive scripting to indicate students’ performance depicted by an F1 racing car against the computer as shown in Figure J9 in Appendix J. For Module 2, a Flash movie downloaded from the Internet was used in the 121 game section of the module. These animations did provide students with much entertainment but most of them criticized the time constraints to explore these games section. 4.8.4 Digital Audio Digital audio can be incorporated in a multimedia presentation to provide information and enhance the other media being presented. The format that was used in CADATS was wave (.WAV) files. The file format was used to record voice, sound effects and digital music background. The quality of digitized sound is determined by the sampling frequency and the number of bits allocated per sample. The higher the sampling frequency the less is lost from the original sound, and thus the better the quality. Sampling frequencies usually range from 8kHz (voice quality) to 44kHz (CD quality). Similarly, the more bits per sample the more accurate that sample will be, and also less will be lost from the original sound. Audio sampled at 11 kHz and 8-bit resolution is similar to mono sound, while audio sampled at 22 kHz and 16-bit resolution (which requires double the storage capacity for the audio clip) is similar to stereo or CD sound (Baharuddin, 1999). The researcher recognized the importance of music in establishing a mood or a soothing atmosphere for a multimedia package. It can, however, also take up a lot of hard- disk space in the final product. CADATS provided the user with the option of ‘turning off’ the music if so required, since some people find background music distracting or annoying. Two contrasting instrumental background music were used in CADATS and they were originally downloaded from digitally remastered source. User control on the choice of musical or silent interface is deemed vitally important by Zaidatun (2002) and elements of user control are exercised in this package. Voice recordings for narration purposes can be very useful in highlighting important points but again require substantial amounts of disk storage space. Voice- 122 quality software and equipment is now becoming very reasonable in price. Most IBMcompatible sound cards come with this capability. One may only need to purchase an inexpensive microphone to take advantage of voice recordings. CADATS made use of voice recording in deliberating on problem scenarios in which students could play and rewind the recordings in order to fully understand the task at hand (refer to Figure 4.5) 4.8.5 Digital Video Digital video in multimedia applications is a powerful way to convey information but requires considerably larger amounts of hard-disk storage space than any other forms of media used in the package. To cut down on the minimum configuration necessary to run the video, one can trade some resolution, size, or overall quality through various compression techniques. According to Baharuddin (1999) a digital video clip that runs for 2 seconds on the AVI (Video for Windows) format takes up to 1.03 MB of disk space. This means that a 1.44 MB diskette can only store about 3 sec of digital video clips. However, if the digital video clip in the .AVI format is changed to .MOV file, it will require much less disk space, but there are some unwanted effects that have to be taken into consideration, since the quality of the digital video clip will be downgraded. In CADATS, the researcher used ULead VideoStudio7 to extract video clips from a digital video recorder and incorporated textual information to describe the problem scenario on its display. These video elements were only used on the main menu of each module where the students would browse through each problem scenario before choosing on the ones that would interest them personally. The function of the video clippings was mainly to provide intrinsic motivation in enticing the students to choose the problem (refer to Figure 4.4). 123 4.9 Summary On the whole, this chapter outlines the structural design of the interactive multimedia package. The use of thinking tools such as graphic and verbal organisers for meta-cognitive purposes and deBono CoRT1 techniques to facilitate divergent thinking are also discussed. Collaborative features which form the backbone of CADATS are also highlighted diagrammatically. Aspects of coaching and scaffolding in all the three modules which form the pillars for cognitive apprenticeship and the events of instruction used in the package as recommended by Phillips (1997) are elaborated. Views pooled from students, teachers and experts from the preliminary study and the formative evaluation were also integrated into the package. The flow charts of the structure of CADATS and its user interfaces for each segment are depicted diagrammatically in Appendix H and J. 124 CHAPTER 5 RESULTS AND DATA ANALYSIS 5.1 Introduction This chapter discussed the data collected and the analysis in accordance with the research questions stated in Chapter 1. Results acquired in the preliminary study and pertaining to students’ preferences in an educational multimedia package would be discussed. This would be followed by the quantitative impact of the package on students’ divergent analytical thinking performance. The patterns of students’ performance with respect to the influence of their degree of contentment pertaining to the design of the package and their initial level of gain in performance score after the first exposure to the package would also be highlighted. Lastly, students’ behavioral pattern and responses given by different categories of students based on each module would be discussed. The end of this chapter summarized the results of quantitative and qualitative analyses with accordance to the research questions stated in Chapter 1. 125 5.2 Students’ Performances in Divergent Analytical Thinking in Preliminary Study The list of problem scenarios posed to the participants was as depicted in Table A1 in Appendix A. The exercise revealed that: a. Twenty one out of 34 students (62%) gave ‘single viewpoint’ responses for all the problem scenarios attempted in Set 1 (Compare and Contrast). They provided responses for either the ‘Similarities’ or Differences’ section only. From the interview session, it was found that these students did not see the need for providing responses for both sections. A group of 15 students said that they could only contemplate on ‘differences’ only because it came naturally to them. b. Twenty eight out of 34 students (82%) managed to provide a maximum of three responses for each problem scenario attempted in Set 2 (Parts of a Whole). From the interview session, it was found that this number was seen as sufficient by the students in analyzing the scenario posed to them. They could think of more but decided that those responses would be trivial. When the researcher read out some of the responses that were put to writing, some of them confessed that some of the responses did not come across their minds. c. Six out of 34 students (18%) attempted all six scenarios posed in Set 1 and Set 2. From the interview session, it was found that they either felt that some of the problem scenarios did not appeal to them or too trivial. The irrelevancy to academic problems caused them to take up a more laisser-faire approach. d. From the interview session, it was found that thirty out of 34 students (88%) described the exercise as dull, boring and meaningless. They could not perceive 126 how it could upgrade their thinking skills. They would rather rely on spontaneous decisions because analytical thinking would take up valuable time. e. From the interview session, it was found that 28 out of 34 students (82%) confessed that they only view the problem scenarios posed from one perspective or one point-of- view only. They regard the responses given by them as ones that would cater to their own needs, thus taking up different points-of-view would be unnecessary. They said that would readily make decisions based on them alone. f. From the interview session, it was found that all the students (100%) claimed that they did not know of any cognitive strategy or mind models to tackle the problem scenarios posed. Nevertheless they agreed that strategies or mind models could help them to be more focused and productive. 5.3 Students’ Preferences in an Educational Multimedia Package A number of 32 students comprising of 2 classes of Form Four students from a fully residential smart school was administered a questionnaire to study their inclinations on various features that they would like in a multimedia package. Students’ responses were procured in the form of a 5 scale Likert system. Table 5.1 outlined the group distribution. 127 Table 5.1: Participants in study of students’ preferences in an educational multimedia package according to gender Number of Gender Respondents Number of respondents who indicated never have experienced using any educational multimedia package Male 18 3 (16.67% of gender group) Female 14 5 (35.71% of gender group) Total 32 8 (25.00% of total) As a whole 25% of the participants indicated that they have never experienced exploring any educational multimedia package before. The high percentage might be a reflection of the hierarchy in that the classes involved in the preliminary study were ranked quite low with respect to the rest of the Form Four classes in the particular school. Students’ responses for their preferences are tabulated in Table 5.2 according to the mean score for each item in the questionnaire. Table 5.2: Mean scores recorded for items in study of students’ preferences in an educational multimedia package Items Mean Std deviation 1. I prefer to listen to a human voice as guide rather than just 4.12 1.01 3.93 1.06 4.25 1.18 3.75 1.11 plain text 2. I like soft-colored backgrounds like white, grey or light blue 3. I want to be able to go freely to any screen that I like 4. I prefer a lot of animations on the screen 128 5. I prefer straight, plain typeface as compared to cursive 4.65 1.14 text 6. I do not want to answer all the questions posed to me 4.54 1.08 7. The package must provide challenging questions 4.75 1.20 8. Background music is a must 4.45 1.16 9. I can exit an activity any time I want 4.54 1.05 10. Scores are provided for my responses 4.60 1.21 11. Video presentations are appealing 3.78 1.05 12. Time for accessing information and answering questions 4.54 1.14 is unlimited 13. Ability to browse responses from other users is helpful 4.20 1.20 14. Help facilities are provided on all activities 4.32 1.18 15. The main menu is accessible from all screens 4.40 1.05 16. Awards or prizes for good marks are useful motivators 4.50 1.08 17. Freedom to choose background music appeals to me 4.20 1.11 18. I like to be able to choose any activity that appeals to me 4.50 1.14 19. Games are a must 4.65 1.06 20. I like to see beautiful pictures or abstract designs on 4.34 1.07 4.65 1.05 screen 21. The software allows me to give my comments on it directly The results showed that only item 4 (I prefer a lot of animations on the screen) and item 11 (Video presentations are appealing) procured a mean score between 3 and 4 (Neutral-Agree). This indicated that students were not as much impressed by the animation effects on an educational multimedia package as the activities and the interactivity that it has to offer. Interestingly, the highest mean score came from the item which indicated that students preferred to be posed challenging questions by the package. Also students would prefer provision for adding comments and criticisms though they indicated their preference for anonymity. 129 Some of the additional comments that the students attached to their questionnaire is depicted in Table 5.3: Table 5.3: Students’ comments attached to the questionnaire in the study of students’ preferences in an educational multimedia package 1. Include computer games that user can compete with the computer 2. Can be readily run on any PC with ease 3. Capable of increasing users’ knowledge and skills 4. Relevant with academic subjects 5. Screen can be minimized 6. All users’ score can be tabulated and publicly accessed 7. Interaction must be fast 8. Background music preferably fast and contemporary to avoid boredom 9. Need to proven useful for students, not just a past-time activity 10. Can be copied for personal use anywhere Only 12 of the participants attached comments in their questionnaire forms. These comments stated above were previously condensed and recoded by the researcher. The significance of the package was emphasized by the students by underlining the need for knowledge and skills’ enhancement and academic subject relevance. 130 5.4 Quantitative Analysis of the Impact of CADATS on Students’ Divergent Analytical Thinking Performance In Accordance With Modules (α = 0.05 for all analysis) 5.4.1 MODULE 1 (COMPARE AND CONTRAST) 5.4.1.1 Distribution curve of performance scores for Module 1 Please refer to Table E1and E2 in Appendix E for data collected on the performance score procured by the control and experimental groups exposed to Module 1. The distribution of the performance scores was found to be normal when plotted graphically. The normal distribution curve obtained from the data enabled inferential statistics to be performed. For distribution curve of pre-test performance scores for control group of Module 1: _ (X− Md ) Index of Skewness = 3 s _ X = Mean; M d = Median; s = Std deviation Index of Skewness = -0.2 which was within the range of -0.5 and +0.5, thus considered symmetrical (Nowaczyk, 1988) For distribution curve of pre-test performance scores for experimental group of Module 1: Index of Skewness = -0.006 which was within the range of -0.5 and +0.5, thus considered symmetrical. 131 For distribution curve of post-test performance scores for control group of Module 1: Index of Skewness = 0 which was wit hin the range of -0.5 and +0.5, thus considered. For distribution curve of first post-test performance scores for experimental group of Module 1: Index of Skewness = 0.09 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of second post-test performance scores for experimental group of Module 1: Index of Skewness = -0.5 which was within the range of -0.5 and +0.5, thus considered symmetrical. 5.4.1.2 Statistical Analysis for Module 1 (Compare and Contrast) Research Question 1 Table 5.4: Independent samples T- Test analysis on pre-test means of experimental and control group for Module 1 Dependent variable: Pre-test performance score Independent variable: Group N Std. Mean Sig. Deviation Experimental group 75 25.99 4.81 Control group 32 24.59 5.84 0.202 Both experimental and control groups showed no statistically significant difference in mean of pre-test performance scores (Table 5.4). Research Question 2 and 3 132 Table 5.5: Independent samples T-test analysis on pre-test means of experimental and control groups with respect to gender for Module 1 Dependent variable: Pre-test performance score Independent variable: Group Gender Moderator variable: Gender N Mean Std. Sig. Deviation Experimental group Control group Male 38 26.34 4.73 Female 37 25.62 4.92 Male 15 23.93 5.43 Female 17 25.18 6.29 0.520 0.557 Male and female students in the experimental and control groups showed no statistically significant difference in mean of pre-test performance scores (Table 5.5). Research Question 4 Table 5.6: Paired sample T-Test analysis on pre-test and first post-test means of experimental and control group for Module 1 Dependent variable: Pre-test performance score, first post-test performance score (paired) Independent variable: Group Experimental Pretest scores – group N Sig. 75 .000 32 .002 Posttest scores Control group Pretest scores – Posttest scores Both experimental and control groups showed increase in performance after pretest session (Table 5.6). The factor of testing anxiety might be the basis for this result. It is imperative to analyze whether the extent of improvement was the same. 133 Table 5.7: Independent samples T- Test analysis on first post-test means of experimental and control group for Module 1 Dependent variable: First post-test performance score Independent variable: Group N Std. Mean Sig. Deviation Experimental group 75 42.15 5.22 Control group 32 26.59 5.27 0.000 Both experimental and control groups showed statistically significant difference in mean of post-test performance scores (Table 5.7). The analysis annulled the factor of testing anxiety. Therefore, the experimental group has showed significant improvement in performance score in analytical thinking after exposure to the package. Thus, the interactive multimedia package (CADATS) has had a significant impact on the students exposed to it. Research Question 5 and 6 Table 5.8: Independent samples T-test analysis on first post-test means of experimental and control groups with respect to gender for Module 1 Dependent variable: First post-test performance score Independent variable: Group Gender Moderator variable: Gender N Mean Std. Sig. Deviation Experimental group Male 38 42.26 5.02 Female 37 42.03 5.49 Male 15 25.60 5.05 Female 17 27.47 5.46 Control group 0.846 0.325 134 Both male and female students in the experimental and control groups showed no statistically significant difference in mean of first post-test performance scores (Table 5.8). Thus, the impact of the interactive multimedia package (CADATS) was indistinguishable with respect to gender groups. Research Question 7 and 8 Table 5.9: Independent samples T-test analysis on initial gain in performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 1 Dependent variable: Initial gain in performance score (First post-test minus pre-test scores) Independent variable: Group Gender N Moderator variable: Gender Mean Std. Sig. score gain Deviation Experimental Male 38 15.92 6.57 group Female 37 16.59 4.62 Male 15 2.13 3.54 Female 17 2.41 2.85 Control group 0.610 0.807 Both male and female students in the experimental and control groups showed no statistically significant difference in mean of initial gain in performance score (Table 5.9). This analysis confirmed that exposure to the package has a similar positive effect on male and female students in terms of initial gain in performance score. 135 Research Question 9 Table 5.10: Independent samples T-test analysis on second post-test means of experimental group with respect to gender for Module 1 Dependent variable: Second post-test performance score (fully collaborative mode) Independent variable: Gender in experimental group Gender N Mean Std. Sig. Deviation Male 38 55.26 6.57 Female 37 58.59 5.84 Experimental group 0.023 Both male and female students showed statistically significant difference in mean of second post-test performance scores (Table 5.10). Since the mean score for female students were higher than their male counterparts, it can be concluded that the female students performed better in fully collaborative mode (after a lapse of one day). From thorough analysis of students’ responses, it was found that male students answered more questions (quantity) but female students gave more diverse responses for the problems they attempted (quality). 136 5.4.2 MODULE 2 5.4.2.1 (PARTS OF A WHOLE) Distribution curve of performa nce scores for Module 2 Please refer to Tables E3 and E4 in Appendix E for data collected for the performance score procured by the control and experimental groups exposed to Module 2. The distribution curves of the performance scores when plotted were found to be normal. The normal distribution curve obtained from the data enabled inferential statistics to be performed. For distribution curve of pre-test performance scores for control group of Module 2: Index of Skewness = -0.1 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of pre-test performance scores for experimental group of Module 2: Index of Skewness = -0.5 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of post-test performance scores for control group of Module 2: Index of Skewness = -0.3 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of first post-test performance scores for experimental group of Module 2: Index of Skewness = -0.5 which was within the range of -0.5 and +0.5, thus considered symmetrical. 137 For distribution curve of second post-test performance scores for experimental group of Module 2: Index of Skewness = -0.1 which was within the range of -0.5 and +0.5, thus considered symmetrical. 5.4.2.2 Statistical Analysis for Module 2 (Parts of a Whole) Research Question 1 Table 5.11: Independent samples T- Test analysis on pre-test means of experimental and control group for Module 2 Dependent variable: Pre-test performance score Independent variable: Group N Std. Mean Sig. Deviation Experimental group 74 11.66 1.98 Control group 31 10.90 1.76 0.067 F = 1.050, df = 103 Both experimental and control groups showed no statistically significant difference in mean of pre-test performance scores (Table 5.11). 138 Research Question 2 and 3 Table 5.12: Independent samples T-test analysis on pre-test means of experimental and control groups with respect to gender for Module 2 Dependent variable: Pre-test performance score Independent variable: Group Gender Moderator variable: Gender N Mean Std. Sig. Deviation Experimental group Control group Male 35 10.86 1.67 Female 39 12.38 1.98 Male 15 11.00 1.89 Female 16 10.81 1.68 0.000 0.772 For the experimental group, female students showed a significantly higher pretest performance score compared to male students (Table 5.12). But both male and female students in the control group were equally competent in the control group. The researcher failed to find an explanation for this anomaly. Research Question 4 Table 5.13: Paired sample T-Test analysis on pre-test and post-test means for experimental and control group for Module 2 Dependent variable: Pre-test performance score, performance score (paired) Independent variable: Group Experimental Pretest scores - group Posttest scores Control group Pretest scores Posttest scores N Sig. 74 0.000 31 0.836 First post-test 139 Only the experimental group showed significant increase in performance after pre-test session as a result of exposure to the package (Table 5.13). Thus, it can be concluded that the interactive multimedia package (CADATS) has had a significant positive impact on the students that were exposed to it. Research Question 5 and 6 Table 5.14: Independent samples T-test analysis on first post-test means of experimental and control groups with respect to gender for Module 2 Dependent variable: First post-test performance score Independent variable: Group Gender Moderator variable: Gender N Mean Std. Sig. Deviation Experimental group Male 35 13.51 1.82 Female 39 15.49 1.62 Male 15 10.80 1.61 Female 16 10.81 1.56 Control group 0.000 0.983 Male and female students in the experimental group showed statistically significant difference in mean of first post-test performance scores (Table 5.14). Female students in the experimental group were more competent in analytical thinking skills as shown in the pre-test results to start with. This phenomenon was replicated in the posttest. 140 Research Question 7 and 8 Table 5.15: Independent samples T-test analysis on initial gain in performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 2 Dependent variable: Initial gain in performance score (First post-test minus pre-test performance scores) Independent variable: Group Gender N Moderator variable: Gender Mean Std. Sig. score gain Deviation Experimental Male 35 2.66 1.73 group Female 39 3.10 2.17 Male 15 -0.20 2.86 Female 16 0.00 2.39 Control group 0.337 0.834 Both male and female students in the experimental and control groups showed no statistically significant difference in mean of initial gain in performance score (Table 5.15). It can be concluded that exposure to the package have similar positive effect on male and female students in terms of initial gain in performance score. 141 Research Question 9 Table 5.16: Independent samples T-test analysis on second post-test means of experimental group with respect to gender for Module 2 Dependent variable: Second post-test performance score Independent variable: Gender in experimental group Gender N Mean Std. Sig. Deviation Experimental group Male 38 18.77 1.73 Female 37 20.03 1.98 0.05 Both male and female students showed no statistically significant difference in mean of second post-test performance scores (Table 5.16). It can be concluded that the male and female students performed equally well in fully collaborative mode (after a lapse of one day). 5.4.3 MODULE 3 (PROPOSAL PONDER) 5.4.3.1 Distribution curve of performance scores for Module 3 Please refer to Tables E5 and E6 in Appendix E for data collected for the performance score procured by the control and experimental groups exposed to Module 3. The distribution curves of the performance scores were found to be normal when poltted graphically. The normal distribution curve obtained from the data enabled inferential statistics to be performed. For distribution curve of pre-test performance scores for control group of Module 3: Index of Skewness = 0.2 which was within the range of -0.5 and +0.5, thus considered symmetrical. 142 For distribution curve of pre-test performance scores for experimental group of Module 3: Index of Skewness = 0.2 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of post-test performance scores for control group of Module 3: Index of Skewness = 0.2 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of first post-test performance scores for experimental group of Module 3: Index of Skewness = 0.1 which was within the range of -0.5 and +0.5, thus considered symmetrical. For distribution curve of second post-test performance scores for experimental group of Module 3: Index of Skewness = -0.1 which was within the range of -0.5 and +0.5, thus considered symmetrical. 143 5.4.3.2 Statistical Analysis for Module 3 (Proposal Ponder) Research Question 1 Table 5.17: Independent samples T- Test analysis on pre-test means of experimental and control groups for Module 3 Dependent variable: Pre-test performance score Independent variable: Group N Std. Mean Sig. Deviation Experimental group 84 46.70 10.00 Control group 32 46.66 8.88 0.982 Both experimental and control groups showed no statistically significant difference in mean of pre-test performance scores (Table 5.17). Research Question 2 and 3 Table 5.18: Independent samples T-test analysis on pre-test means of control and experimental groups with respect to gender for Module 3 Dependent variable: Pre-test performance score Independent variable: Group Gender Moderator variable: Gender N Mean Std. Sig. Deviation Experimental group Control group Male 41 46.17 10.24 Female 43 47.21 9.86 Male 15 42.27 7.34 Female 17 50.53 8.47 0.637 0.005 144 For the experimental group, both male and female students were equally competent (Table 5.18). This was not reflected in the control group where female students outdid the male students although marginally. Research Question 4 Table 5.19: Paired sample T-Test analysis on pre-test and post-test means of experimental and control groups for Module 3 Dependent variable: Pre-test performance score, Post-test performance score (paired) Independent variable: Group Experimental Pretest scores - group Posttest scores Control group Pretest scores - N Sig. 84 0.000 32 0.000 Posttest scores Both the experimental and control groups showed significant increase in performance after pre-test session as a result of exposure to the package (Table 5.19). Thus the factor of testing anxiety might have been manifested. Table 5.20: Independent samples T- Test analysis on post-test means of experimental and control group for Module 3 Dependent variable: Post-test performance score Independent variable: Group N Mean Std. Sig. Deviation Experimental group 84 69.85 5.22 Control group 32 50.78 5.27 0.000 145 Both experimental and control groups showed statistically significant difference in mean of post-test performance scores (Table 5.20). Therefore, the experimental group has showed significant higher performance score in analytical thinking after exposure to the package. Since these groups were on equal footing in the pre-test session, it can be concluded that the interactive multimedia package (CADATS) package did have a significant impact on students’ analytical thinking performance. Research Question 5 and 6 Table 5.21: Independent samples T-test analysis on post-test means of experimental and control groups with respect to gender for Module 3 Gender N Mean Std. Sig. Deviation Experimantal group Male 41 70.73 8.85 Female 43 69.00 8.52 Male 15 47.47 6.42 Female 17 53.71 8.56 Control group 0.363 0.028 Male and female students in the experimental group showed no statistically significant difference in mean of post-test performance scores whereas in the control group, performance scores by female students were significantly higher than their male counterparts (Table 5.21). They also outperformed the male students in the pre-test (Table 5.18) 146 Research Question 7 and 8 Table 5.22: Independent samples T-test analysis on initial gain in performance score of experimental and control groups with respect to gender (pre-test scores as covariate) for Module 3 Dependent variable: Initial gain in performance score (First post-test performance score minus pre-test performance score) Independent va riable: Group Gender N Moderator variable: Gender Mean Std. Sig. score gain Deviation Experimental Male 41 24.56 5.30 group Female 43 21.79 6.48 Male 15 5.20 4.62 Female 17 3.18 4.98 Control group 0.035 0.245 Male students in the experimental group showed a significantly higher initial gain in performance score than the female group (Table 5.22). Both male and female students in the control group showed no statistically significant difference in mean of initial gain in performance score. It can be concluded that exposure to the package have higher positive effect on male than female students in terms of initial gain in performance score. 147 Research Question 9 Table 5.23: Independent samples T-test analysis on second post-test means of Experimental group with respect to gender for Module 3 Dependent variable: Second post-test performance score Independent variable: Gender in experimental group Gender N Mean Std. Sig. Deviation Experimental group Male 41 83.05 1.73 Female 43 82.28 1.98 0.629 Both male and female students showed no statistically significant difference in mean of second post-test performance scores (Table 5.23). It can be concluded that male and female students performed equally in fully collaborative mode (after a lapse of one day) 5.5 Quantitative Analysis of Gender and Initial Gain in Performance Score on Students’ Level of Contentment towards Different Aspects of the Design of the Package Research Question 10 Students in the experimental group were statistically categorized into 4 groups based on gender and level of initial gain in performance score which constituted Low Gain for students exhibiting lower than average difference in first post-test and pre-test score and High Gain for the contrary. Thus four groups of students coexisted for each module, namely Male-Low Gain, Male-High Gain, Female-Low Gain and Female-High Gain. 148 5 4.5 4 3.5 3 2.5 2 1.5 1 0.5 0 Male-Low Gain Male-High Gain Female-Low Gain Figure 5.1 Navigational Design Design of Motivational Elements Design of User Interface Design of Activity Ease of use Female-High Gain Profile of students’ level of contentment towards different aspects of the design of the package The graph in Figure 5.1 revealed a marked tendency for the Low Gain groups to be clustered together and separated from the High Gain groups. This indicated the significant positive correlation of initial gain in performance score and students’ level of contentment to the design of the package, irrespective of gender. It is evidently clear that students with low initial gain in performance score exhibit low level of satisfaction on aspects of the design of the package, regardless of gender. 149 Research Question 11 Table 5.24: Analysis of variance of students’ level of contentment towards different aspects of the design of the package between categories of students Dependent variables: Students’ level of contentment on ‘Ease of use’, ‘Design of thinking activity’, ‘Design of motivational elements’, ‘Design of user interface’ and ‘Navigational design’ Independent variables: Categories of students Category of students Mean Std. Deviation N Male-Low Gain 3.7731 .3043 54 Male-High Gain 4.2458 .3238 60 Female-Low Gain 3.7589 .3267 56 Female-High Gain 4.1865 .3329 63 Male-Low Gain 3.7917 .4364 54 Male-High Gain 4.2375 .3863 60 Female-Low Gain 3.7589 .4100 56 Female-High Gain 4.0873 .4380 63 Male-Low Gain 3.8426 .5670 54 Male-High Gain 4.4083 .4602 60 Female-Low Gain 3.8839 .4790 56 Female-High Gain 4.2817 .4990 63 Male-Low Gain 3.9907 .3467 54 Design of user Male-High Gain 4.3125 .3584 60 interface Female-Low Gain 3.9286 .2849 56 Female-High Gain 4.3175 .2847 63 Navigational Male-Low Gain 3.5787 .3358 54 design Male-High Gain 4.1208 .3946 60 Female-Low Gain 3.7357 .3744 56 Ease of use Sig. 0.000 Design of thinking activity 0.000 Design of motivational elements 0.000 0.000 0.000 150 Female-High Gain 4.1984 .3734 63 PostHoc Test Result Using Tukey HSD and LSD Statistical Analyses Ease of use Design of thinking activity Design in motivational elements Design of user interface Navigational design (µ Male- Low Gain = µ Female-Low Gain) < (µ Male-High Gain = µ Female High Gain) (µ Male- Low Gain = µ Female-Low Gain) < (µ Male-High Gain= µ Female High Gain) (µ Male- Low Gain < µ Female-Low Gain) < (µ Male-High Gain = µ Female High Gain) (µ Male- Low Gain= µ Female-Low Gain) < (µ Male-High Gain = µ Female High Gain) (µ Male- Low Gain = µ Female-Low Gain) < (µ Male-High Gain = µ Female High Gain) The Post-Hoc analysis in Table 5.24 confirmed that gender did not influence students’ level of contentment towards different aspects of the design of the package. Nevertheless students’ initia l level of gain in performance score did show positive correlation towards their level of contentment on the design features of the package. 151 5.6 Quantitative Analysis of the Effects of Gender and Initial Gain in Performance Score on the Enhancements of Divergent Analytical Thinking Research Question 12 Table 5.25: To probe the effectiveness of each module by comparing means of difference between second post-test and pre-test performance scores between categories of students using analysis of variance Dependent variable: Difference between second post-test and pre-test scores Independent variable: Module Moderator variable: Categories of Students Catego ries of Module Compare and Contrast Parts of a Whole Proposal Ponder N Sig. students Male-Low Gain 21 Male High Gain 18 Female-Low Gain 17 Female-High Gain 20 Male-Low Gain 12 Male High Gain 22 Female-Low Gain 11 Female-High Gain 28 Male-Low Gain 21 Male High Gain 20 Female-Low Gain 28 Female-High Gain 15 0.000 0.000 0.000 PostHoc Test Result Using Tukey HSD and LSD Statistical Analyses Compare and Contrast Parts of a Whole Proposal Ponder (µ Male- Low Gain ) < (µ Female-Low Gain = µ Male-High Gain = µ Female High Gain ) (µ Female-Low Gain) < ( µ Male-Low Gain =µ Male-High Gain = µ Female High Gain) (µ Male- Low Gain = µ Female-Low Gain) < (µ Male-High Gain = µ Female High Gain) 152 The results from Table 5.25 indicated that for Module 1 (Compare and Contrast) the group that least benefited from the exposure to the package after the second post-test was the Male-Low Gain. For Module 2 (Parts of a Whole), it was the Female-Low Gain and for Module 3 (Proposal Ponder), both the Male-Low Gain and Female-Low Gain least benefited from exposure to the package after second post-test. The data analysis provides overwhelming evidence that students in the HighGain category showed significant enhancement in performance from their pre-test score for all modules. Since students in the High Gain category revealed a higher level of contentment towards the design features of the package than the Low-Gain category, it can be concluded that intrinsic motivation and positive attitude towards the package had a profound positive impact on the enhancement of analytical thinking performance. The results above also suggested that the impact of students’ level of initial gain performance score began to be have less influence after the second exposure to the package for Module 1 (Compare and Contrast) and Module 2 (Parts of a Whole). This would suggest that the students’ level of expertise and comfortability in using the package has improved slightly in the course of time, thus destabilizing the parity between the levels of initial gain in performance score. Nevertheless, this phenomenon did not manifest itself in Module 3. Both Male-Low Gain and Female-Low Gain categories still performed below par when compared to their counterparts after the second post-test, thus highlighting the correlation of initial gain in performance score to the enhancement of thinking skills, independent of gender factor. 153 5.7 Patterns of Students’ Performance for Each Module Based on Categories of Students Research Question 13 70 60 50 Male-Low Gain 40 Male-High Gain 30 Female-Low Gain Female-High Gain 20 10 0 Pre-test Figure 5.2 Post-test Second post-test Trends of performance scores for Module 1 according to categories of students The pattern of performance scores of the four categories of students exposed to Module 1 (Compare and Contrast) are pictorially depicted in Figure 5.2. It can be seen that significant differences is exhibited by the different categories of students at the pretest, post-test and the second post-test. Multivariate Analysis of Variance test indicated that in the pretest, significant difference was found between Low Gain and High Gain students irrespective of gender. Surprisingly, the Male-High Gain and Female-High Gain scored less than their counterparts in the pre-test. This proved that students who exhibited a high gain in performance score after exposure to the package were less competent to start with than their counterparts. The post-test results analysis also showed that significant difference was found between Low Gain and High Gain students irrespective of gender. But, the trend was reversed, in which the High Gain students performed better than the Low Gain category. The second post-test revealed a statistically significant difference between the Female-High Gain and the other three categories. Thus, the Female-High Gain students performed the best after exposure to 154 Module 1 (Compare and Contrast). Nevertheless, when difference between performance scores in the second post-test and pre-test was used as the dependent variable, ANOVA testing showed that all the categories were on par with each other except for the MaleLow Gain students who were lagging behind. This illustrated that gender and initial performance gain after exposure to the package are non- issues in influencing students’ capabilities in divergent analytical thinking in a computer-based environment. No significant interaction between gender and initial gain in performance score were detected in the post-test (sig. value = 0.790) and the second post-test (sig. value = 0.642) from MANOVA testing. 25 20 Male-Low Gain 15 Male-High Gain Female-Low Gain 10 Female-High Gain 5 0 Pre-test Figure 5.3 Post-test Second post-test Trends of performance scores for Module 2 according to categories of students The pattern of performance scores of the four categories of students exposed to Module 2 (Parts of a Whole) are pictorially depicted in Figure 5.3. It can be seen that significant differences is exhibited by the different categories of students at the pre-test, post-test and the second post-test. Multivariate Analysis of Variance test indicated that in the pretest, significant difference was found between Female-Low Gain and the other three categories. Surpris ingly, the Female- Low Gain scored the highest in the pre-test. The performance scores between genders were also statistically significant. The post-test 155 results analysis also showed that significant difference was found between genders. The Male-Low Gain students performed the worst of the four categories of students. There was no statistically significant difference found in the other three categories. The trend persisted in the second post-test, although ANOVA testing showed that the Male and Female groups performed on the same level. Thus, the Female-High Gain students performed the best after exposure to Module 2 (Parts of a Whole). Nevertheless, when difference between performance scores in the second post-test and pre-test was used as the dependent variable, ANOVA testing showed that all the categories were on par with each other except for the Female-Low Gain students who were lagging behind. This illustrated that gender and initial performance gain after exposure to the package are non- issues in influencing students’ capabilities in divergent analytical thinking in a computer-based environment. No significant interaction between gender and initial gain in performance score were detected in the post-test (sig. value = 0.186) and the second post-test (sig. value = 0.195) from MANOVA testing. 90 80 70 60 Male-Low Gain 50 Male-High Gain 40 Female-Low Gain 30 Female-High Gain 20 10 0 Pre-test Figure 5.4 Post-test Second post-test Trends of performance scores for Module 3 according to categories of students The pattern of performance scores of the four categories of students exposed to Module 3 (Proposal Ponder) are pictorially depicted in Figure 5.4. ANOVA testing showed significant differences in performance scores exhibited by the different categories of students at the pre-test only. The Male-High Gain students performed the significantly worst in the pre-test compared to the other three categories. Male-Low 156 Gain and Female-low Gain actually scored higher than their counterparts in the pre-test. Nevertheless, there was no significant difference in performance scores between genders. Multivariate Analysis of Variance test ind icated that in the post-test and the second post-test, all the four categories performed on par with each other. This again illustrated that gender and initial performance gain after exposure to the package are non- issues in influencing students’ capabilities in divergent analytical thinking in a computer-based environment. No statistically significant interaction between gender and initial gain in performance score were detected in the post-test (sig. value = 0.137) and the second post-test (sig. value = 0.083) from MANOVA testing. 5.8 The Extent of Success of the Modules in the Package in Enhancing Students’ Divergent Analytical Thinking Skills Research Question 13 Table 5.26: Analysis of variance of mean difference of second post-test scores and pre-test scores of students to reveal the most effective module in the package Dependent variable: Difference in second post-test and pre-test performance scores Independent variable: Module Mean difference of Module Std deviation N 30.605 8.38 76 7.781 2.55 73 35.952 8.37 84 second post-test and Sig. pre-test scores Module 1 (Compare and Contrast) Module 2 (Parts of a Whole) Module 3 (Proposal Ponder) 0.000 157 The results from Table 5.26 revealed that Module 3 (Proposal Ponder) was the most effective module in enhancing students’ divergent analytical thinking skills performance score based on the difference between second post-test and pre-test performance scores. 5.9 Results from Qualitative Analysis Research Question 14 Table 5.27: General students’ responses from group interviews related to the use of collaborative learning techniques in the package No of groups that agree (out of 4) Module 1 Module 2 Module 3 2 2 3 3 4 4 3 4 3 Users are challenged to think harder because other users can check on each others’ performance Segment on collaborative learning facilitate students to contribute and accumulate their thoughts on questions posed by fellow students –student-oriented rather than teacheroriented, a change from the usual classroom scenario Ideas that are not readily thought of are exposed, thus improving one’s analytical capability 158 Students posed questions that are interesting and relevant to students life, thus need for good analytical mind seem to be important, as 3 2 3 4 3 3 4 2 2 4 2 2 4 2 3 2 4 4 3 2 2 3 4 4 4 4 4 compared to questions based on academic content I got more diverse and surprising thoughts that I used in my exercises. Some of them are the same as mine but put in a different manner It helped me to get ideas for my own problem that I posed to the data bank thus relieving me of doing the thinking I realize that there so many different view points Need for collaboration with others on a subject to acquire maximum number of view points Need for wide ranging information to make right decisions Need to be open minded Need to be critical on all issues before decision is made Table 5.27 summarizes the responses indicated by the students in the experimental groups pertaining to the employment of collaborative learning techniques in the package. Some of the individual comments recorded by the researcher in the research log book are as follows: • ‘The ability to confer with friends online about their responses and feedbacks given is a great feature of this package, like the Internet!’ 159 • ‘Some of my friends did not respond back to my comments. Maybe they did not open the file on responses’ • ‘Time is very limited and too many responses to read. Most of us were just trying to outdo our friends in terms of points scored. The feature is great if we were allocated a lot of time.’ • ‘No need to adhere to rigid grammatical rules. Freedom of expression is wonderful.’ • ‘Chance to defend our points of view. Feedbacks enrich our outlook.’ • ‘Respondents can only give feedback after the person has sent his responses to the network, not during the actual key-in process. The respondent is not able to rectify his responses without doing it all over again.’ Table 5.28: Quantity of collaborative participation amongst student respondents Number of participants in each module Number of problem scenarios posted for each module Number of message postings put up to seek elaboration for Module 1 Module 2 Module 3 Male Female Male Female Male Female 38 37 35 39 41 43 15 22 18 30 21 27 (39%) (59%) (51%) (77%) (51%) (63%) 8 10 10 19 11 20 (27%) (29%) (49%) (27%) (47%) 3 5 4 7 5 9 (8%) (14%) (11%) (18%) (12%) (21%) peer (21%) response Number of message postings read and responded by students 160 Table 5.28 indicated that the number of message postings actually read and responded was quite low. This could actually be due to time constraints during the sessions allocated for exposure to the package. Nevertheless, the lack of importance placed by the students on collaborative participation could not be refuted. Table 5.29: General students’ responses from group interviews related to the effectiveness of thinking tools used in the package No of groups that agree (out of 4) Facility to check on other users’ responses Facility for posing one’s own problem for Module 1 Module 2 Module 3 4 4 4 4 4 4 3 1 2 3 2 2 4 3 4 4 4 4 other users to attempt Step-by-step on how to justify statements Chance to get extra points for changing pointof- view Use of everyday life problems in the package that users can identify with made the session absorbing, relevant and beneficial and not limited to academic field only The need to look at things from different angles Table 5.29 summarizes the responses indicated by the students in the experimental groups concerning the adoption of the various thinking tools and strategies used in the package. Some of the individual comments recorded by the researcher in the research log book are as follows: • ‘The diagrams and dialogues as well as online help buttons on every screen act as strategy to attack the problem.’ 161 • ‘Repetitive dialogues make the package monotonous. Students should be able to skip these dialogues and advance directly to keying in responses.’ • ‘These template-like structures train us to organize our thoughts.’ • ‘Every response was justified. Students can delete these responses if they think that they are not strong. It trains us to be responsible for our responses. ’ • ‘These strategies are not available when we respond to these problems on pencil and paper method. But it will be too time-consuming and boring; computer displays add fun to the exercise.’ • ‘Our teachers did mention to us once about these methods, but we only do them as a mental exercise.’ • These diagrams provide logical sequence to our thought s, but they are too dull. Can the diagrams be presented in a more interesting way?’ • ‘We can see that we do not repeat the same response.’ 162 Research Question 15 Table 5.30: General students’ responses from group interviews related to the instructional design of the package No of groups that agree (out of 4) Module 1 Module 2 Module 3 Background music can be selected by the user 3 2 2 Quiz/ game segment is interesting 2 2 2 Back button to undo statements 2 2 2 3 2 2 4 2 4 2 4 4 3 4 4 The package challenges users to give more than three statements initially required The package literally challenges users to give more from their thoughts after the minimum number of statements are obtained The steps shown and the way to justify opinions teach students to be critical and responsible This medium of instruction is far better than pencil and paper method Table 5.30 summarizes the responses indicated by the students in the experimental groups on the instructional design adopted by the package. Below are some of the individual comments from students that were recorded in researcher’s log book: When asked how they had found the package, one student who was exposed to Module 1 gave a negative response--'the text was difficult to read with my poor eyesight'. Four students from Module 2 remarked that the screen design was too overcrowded. Another two students from Module 3 complaint about the poor quality and relevance of some of the videos used to depict the problem scenarios. Many students 163 from Module 1,2 and 3 made positive comments on the use of interactive multimedia package as the medium of learning. The words/phrases most commonly used were: interesting, enjoyable, informative and more effective than a classroom instruction. The major reasons for these comments being varied—diagrams as templates, texts, colorful background and interactivity. When asked what they had liked most about the package, most students said that the diagrams were the best feature using words such as: ‘I could imagine more ideas’; ‘I could see things in my mind’; ‘My thoughts were more organized’. Some students added that it was simple to use and they liked the ability to work at their own pace. Most of them found the sequences of video good, using words like: ‘the y conjure interest in me to try out the problem scenario’; gave the problems a real life meaning to it’; ‘some were better than others’; ‘informative but not as good visually’. All the students found the problem scenarios’ textual and audio presentation good, using words like: ‘easy to understand’ and ‘straightforward and understandable’. When asked if they had any general comments they would like to make all responded positively with comments such as: • ‘'I think I would prefer to have this sort of thing to classroom instruction. You are not sitting there trying to cram notes down in a legible form, you are actually doing something.’ • ‘I think that this hands-on technique with a computer would be a good way of teaching especially to young people who have been brought up with computers and so it is more of a novelty to them than a book or a lecture.’ • ‘It was really good and a very good idea because different people can learn on different levels. Some people already know all this and others do not. It was good to see things from many different view points. 164 • ‘I think that it is a good way to learn mainly because you can stop and start when you want to. Online help provide a lot of guidance. You can work at your own pace.’ Table 5.31: General students’ responses from group interviews related to the elements of motivational aspects incorporated into the package No of groups that agree (out of 4) Users rewarded with ‘stars’ according to Module 1 Module 2 Module 3 3 4 4 3 2 2 3 2 2 3 2 3 3 4 4 scores gained. The package challenges users to give more than three statements initially required. The package literally challenges users to give more from their thoughts after the minimum number of statements is obtained. Students posed questions that are interesting and relevant to students life, thus need for good analytical mind seem to be important, as compared to questions based on academic content. Performance meter gauge individual scores according to ‘Good’ ‘Very Good’ and ‘Excellent’. Table 5.31 summarizes the responses indicated by the students in the experimental groups towards the motivational aspects infused in the package design. Some of the individual comments recorded by the researcher in the research log book are as follows: 165 • ‘The five-star system of awards is very motivating, but so difficult to get.’ • ‘The animated feature of ‘Performance meter’ is always available to respondents to check on their performance.’ • ‘The overall scoring system is confusing.’ • ‘Video presentations of problem scenarios on the main menu screen are captivating, but only audio mode is available when students actually jumped into the individual problem.’ • ‘Problems are relevant to students’ life, students like to know what their friends’ think about them.’ • ‘Quizzes provide motivational drive for students. The F1 race against the computer is very interesting, but I always lost’ • ‘Exciting on-screen animations and graphics serve as motivational drive for students to continue the session as compared to the pencil and paper method.’ 166 5.10 Summary of Analyses of Results Research Q1 (Pre-test performance score in experimental and control groups) Module 1 Experimental and control groups performance score were statistically Module 2 equal Module 3 Research Q2 and Q3 (Pre-test performance score in experimental and control groups with respect to gender) Expt group Male and female students were equally competent Control group Male and female students were equally competent Expt group Female students were significantly better Control group Male and female students were equally competent Expt group Male and female students were equally competent Control group Male and female students were equally competent Module 1 Module 2 Module 3 Research Q4 (Paired pre-test and post-test performance scores) Module 1 Expt group Paired samples were significantly different Control group Paired samples were significantly different T-Test showed that post-test performance scores for experimental and control group were significantly different, thus experimental group has benefited from exposure to the package Module 2 Expt group Paired samples were significantly different Control group Paired samples were not significantly different Thus, experimental group has benefited from exposure to the package 167 Module 3 Expt group Paired samples were significantly different Control group Paired samples were significantly different T-Test showed that post-test scores for experimental and control group were significantly different, thus experimental group has benefited from exposure to the package Research Q5 and Q6 (First post-test performance scores of experimental group with respect to gender) Module 1 Male and Female were equally competent Module 2 Female students did significantly better Module 3 Male and Female students were equally competent Research Q7 and Q8 (Initial gain in performance score from exposure to the package with respect to gender) Module 1 Male and Female gain to the same degree Module 2 Male and Female gain to the same degree Module 3 Male students showed a significantly higher gain than the female students Research Q9 (Second post-test scores with respect to gender) Module 1 Female students showed a significantly higher score Module 2 Male and female students were equally competent Module 3 Male and female students were equally competent 168 Research Q10 (Profile of level of contentment towards the overall design features of the package) Male-Low Gain and Female-Low Gain groups indicated similar trends; MaleHigh Gain and Female –High Gain also showed similarities towards each other. All the categories of students showed a high degree of contentment, averaging 4 on a 5-point scale. This seemed to indicate that initial gain in performance score and level of contentment towards the design features of the package was correlated and irrespective of gender. Research Q11 (Analysis of variance on level of contentment towards the overall design features of the package with respect to different categories of students) On all five aspects of the design featuresin the package, the analysis consistently showed the correlation between initial level of gain in performance score and their level of contentment towards the design features of the package. Research Q12 (Degree of effectiveness of each module on different categories of students after second post-test) Least benefited from Most benefited from exposure exposure Male-High Gain Module 1 Male-Low Gain Female-Low Gain Female-High Gain Male-Low Gain Module 2 Female-Low Gain Male-High Gain Female-High Gain Module 3 Male-Low Gain Male-High Gain Female-Low Gain Female-High Gain 169 Thus, students with high initial gain in performance score after the first post-test continued to perform better tha n most of their counterparts in the second post-test. Nevertheless, students with a low initial gain in performance score after the first posttest began to show marked improvements in the second post-test. Research Q13 Degree of effectiveness of modules in enhancing students’ analytical thinking skills performance score (by comparing second post-test and pre-test scores) Most effective modules Module 3 (Proposal Ponder) Module 1 (Compare and Contrast) Least effective module Module 2 (Parts of a Whole) Research Q14 How did students with different gender and levels of initial performance gain in divergent analytical thinking scores view the group brainstorming techniques as well as the graphical and verbal organizers employed in the interactive multimedia package? It was found that the students regardless of gender and different levels of initial performance gain viewed the approaches employed by the package positively. Research Q15 What were the features of the package that contributed to the enhancement of divergent analytical thinking skills amongst its users? From interview results, it was found that most students found that the courseware taught them the rubrics of divergent analytical thinking and the importance of collaborative learning to gain a balance view of a situation or problem. 170 CHAPTER 6 DISCUSSION OF THE FINDINGS 6.1 Introduction This chapter presents a discussion of the key findings of the author’s research, based on the summative evaluation inline with the set objectives in Chapter 1. It starts by looking at the impact of the interactive multimedia package on the students’ divergent analytical thinking performance and ends by looking at how they view the various approaches incorporated into the package with respect to their personal achievement and outlook on strategic thinking. Parallels with prior studies are also outlined. 6.2 OBJECTIVE 1: The Impact of CADATS on Students’ Performance in Divergent Analytical Thinking Skills The findings in this study is parallel with past findings on the assessment of divergent thinking ability using the Wallach–Kogan tests with Chinese primary students in Hong Kong done by Chan et al. (2001) where the number of statements or ideas combined with the different view points used by the student and not its quality was the indicator of thinking ability. The results indicated that on the average, students in the 171 experimental group exposed to Module 1 (Compare and Contrast) could generate 2.9, 5.1 and 6.2 statements for the Similarities and Differences sections for each problem scenario in the pre-test, post-test and the second post-test respectively (Table E2 in Appendix E). Students in the experimental group exposed to Module 2 (Parts of a Whole) indicated that they could generate on the average as much as 1.8, 2.5 and 2.7 statements for the Components sections for each problem scenario in the pre-test, post-test and the second post-test respectively (Table E4 in Appendix E). Meanwhile students in the experimental group exposed to Module 3 (Proposal Ponder) were capable on the average to provide 6.0, 8.0 and 9.0 statements in the ‘For and Against’ sections for each problem scenario in the pre-test, post-test and second post-test respectively (Table E6 in Appendix E). These results compared favorably with those reported by Wallach and Kogan (1965) reported by Chan et al. (2001) in their original study of 151 fifth- graders, who could generate between 5 and 11 distinct ideas in response to verbal tasks. Chan et al. (2001) reported that his samples could generate 9 to 20 distinct ideas for verbal tasks. The differences may arise from a host of reasons. The Wallach–Kogan study had many more items for each type of divergent thinking test, and no time constraint, and therefore no pressure to produce many ideas in a short span of time. The researcher’s study was similar to Chan et al. (2001) in which the administration was verbal with explicit instructions to produce as many ideas as possible but within different time limit (10 items in 70 minutes used by Chan et al.). Students’ responses were recoded in the researcher’s study to eliminate similar and nonsensical responses, thus reducing the number of responses recorded by students. Alternatively, the differences may arise from reasons that may not be culturally specific, and studies intended to uncover cultural differences deserve due attention in future investigations. Statistical analyses conducted on summative evaluation results indicated that both the experimental and control groups were initially equally competent in their divergent analytical skills capabilities (Table 5.4 for Module 1; Table 5.11 for Module 2; Table 5.19 for Module 3) . Within these groups, there was no evidence of dominance shown by either gender (Table 5.5 for Module 1; Table 5.18 for Module 3) except for the 172 experimental group in Module 2 (Table 5.12) for unknown reasons. In exploring gender differences in ideational fluency after exposure to the package, findings from this study indicated that gender factor did not contribute significantly in almost all the three modules attempted by the students (Tables 5.8 and 5.9 for Module 1; Tables 5.14, 5.15 and 5.16 for Module 2; Tables 5.22 and 5.23 for Module 3). Nevertheless, the study found several exceptions. In Module 1, female students in the experimental group fared significantly better than their male counterparts in the second post-test where the students formed their own problem scenarios (Table 5.10). In Module 3, male students in the experimental group showed a significantly higher initial gain in performance score after the first post-test (Table 5.21). This phenomenon did not resurface in the second post-test. On the whole, these findings contrasted significantly from Chan et al. (2001) findings that female students scored less than their male counterparts in verbal tasks. The elements of maturity amongst female students or the cautiousness of female students as compared to the ‘competitive nature’ of male students in completing tasks were not evident. The observations in this study were in parallel with Chan et al. (2001) findings in relation to figural tasks in which gender differences did not emerge. Statistical analyses conducted on summative evaluation results indicated that both the experimental and cont rol groups were initially equally competent in their divergent analytical skills capabilities. Within these groups, there was no evidence of dominance shown by either gender. Overall, the students in the experimental groups scored on par with each other in the pre-tests conducted before exposure to the package. Their performance scores increased significantly for all three modules after using the CADATS package with different levels of improvements. This indicated that the extent of success was not uniform throughout the respondents. Nevertheless, the second post-tests registered an even higher performance score for all three modules. After conducting a statistical analysis on the performance scores, it was found that students who were exposed to the package had a significantly higher initial gain in 173 performance score when pre-test and post-test scores were compared than students in the control group (Tables 5.6 and 5.7 for Module1; Table 5.13 for Module 2; and Tables 5.19 and 5.20 for Module 3). It was also found that male and female students in both groups were on par with each other in the pre-test. Gender independence shown by the results in the experimental group who were exposed to CADATS in a multimedia environment did not reflect results of the stud y done by Barrett and Lally (1999). They reported different performance behavior by male and female respondents in on-line learning environment in terms of the frequency, length and style of their contributions to group discussions. Qualitative analyses based on interview transcripts and researcher’s observations clearly indicated that students tried to outdo their peers in accumulating scores which was portrayed on their screens. They would browse through responses from the other students and gave their own feedbacks on the problem they chose. They were anxious to know whether their peers responded to their points of view and seen reviewing their experiences with their friends on the way out of the computer laboratories at the end of their sessions. Figure 6.1 Facility for full collaborative mode used in second posttests The researcher could safely conclude that the interactive multimedia package, CADATS, did successfully stimulate their divergent analytical thinking skills by adopting the specifically designed instructional activities on problem scenarios that were relevant to their everyday lives. 174 6.3 OBJECTIVE 2: Factors and Features of the Design That Contributed to the Enhancement of Divergent Analytical Thinking Performance Scores The main question was: Did the CADATS package based on specifically designed instructional activities in a collaborative learning environment enhanced students’ capabilities in analytical thinking based on divergent thinking paradigm? The result from this study supported findings from Reimann and Bosnjak (1998) that provided empirical data about the efficiency of computer tools for developing thinking skills via carefully designed instructional activities. It also confirmed the study by Glebas (1997) and Scarce (1997) in which computer tools such as spreadsheet and email were found to be ineffective for critical thinking when it is not integrated within a carefully designed instructional context. Interactive multimedia provides a promising area for exploring the development of the integrated, applied knowledge base that is so difficult to achieve through traditional instruction. (Delcloss and Hartman, 1993: 83) At the time of this investigation there was very little empirical evidence regarding the use of interactive multimedia instructional technologies for direct teaching of thinking skills in Malaysia. The problem stems from the lack of research regarding the effects of a self-paced interactive multimedia computer simulation on students' divergent analytical thinking skills. Students' responses to the multimedia environment gathered through group interviews point out to the positive acceptance for the design of the package by the students (Appendix F). This study provides evidence of the potential for using interactive multimedia environments to develop analytic problem-solving ability in a non-academic content domain. 175 The results from the study were consistent with the results obtained from other research, such as Zaidatun (2002), Cairncross and Mannion (2001), Baharuddin (1998) and Delcloss and Hartman (1993). They confirmed that the use of computer-based learning materials was effective in improving students’ knowledge and skills. Delcloss and Hartman (1993) provided evidence of the potential for using interactive multimedia environments to develop analytic problem-solving ability. The study supported experimental evidence provided by Piers and Morgan (1973) that ideational fluency can be developed. The study supported findings from De Jong and van Joolingen (1998) that deliberated on the importance of user guidance and the realization of certain personal and situational conditions (in this case the design of the package) in order to be successful in promoting higher order thinking skills. It also reflected on study done by Gokhale (1995) on the significance of a well-structured computer simulation to enhanced students’ thinking skills. This study reaffirm the conclusion drawn from thinking skills research which states that program elements, like drills or tutorials, should be combined with elements of open learning environments (Astleitner, 2002). Linear program elements would train specific basic skills in thinking with a step-by-step procedure enriched by tasks and feedback. During critical and analytical thinking, content-relevant contexts have to be examined and information resources from peers have to be analyzed. Such tasks can be accomplished within open learning environments conceptualized by Hannafin, Land, and Oliver (1999). Such open-learning environments offer students tasks in given contexts in a self-paced mode, self-access additional resources and independent learning to cater for meta-cognitive, procedural and strategic steps. The necessity of open learning elements for teaching thinking skills is confirmed by the study conducted which was based on collaborative learning environments because collaborative learning activities open up a learning situation. The call for using open learning environments for teaching thinking skills within computer-based learning environment has been made as early as 1986 (Mancall, Aaron and Walker, 1986). 176 Research done by Arburn and Bethel (1999) indicated that features of open learning environments can successfully influence thinking skills. The authors identified increased scores within the California Critical Thinking Test after applying a teaching method which stimulated students to ask questions on the subject matter. Such an effective teaching method was used as part of the learning support component of an openlearning environment in the courseware. CADATS effectively replicated this result. The researcher’s study has found that Form Four students in fully residential smart schools in Johore, have not only enhanced their divergent analytical thinking skills, but have also changed their outlook on the importance of collaboration for divergent analytical thinking. The interactive multimedia package developed had incorporated the facility for students to openly judge and response to feedbacks of all the users on the network. The second posttest which made full use of this facility recorded a higher number of responses than the first posttest or the pretest. This is evident from their responses in group interviews as tabulated in Table 5.28 and Table 5.30. In the second posttest, students were able to construct their own problem scenarios and post them to the server to be accessed by their peers. The resultant scores were much higher for all the three modules attempted. The students found the problems posed to them by their peers were more relevant and interesting, thus they responded better to them than in the first posttest where the problem scenarios were constructed by the researcher and a group of expert teachers in the field. Sample problem scenarios created by the students themselves can be viewed from Table G7, G8 and G9 in the Appendix G. The package provided ample opportunity for independent practice to develop unification of the strategy that is the blending of elements of the strategy into a single, unified whole. The extensive practice with a variety of problem scenarios also decontextualized the learning, in which the strategies were applied easily and unconsciously to various situations. This feature of the package highlighted the very essence of Cognitive Apprenticeship Model suggested by Collins, Brown and Holum 177 (1991). Scaffolds and the procedures for using them provided the students with expert models to simulate divergent analytical thinking. Some instructional processes, such as providing guided practice and onscreen help buttons were critical in providing ‘userfriendliness’ factor for the students. Students chose their own problem scenarios and were encouraged by their peers’ contribution on the problem at hand. This helped to shift the responsibility of learning to the students as they attempt to augment on the ideas and responses already posted by their peers. This aspect of the package is not available in pencil and paper methodology used in the pre-tests sessions. A majority of students in the experimental groups had no previous experience of using graphic and verbal organizers for organizing their ideas. Results from interviews showed that some students were not able to transfer thinking skills from academic-based subjects to problems outside its perimeters. This was further amplified by the fact that most of the students vaguely recalled that they were ever exposed to such strategies in the classroom instructions before. The CADATS package emphasized the importance of embedding the activities for analytical and divergent thinking in meaningful and authentic problem scenarios relevant to the students’ everyday situation. The use of real situations presented in audio visual format is a practical means of embedding learning in authentic situations. A critical thinking approach was used for the students to scrutinize and then utilize their accumulated ideas, thus highlighting the use for analytical and divergent thinking skills that they had practiced. Although the technique of collaborative learning in a group brainstorming approach was not totally new to them, they were not totally free to express their views or conclusions which were forced upon them in traditional classroom instruction, thus curtailing their efforts for active divergent thinking. Cognitive and humanistic views of learning emphasize the need to develop learner autonomy, with the aim of helping students to process information in meaningful ways and become independent learners. Uniformity of classroom instruction does little in this respect. Thus, the development of new interactive courseware provide the practical means whereby students can take a more 178 active part in developing their skills and understanding as well as taking more responsibility in their learning at their own pace. Students in the experimental group who exhibited high initial gain in performance score after the pre-test continued to perform better than students in the Low-Gain group in terms of enhancement in performance score for all modules. This phenomenon can be traced to their high level of contentment towards the design features of the package. Intrinsic motivation, positive attitude and computer literacy could be the decisive factors for their apparent high achievement. The study did not attempt to deal into this aspect, perhaps further research can be undertaken to unravel this phenomenon. 6.3.1 Features of Design Used in the Package that Stimulated Enhancements in Students’ Performance 1. Relevancy of the material to the students’ knowledge and experience. One of multimedia greatest assets is its ability to engage learners. Engagement serves as the "bridge" to learners and is built best by ensuring that students can relate to the problems posed. In general, the students would be motivated to use the package and generate ideas in the collaborative environment when they could relate with the information and challenge that the package provides. Design aspects of CADATS include learning embedded in a social context to enhance intrinsic motivation whilst taking advantage of opportunities for collaborative learning as suggested by Brown, Collins and Duguid (1989) in constructing a Cognitive Apprenticeship Model were shown to be successful in upgrading students’ performance. The assessment task was aimed at real- life situational problems and was not aimed at subject-oriented matter, so in this instance it was suitable to include open-ended 179 types of questions. The package did provoke much enthusiasm and support from the students due to its innovativeness and student-centered learning that it promotes. The findings points out to the fact that students developed a sense of competence in the subject area of thinking skills, and became mo re comfortable using technology indicating that interactive multimedia is an effective means of providing training in skills necessary for cognitive development. This study demonstrates the possibility and potential of crossdisciplinary collaborative efforts to produce a multimedia program of individual modules that can be used individually or together to supplement mainstream curricula. All the problem scenarios chosen for the package were developed after extensive discussion by the expert teachers as well as the researcher himself. They were selected from a pool of problems which resembled as close as possible to the everyday situation faced by students in a fully residential smart school in Johore. These problem scenarios were then analyzed in the preliminary stages as depicted in Chapter 3 before they were divided into the pretests and posttests groups. The reason for choosing such ‘unacademic’ problems was minimize biases which might have resulted from students’ academic background. 2. Complementing multimedia elements to enrich package. The decision to use pictures, text, audio, narration, video and animation strengthened the presentation or user interface of a courseware. Students with diverse learning preferences were catered for by CADATS. It encouraged the students to actively use the package and inevitably transformed their disposition towards divergent analytical thinking. This substantiated findings by Frear and Hirschbuhl (1999) in developing an interactive multimedia module which promo ted participation and interaction. Variables of achievement and problem solving skills in environmental science were significantly upgraded. This study validated the effectiveness of an interactive multimedia package in increasing students’ achievement. The use of video and audio elements in the courseware provided the students with more excitement and motivation to take on a problem scenario compared to the dry pencil and paper method. This was expressed by the students during 180 the interview sessions. The use of soothing background music which can be turned off or changed to suit the individual was also highlighted by the students during the interview sessions. Hardly any student was seen not putting on their headphones during their sessions. 3. Methodical training sessions before using the package. Active engagement does not come instantaneously. A learner can be bombarded by too much new information and skills too fast. Many packages bombard learners with more information than is digestible at one time, which, consequently, defeats the learning process. To give them "absorption" time, passive presentation of review material or supporting visuals will provide learners with a bit of comfort for newly acquired knowledge. The earlier segments of ‘Kenal’, ‘Demo and ‘Ajar’ gave the students much need acclimatization to the package. (Refer to Figure J1, J2, J3 and J4 in Appendix J). Events of instruction for teaching thinking skills proposed by Phillips (1997) was put to the test in a computer-based environment and was successful in enhancing divergent analytical thinking capabilities of the students. To prevent learner frustration, the quantity of information and interactivity presented is limited to a few items per screen so that the students would be at ease. Students appreciated the training sessions and they could be seen to be more proficient in using the courseware as the session continued. Some of the steps were a bit cumbersome at first, especially the graphical and verbal organizers used for Module 2 (Parts of a Whole) since the students were not exposed to the line of thinking before. As the session continued, the students began to understand the steps and this was manifested in the second posttests when the students just breeze through the process. In the interview session, most of the students appreciated the graphical and verbal organizers used as a means to organize, clarify and justify their points and ideas. 181 4. Background color to enhance communication. Color supports communication when it is correctly used. Inappropriately used, it will tend to baffle or offend. The package used a soft, non- intrusive background color for the multimedia desktop. White provided the best backdrop. Eyes become fatigued when exposed to highly saturated colors for an extended period of time. A consistent color scheme was used for the entire interface in the package. This is consistent with the findings by Zaidatun (2002) who also used white background in her courseware package. CADATS used white background with blue typeface when prompting for users’ response to select or typing feedbacks. Multi-colored backgrounds and animations were used only at the early and last screens for each problem scenario The strength of the package was the visual impact it had on students through the graphic organizers, and challenges to outdo their peers, as seen in their comments (Table 5.27) which make it obvious that the design of CADATS did significantly enhance their divergent analytical thinking capabilities. Figure 6.2: 5. An example of a graphic organizer used in Module 3 The usability of navigational icons in screen designs. An icon, by definition, is a small graphical representation for a programmedprocess that is activated by clicking the mouse. Icons are useful, but they must be chosen with care. Icon usability was tested by presenting the icons to pre-defined test groups for 182 interpretation. Should the vast majority correctly define the intended process that goes with the icon, the icon's design is appropriate. However, if a significant number of the test group is confused about its intended meaning, the icon will need to be redesigned or replaced by a textual item like a menu selection list or a pull-down menu. CADATS implemented a large number of pull-down menus with an animated ‘arrow’ to indicate its existence for immediate use. This effectively eased the user interface in terms of navigational icons since the screen was heavily loaded with graphic organizers. Nevertheless, some icons such as ‘List of students’ responses’, ‘background music’ and ‘Exit’ were kept available on screen for easy access by students. Figure 6.3: 6.4 Set of icons and pull-down menu for modules in CADATS OBJECTIVE 3: Correlation between Students’ Levels of Contentment on the Design of CADATS and the Enhancements of Their Performance Scores This study was based on the premise that to extract the maximum educational potential of computers in education, the courseware design must create a positive emotional reaction amongst the users (Crook, 1991). The presence of gender differences in the level of satisfaction to varying designs of multimedia interfaces were reported by Passig and Levin (2000) which would affect the user in terms of performance and their desire to use the courseware. 183 Statistical analysis of the study has highlighted that students’ level of contentment of the design of the package in terms of ease of use, design of activity, motivational elements in the design, user interface design and the navigational design were consistently significantly positively correlated with initial enhancements of performance scores irrespective of gender. This would be seen as contradictory to the study done by Passig and Levin (2000) in which they reported gender differences in the level of contentment to varying designs of multimedia interfaces. Students in the Low Gain recorded a lower level of contentment than their counterparts in all aspects of design of the package. This finding seems to imply that students’ confidence played a major role in the initial gain in performance score after the first exposure to the package. Students with low appreciation for aspects of the package design were evidently clustered into the Low Gain group, independent of gender (Table 5.24). This effect was only a short term effect. The second post-test performance scores indicated that performance scores of the groups of students began to converge (Figures 5.2, 5.3 and 5.4), thus students’ acceptance to the design features of the package were elevated due to increase in confidence and familiarity with the design. Students’ level of tolerance towards the different aspects of the design of the package has significantly improved over the course of 24 hours. This could be due constant consultations with their peers which were observed by the researcher and his team during sessions. Problematic experiences in the first session such as hardware and networking failure as well as students’ being unaccustomed to the complex processes involved were gradually lifted. These results may be seen as in line with those of Fullerton (2000) and Ford and Chen (2001), which showed that users performed better in a learning environment matching their preferences; conversely, their performance might be reduced in a mismatched condition. The researcher found this to be true in the initial stages only when the students were not familiar or comfortable with the package. Thus, this study partially verified the work done by Masetti (1996) who reported that students’ satisfaction level would not have an influencing effect on their performance level. This was evidently true after the students were subjected to a second post-test for Module 1 and Module 2. The results of this study only partially verified with the findings of Ghinea and Chen (2003) that indicated that multimedia content and design significantly impacted students’ understanding and enjoyment, thus their performance. This would imply that in 184 order to deliver an enhanced multimedia-based experience, software developers should focus on the appropriateness of the design of the courseware as well as its long term intrinsic motivational impact on the students for the purposes of the specific objectives to be achieved. 6.5 OBJECTIVE 4: Attitudinal Transformation in Students’ Outlook on Thinking Results from the study indicated that there was a positive change in students’ attitudes toward the analytical and divergent thinking skills. This was reflected in their higher performance scores garnered in the second post-tests for every module. Tables F1, F2 and F3 in Appendix F outlined the attitudinal transformation that transpired after exposure to CADATS as compared to reports from preliminary study done by the researcher (refer to section 5.2.1). For example, most students in the interview sessions regarded that the process of thinking was made to be more fun and exciting using the interactive multimedia package than using the pencil and paper method. The layout of the graphical and verbal organizers in formulating their ideas had helped them mentally in contributing more ideas and they maintained that this systematic methodology of thinking was not exposed to them in any of their classroom activities. They believed that the package was effective in upgrading their skills as well as being able to look into the diverse views from their peers. A sense of accountability was inculcated as the number of nonsensical responses diminished significantly and the students expressed their views more responsibly. The fact that their statements were recorded with their usernames attached did help towards that cause. Students began to appreciate their peers’ point of views and were themselves opened to queries and criticisms. This study thus supported findings of Donnelly and Patterson (1997) and Baron and Buambach (1990) who reported improvements in students’ attitude towards the content of materials in computer-based learning packages after being exposed to them. 185 From the interview sessions, it can be concluded that students began to realize the need to view problems from a number of angles. Collaborative technique also provided them with a wider range of information and view points and thus a more balanced outlook on situations. Means of justifying ideas and view points was seen as a tool for strengthening an argument. The students had realized to a certain extent the importance for divergent analytical thinking and the way to use it when confronted with a problem. The higher scores accumulated by the students in the posttests as compared to the pretests done using the pencil and paper method was a testimony to this fact. Social interaction provided by the courseware in which responses could be easily accessed by all although their identities were not revealed proved to be a stimulating factor in encouraging students to participate. Collaborative learning and participating in pooling of ideas on analyzing a problem were more facilitated by using the courseware. Students were not inhibited to speak their mind and individual scores provide the int rinsic motivation. 6.5.1 Students’ Perception on the Effectiveness of Meta-cognitive Instruction Used in CADATS via Graphic and Verbal Organizers The present study confirmed that meta-cognitive instruction through the use of graphic and verbal organizers incorporated in the design of CADATS enhanced divergent analytical thinking skills by upgrading the ability to verbalize reasoning. The control groups were not exposed to meta-cognitive instruction, thus no significant improvement in performance scores were exhibited in the post-tests. This finding supports assertions made by Kramarski and Ritkof (2002) on mathematical reasoning. The emphasis on this type of instruction is vital since many students tend to conceive problem solving exercise as a one-correct-answer-only that can be explained by one-correct argument-only. The package succeeded in building a mental framework where students strategically expressed their ideas fluently on ill-defined real- life problems that have multitude of answers and diverse points of view. Their explanations and justifications were backed by rationales that were debatable by interactions with their peers. The students were exposed 186 to meta-cognitive strategies that enhanced their awareness, self- control and selfmonitoring of the analytical thinking process, thus providing them with deeper understanding of problem solving. To illustrate this point, let us trace the meta-cognitive approach used in the courseware to extricate and justify points of view by each user. In Module 1(Compare and Contrast), each user would be required to briefly justify their ideas by clarifying aspects that were different between the two groups being compared. For example, when a student was comparing between a well-developed nation and an under-developed one and chose ‘cost of living’ as a differentiating factor, he/ she would have to denote how this factor was different between the two groups; one would be high and the other would be low. Only then would the factor be registered, be posted on the server to be read by he other online users and awarded points. Figure 6.4: Meta-cognitive instructions used in Module 1 In Module 2 (Parts of a Whole), each user would denote briefly the functions of each component to justify their importance before it is posted to the server. For example, the user had to outline the functions of ‘a study room’ in an ideal house to justify his/her selection. 187 Figure 6.5: Meta-cognitive instructions used in Module 2 In Module 3 (Proposal Ponder), each user would be required to provide justifications for each point-of-view before being accepted and posted to the server. For example, to oppose the proposal for allowing students to use hand phones during school hours, the user would need to provide justification to garner points before being posted to the server. These justifications could be read and judged by all user of the package, thus the student would be compelled to provide rational justifications. Figure 6.6: Meta-cognitive instructions used in Module 3 Although these meta-cognitive strategies can be catered for in pencil and paper tests as in the pre-tests, their justifications were not easily accessed by other students, thus not read and judged by others. Overall, graphic and verbal organizers proved to be an effective strategy for identifying, organizing and proliferating ideas. Students said that they liked using the organizers as it helped them effectively organize and revise ideas put forward using the 188 interactive tools provided by the package (Refer to Appendix F: Table F1, F2 and F3 Question 2). The tools were deemed flexible and supported generation and visualization of ideas. The tools also facilitated the sharing of ideas electronically although some students using Module 2 complained of delays in exchanging information due to the tediousness of the process that one had to go through before posting their responses on the network. This might have inhibited some of the collaborative interchanges that might have taken place between the students. The practice session conducted beforehand familiarized the students to the graphic and verbal organizers to be used and prepared them mentally, thus the students became comfortable with the tools. This strategy was adopted by De Simone, Scmid and McEwen (2001) who suggested that the students be trained with the use of mapping strategy and scaffolds to be used by them to reduce cognitive load that comes along with it. The graphic and verbal organizers facilitated the fundamental constructivist requirement that learners be allowed to manage, construct and share their own understanding of an ill-structured problem scenario. No two persons were alike where ideas and concepts were concerned, most of the time contributed to unexpected ideas and perceptions of the problem at hand. Nevertheless, this study did not in any way attempt to compare face-to- face collaboration with computer- mediated communication. 6.5.2 Students’ Perception on the Effectiveness of Group Brainstorming Approach Used in CADATS Qualitative analyses through interviews of large and targeted groups showed that students appreciated the provision of mass collaboration for idea generation as provided by CADATS (Appendix F: Table F1, F2 and F3 Question 2, 3 and 5). The results were in agreement with the learning theories proposed by proponents of collaborative learning. According to Gokhale (1995), students are capable of performing at higher intellectual levels when asked to work in collaborative situations than when asked to work individually. Group diversity in terms of knowledge and experience contributes positively to the learning process. Gokhale (1995) contends that in cooperative and 189 collaborative learning methods, students are confronted with different interpretations of the given situation contributing to group diversity. The low number of message postings that were actually opened, read and responded amplified the passivity of students to participate in a discussion (refer to Table 5.29). Majority of the students were more engaged in earning score points than to respond to message postings. The lack of participation could be attributed to the respondents’ inability to sustain prolonged asynchronous discussions. Myint (2003) believed that students would participate in computer- mediated communicatio n (CMC) if they value the reasons for doing so. Students need to be stimulated first into discussing online. They would be engaged in the activity when they want to share knowledge on problem solving tasks, compare perspectives and justify alternatives to problems that are deemed relevant and important to them. However Sutton (2000) found that low interaction learners could also learn from comments and messages even though they did not post messages. This would be very possible for students who could not express themselves well in writing but were able to reflect on the messages posted. This study provided additional evidence for the role of social interaction in group brainstorming. Consistent with predictions of the social influence model of brainstorming, the provision of social interaction increased performance of individuals generating ideas on computers. This finding is consistent with prior results demonstrating that information about performance of others can increase individual or group performance (Paulus et al., 1993). This study also managed to elude the phenomena of production blocking. In the findings of Paulus et al. (1996), he stated that production blocking, which occurs when individuals in a group share ideas, plays a significant role in the production loss in brainstorming activities conducted. He affirmed that verbalization of ideas may increase social anxiety and production blocking, thus counteracting any potential benefit of the brainstorming activity through verbalization procedure. This was due to the positive motivating impact of the information of performance of others. One advantage of computer-based interaction is that it limits the amount of time individuals engage in off-task social conversation. Individuals in this paradigm were less likely to give elaborate explanations associated with their ideas. They were less likely to be idle 190 because the package emphasized individual accountability. Verbalization of ideas also leads to more positive feelings about performance and may allow for cognitive stimulation by others’ ideas. Figure 6.7: Example of list of students’ responses which were accessible to all users In the present study, the collaborative learning medium provided students with opportunities to analyze and evaluate diverse ideas. The setting facilitated open access to students’ responses and feedback. This group interaction helped students to learn from each other's views and experiences. The students had to go beyond mere statements of opinion by giving reasons to justify their judgments and then reflecting upon them critically to come up with the best idea. Thus, each response was subject to careful scrutiny by the individual and later by their peers. The ability to admit that one's initial opinion may have been incorrect or partially flawed was a common occurrence as was manifested in students’ feedback to queries by their peers. 191 6.5 Conclusion Developing higher level cognitive skills is a challenge to everyone, especially in an environment where performance in examination is highly emphasized as the criteria for success. The results from this study suggests that: (1) interactive multimedia learning environment can have a positive impact on enhancing divergent analytical thinking capabilities of the students (2) such an environment can encourage students’ creativity and motivation towards thinking. The heuristics in divergent analytical thinking as revealed by the various design activities used in the modules of the package were transferable to different situations, thus helping them to become better problem solvers. The ability to reflect and evaluate, both individually and collaboratively, encouraged students to be better thinkers as they became aware of their own thinking and monitor their own thinking process. The authentic and relevant problem scenarios posed to the students provided a meaningful and motivating context for students to develop their thinking skills. The provision of graphic and verbal organizers as scaffolding has proven to help the students to think effectively and more productively. The study also indicated that students’ first impressions expressed by their level of contentment on aspects of the design of the package can have an effect of curtailing their performance in a multimedia environment. Nevertheless, this effect would be neutralized for some as confidence and familiarity grew. Gender factor remain sidelined in most occasions. 192 CHAPTER 7 CONCLUSIONS AND RECOMMENDATIONS 7.1 Introduction This chapter starts with the author’s conclusions, followed by the expected outcomes of the research study. Next, it lists the main contributions of the study to the advancement and application of knowledge. This is followed by a review of the limitations of the study, and recommendations for future research. The chapter ends with the author’s final remarks. 7.2 General Conclusions An interactive ‘Collaborative Approach Divergent Analytical Thinking Simulator’ (CADATS) package was developed, based on the KADAR (Kenal, Ajar, Demonstrasi, Aplikasi, Refleksi) methodology of direct teaching of thinking skills and the Cognitive Apprenticeship Model using ill-structured real- life problems in an openlearning, collaborative environment, to enhanced students’ divergent analytical thinking skills. The design and development of CADATS package utilized thinking tools such as graphic and verbal organizers to cater for strategic thinking as well as several CoRT1 193 techniques to promote divergent outlook on problem scenarios, collaborative learning approach in a computer- mediated-communication (CMC) environment and an authoring software that supported audio-visuals and interactivity. It was then evaluated to determine its effectiveness in enhancing students’ proficiency in divergent analytical thinking, focussing on real- life, relevant, non-academic materials. The interactive package was subjected to both formative and summative evaluation phases in both qualitative and quantitative analysis. This researcher has described in detail the preliminary analysis, the design, the development, the implementation and the evaluation of the CADATS. The research work was concentrated on using this multimedia package to enhance students’ divergent analytical thinking capabilities by using the cognitive apprent iceship model in a collaborative brainstorming approach. Data from the research study showed that all the three modules in the CADATS package succeeded in enhancing the students’ divergent analytical thinking skills in terms of ideational fluency and flexibility, besides being fun and stimulating to use, regardless of their initial level of performance. All of them admitted that the package was better than the ‘pencil and paper’ method. The dynamism of the interactive multimedia package has given students the opportunity to express their thoughts, share them and invoke feedbacks from their peers through open learning concept. It enables students to value information and diverse views from multiple viewpoints at their own pace. The study ascertains the capability of interactive multimedia in a collaborative environment to enhance students’ performance and strengthen their outlook on strategic thinking through enjoyable experience. However, no interactive multimedia package should be seen as a replacement for conventional teaching methods. He proposed that electronic self-study materials should be 194 …used as a supplement to rather than as a substitute for traditional face-to-face teaching. (Ellington ,1997: 6) Even though the speed of acquisition knowledge is tailored to the learning styles, ability and previous experience of individual students, they still need to be supported by teachers. The human element is crucial in educational process. A computer can never replicate their education, experience and expertise. Therefore, it is felt that the computer can never replace the teacher. Until now, guidance and warm encouragement can only be given by a human being (Baharuddin, 1999). 7.2.1 Students’ Divergent Analytical Thinking Performance in Computersupported Environment The results showed a positive development of students’ divergent analytical thinking skills performance over the two post-tests. Students’ confidence in the need of analytical thinking significantly increased as their mastery over the procedures installed in each of the modules improved. The results confirmed many of the findings of earlier studies that show that the experience with computers improve the individuals’ selfefficacy and computer confidence (Rozell and Gardner, 1999; Torkzadeh and Van Dyke, 2002). The results from this study support the argument for investment in direct teaching of thinking skills via a new media to augment current methods. The results showed clearly the absence of interaction with gender. The pre-test, first post-test and second post-test revealed a non-significant interaction of gender with respect to enhancement of performance scores. Thus, in the heterogeneous population that was sampled in the study, gender is evidently not an important determinant of divergent thinking as reported by earlier studies done by Reese et al. (2001) and Chan et al. (2001). The mixed-gender computer environment could have provided an appropriate 195 context in which any gender stereotypes are eliminated. Nevertheless, gender stereotypes were not studied in this work. Intrinsic motivation concerning the use of the package was expected to decline significantly over time. The results showed otherwise. Students showed an increased in the level of intrinsic motivation when confronted with problems of direct relevance to their own experience which were created by their peers. Some of them tried to outdo their peers in term of performance score by garnering diverse responses from their peers. This effectively means that students used the interactive multimedia package more vehemently based on their interests, curiosity and a sense of challenge. 7.2.2 Implications of an Asynchronous Computer Mediated Communication (CMC) Environment on Students’ Disposition The findings in this study were encouraging. The learning environment in thinking skills has been altered from the traditional face-to face-classroom environment to an asynchronous CMC environment. Although a minority of students continued to retain the habits of not actively participating and interacting, the majority showed much enthusiasm to the provision of interactivity in the package. They were questioning and evaluating their peers’ responses but only a minority gave their feedbacks due to time constraints. They were gathe ring and judging diverse responses from their peers to generate personal interpretations and decisions. Nevertheless, interaction could not be sustained for a minority group of students. These students posted independent statements of content unrelated to the prior messages posted. They were processing information not only limited at the surface level but more thoroughly with a sense of responsibility. This could be due to the fact that their user names were attached to every response they made, thus personal accountability was induced. CADATS has successfully instigated a reform in the habits of the mind. 196 CMC is a change of learning experiences in an IT era. Learning and instructional choices can go beyond the traditional classrooms where teachers are dispenser of facts and students are passive learner. This package showed that teachers could act as coaches and facilitator, who nudge the students to construct their own knowledge, think critically and creatively, develop an inquiring mind, ask, interact and empower them to learn independently. The findings from this study generate one very important implication. How can an asynchronous CMC environment be maximized as a potential learning and instructional option for fostering thinking skills? Lee (2000) found that students suffered ‘cognitive overload ’when they have to grabble with the technical know how. This element manifested itself for some students at the beginning of the exposure to the package. Nevertheless, it was soon dissipated as the students began to familiarize themselves with the procedures and they began to view it positively. Below are some practical strategies for asynchronous discussion in a CMC environment that the study has reemphasized: Students’ impression on the value of collaboration Myint, Lay and Tan (2003) believed that students would participate in CMC if they value the reasons for doing so. Learning is goal-and need driven. CMC does lend itself well to certain activities that require social collaboration, co-construction of knowledge as it allows for interaction from anywhere and at any time. This factor was abundantly evident in the study. Students were more eager to provide responses for problem scenarios that were created by their peers and seen to be more relevant to their personal interests. The driving force for student participation No student must be seen to dominate the interaction. They should value the ideas from their peers and at the same time make their own judgment on them. The package 197 facilitated open discussion through group brainstorming as well as respecting personal deliberations on problems at hand. It was left to the students to inject new leads to sustain the interaction, to refocus the context of the issue under discussion or to redirect the thread of discussion. They were in complete control of their discretion and judgment to appreciate and assess the credibility of views expressed by their peers. An asynchronous CMC lacks cues like eye contact, body language, face encounter, instant clarification, voice intonation, spontaneity and immediate feedback. Communication is text-based. Some conflicts through misinterpretation or misunderstanding may arise. Constant clarification should be encouraged to reduce ambiguity so as to avoid inhibiting the construction of shared understanding if time factor is not a constraint. Becoming an independent learner The key advantage of CMC is its’ potential to assist students to be independent learners as the students ware absorbed in the activities that the package provides. While an asynchronous CMC environment does favor the shy, quiet, tongue tied, less vocal, low achieving and those who are not verbally proficient, their personal outlook and level of satisfaction towards different aspects of the design of the package can be a deciding factor in embracing the new media as this study has highlighted. Students’ demeanor in being proactive with their knowledge and experience sharing rather than be reactive only to peers’ messages was also critical to the success of CMC. After all, successful implementation of CMC requires an environment of community spirit that is vibrant with enthusiasm and sustained energy to initiate a discursive interaction. 198 7.3 Outcomes of the Research Project One of the intended outcomes of the author’s research project was to produce: A fully-tested, user-friendly, interactive multimedia package on divergent analytical thinking to supplement current methods of fostering thinking skills in the Malaysian educational system. As a result of the researcher’s work, an interactive multimedia package namely ‘Collaborative Approach Divergent Analytical Thinking Simulator (CADATS), designed for Malaysian Form Four students to be used in smart schools’ classrooms networking infrastructure, has finally been developed. The methodology proposed by experts in the field of thinking skills in Malaysia were adopted and incorporated into the activities of three different modules. The package used non-academic domain problems that were designed to be closely relevant to students’ everyday lives and were validated by thinking skills experts. Students’ preferences in a multimedia package were surveyed and implemented in the process of designing the package. This user- friendly, interactive, self-paced, collaborative learning package has undergone both formative and summative evaluation during its design and development stages. Positive results have been highlighted with respect to the use of the CADATS package. Therefore, it can be said that this particular package has successfully enhanced students’ capability in divergent analytical thinking. Nevertheless, the effects were limited to being short term as the extent of exposure to the package was restricted by time constraints. Another of the intended outcomes of the research project was to provide: Indications as to how personal variables such as gender and level of contentment on various aspects of the design of the package can affect students’ gain in performance score for divergent analytical thinking skills The study evidently showed that gender factor did not arise when pre-test results were analysed for the experimental and control groups. This cannot be said for their level of satisfaction on the different aspects of the design of the package. Students’ with 199 lower appreciation towards the various aspects of the designs such as ‘Ease of Use’, ‘Design of Activity’, ‘Design of Motivational Elements’, ‘User Interface Design’ and ‘Navigational Design’ consistently showed lower initial gains in performance scores compared to their counterparts for all three modules. Thus, it can be concluded that after the first exposure to the package, students’ enhancements in performance scores were positively correlated to the level of satisfaction towards the design of the package. The second post-tests proved that some of the mental barriers were compromised. The results showed that their initial gains in performance score were not a significant predictor for the performance scores after the second exposure to the package conducted for all the three modules. This effectively pointed to the dilution of the mental barriers presiding in the students’ mind with respect to the design features of the package. The last intended outcome of the research project was to: Report qualitatively the experiences of the students exposed to the approaches used in the package and the extent of impact in had on their outlook on thinking. The preliminary study conducted by the researcher pointed out that the majority of students lacked the strategic knowledge and skills of effective thinking. Although these aspects were dealt with in classroom instructions, skills transfer was not effective. Many expressed their lack of motivational drive to use their thinking caps due to the tediousness and boredom. Some of them were of the understanding that answers to problems were forthcoming and rigid in its nature. The experimental groups in this study have expressed significant turn around to their outlook on thinking. They showed appreciation and amazement towards different views and ideas unthought-of by them that were provided by their peers through the collaborative approach adopted by the package. They showed accountability towards the ideas and began to value criticisms by their peers. The graphic and verbal organizers used served as guidelines for them to procure and justify ideas so as to keep them focused on the problem at hand. They value the need to be open-minded and look at 200 problems from wide ranging perspectives. Most of the m showed enjoyment in using the package and complained of the time limitation. All the students in the experimental groups indicated their preference for the interactive multimedia package to the ‘pencil and paper’ method that was used in the pre-test sessions. 7.4 Contributions of the Research Study to the Advancement and Application of Knowledge The main contributions of the study have been as follows: • Identifying the effective approach to be used for the direct teaching of divergent analytical thinking skills in an interactive multimedia package. • Incorporating design principles suitable for students to enhance their analytical thinking capabilities. • Producing a computer-based-learning package that is interactive, user- friendly and effective for Form Four Malaysian students with smart school’s intranetworking infrastructure having different skills levels in divergent analytical thinking. • Proving that the interactive multimedia package brings about significant enhancements in divergent analytical thinking skills. • Establishing the potential of attitudinal transformation that the package could have on students. 7.5 Recommendations for Future Research The research study showed that the CADATS package has successfully enhanced students’ divergent analytical thinking skills within a short exposure time. It is therefore 201 suggested that other interactive multimedia packages be developed in other subject areas and courses, and that research be conducted to determine whether this paradigm shift in learning method might prove as rewarding as in the case of the CADATS model. The research study could be expanded to include samples from non-residential schools that form the bulk of the educational institution. Students from these schools are more exposed to the real world situations and generally less capable academically. Their dispositions towards divergent analytical thinking skills would uncover a more generalized outcome. The factor of exposure time needs to be extended to allow for more creative interactions and ideas amongst the students. This could be followed by increasing the number of problem scenarios posed to the students to cater for the diverse experience of the students that would be involved. 7.6 Final Remarks Results of the present research study lend support to previous research efforts, which have determined that computer-based materials could significantly enhanced knowledge and skills procurement and positive attitudinal transformation. The design and development of the CADATS package has taken into consideration the methodology of direct teaching of thinking skills, the tools of thinking and the principles of instructional design. Based on the researcher’s findings, it can be concluded that an interactive multimedia package that incorporates these aspects in its design and development is much more likely to be user-friendly, and is more likely to be beneficial to the students’ learning outcomes regardless of their initial skill levels. 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Journal of Education and Psychology. 15: 79 – 100. Zaidatun Tasir (2002). Pembinaan dan Penilaian Keberkesanan Perisian Multimedia Interaktif Matematik Berasaskan Kecerdasan Pelbagai. Universiti Teknologi Malaysia: Ph.D Thesis. Zarinah, M. K. and Siti, S. S. (2002). An Evolution of the Use of Computer Coursewares in Schools in Sufean Hussin (ed) Revitalising Education: Some Prospectives Policy Innovations. Kuala Lumpur: Utusan Publications. 221 APPENDIX A1 DIVERGENT ANALYTICAL THINKING INVENTORY USED IN PRELIMINARY STUDY (Adapted from examples in Som and Mohd Dahalan(1998) and Poh (2000) and modified to correspond Level IV High Order Divergent Analytical Thinking – respond creatively and originally, value, judge and speculate) Table A1: List of problem scenarios posed to the participants of the preliminary study Module 1 (Compare and Contrast): Nyatakan persamaan dan perbezaan secara ringkas di antara 1. Belajar matematik dan bahasa Inggeris untuk kelas anda pada tahun ini 2. Cara berpakaian di rumah dan di asrama 3. Keadaan di kelas persediaan (prep) petang dan malam 4. Makanan malam di kantin dan di Dewan Makan 5. Perwatakan guru tingkatan anda tahun ini dan tahun lepas 6. Keadaan dorm anda dengan dorm bersebelahan Module 2 (Parts of a Whole): Nyatakan ciri atau komponen-komponen penting beserta kepentingan setiap satu perkara secara ringkas dalam 1. Menjadi seorang pelajar yang berjaya daripada segi akademik 2. Mencipta sebuah basikal yang popular di kalangan pela jar 3. Mencipta sebuah komputer peribadi yang menguntungkan jika dijual 4. Mereka model telefon bimbit yang tercanggih 5. Menjadi pelakon paling popular di Malaysia 6. Menjadi pelajar paling disukai di kalangan warga sekolah anda Table A2: Students’ answer sheet for Module 1 (Compare and Contrast) 222 Nama ringkas: No persoalan Senarai Ciri-ciri Persamaan Table A3: Nama ringkas: No persoalan Jantina: Senarai Ciri-ciri Perbezaan Students’ answer sheet for Module 2 (Parts of a Whole) Senarai Ciri-Ciri Penting Jantina: Pernyataan-pernyataan Menerangkan Kepentingan Setiap Ciri Yang Dinyatakan 223 APPENDIX A2 A RECODED REPRESENTATION OF STUDENTS’ RESPONSES FROM DIVERGENT ANALYTICAL THINKING INVENTORY USED IN PRELIMINARY STUDY (SET 1) Table A4: Students’ responses to inventory used in the preliminary study for Module 1 (Compare and Contrast) 3 × ∗ (Gave single viewpoint only for all problems attempted) (Indicated in the interview session that the exercise is boring) (Answered all questions) STUDENT PROBLEM SCENARIO 1 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 × 2 3 × 3 ∗ 4 3 3 4 5 6 1 2 3 4 5 SIMILARITIES DIFFERENCES Guru berlainan Kemas di asrama Bergaya Penghuninya Tahap kesukaran Bising sebelah ptg Bayaran Subjek exam Jenis sama Masa tetap Mengenyangkan Keceriaan Tahap kebersihan Keceriaan Kaedah belajar Peraturan ketat di asrama Tahap kebisingan Kena bayar- free Jantina Bilangan ahli Keseronokan Kekemasan Malam senyap Garang 224 × 6 5 1 2 3 × 6 3 × 7 3 × 8 3 × 9 × 10 3 × 11 Guru beza Boleh pinjam di asrama Panas 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 Bilangan ahli Jumlah kerja rumah Kebersihan Ptg bebas Jantina Sama boring Pakaian sama Tak berkualiti Guru BI guna internet Di rumah selekeh Kelas kotor masa ptg Masa 2 3 4 5 6 1 2 3 4 5 6 1 2 Perlu lulus Kekemasan Jenis makanan Keramahan Seluar jeans di rumah Ptg boleh bincang Jenis makanan Lembut, garang 3 4 5 6 1 Banyak kerja 225 3 × 12 3 13 × 14 × 15 × 16 3 × 17 3 × 18 rumah 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 Guna untuk buat k rumah Keprihatinan Cara belajar Di asrama kemas Malam selesa Ceria Ada ujian Baik budi Disiplin ahli Susah Tahap kesukaran Jenis pakaian Aktiviti Masa makan Cara bercakap Kebebasan Mengantuk Jenis makanan Keramahan Ada exam Baju yang sama Ada aktiviti Keramahan Jantina Seronok-boring Simple-kemeja Ptg ada kelas Rajin Hiasan Tak menarik Bising Kurang sedap Banyak karenah Perlu lulus Kekemasan 226 19 3 3 4 5 6 1 2 Jenis makanan Pemalu Tahap pemahaman Kekemasan di asrama 3 4 20 × ∗ 21 × 22 3 × 23 × 24 3 × 25 3 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 Kesedapan makanan Keceriaan Susah faham Jenis sama Masa ditetapkan Mengenyangkan Cara belajar Peraturan Kena bayar- free Jantina Bilangan ahli Perlu lulus Kekemasan Jenis makanan Keramahan Rumah casual Tahap kebisingan Jenis makanan Perangai Cara belajar Kebebasan Selalu tidur Tahap kesedapan Sifat diri Menjemukan Baju yang sama Mengantuk Dua-dua OK Perangai ahli sama Gaya guru 227 × 26 × 27 × ∗ 28 3 × 29 × 30 3 × 31 3 × 32 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 Jenis makanan Kesopanan Kebersihan Perlu lulus Kekemasan Jenis makanan Gaya diri Susah faham Jenis sama Peruntukan masa Boleh dimakan Berbudi bahasa Cara belajar Peraturan Bayaran Ahli Masa Jenis pakaian Teratur waktu malam Rajin Tahap kesusahan Peraturan Jenis makanan Pakaian Ada exam Ada peraturan Keselesaan Murah hati Keseronokan Seksi di rumah Jenis makanan Perangai penghuni Susah faham Jenis sama Panjang masa Boleh dimakan 228 × ∗ 5 6 Prihatin Kebersihan 33 1 2 Susah faham 3 4 5 6 1 2 3 4 5 6 Masa makan Mengenyangkan Prihatin ∗ 34 3 × Peraturan di asrama Sifat kerjasama Gaya belajar Peraturan Keselesaan Jumlah katil 229 APPENDIX A3 A RECODED REPRESENTATION OF STUDENTS’ RESPONSES FROM DIVERGENT ANALYTICAL THINKING INVENTORY USED IN PRELIMINARY STUDY (SET 2) Table A5: Students’ responses from inventory used in the preliminary study using Module 2 (Parts of a Whole) 3 × (Gave a maximum of 3 statements to each problem attempted) (Answered all questions) STUDENT PROBLEM SCENARIO 1 1 1. Tabah 2. Bijak 3. Ramai Kawan 2 1. Sistem gear canggih 2. Infrared sensing 3. Pemain DVD 1. Mesin faks sekali 2. Simpan diari auto 3. Sebagai perakam video 3 3 LIST OF IMPORTANT POINTS STATEMENTS JUSTIFYING THE POINTS 1. Tak mudah putus asa 2. Mudah terima input 3. Bertukar-tukar idea 1. Macam motor 2. Untuk malam 3. Bila lepak 1. Jimat masa 2. Sebagai pensejarahan 3. Banyak kegunaan 230 4 5 6 2 1 2 3 4 5 6 3 1 3 × 2 1. Hubungan video 2. Download game 3. Bentuk Menarik 1. Hemsem lawa 2. Personaliti 3. Banyak wang 1. Suka senyum 2. Baik hati 3. Suka tolong 1. Ada strategi 2. Guna masa 1. Kelajuan 2. Ada payung 1. Sistem terbaru 2. Mengisi masa lapang 3. Bergaya 1. Murah 2. Ada kamera 3. Ada game best 1. Peramah 2. Kelakar 1. Pandai 2. Banyak duit 3. Kemas 1. Tak mudah putus asa 2. Pandai 3. Pengurusan masa 1. Ada hiburan 2. Tayar besar 3. Sistem GPRS 1. Semua mampu beli 2. Hantar gambar 3. Untuk hobi 1. Ramai peminat 2. Peramah 3. Belanja peminat 1. Ceria 2. Disukai orang 3. Banyak berjasa 1. Ikut pela n 2. Tak buang masa 1. Ada power 2. Berguna kalau hujan 1. 2. 1. 2. 3. Tak sombong Tak boring Dihormati Belanja kawan Orang suka 1. Semangat penting 2. Memang dah bijak 3. Pandai membahagi masa 1. Macam kereta 2. Senang kayuh 3. Tak kena curi 231 3 4 5 6 4 1 3 2 3 4 5 5 3 6 1 2 1. Memori banyak 2. Internet percuma 3. Printout sekaligus 1. Comel 2. Macam jam tangan 3. Boleh cam suara 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Suka senyum 2. Baik budi 3. Bijak 1. Buat jadual 2. Tanya guru 3. Rajin 1. Pantas 2. Untuk pelajar 3. Tak perlu beli printer 1. Boleh buat kopi 2. Laju 3. Murah 1. Game canggih 2. Boleh rakam suara 3. Kamera 1. Hemsem lawa 2. Gaya 3. Suara 1. Jimat kos pengguna 2. Jimat masa 3. Senang dimiliki 1. Menarik minat 2. Guna untuk diari 3. Simpan foto 1. Laju 2. Tahan lasak 3. Boleh main game 1. Senang naik bukit 2. Bawa masuk hutan 3. Ada hiburan 1. Bergaya 2. Senang tengok 3. Ciri keselamatan 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Ceria 2. Disukai orang 3. Orang respect 1. Ada perancangan 2. Dapatkan maklumat 3. Ada wawasan 1. Ramai peminat 2. Ada identiti 3. Idola 232 3 4 5 6 6 1 2 3 4 5 6 1. Kecil macam wallet 2. Muat filem free 3. Banyak gigabit 1. Bayaran percuma 2. Muat game 3. Design unik 1. Muka lawa 2. Sopan 3. Bakat natural 1. Murah hati 2. Kuat studi 3. Tampan 1. Ulangkaji 2. Desakan ibu bapa 1. Ada password diri 2. Payung auto 1. Boleh jadi telefon 2. Perakam video 1. Akses internet cepat 2. Kecil 1. Senang dibawa 2. Hiburan 3. Banyak program diisi 1. Ceria selalu 2. Suka tolong 1. Tidak membosankan 2. Baik budi 1. Menjimatkan 2. Mengisi masa lapang 3. Ada gaya tersendiri 1. Ramai peminat 2. Dipuja-puja 3. Dapat bertahan 1. Jasa diingat 2. Penasihat akademik 3. Menarik 1. Ulang balik 2. Terpaksa 1. Susah dicuri 2. Selamat dr hujan 1. Banyak kegunaan 2. Jimat kos 1. Tiada gangguan 2. Mudah dibawa 233 7 1 3 2 3 4 5 6 8 1 3 2 3 4 5 1. Ulangkaji 2. Sungguhsungguh 3. Kesihatan 1. Banyak gear 2. Ada motor 3. Sensor auto 1. Ulang balik 2. Cita-cita tinggi 3. Senang belajar 1. Comel 2. Macam jam 4. Boleh rakam suara 1. Bergaya 2. Stail tersendiri 3. Bakat 1. Mudah ketawa 2. Konfiden 3. Sabar 1. Ulangkaji 2. Usaha 3. Tabah 1. Muatan banyak 2. Lampu auto 3. Kelajuan 1. Lengkap 2. Perakam video 3. Sistem GPRS 1. Panggilan video 2. Bergaya 3. Bentuk menarik 1. Wajah menarik 2. Gaya 3. Sopan 1. Bergaya 2. Senang tengok 3. Rekod perbualan 1. Laju 2. Perlu untuk naik bukit 3. Elak lubang 1. Jadi ikutan 2. Identiti 3. Idola 1. Ceria 2. Mudah popular 3. Tak mudah marah 1. 2. 3. 1. Ingat balik Gigih Susah terpengaruh Pelajar banyak barang 2. Ciri keselamatan 3. Tak guna petrol 1. Printer, scanner, fon 2. Sebagai pensejarahan 3. Ciri keselamatan 1. Sistem terbaru 2. Ikut trend 3. Unik 1. Ramai peminat 2. Jadi pujaan 3. Tidak biadap 234 6 9 1 3 2 3 4 5 6 10 1 2 1. Mudah ketawa 2. Konfiden 3. Sabar 1. Rakan sebaya 2. Azam 3. Banyak bukukerja 1. Ceria 2. Mudah popular 3. Tak mudah marah 1. Tenaga solar 2. Guna suara untuk start 3. Perakam video 1. Ingat solat 2. Bentuk unik 3. Murah 1. Jimat tenaga 2. Elak kecurian 3. Banyak fungsi 1. Suka bagi salam 2. Handal bersukan 3. Rajin 1. Banyak latihan 2. Cepat ingat 1. Alat ukur laju 2. Lindung matahari 1. Tak sombong 2. Cepat terkenal 1. Comel 2. Macam jam 3. Boleh cam suara 1. Bergaya 2. Senang tengok 3. Ciri keselamatan 1. Pengaruh 2. Semangat 3. Banyak latihan 1. Sistem Islam 2. Ikut design semasa 3. Mudah dibeli 3. Suka tolong 1. Kerja kuat 2. Memang genius 1. Spt kereta 2. Bagi keselesaan 3 4 235 5 6 11 1 3 2 3 4 5 6 12 3 1 2 3 1. Ceria selalu 2. Ada gaya 3. Boleh kawan semua 1. Rakan sebaya 2. Dorongan guru 3. Faktor rakan 1. Senang dapat kawan 2. Dipandang tinggi 3. Tak memilih kawan 1. Rekod aktiviti 2. Sistem hubungan 3. Kecil macam pen 1. Simpan data peribadi 2. Hantar gambar 3. Mudah dibawa 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Gaya menawan 2. Tidak sombong 3. Ceria 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Bentuk menarik 2. Laju 3. Penutup muka Auto 1. Ada keunikan 2. Baru ada tarikan 3. Jika banyak habuk 1. Boleh kenal pemilik 2. Boleh lipat- lipat 3. Simpan diari 1. Sistem keselamatan 2. Mudah disimpan 3. Rekod digital 1. Teman belajar 2. Bermotivasi 3. Belajar dlm kumpulan 1. Tersendiri 2. Mudah dapat kawan 3. Periang 236 4 5 6 13 1 3 × 2 3 4 5 6 1. Berciri Malaysia 2. Bahasa Melayu 3. Design unik 1. Muka cantik 2. Bebas jenayah 3. Berbakat besar 1. Suka senyum 2. Baik budi 3. Pandai 1. Semangat tinggi 2. Rajin baca 3. Kuat hafal 1. Canggih komunikasi 2. Gear banyak 3. Tahan Lasak 1. Saiz kecil 2. Info terkini 3. Tahan lasak 1. Lebih kecil 2. Tak boleh hilang 3. Sebagai Komputer 1. Ikut kesenian tempatan 2. Menaikkan imej negara 3. Gaya tersendiri 1. Sedap dipandang 2. Bukan penagih 3. Dipandang tinggi 1. Ada kelas 2. Berbudi bahasa 3. Lawa 1. Baik hati 2. Bijak 3. Peramah 1. Jadi idola 2. Tak biadap 3. Ramai peminat 1. Ceria 2. Disukai orang 3. Selesai masalah 1. Cekal 2. Banyak pengetahuan 3. Ingat semua yang dibaca 1. Mudah dihubungi 2. Tak memenatkan 3. Tahan lama 1. Mudah dibawa 2. Mudahkan pengguna 3. Jatuh tak kisah 1. Mudah dibawa 2. Senang dikesan 3. Banyak kegunaan 1. Disukai 2. Pakar rujuk 3 Senang 237 14 1 3 2 3 4 15 1. Ulangkaji 2. Banyak latihan 3. Insentif 1. Ciri keselamatan 2. Boleh kecilkan saiz 3. Pemain VCD 1. Pelbagai guna 2. Simpan data manusia 3. Selesai masalah 1. Comel 2. Macam jam 3. Boleh cam suara 5 1. Gaya 2. Usaha 3. Cantik 6 1. Mudah ketawa 2. Konfiden 3. Sabar 1. Ulangkaji 2. Guna masa 1 2 3 4 1. Boleh jadi hanfon 2. Perakam video 3. Bodi solid berbual 1. Ulang balik 2. Usaha sendiri 3. Wang 1. Elak kecurian 2. Senang disimpan 3. Tenangkan fikiran 1. Meramalkan peristiwa 2. Kenal sesama sendiri 3. Manusia tak perlu fikir 1. Berga ya 2. Senang tengok 3. Ciri keselamatan 1. Boleh diterima masy 2. Perbaiki persembahan 3. Jadi idola 1. Ceria 2. Mudah popular 3. Tak mudah marah 1. Ulang balik 2. Ada jadual 1. Banyak kegunaan 2. Banyak kegunaan 3. Khas untuk pelajar 238 5 6 16 1 3 2 3 4 5 6 1. Sabar 2. Kelakuan baik 1. Suka senyum 2. Ringan tulang 3. Ketua pengawas 1. Rancang masa 2. Usaha 3. Rajin 1. Muatan besar 2. Laju 3. Bunyi nyaring 1. Peminat banyak ragam 2. Tidak dibenci 1. Semua suka 2. Tolong semua orang 3. Dihormati 1. Boleh dapat TV 2. komunikasi 3. Simpan data harian 1. Rakam suara 2. Peramal cuaca 3. Selesai masalah 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Fungsi sebagai TV 2. Hubungi kawan 3. Boleh dirujuk balik 1. Suka tolong kawan 2. Baik budi 3. Bijak 1. Ramai kawan 2. Disukai orang 3. Orang respect 1. Ikut jadual 2. Gigih 3. Cita-cita tinggi 1. Senang bawa buku 2. Jimat masa 3. Sedap didengar 1. Ciri keselamatan 2. Bagi data berguna 3. Ringankan beban 1. Jadi ikutan 2. Identiti 3. Ramai peminat 239 17 1 3 2 3 4 5 6 18 3 1 2 3 1. Tiada aktiviti lain 2. Daya ingatan 3. Rajin 1. Banyak membaca 2. Kuat hafal 1. Beri maklumat auto 2. Doktor peribadi 3. Beri motivasi 1. Comel 2. Macam jam 3. Kenal suara 1. Bermoral 2. Ada wawasan 3. Kenal orang Kaya 1. Budi bahasa 2. Sabar 3. Bijak 1. Menyelesaikan masalah 2. Diagnos penyakit 3. Kata-kata semangat 1. Telefon 2. Perakam video 3. Tahan lasak 1. Banyak kegunaan 2. Bermanfaat 3. Selalu jatuh 3. Daya usaha 1. Bergaya 2. Senang tengok 3. Ciri keselamatan 1. Tidak menjadi gejala 2. Cepat berjaya 3. Dapat sponsor 1. Disukai 2. Tak marah- marah 3. Penyelesai masalah 240 4 5 6 19 1 3 2 3 4 5 6 1. Bagi semangat 2. Jadi set karaoke 3. Tahu semua Data 1. Ada etika 2. Cita-cita tinggi 3. Kenal orang kaya 1. Suka senyum 2. Baik hati 3. Suka tolong 1. Ulangkaji 2. Usaha 3. Tak aktif 1. Auto pilot 2. Tahan lasak 3. Ada pelampung 1. Alat telekomunikasi 2. Mudah dimodify 3. Saiz poket 1. ubungan video 2. Murah 3. Sistem suara 1. Pandai ambil hati 2. Bermoral 3. Muda 1. Pandai 2. Aktif bersukan 3. Bijak 1. Ikut mood pemilik 2. Hiburan 3. Maklumat terkini 1. Model yang baik 2. Sentiasa upgrade 3. Dapat sponsor 1. Ceria 2. Disukai orang 3. Banyak berjasa 1. 2. 3. 1. 2. 3. Ulang balik Gigih Banyak membaca Sistem canggih Susah rosak Boleh redah air 1. Jimat kos 2. Senang upgrade 3. Mudah dibawa 1. Sistem terbaru 2. Senang dimiliki 3. Jamin keselamatan 1. Ramai peminat 2. Tidak merosakkan 3. Cantik 1. Banyak bidang 2. Jadi ikutan 3. Pakar rujuk 241 20 1 3 × 2 3 4 5 6 21 1 3 2 3 4 1. Selalu ulangkaji 2. Selalu bertanya 3. Kuat usaha 1. Ada engin 2. Tayar besar 3. Tempat angkat Barang 1. Kecil 2. Ada printer 3. Video Call 1. Perakam video 2. Internet 3. Senang ubahsuai 1. Perwatakan 2. Suka senyum 3. Berbakat 1. Muka 2. Sopan santun 3. Tolong Kawan 1. Ulangkaji 2. Fikiran tenang 3. Tidak bersukan 1. Comel 2. Macam pen 3. Cegah kecurian 1. Senang nak ingat 2. Cepat faham 3. Bersungguhsungguh 1. Berguna bila letih 2. Bergaya 3. Boleh bawa beg besar 1. Boleh masuk poket 2. Jimat tempat 3. Alat telekomunikasi 1. Bagi merekod aksi 2. Main game 3. Ikut citarasa 1. Tak boring 2. Tak jemu dipandang 3. Dihormati 1. Ramai peminat 2. Ramai kawan 3. Orang ingat 1. Ulang balik 2. Tiada masalah 3. Banyak masa belajar 1. Bergaya 2. Senang tengok 3. Ciri keselamatan 242 5 6 22 1 2 3 4 5 6 1. Hemah tinggi 2. Kuat studi 3. Banyak wang 1. Suka senyum 2. Baik budi 3. Bijak 1. Nilai murni 2. Bijak dlm pelajaran 3. Boleh belanja selalu 1. Galakan ibu bapa 2. Rakan belajar 3. Banyak latihan 1. Suspensi kereta 2. Tempat barang luas 3. Brek auto 1. Ada printer 2. Simpan maklumat diri 1. Skrin warna 2. Suara sebagai pin 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Banyak duit 2. Pandai 3. Suka tolong 1. Motivasi 2. Bantuan rakan sebaya 3. Latihan sendiri 1. Ceria 2. Disukai orang 3. Orang respect 1. Selesa 2. Banyak muatan 3. Elak kemalangan 1. Boleh terus print 2. Hilang boleh kesan 1. Mengkagumkan 2. Ciri keselamatan 1. Ikut perkembangan 2. Dikenali ramai 3. Ramai peminat 1. Tak lokek 2. Rakan belajar 3. Dipuji orang 243 23 1 3 2 3 4 5 6 24 1 3 2 3 4 5 6 1. Ulangkaji 2. Azam 3. Cepat hafal 1. Ulang balik 2. Semangat tinggi 3. Boleh ingat banyak 1. Talian video 2. Muat game 3. Bentuk menarik 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Pandai 2. Kelakuan baik 3. Bergaya 1. Banyak membaca 2. Kurang tidur 3. Tabah 1. Kalis calar 2. Bergaya 3. Buatan kukuh 1. Alat telekomunikasi 2. Mudah dimodify 3. Design unik 1. Sistem terbaru 2. Mengisi masa lapang 3. Bergaya 1. Muka 2. Watak 3. Budi pekerti 1. Periang 2. Yakin diri 3. Suaikan diri 1. Ramai peminat 2. Berhemah 3. Dipandang tinggi 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Ada kepandaian 2. Mudah jadi kawan 3. Jadi ikutan 1. Rajin 2. Guna untuk belajar 3. Perbaiki diri sendiri 1. Sentiasa cantik 2. Design terkini 3. Tahan lasak 1. Jimat kos 2. Senang upgrade 3. Identiti 1. Menggembirakan 2. Terima cabaran 3. Ramai kawan 244 25 1 2 3 4 5 26 6 1 3 1. Sentiasa berusaha 2. Cita-cita 3. Bantuan rakan 1. Semangat tinggi 2. Ada motivasi 3. Belajar sama-sama 1. Kamera 2. Perakam video 1. Comel 2. Pada baju 1. Banyak kegunaan 2. Bermanfaat 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Bincang 1. Belajar dlm kumpulan 2. Guna masa sepenuhnya 3. Rancang 2. Rajin 3. Jadual 2 3 4 5 6 1. Alat telekomunikasi 2. Mudah dimodify 3. Saiz poket 1 Panggilan video 2. Muat game 3. Gaya unik 1. Ada gaya 2. Jaga amalan 3. Berilmu 1. Muka manis 2. Sopan 3. Beretika 1. Bergaya 2. Senang tengok 1. Banyak manfaat 2. Senang upgrade 3. Mudah dibawa 1. Sistem terbaru 2. Berhibur 3. Nampak ada kelas 1. Tersendiri 2. Disukai peminat 3. Bukannya bodoh 1. Periang 2. Disukai orang 3. Jaga adat 245 27 1 3 × 2 3 4 5 6 28 1 3 2 3 4 5 1. Banyak sumber 2. Memang bijak 3. Usaha banyak 1. Ciri selamat 2. Sistem hubungan 3. Main Muzik 1. Alat telekomunikasi 2. Mudah dimodify 3. Saiz poket 1. Internet 2. Sebagai komputer 3. Murah 1. Bergaya 2. Cantik 3. Versatile 1. Manis muka 2. Bodek guru 3. Kaya 1. Tidak bersukan 2. Usaha 3. Sihat 1. Buku kerja, nota 2. Otak dah baik 3. Tak buang masa 1. Tidak bahaya 2. Guna satelit 3. Penghibur 1. Jimat kos 2. Senang upgrade 3. Mudah dibawa 1. Tak perlu ke cybercafe 2. Jimat kos 3. Semua mampu beli 1. Sedap dilihat 2. Ada class 3. Banyak bakat 1. Ramai tergila 2. Disukai guru 3. Boleh belanja 1. Banyak masa studi 2. Gigih 3. Mudah belajar 1. Ada nota pelajaran 2. SMS percuma 3. Bateri power 1. Mudahkan pelajar 2. Menggalakkan sosial 3. Boleh guna manamana 1. Skrin warna 2. Ciri internet 3. Panggilan video 1. Menarik 2. Senang dpt maklumat 3. Boleh belajar dr rumah 246 6 29 1 3 2 3 4 5 6 30 1 3 2 3 4 5 1. Muka ceria 2. Baik budi 3. Pandai 1. Ulangkaji 2. Dorongan guru 3. Insentif 1. Senang dapat kawan 2. Suka tolong 3. Guru suka 1. Ulang balik 2. Motivasi untuk belajar 3. Galakan kewangan 1. Memori besar 2. Pencatat rekod harian 3. Perakam suara 1. Simpan program 2. Diari elektronik 3. Set karaoke 1. Hemsem lawa 2. Wataki 3. Banyak wang 1. Suka senyum 2. Baik hati 3. Suka tolong 1. Ulangkaji 2. Yakin diri 1. Laju 2. Ciri aircon 3. Pengelak asap 1. Murah 2. Berkualiti 3. Kecil 1. Paparan video 2. Banyak game 3. Bentuk menarik 1. Ramai peminat 2. Peramah 3. Belanja peminat 1. Ceria 2. Disukai orang 3. Banyak berjasa 1. 2. 1. 2. 3. 1. 2. 3. 1. Ulang balik Azam yang kuat Kena jaga imej Bila cuaca panas Jika ikut lori Jimat kos Tahan Bergaya Nampak pemanggil 2. Hobi 3. Bergaya 247 6 31 1 2 3 4 5 6 32 1 3 × 2 3 4 1. Suka senyum 2. Baik hati 3. Suka tolong 1. Belajar sendiri 2. Usaha 1. Ceria 2. Disukai orang 3. Banyak berjasa 1. Videocam 2. Perakam video 3. Tahan lasak 1. Jimat kos 2. Banyak kegunaan 3. Jatuh pun ok 1. Lawa 2. Bergaya 3. Banyak kualiti 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Lekas faham 2. Selalu tanya 3. Tak lokek Ilmu 1. Guna tenaga letrik 2. Tahan lasak 3. Sistem hiburan 1. Boleh faks dokumen 2. Sistem GPRS 3. Sistem jalan raya 1. Ramai peminat 2. Dikenali ramai 3. Disanjung 1. Ringtone 1. Guna suara sendiri 1. Tidak harap pada guru 2. Sentiasa baiki prestasi 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Otak bijak 2. Cepat ingat 3. Menggunakan kepakaran 1. Jimat tenaga 2. Permukaan berlainan 3. Berehat bila penat 1. Mudah menghantar data 2. Kesan pelajar hilang 3. Guna dalam kereta 248 5 6 33 1 3 × 2 3 4 5 6 menarik 2. Mudah diakses 3. Video 1. Berbakat 2. Banyak wang 3. Kawal emosi 1. Sabar 2. Budi bahasa 3. Pandai 1. Tabah 2. Pandai 3. Tak buang masa 1. Sistem selamat 2. Bumper besar 3. Bunyi Hon 1. Ada scanner 2. Bateri kuat 3. Internet 1. Bentuk canggih 2. Murah 3. Sistem komputer 1. Watak menarik 2. Cantik 3. Berbakat 1. Mudah ketawa 2. Konfiden 3. Sabar 2. Boleh guna merata 3. Nampak pemanggil 1. DIpandang tinggi 2. Senang beli peminat 3. Mudah didekati 1. Ramai kawan 2. Jadi model pelajar 3. Pakar rujuk 1. Semangat penting 2. Memang dah bijak 3. Manfaatkan masa 1. Elakkan kecurian 2. Bergaya 3. Elakkan perlanggaran 1. 2 dalam 1 2. Berguna bila letrik tiada 3. Wayarles 1. Kecil dan bergaya 2. Boleh tukar-tukar 3. Boleh bua t kerja 1. Tak boring 2. Tak jemu dipandang 3. Tak harap pada muka saja 1. Ceria 2. Mudah popular 3. Tak mudah marah 249 34 1 3 2 3 4 5 6 1. Ulangkaji 2. Usaha 3. Cepat faham 1. Ada hiburan 2. Tayar besar 3. Sistem canggih 1. Ulang balik 2. Gigih 3. Memang pandai 1. Macam kereta 2. Senang kayuh 3. Tak kena curi 1. Bergaya 2. Stail tersendiri 3. Banyak bakat 1. Suka senyum 2. Baik hati 3. Suka tolong 1. Jadi ikutan 2. Identiti 3. Ramai peminat 1. Ceria 2. Disukai orang 3. Banyak budi 250 APPENDIX B1 STUDENTS’ PREFERENCES IN MULTIMEDIA PACKAGE Name:_____________________ Gender:_______ School:____________________ Date: _________ Have experienced using a multimedia software before: Yes/No (delete as applicable) Instructions: Tick in the appropriate columns for each question ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Items 1. I prefer to listen to a human voice as guide rather than just plain text 2. I like soft-colored backgrounds like white, grey or light blue 3. I want to be able to go freely to any screen that I like 4. I prefer a lot of animations on the screen 5. I prefer straight, pla in typeface as compared to cursive text 6. I do not want to answer all the questions posed to me 7. The package must provide challenging questions 8. Background music is a must 9. I can exit an activity any time I want 10. Scores are provided for my responses 11. Video presentations are appealing 12. Time for accessing information and answering questions is unlimited 13. Ability to browse responses from other users is helpful 1 2 3 4 5 251 14. Help facilities are provided on all activities 15. The main menu is accessible from all screens 16. Awards or prizes for good marks are useful motivators 17. Freedom to choose background music appeals to me 18. I like to be able to choose any activity tha t appeals to me 19. Games are a must 20. I like to see beautiful pictures or abstract designs on screen 21. The software allows me to give my comments on it directly Additional comments: ________________________________________________________________________ 252 APPENDIX B2 Table B2 PACKAGE EVALUATION FORM FOR STUDENTS Name:_____________________ Gender:_______ School:____________________ Date: _________ Time: ____________________ Module:_______ Instructions: ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Items 1. The package is fun to use 2. The package is easy to use 3. The package motivates me to think deeply to my full potential 4. The package is well structured and thus can be easily understood 5. The activities in the package aroused my interest 6. The background color suits me 7. The fonts are easily readable 8. I like the background music used in the package 9. The animation used in the background enhances the screen 10. The package gives me help cues when needed 11. I can navigate my way round the package easily 12. I can exit myself out of the package at any time 13. The extra facilities such as Internet and e- mail provided in the lab gives me added resources to generate more ideas 14. The package expose me to ways to think more effectively 15. The package made me realize the benefits of collaborative learning 16. The instructions given are precise and concise 1 2 3 4 5 253 17. The package helps me to think strategically 18. The package makes me value opinions from other people 19. The preliminary exercise in the trial version helps me to visualize the whole picture of the package 20. I would recommend the package to my friends Other comments about the package are very much appreciated: 254 APPENDIX B3 PACKAGE EVALUATION FORM (for Thinking Skills Experts) Instructions: ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Please tick your responses in the appropriate column. Items 1. The use of brainstorming strategy is suitable for developing analytical thinking in the particular age group 2. The use of graphic organizers in the package provides sufficient scaffolding for students in generating multiple ideas 3. The use of verbal organizers in the form of statements to bolster ideas helps students to reflect on their thinking 4. The use of CoRT1 technique in the package is sufficient in diversifying the students’ outlook on a problem 5. The facility for collaborative learning in the package is able to upgrade students’ analytical thinking skills 6. The problems posed to the students are able to stimulate their minds to think analytically and critically 7. The activities in the module are enough for the students to be able to transfer them to other domains 8. The use of computers as the delivery agent of the critical thinking package does not pose any problems in teaching the skills 9. The games install in the package help the students in upgrading their analytical thinking 1 2 3 4 5 255 10. The objective of upgrading students’ analytical thinking skills by using the package is achieved Other comments about the package are very much appreciated: 256 APPENDIX B4 PACKAGE EVALUATION FORM (For Instructional Design Expert) Instructions: ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Please tick your responses in the appropriate column Items Instructional Strategies 1. The methodology used is suitable for the age group 2. The objectives are explicit 3. The problems posed are easily understood 4. The activities are well-structured 5. The problems posed are realistic and can be tackled 6. The package can generate students’ interest 7. The package provides for collaborative learning 8. The students are motivated to think systematically 9. Constant guidance is available 10. The evaluation (score) given by the package is appropriate Instructional Presentation 11. The screen interface design is appropriate 12. Fonts used are readable 13. Graphics used enhanced the screen 14. The colors used are suitable 15. The audio used in the package do not dis tract the user 16. The functions of icons used can be easily identified 17. Instructions are clear and concise 18. The position of icons, texts and text entries are consistent 1 2 3 4 5 257 19. Guidance is complete, facilitator not required 20. Users’ manual is available Navigational and technical design 21. The user can redo the activity while still in it 22. The user can familiarize with the package first 23. Help cues are readily available at all text entry points 24. The user can access other students’ scores and responses 25. Exit facility is available at all times 26. Statements clarifying users’ responses help students’ navigation 27. The use of password for an individual user helps 28. The help buttons provide an overview of the package 29. The use of diskettes hamper the speed of the package 30. Crashes often happen Other comments about the package are very much appreciated: 258 APPENDIX B5 OBSERVATIONAL CHECK LIST Items Seen Not No of occurrence Seen A lot Respondents consulted their friends while engaging in the activities provided Respondents listened to the music provided in the background while thinking about their responses Respondents used the package in a haphazard manner, from scenarios to quiz then back to scenarios or browsing feedbacks from their friends Respondents experienced problems in navigating around the package Respondents did their best to outdo their friends in generating as much ideas as possible Respondents keyed- in nonsensical statements in the spaces provided Respondents used the help cues provided to help them to generate ideas Respondents spent a lot of time on the games provided Respondents used other facilities Freq Rare Notes 259 such as the Internet or e- mailing services to spruce up their ideas Respondents used the facility provided to generate their own scenarios to be solved by their friends Respondents referred to the trial version in the beginning of the package Respondents repeated the scenarios provided to upgrade their scores Respondents chattered about their experience using the package on their way out of the lab a. in a positive manner b. in a negative manner 260 APPENDIX B6 INTERVIEW QUESTIONS FOR RESPONDENTS 1. What are the features of the package that you particularly like and why? 2. How does the package enhance your analytical thinking capabilities? 3. How do your friends help you in generating more ideas for each of the problems posed? Do you think it helps you to upgrade your thinking skills? 4. Do you think the skills taught in the package are transferable? In what areas can you apply these skills that you have acquired? 5. How does the package change your outlook on the ways you exercise your thinking? 261 APPENDIX B7 ANALYTICAL THINKING INVENTORY FOR MODULE 1 (PRE-TEST) BORANG SOALAN KAJI SELIDIK MENGENAI KEMAHIRAN BERFIKIR SECARA ANALITIKAL BAGI PELAJAR TINGKATAN EMPAT MODUL 1 Assalamualaikum dan salam sejahtera: Para pelajar yang dikasihi sekalian, Saya, Hamizer b Mohd Sukor, pelajar jurusan Teknologi Pendidikan (Ph.D), Universiti Teknologi Malaysia, Skudai, ingin menjalankan penyelidikan mengenai perkara di atas. Dengan itu, saya memohon kerjasama para pelajar sekalian bagi memenuhi borang kajian yang disediakan dengan memberikan seberapa banyak jawapan yang boleh kepada setiap persoalan yang dicuba secara ikhlas. Anda juga tidak semestinya memberikan jawapan kepada kesemua persoalan yang disediakan. Semua respons anda adalah SULIT. Nama anda tidak akan didedahkan kepada sesiapa. Kerjasama anda amatlah dihargai. Terima Kasih. 262 ARAHAN Anda bebas menjawab mana-mana persoalan yang anda suka sahaja. Anda juga digalakkan untuk memberikan seberapa banyak jawapan yang anda dapat fikirkan bagi persoalan-persoalan yang anda cuba. Sila tuliskan jawapan anda di dalam borang jawapan yang disediakan dengan RINGKAS. Anda boleh gunakan seberapa banyak helaian kertas jawapan yang anda perlukan. Tuliskan NAMA RINGKAS anda pada setiap helaian. TERIMA KASIH YANG TIDAK TERHINGGA DARIPADA SAYA 1. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri persamaan dan ciri perbezaan di antara: Kehidupan seorang pelajar di bandar dan di luar bandar. 2. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri-ciri persamaan dan perbezaan yang terdapat di antara: Pembelajaran di sekolah rendah dan di sekolah anda sekarang. 3. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri-ciri persamaan dan perbezaan di antara: Kelab/persatuan dan unit badan beruniform di sekolah anda? 4. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri-ciri persamaan dan perbezaan di antara: Kehidupan di rumah dan di asrama anda sekarang. 263 5. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri-ciri persamaan dan perbezaan di antara: Kelas anda pada tahun ini dan kelas anda pada tahun lepas. 6. Nyatakan sekurang-kurangnya tiga kesemuanya bagi ciri-ciri persamaan dan perbezaan di antara: Kehidupan seorang yang berkerja dan kehidupan anda sebagai pelajar. 264 APPENDIX B8 ANALYTICAL THINKING INVENTORY FOR MODULE 2 (PRE-TEST) BORANG SOALAN KAJI SELIDIK MENGENAI KEMAHIRAN BERFIKIR SECARA ANALITIKAL BAGI PELAJAR TINGKATAN EMPAT MODUL 2 Assalamualaikum dan salam sejahtera: Para pelajar yang dikasihi sekalian, Saya, Hamizer b Mohd Sukor, pelajar jurusan Teknologi Pendidikan (Ph.D), Universiti Teknologi Malaysia, Skudai, ingin menjalankan penyelidikan mengenai perkara di atas. Dengan itu, saya memohon kerjasama para pelajar sekalian bagi memenuhi borang kajian yang disediakan dengan memberikan seberapa banyak jawapan yang boleh kepada setiap persoalan yang dicuba secara ikhlas. Anda juga tidak semestinya memberikan jawapan kepada kesemua persoalan yang disediakan. Semua respons anda adalah SULIT. Nama anda tidak akan didedahkan kepada sesiapa. Kerjasama anda amatlah dihargai. Terima Kasih. 265 ARAHAN Anda bebas menjawab mana-mana persoalan yang anda suka sahaja. Anda juga digalakkan untuk memberikan seberapa banyak jawapan yang anda dapat fikirkan bagi persoalan-persoalan yang anda cuba. Sila tuliskan jawapan anda di dalam borang jawapan yang disediakan dengan RINGKAS. Anda boleh gunakan seberapa banyak helaian kertas jawapan yang anda perlukan. Tuliskan NAMA RINGKAS anda pada setiap helaian. TERIMA KASIH YANG TIDAK TERHINGGA DARIPADA SAYA 1. Sila nyatakan sekurang-kurangnya tiga ruang penting yang patut ada bagi rumah idaman anda. Berikan seberapa banyak pernyataan bagi menyokong setiap ruang yang anda nyatakan. 2. Nyatakan sekurang-kurangnya tiga segmen penting yang harus ada pada sesebuah akhbar harian agar ia menjadi akhbar yang popular. Berikan seberapa banyak alasan yang boleh anda fikirkan mengenai kepentingan setiap satu segmen tersebut. 3. Nyatakan sekurang-kurangnya tiga komponen penting yang harus ada pada sebuah bilik darjah yang ideal. Sertakan seberapa banyak alasan yang boleh anda fikirkan mengenai kepentingan komponen-komponen tersebut. 4. Nyatakan sekurang-kurangnya tiga komponen penting yang harus ada pada sesebuah filem agar ia dapat mendapat sambutan yang hangat daripada penonton. Sertakan seberapa banyak alasan yang boleh anda fikirkan mengenai kepentingan komponen-komponen tersebut. 266 5. Nyatakan sekurang-kurangnya tiga ciri penting yang harus ada pada sebuah novel yang menarik. Sertakan nyatakan seberapa banyak alasan yang boleh anda fikirkan mengenai kepentingan ciri-ciri tersebut. 6. Nyatakan sekurang-kurangnya tiga perkara penting yang harus disediakan di tapak perkhemahan yang dikhaskan untuk pelajar sekolah menengah. Nyatakan seberapa banyak alasan yang boleh anda fikirkan mengenai keperluan perkara-perkara tersebut. 267 APPENDIX B9 ANALYTICAL THINKING INVENTORY FOR MODULE 3 (PRE-TEST) BORANG SOALAN KAJI SELIDIK MENGENAI KEMAHIRAN BERFIKIR SECARA ANALITIKAL BAGI PELAJAR TINGKATAN EMPAT MODUL 3 Assalamualaikum dan salam sejahtera: Para pelajar yang dikasihi sekalian, Saya, Hamizer b Mohd Sukor, pelajar jurusan Teknologi Pendidikan (Ph.D), Universiti Teknologi Malaysia, Skudai, ingin menjalankan penyelidikan mengenai perkara di atas. Dengan itu, saya memohon kerjasama para pelajar sekalian bagi memenuhi borang kajian yang disediakan dengan memberikan seberapa banyak jawapan yang boleh kepada setiap persoalan yang dicuba secara ikhlas. Anda juga tidak semestinya memberikan jawapan kepada kesemua persoalan yang disediakan. Semua respons anda adalah SULIT. Nama anda tidak akan didedahkan kepada sesiapa. Kerjasama anda amatlah dihargai. Terima Kasih. 268 ARAHAN Anda bebas menjawab mana-mana persoalan yang anda suka sahaja. Anda juga digalakkan untuk memberikan seberapa banyak jawapan yang anda dapat fikirkan bagi persoalan-persoalan yang anda cuba. Sila tuliskan jawapan anda di dalam borang jawapan yang disediakan dengan RINGKAS. Anda boleh gunakan seberapa banyak helaian kertas jawapan yang anda perlukan. Tuliskan NAMA RINGKAS anda pada setiap helaian. TERIMA KASIH YANG TIDAK TERHINGGA DARIPADA SAYA 1. Pelajar tidak harus dibebankan dengan kerja rumah yang diberikan oleh guru selepas waktu sekolah. Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan menolak cadangan ini. 2. Pelajar harus diberikan kebebasan memilih guru untuk setiap mata pelajaran. Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan menolak cadangan ini. 3. Semua pelajar sekolah menengah diwajibkan menjalani latihan ketenteraan sewaktu cuti sekolah selama sebulan setiap tahun bagi menerapkan semangat cintakan negara. Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan menolak cadangan ini. 4. Umur bagi dilayakkan memandu kereta diturunkan kepada 16 tahun. Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan menolak cadangan ini. 269 5. Pelajar harus diberi ganjaran setiap kali berjaya meningkatkan pencapaian akademiknya. Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan menolak cadangan ini. 6. Sila nyatakan sekurang-kurangnya tiga pernyataan bagi menyokong dan/ atau menolak usul bahawa cuti persekolahan diadakan sekali sahaja untuk setiap tahun tetapi meliputi jangka waktu 3 bulan terus. 270 APPENDIX C RESULTS FROM PILOT STUDY Table C1: Students ‘think aloud’ responses for items in Module 1 (Compare and Contrast) in first pilot test. Nyatakan seberapa banyak pernyataan bagi ciri persamaan dan perbezaan di antara: Problem scenario 1: Negara maju dan negara mundur di dunia masa kini pada pandangan anda. The term ‘maju’ and ‘mundur’ were vague and was recommended to be changed. Problem scenario 1 modified to: Negara pertanian dan negara perindustrian di dunia masa kini pada pandangan anda. Problem scenario 2: Hobi bercucuk tanam dan membaca novel. Gardening was not a hobby to any of the students Problem scenario 2 modified to: Hobi bersukan dan membaca novel. Problem scenario 3: Sekolah berasrama penuh dan sekolah harian biasa. Students did not face any predicaments with this problem Problem scenario 3 was not modified for second pilot study Problem scenario 4: Kantin sekolah anda dan kantin sekolah yang bersebelahan dengan sekolah anda Most of them did not know much of the nearby school canteen Problem scenario 4 modified to: Kantin sekolah anda dan kedai kopi berdekatan dengan rumah anda Problem scenario 5: Permainan bola sepak dan catur 271 Students did not face any predicaments with this problem. Problem scenario 5 was not modified for second pilot study. Problem scenario 6: Kelakuan pelajar kelas anda dan kelas bersebelahan dengan kelas anda Students did not face any predicaments with this problem. Problem scenario 6 was not modified for second pilot study. Problem scenario 7: Kehidupan seorang pelajar daripada keluarga yang kaya dan yang miskin. ‘Kaya’ and ‘miskin’ were not defined. All the students preferred to consider themselves as offspring of poor families Problem scenario 7 modified to: Kehidupan seorang pelajar di bandar dan di luar bandar. Problem scenario 8: Pembelajaran di sekolah rendah dan di sekolah anda sekarang. Students did not face any predicaments with this problem. Problem scenario 8 was not modified for second pilot study. Problem scenario 9: Kelab/persatuan dan unit badan beruniform di sekolah anda Students did not face any predicaments with this problem. Problem scenario 9 was not modified for second pilot study. Problem scenario 10: Kehidupan di rumah dan di asrama anda sekarang. Students did not face any predicaments with this problem. Problem scenario 10 was not modified for second pilot study. Problem scenario 11: Rakan karib anda pada tahun ini dibandingkan dengan rakan karib anda pada tahun lepas 272 Most students had the same person as their best friend this year as of last year Problem scenario 11 modified to: Kelas anda pada tahun ini dan kelas anda pada tahun lepas. Problem scenario 12: Kehidupan berkeluarga dan kehidupan seorang yang bujang Students faced difficulty in visualizing the situation. Problem scenario 12 modified to: Kehidupan seorang yang berkerja dan kehidupan anda sebagai pelajar 273 Table C2: Students ‘think aloud’ responses for items in Module 2 (Parts of a Whole) in first pilot test. Sila nyatakan seberapa banyak: Problem scenario 1: Bilik-bilik khas yang anda rasa perlu bagi rumah idaman anda. The word ‘bilik -bilik khas’ was suggested to be changed to ‘ruang’ since kitchen, lounge or study area may not be confined to ‘rooms’ but just open spaces. Problem scenario 1 modified to: Ruang penting yang patut ada bagi rumah idaman anda. Problem scenario 2: Segmen penting yang harus ada dalam majalah hiburan. The scope of ‘Majalah hiburan’ was seen as too restricted. Most students in the study did not spend much time reading this type of magazines. Problem scenario 2 modified to: Segmen penting yang harus ada pada sesebuah akhbar harian agar ia menjadi akhbar yang popular. Problem scenario 3: Komponen penting yang harus ada pada sebuah bilik darjah yang ideal. Students seemed to like this problem based on the number of ideas produced. Problem scenario 3 was not modified for second pilot study Problem scenario 4: Komponen penting yang harus ada pada sesebuah drama TV agar ia dapat mendapat mendatangkan manfaat kepada pelajar. ‘Drama TV’ was not appealing to some students because they do not watch much TV. Problem scenario 4 modified to: Komponen penting yang harus ada pada sesebuah filem agar ia dapat mendapat sambutan yang hangat daripada penonton Problem scenario 5: Ciri penting yang harus ada pada sebuah novel yang baik. 274 Students did not face any predicaments with this problem. Problem scenario 5 was not modified for second pilot study. Problem scenario 6: Perkara penting yang harus disediakan di tapak perkhemahan yang dikhaskan untuk pelajar sekolah menengah Students did not face any predicaments with this problem. Problem scenario 6 was not modified for second pilot study. Problem scenario 7: Kemudahan penting yang patut ada dalam sebuah kapal terbang mewah idaman anda. Students faced difficulty in visualizing the problem. Problem scenario 7 modified to: Kemudahan penting yang patut ada dalam hotel di tempat pelancongan idaman anda. Problem scenario 8: Ciri-ciri penting yang harus ada dalam sebuah komputer peribadi idaman anda Students did not face any predicaments with this problem. Problem scenario 8 was not modified for second pilot study. Problem scenario 9: Ciri-ciri penting bagi seseorang yang ingin menjadi penghibur terkenal di peringkat antarabangsa Students did not face any predicaments with this problem. Problem scenario 9 was not modified for second pilot study. Problem scenario 10: Komponen penting yang harus ada pada sesebuah model kereta terbaru yang boleh mengatasi masalah kesesakan lalu lintas di Malaysia Students did not face any predicaments with this problem. Problem scenario 10 was not modified for second pilot study. 275 Problem scenario 11: Ciri penting yang harus ada pada laman web yang anda bina The word ‘peribadi’ was suggested to be included after ‘web’ to indicate the purpose of building the web page which was seen as the key factor in developing a web page Problem scenario 11 modified to: Ciri penting yang harus ada pada laman web peribadi anda Problem scenario 12: Ciri-ciri penting yang patut ada pada diri pelajar cemerlang Students did not face any predicaments with this problem. Problem scenario 12 not modified for second pilot study. 276 Table C3: Students ‘think aloud’ responses for items in Module 3 (Proposal Ponder) in first pilot test. Berikan seberapa banyak alasan yang menyokong dan menolak cadangan ini. Problem scenario 1: Pelajar-pelajar sekolah tidak diwajibkan memakai uniform ke sekolah. Relevant with students’ life, ideas were easily procured Problem scenario 1 was not modified Problem scenario 2: Komputer digunakan bagi menggantikan peranan guru. Need to specify the areas that computers could take over teachers’ role Problem scenario 2 was modified to: Komputer digunakan bagi menggantikan peranan guru dalam bidang akademik Problem scenario 3: Kapal terbang digunakan sebagai pengangkutan utama di Sabah dan Sarawak menggantikan pengangkutan air Students seemed to be knowledgeable in geography Problem scenario 3 was not modified Problem scenario 4: Pelajar dibenarkan membawa telefon bimbit ke sekolah Change ‘membawa’ to menggunakan Problem scenario 4 was modified to: Pelajar dibenarkan menggunakan telefon bimbit ke sekolah Problem scenario 5: Aktiviti kokurikulum dimasukkan ke dalam jadual waktu harian persekolahan Students did not face any predicament with this problem Problem scenario 5 was not modified 277 Problem scenario 6: Semua jenis peperiksaan dimansuhkan di Malaysia. Students indicated that ‘examinations’ should be related to the field of education only which was more relevant to them. Problem scenario 6 was modified to: Semua jenis peperiksaan dimansuhkan dalam sistem pendidikan di Malaysia Problem scenario 7: Pelajar tidak harus dibebankan dengan kerja rumah yang diberikan oleh guru selepas waktu sekolah. Students did not face any predicament with this problem Problem scenario 7 was not modified Problem scenario 8: Pelajar harus diberikan kebebasan memilih guru tingkatan. Most students did not think that class teachers affect their academic performance as much as individual subject teachers. Problem scenario 8 was modified to: Pelajar harus diberikan kebebasan memilih guru untuk setiap mata pelajaran Problem scenario 9: Semua pelajar sekolah menengah diwajibkan menjalani latihan ketenteraan sewaktu cuti sekolah selama sebulan setiap tahun bagi menerapkan semangat cintakan negara. Students did not face any predicament with this problem Problem scenario 9 was not modified Problem scenario 10: Umur bagi dilayakkan memandu kereta diturunkan kepada 16 tahun. Students did not face any predicament with this problem Problem scenario 10 was not modified 278 Problem scenario 11: Pelajar harus diberi hadiah berbentuk wang setiap kali berjaya meningkatkan pencapaian akademiknya The phrase ‘hadiah berbentuk wang’ was suggested to be change to ‘ganjaran’ to cover a wider scope. Problem scenario 11 was modified to: Pelajar harus diberi ganjaran setiap kali berjaya meningkatkan pencapaian akademiknya Problem scenario 12: Cuti persekolahan diadakan sekali sahaja untuk setiap tahun tetapi meliputi jangka waktu 3 bulan terus. Students did not face any predicament with this problem Problem scenario 12 was not modified Students ps101 Ps102 ps103 ps104 ps105 ps106 Ps107 ps108 ps109 ps110 ps111 *Items Number of responses for each problem scenario attempted for the high score category S115 3 4 5 3 6 3 4 4 4 3 5 S101 4 3 5 6 2 5 3 4 4 5 2 S103 3 5 3 2 6 6 4 4 3 4 3 S102 5 4 3 3 5 3 4 5 3 4 4 S110 4 3 3 4 4 5 3 4 4 3 3 S111 6 3 2 4 3 2 5 3 3 5 3 Number of responses for each problem scenario attempted for the middle score category S114 4 3 3 2 5 3 4 4 3 2 4 S112 4 2 4 5 3 2 5 1 5 4 3 S104 2 3 3 5 4 3 1 3 4 4 3 S105 4 3 3 5 2 2 3 4 3 4 2 S113 3 2 2 3 4 4 3 1 2 3 5 S106 5 4 3 2 2 1 4 4 4 1 2 Number of responses for each problem scenario attempted for the low score category S117 2 3 4 4 3 2 2 3 3 3 3 S118 1 2 2 3 5 3 2 3 2 3 4 S108 2 2 3 2 2 3 2 2 3 1 1 S107 2 2 2 1 1 2 1 2 4 2 2 S109 0 3 2 2 2 2 1 3 2 1 2 S116 0 3 1 2 1 2 2 2 2 2 2 Index of 0.61 0.72 0.67 0.61 0.61 0.57 0.61 0.81 0.78 0.67 0.67 Difficulty Index of 1.00 0.50 0.50 0.50 0.50 0.50 1.00 0.50 0.50 0.67 0.67 Discrimination Alpha-Cronbach Coefficient from Reliability Analysis = 0.8153 (*ps = problem scenario) 48 47 47 45 44 41 40 39 38 36 36 34 34 33 26 22 22 21 4 4 4 2 4 2 3 1 3 1 4 2 2 3 3 1 2 2 0.33 0.50 Total score ps112 Calculation of Index of Difficulty and Index of Discrimination for items in Analytical Thinking Skills Inventory for Module 1 (Compare and Contrast) after second pilot study Table C4: 279 Students ps201 Ps202 ps203 ps204 ps205 ps206 Ps207 ps208 ps209 ps210 ps211 *Items Number of responses for each problem scenario attempted for the high score category S212 6 6 5 4 5 6 4 3 4 5 6 S208 5 6 6 4 4 4 5 5 5 4 4 S202 4 5 6 5 6 6 4 4 4 3 5 S214 3 5 5 4 5 5 4 3 4 5 6 S209 5 4 4 4 3 4 2 4 4 4 3 Number of responses for each problem scenario attempted for the middle score category S204 4 4 5 4 5 4 5 3 2 3 3 S203 4 4 2 3 2 4 3 3 2 4 3 S211 5 2 4 3 2 2 3 5 4 2 2 S213 3 3 3 2 3 3 2 4 3 3 2 S206 4 3 4 2 3 2 4 2 3 3 2 S201 2 3 4 2 3 2 3 2 4 2 3 Number of responses for each problem scenario attempted for the low score category S205 2 2 3 2 3 3 2 4 4 3 2 S215 3 2 3 2 3 2 2 3 3 2 3 S210 2 3 2 3 2 2 3 3 2 2 2 S216 3 3 2 2 2 2 2 2 2 3 2 S207 2 2 2 2 2 3 2 2 3 2 2 Index of 0.75 0.75 0.75 0.56 0.63 0.63 0.63 0.75 0.75 0.69 0.56 Difficulty Index of 0.60 0.60 0.60 0.80 0.60 0.60 0.60 0.40 0.40 0.80 0.80 Discrimination Alpha-Cronbach Coefficient from Reliability Analysis = 0.8362 (*ps = problem scenario) 58 55 55 53 46 45 37 37 34 34 33 32 30 29 27 26 4 3 3 4 5 3 3 3 3 2 2 2 2 3 2 2 0.63 0.80 Total score ps212 Calculation of Index of Difficulty and Index of Discrimination for items in Analytical Thinking Skills Inventory for Module 2 (Parts of a Whole) after second pilot study Table C5: 280 Students ps301 Ps302 ps303 ps304 ps305 ps306 Ps307 ps308 ps309 ps310 ps311 *Items Number of responses for each problem scenario attempted for the high score category S311 7 6 6 4 6 5 5 4 6 5 6 S307 6 5 5 3 4 6 4 5 6 6 4 S305 7 6 6 4 5 4 4 5 5 4 4 S304 4 5 5 4 6 5 4 5 5 4 3 S310 5 6 6 3 5 5 3 3 4 4 5 Number of responses for each problem scenario attempted for the middle score category S302 5 4 4 4 5 4 5 4 4 4 5 S312 4 5 5 5 4 5 5 4 4 3 4 S314 4 5 3 5 4 5 4 4 4 3 4 S303 3 4 4 3 5 3 5 4 3 5 4 S308 4 3 4 4 4 4 4 3 3 4 4 Number of responses for each problem scenario attempted for the low score category S306 3 4 4 4 4 5 3 3 4 4 3 S313 3 3 3 3 2 4 3 4 3 4 4 S309 3 4 2 3 3 3 3 3 4 3 3 S301 3 2 3 3 3 4 3 3 2 3 4 S315 4 2 3 3 3 2 3 3 4 3 3 Index of 0.67 0.73 0.67 0.53 0.73 0.80 0.60 0.60 0.73 0.67 0.73 Difficulty Index of 0.80 0.60 0.80 0.40 0.80 0.40 0.80 0.60 0.40 0.60 0.40 Discrimination Alpha-Cronbach Coefficient from Reliability Analysis = 0.8190 (*ps = problem scenario) 66 58 58 55 54 53 52 49 46 44 44 39 38 36 35 6 4 4 5 5 5 4 4 3 3 3 3 4 3 2 0.60 0.80 Total score ps312 Calculation of Index of Difficulty and Index of Discrimination for items in Analytical Thinking Skills Inventory for Module 3 (Proposal Ponder) after second pilot study Table C6: 281 282 APPENDIX D RESULTS OF FORMATIVE EVALUATION OF PACKAGE Table D1: Package evaluation results by students ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Items Mean score from 1 to 5 1. The package is fun to use 2.53 2. The package is easy to use 3.40 3. The package motivates me to think deeply to my full potential 3.73 4. The package is well structured and thus can be easily understood 2.73 5. The activities in the package aroused my interest 3.33 6. The background color suits me 3.73 7. The fonts are easily readable 3.40 8. I like the background music used in the package 3.53 9. The animation used in the background enhances the screen 3.27 10. The package gives me help cues when needed 3.40 11. I can navigate my way round the package easily 3.73 12. I can exit myself out of the package at any time 3.20 13. The extra facilities such as Internet and e-mail provided in the lab 3.47 gives me added resources to generate more ideas 14. The package expose me to ways to think more effectively 3.53 15. The package made me realize the benefits of collaborative learning 3.67 16. The instructions given are precise and concise 3.20 17. The package helps me to think strategically 3.27 18. The package makes me value opinions from other people 2.67 19. The preliminary exercise in the trial version helps me to visualize the 3.33 whole picture of the package 20. I would recommend the package to my friends 3.27 283 Table D2: 1. Comments made by students in formative evaluation of prototype Description Actions taken Some computers run too slow or CD drive not working Reported the problem to ITC 2. Back button desirable Back button made available for users to modify or renew input 3. Game quiz quite interesting, but quit button sometimes hidden Rectified behind question 4. Software should provide correct answers Answers not provided because they can be diverse, depends on students analytical mind 5. Ability to change background music is a good feature 6. Some graphics deemed suitable for lower age group only Those graphics have been deleted 7. Questions provided are stimulating 8. Easy to procure high score, software should create situation A mathematical whereby as the respondent’s score increases, the movement of formula is now used to score bar gets impeded so as to increase motivation slow down the movement as the score increases 9. Include more flash animation to make it more interesting More flash animations have been included but only in the main menu screen 10. Provision for browsing responses from other respondents is an Open to users’ abuse interesting feature. Ability to post self-made questions for other respondents to attempt is good 11. Some parts of the package needs debugging 12. Use of graphic organizer helps to organize and stimulate new ideas 13. Provision for self reflection is good Rectified 284 14. Direct connection to the Internet would enhance the software No action taken 15. Need getting used to, quite cumbersome at first Help buttons made available at every screen that needs user’s input 16. More video materials should be implanted into the package Suggestion accepted 17. Some of the activities in Module 1 and 2 were tedious and Not rectified monotonous 17. Demo session quite helpful but the trial version is confusing 18. Overall quite an interesting session mostly due to the ability to browse responses from other respondents and post self-devised questions to them- a two way communication Modified 285 Table D3: Results of formative evaluation of prototype by Instruction Design Expert ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Items Mean score from 1 to 5 Instructional Strategies 1. The methodology used is suitable for the age group 4 2. The objectives are explicit 4 3. The problems posed are easily understood 5 4. The activities are well-structured 4 5. The problems posed are realistic and can be tackled 5 6. The package can generate students’ interest 4 7. The package provides for collaborative learning 5 8. The students are motivated to think systematically 4 9. Constant guidance is available 5 10. The evaluation (score) given by the package is appropriate 4 Overall mean score for instructional strategies 4.4 Instructional Presentation 11. The screen interface design is appropriate 4 12. Fonts used are readable 4 13. Graphics used enhanced the screen 4 14. The colors used are suitable 4 15. The audio used in the package do not distract the user 5 16. The functions of icons used can be easily identified 4 17. Instructions are clear and concise 3 18. The position of icons, texts and text entries are consistent 4 19. Guidance is complete, facilitator not required 3 20. Users’ manual is available 3 Overall mean score for instructional presentation 3.8 Navigational and technical design 21. The user can redo the activity while still in it 4 22. The user can familiarize with the package first 5 23. Help cues are readily available at all text entry points 5 286 24. The user can access other students’ scores and responses 5 25. Exit facility is available at all times 3 26. Statements clarifying users’ responses help students’ navigation 4 27. The use of password for an individual user helps 4 28. The help buttons provide an overview of the package 4 29. The use of diskettes hamper the speed of the package 3 30. Crashes often happen 3 Overall mean score for navigational and technical design 4.0 287 Table D4: 1. General comments made by Instructional Design Expert on prototype Description Actions taken Introductory texts such as UTM Skudai, CoRT1 etc not suitable Texts deleted and as welcoming user who are students to use the software. replaced with welcoming note 2. Exit button must be accompanied by prompt message before Back button is put in user actually exiting place if users decide to go back 3. Pull down menu not suitable for students who are not used to Not rectified too avoid computer software heavy use of buttons. Running message is installed to alert user of pull down menu 4. Avoid excessive blinking title Number of blinking titles reduced 5. User name should not disappear before password is entered Rectified 6. Too many buttons- confusing General help button is deleted. Specific help facility is put in place 7. Too many animations in some screens Number of animations have been cut down 8. Double clicking should be avoided Rectified 9. Some buttons such as background music, not neatly done Buttons have been changed 10. Graphics need touching up, avoid jagged edges Rectified 11. Prompt message is needed after questions are posted to Rectified databank 12. Space for inputting ideas too limited Users are warned of 288 not using long words. Anyway, one of the three modules would accommodate for long words and sentences 13. The demo session is useful but the trial version (simulation) is Suggestion accepted confusing. Suggest to place the demo session before the trial version 14. The underlying idea of the software is good Table D5: Results of formative evaluation of prototype by content experts Instructions: ‘1’ is Extremely Disagree; ‘2’ is Disagree; ‘3’ is Neutral; ‘4’ is Agree; ‘5’ is Extremely Agree. Items Mean score From 1 to 5 1. The use of inquiry-based learning strategy is suitable for 4.3 developing analytical thinking in the particular age group 2. The use of graphic organizers in the package provides sufficient 4.7 scaffolding for students in generating multiple ideas 3. The use of verbal maps in the form of statements to bolster ideas 4.7 helps students to reflect on their thinking 4. The use of CoRT1 technique in the package is sufficient in 4.0 diversifying the students’ outlook on a problem 5. The facility for collaborative learning in the package is able to 4.3 upgrade students’ critical thinking skills 6. The problems posed to the students are able to stimulate their 4.0 minds to think analytically 7. The activities in the module are enough for the students to be able 3.7 to transfer them to other domains 8. The use of computers as the delivery agent of the package does not 4.3 289 pose any problems in teaching the skills 9. The games install in the package help the students in upgrading 4.0 their analytical thinking 10. The objective of upgrading students’ analytical thinking skills by 4.3 using the package is achieved Table D6: General comments made by content experts on prototype Descrip tion 1. Inquiry-based learning approach is suitable 2. Graphic organizer used is appropriate 3. Steps in running the trial version is difficult to be followed Actions taken Trial version (simulation) is being rectified 4. CoRT1 techniques help users to procure more ideas. Suggestion not Suggestion: give incentives to users who use this facility to implemented. Students renew their point of view in control group (not exposed to the package) did not have this facility. 5. Facility for collaborative le arning is very helpful 6. The questions put to the users are stimulating but must indicate Rectified the no of minimum ideas needed 7. The activities are suitable for users of the age range targeted 8. The game quiz is useful and stimulating 9. Can the package be modified for use by students in day The collaborative schools? features in the design need work stations with intranetworking to run 9. Overall the software is capable of achieving its objective of upgrading students analytical thinking capabilities 290 Table D7: Results of formative evaluation of prototype by content expert: Professor Abdullah b Hassan (Universiti Pendidikan Sultan Idris) 1. Description Actions taken Change title of project from ‘critical thinking’ to ‘analytical Rectified thinking’ because it was more appropriate to the activities designed in the package 2. Quantify the no of minimum ideas to be procured and prompt Rectified users to add on to this number 3. Indicate to users their current level of proficiency by rewarding Suggestion accepted them in the form of ‘stars’ 4. Provide for decision making exercise after users have exhausted Software modified to all their ideas so as to indicate to users that the ideas procured include this facility are basis for decision making process 5. Users can directly use the questions posted by their friends in the databank without having to type it out again Rectified 291 APPENDIX E RESULTS OF SUMMATIVE EVALUATION OF PACKAGE Table E1: Score distribution of pre-test and post-test of control group for Module 1 Respondent Pre -test score 17 29 34 18 18 25 28 25 19 25 22 25 21 18 31 26 Post-test score 15 22 37 24 22 27 25 28 26 26 28 28 24 20 30 25 C101 C102 C103 C104 C105 C106 C107 C108 C109 C110 C111 C112 C113 C114 C115 C116 N = 32 Mean pre-test score = 24.59 Std deviation = 5.84 Median pre-test score = 25.00 Minimum, maximum score = 14, 34 Respondent C117 C118 C119 C120 C121 C122 C123 C124 C125 C126 C127 C128 C129 C130 C131 C132 Pre -test score 28 31 21 32 32 28 28 14 23 28 34 28 28 22 15 14 Post-test score 32 33 24 30 34 30 32 22 28 31 35 28 32 20 21 18 Mean post-test score = 26.59 Std deviation = 5.27 Median post-test score = 26.59 Minimum, maximum score = 15, 37 292 Table E2: Score distribution of pre-test, first post-test and second post-test for experimental group of Module 1 Respondent Pre -test score First post-test score E101 E102 E103 E104 E105 E106 E107 E108 E109 E110 E111 E112 E113 E114 E115 E116 E117 E118 E119 E120 E121 E122 E123 E124 E125 E126 E127 E128 E129 E130 E131 E132 E133 E134 E135 E136 E137 E138 E139 E140 E141 E142 E143 32 28 30 25 31 24 34 24 35 36 25 32 25 28 24 27 27 30 29 30 28 29 25 32 25 21 32 22 21 23 18 25 22 22 17 21 22 21 32 28 30 19 28 38 34 37 32 38 32 42 34 45 46 36 44 37 42 38 41 42 45 44 45 44 45 42 50 42 40 52 42 42 45 41 48 46 46 42 47 48 52 39 38 40 29 39 Second post-test score(fully collaborative mode) 52 48 52 60 62 44 58 50 54 55 46 54 52 48 44 50 48 63 62 54 48 61 46 52 54 56 62 53 50 55 60 72 54 58 58 64 59 68 50 48 62 64 64 293 E144 E145 E146 E147 E148 E149 E150 E151 E152 E153 E154 E156 E157 E158 E159 E160 E161 E162 E163 E164 E165 E166 E167 E168 E169 E170 E171 E172 E173 E174 E175 N = 75 31 26 33 19 18 23 27 32 27 21 27 26 29 22 30 25 34 20 23 25 28 31 32 10 19 21 22 30 19 26 18 42 38 45 32 32 38 42 47 42 36 42 42 45 38 46 42 51 38 41 44 47 51 52 39 40 42 44 52 42 51 40 Average statements generated per problem = 5.1 Mean first post-test score = 42.15 Std deviation = 4.81 Std deviation = 5.22 Median pre-test score = 26.00 Median first post-test score = 42.00 Minimum, maximum score Minimum, maximum score = =17, 36 29, 52 Average statements generated per problem = 2.9 Mean pre-test score = 25.99 58 52 64 58 54 64 58 55 66 48 55 58 62 58 54 58 72 58 60 58 55 60 60 68 55 62 58 70 62 25 54 Average statements generated per problem = 6.2 Mean second post-test score = 56.91 Std deviation = 6.40 Median second post-test score = 58.00 Minimum, maximum score = 44, 72 294 Table E3: Score distribution of pre-test and post-test for control group of Module 2 Respondent Pre -test score 13 11 8 10 11 10 9 11 11 12 8 13 12 11 15 12 Post-test score 10 9 11 12 8 11 10 9 12 13 14 10 11 12 10 8 C201 C202 C203 C204 C205 C206 C207 C208 C209 C210 C211 C212 C213 C214 C215 C216 N = 31 Mean pre-test score = 10.90 Std deviation = 1.76 Median pre-test score = 11.00 Minimum, maximum score = 8, 15 Respondent C217 C218 C219 C220 C221 C222 C223 C224 C225 C226 C227 C228 C229 C230 C231 Pre -test score 10 11 9 8 11 12 14 9 10 10 12 11 10 14 10 Post-test score 11 13 12 12 13 10 11 10 8 11 10 9 12 12 11 Mean post-test score = 10.81 Std deviation = 1.56 Median post-test score = 11.00 Minimum, maximum score = 8, 14 295 Table E4: Score distribution of pre-test, first post-test and second post-test for experimental group of Module 2 Respondent Pre -test score First post-test score E201 E202 E203 E204 E205 E206 E207 E208 E209 E210 E211 E212 E213 E214 E215 E216 E217 E218 E219 E220 E221 E222 E223 E224 E225 E226 E227 E228 E229 E230 E231 E232 E233 E234 E235 E236 E237 E238 E239 E240 E241 E242 E243 E244 10 8 10 11 9 9 12 11 12 8 13 10 11 11 10 9 11 11 11 8 12 12 9 13 12 15 11 10 13 11 10 12 9 13 13 8 13 12 16 12 9 14 10 9 14 12 14 15 12 13 15 10 15 10 12 12 14 14 12 13 12 14 14 12 16 14 10 12 14 14 15 15 16 15 14 12 13 16 18 14 16 16 14 16 14 16 15 14 Second post-test score(fully collaborative mode) 16 19 16 20 18 17 19 18 21 18 17 19 19 18 21 22 18 15 17 19 18 20 18 19 19 18 20 18 21 20 22 18 17 20 22 18 18 21 20 20 18 19 20 21 296 E245 E246 E247 E248 E249 E250 E251 E252 E253 E254 E255 E256 E257 E258 E259 E260 E261 E262 E263 E264 E265 E266 E267 E268 E269 E270 E271 E272 E273 E274 N = 74 13 12 14 12 10 13 12 10 11 12 14 12 13 16 13 10 13 11 16 15 12 10 13 12 15 12 13 15 12 14 Average statements generated per problem = 1.8 Mean pre-test score = 11.66 Std deviation = 1.98 Median pre-test score = 12.00 Minimum, maximum score = 8, 16 16 17 18 17 14 18 16 15 14 16 17 10 16 14 16 14 15 15 18 14 17 16 17 14 18 16 14 14 17 16 Average statements generated per problem = 2.5 Mean first post-test score = 14.55 Std deviation = 1.97 Median first post-test score = 14.20 Minimum, maximum score = 10, 18 20 22 20 24 20 24 23 20 18 23 21 18 17 19 23 19 17 21 22 19 19 20 20 22 20 22 16 17 21 19 Average statements generated per problem = 2.7 Mean second post-test score = 19.43 Std deviation = 1.96 Median second post-test score = 19.50 Minimum,maximum score =15, 24 297 Table E5: Score distribution of pre-test and post-test for control group of Module 3 Respondent Pre -test score 38 43 44 38 48 46 50 33 45 28 34 55 38 44 50 48 C301 C302 C303 C304 C305 C306 C307 C308 C309 C310 C311 C312 C313 C314 C315 C316 N = 32 Mean pre-test score = 46.66 Std deviation = 8.88 Median pre-test score = 46.00 Minimum, maximum = 28, 66 Post-test score 45 48 54 42 52 48 52 42 40 36 46 61 44 54 48 52 Respondent C317 C318 C319 C320 C321 C322 C323 C324 C325 C326 C327 C328 C329 C330 C331 C332 Pre -test score 39 46 54 52 46 66 62 44 55 56 36 48 45 45 65 52 Post-test score 42 48 55 52 52 63 66 62 58 58 32 52 55 47 66 54 Mean post-test score = 50.78 Std deviation = 8.15 Median post-test score = 52.00 Minimum, maximum score = 32, 66 298 Table E6: Score distribution of pre-test, first post-test and second post-test for experimental group of Module 3 Respondent Pre -test score First post-test score E301 E302 E303 E304 E305 E306 E307 E308 E309 E310 E311 E312 E313 E314 E315 E316 E317 E318 E319 E320 E321 E322 E323 E324 E325 E326 E327 E328 E329 E330 E331 E332 E333 E334 E335 E336 E337 E338 E339 E340 E341 E342 E343 E344 50 33 45 28 34 55 38 44 50 58 39 46 54 52 46 66 62 50 33 45 28 34 55 38 44 50 58 39 46 54 52 46 66 62 50 33 45 28 34 55 38 44 50 58 64 60 76 54 68 77 58 72 80 82 56 68 68 72 68 86 82 76 66 66 54 62 77 64 74 78 82 64 84 76 72 70 85 78 72 64 74 57 66 82 64 68 72 64 Second post-test score(fully collaborative mode) 74 78 84 69 74 82 64 88 92 96 83 76 84 82 76 92 94 90 78 82 83 80 84 78 83 55 88 92 94 85 86 94 90 94 85 82 80 64 74 80 78 82 88 75 299 E345 39 68 E346 46 74 E347 54 82 E348 52 74 E349 46 77 E350 66 84 E351 62 76 E352 50 72 E353 33 58 E354 45 74 E355 28 57 E356 34 64 E357 55 86 E358 38 65 E359 44 64 E360 50 75 E361 58 77 E362 39 54 E363 46 60 E364 54 68 E365 52 82 E366 46 62 E367 66 83 E368 62 77 E369 33 63 E370 45 68 E371 28 52 E372 34 61 E373 55 74 E374 38 62 E376 50 67 E377 58 72 E378 39 50 E379 39 50 E380 54 74 E381 42 64 E382 46 70 E383 53 72 E384 58 68 Average statements generated Average statements generated per problem = 6.0 per problem = 8.0 Mean pre-test score = 46.70 Mean first post-test score = 69.85 Std deviation = 10.00 Std deviation = 8.67 Median pre-test score = 46.00 Median first post-test score = 69.50 Minimum, maximum score = Minimum, maximum score = 28, 66 50, 86 77 92 97 84 93 90 85 84 75 84 77 84 92 84 79 88 92 80 74 80 86 78 86 94 75 76 74 84 80 73 80 78 68 68 92 77 78 88 76 Average statements generated per problem = 9.0 Mean second post-test score = 82.65 Std deviation =7.25 Median second post-test score = 83.00 Minimum, maximum score =64, 97 300 APPENDIX F SUMMARY OF STUDENTS’ RESPONSES FROM GROUP INTERVIEWS Table F1: Summary of students’ responses from interview questions after exploring Module 1 (Compare and Contrast) Responses obtained from group interviews cross-checked with interviews done with different group of students on a smaller scale 3 = similar response given by at least two students Interviewees: 16 students (8 boys and 8 girls) No. of sessions: 2 (Male and female group interviews) 1. What are the features that appeals to Male- MaleHigh you in the package? Low Gain Gain (N=4) (N=4) Background music can be selected by the user 3 3 40 minutes Female- No.of groups of High students Gain that (N=4) indicate the same response 3 3 Questions posed are stimulating 3 3 3 3 Facility to check on other users’ 3 responses 3 3 3 4 3 3 3 4 Facility for posing one’s own problem 3 for other users to attempt Quiz segment is interesting Step-by-step statements on how 3 3 to justify Back button to undo statements 3 2 3 3 Users rewarded with ‘stars’ according 3 to scores gained 2. Time: FemaleLow Gain (N=4) 3 3 2 3 3 2 Chance to get extra points for changing point-of-view 3 The package challenges users to give more than three statements initially required Is the package capable of enhancing Male- 3 3 3 Male- Female- Female- 3 2 3 301 your analytical Explain. thinking skills? Low Gain (N=4) Use of everyday life problems in the 3 package that users can identify with made the session absorbing, relevant and beneficial and not limited to academic field only Users are challenged to think harder because other users can check on each others’ performance High Gain (N=4) 3 Low Gain (N=4) 3 3 The package literally challenges users to give more from their thoughts after 3 the minimum number of statements (3) are obtained High Gain (N=4) 3 4 3 2 3 3 3 4 3 3 3 4 3 3 3 4 Ideas that are not readily thought of are exposed, thus improving one’s analytical capability 3 3 3 Students posed questions that are interesting and relevant to students 3 life, thus need for good analytical mind seem to be important, as compared to questions based on academic content 3 3 3 3 3 3 3 3 3 3 Users realize the need to see things from many points-of-view 3 Segment on collaborative learning facilitate students to contribute and 3 accumulate their thoughts on questions posed by fellow students – student-oriented rather than teacheroriented, a change from the usual classroom scenario 3 3 The steps shown and the way to justify opinions teach students to be critical and responsible This medium of instruction is far better than pencil and paper method 302 3. MaleHigh Gain (N=4) FemaleLow Gain (N=4) FemaleHigh Gain (N=4) I got more diverse and surprising 3 thoughts that I used in my exercises. 3 3 3 4 Some of them I have already thought 3 of or nonsensical 3 3 3 4 3 3 3 3 4 How did the different responses given by your friends enhance your scores and your analytical skills? Elaborate I modified them to suit me MaleLow Gain (N=4) I only look at them after I have finished looking at the problem posed. 3 All my statements come from my thoughts. I did not know that I can look at other students’ responses first. Some of them are the same as mine 3 but put in a different manner 3 3 It helped me to get ideas for my own problem that I posed to the data bank 3 thus relieving me of doing the thinking I realize that there so many different view points 4. 3 How can this type of thinking skills be Maleuseful in the academic field? Explain Low Gain (N=4) Especially in writing up essays All the answers are already fixed, so one only needs to memorize them. Students need to be highly informative to exercise analytical 3 thinking or else they would be led to the wrong conclusions This type of thinking makes students read more and exercise their mind to 3 be more critical and not just accept what other people tells them about a topic 3 3 3 2 3 3 3 MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 FemaleHigh Gain (N=4) 3 3 3 3 It can deepens one’s understanding on 3 a certain topic 2 4 2 3 3 3 4 3 3 3 4 3 3 3 4 303 Students are too young to make decisions based on their own 3 analytical mind 5. 2 3 This exercise is advantageous to those 3 of a strong language background. Most of the time, it is just stating the same things in a different manner How does this package change your Maleoutlook on thinking in everyday life? Low Gain (N=4) The need to look at things from 3 different angles 3 3 MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 Need for collaboration with others on a subject to acquire maximum number of view points 3 3 2 Need for wide ranging information to 3 make right decisions 3 3 3 Opinions must be balanced 3 3 3 3 3 3 Must justify statements after putting them forward 3 Need to be open minded Need to be critical on all issues before decision is made 3 3 3 3 FemaleHigh Gain (N=4) 3 4 3 3 3 3 3 3 4 304 Table F2: Summary of students’ responses from interview questions after exploring Module 2 (Parts of a Whole) Responses obtained from group interviews cross-checked with interviews done with different group of students on a smaller scale 3 = similar response given by at least two students Interviewees: 16 students (8 boys and 8 girls) Mode: Group interview 1. What are the features that appeals to Maleyou in the package? Low Gain (N=4) Background music can be selected by the user 3 3 Facility to check on other users’ 3 responses 3 3 3 Quiz/ game segment is interesting 3 Step-by-step statements 3 on how to justify Users rewarded with ‘stars’ according to scores gained 3 No of sessions: 4 Female- FemaleHigh Low Gain Gain (N=4) (N=4) 3 Questions posed are stimulating Facility for posing one’s own problem for other users to attempt 2. MaleHigh Gain (N=4) 3 No.of groups of students that indicate the same response 2 3 2 3 3 4 3 3 4 3 2 1 3 3 4 Back button to undo statements 3 3 2 Chance to get extra points for changing point-of-view 3 3 2 The package challenges users to give more than three statements initially required 3 3 2 Is the package capable of enhancing Maleyour analytical thinking skills? Explain. Low Gain (N=4) MaleHigh Gain (N=4) FemaleLow Gain (N=4) FemaleHigh Gain (N=4) 305 Use of everyday life problems in the 3 package that users can identify with made the session absorbing, relevant and beneficial and not limited to academic field only 3 3 3 Users are challenged to think harder because other users can check on each others’ performance 3 3 2 3 3 2 The package literally challenges users to give more from their thoughts after the minimum number of statements are obtained Users realize the need to see things from many points-of-view Segment on collaborative learning facilitate students to contribute and 3 accumulate their thoughts on questions posed by fellow students –studentoriented rather than teacher-oriented, a change from the usual classroom scenario Ideas that are not readily thought of are exposed, thus improving one’s 3 analytical capability Students posed questions that are interesting and relevant to students life, thus need for good analytical mind seem to be important, as compared to questions based on academic content 3. 3 3 3 3 3 3 3 4 3 3 3 4 3 3 2 The steps shown and the way to justify opinions teach students to be critical 3 and responsible 3 3 3 4 This medium of instruction is far better than pencil and paper method 3 3 3 4 MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 FemaleHigh Gain (N=4) 3 3 3 How did the different responses given Maleby your friends enhance your scores Low Gain and your analytical skills? Elaborate (N=4) I got more diverse and surprising thoughts that I used in my exercises. Some of them I have already thought of 3 or nonsensical 1 306 3 I modified them to suit me I only look at them after I have finished 3 looking at the problem posed. All my statements come from my thoughts. I did not know that I can look at other students’ responses first. 3 3 Some of them are the same as mine but 3 put in a different manner It helped me to get ideas for my own problem that I posed to the data bank thus relieving me of doing the thinking 3 4. How can this type of thinking skills be useful in the academic field? Explain Especially in writing up essays All the answers are already fixed, so one only needs to memorize them. MaleLow Gain (N=4) 3 3 MaleHigh Gain (N=4) 3 Students need to be highly informative to exercise analytical thinking or else 3 they would be led to the wrong conclusions 3 2 2 FemaleLow Gain (N=4) 3 3 2 FemaleHigh Gain (N=4) 3 4 3 3 It can deepens one’s understanding on a 3 certain topic 2 3 3 I realize that there so many different view points 2 3 2 3 3 3 4 2 3 2 This type of thinking makes students read more and exercise their mind to be more critical and not just accept what other people tells them about a topic Students are too young to make 3 decisions based on their own analytical mind 3 3 2 3 3 3 MaleHigh FemaleLow This exercise is advantageous to those of a strong language background. Most of the time, it is just stating the same things in a different manner 5. How does this package change your Maleoutlook on thinking in everyday life? Low FemaleHigh 307 Gain (N=4) The need to look at things from 3 different angles Gain (N=4) 3 Gain (N=4) 3 Gain (N=4) 3 4 Need for collaboration with others on a 3 subject to acquire maximum number of view points 3 3 3 4 3 3 2 Need for wide ranging information to make right decisions 3 3 2 Opinions must be balanced 3 3 Must justify statements after putting them forward 3 3 3 Need to be open minded 3 3 3 3 Need to be critical on all issues before decision is made 3 3 3 3 3 4 4 308 Table F3: Summary of students’ responses from interview questions after exploring Module 3 (Proposal Ponder) Responses obtained from group interviews cross-checked with interviews done with different group of students on a smaller scale 3 = similar response given by at least two students Interviewees: 16 students (8 boys and 8 girls) No. of sessions: 2 (Male and female group interviews) 1. What are the features that appeals to Maleyou in the package? Low Gain (N=4) MaleHigh Gain (N=4) Time: 40 minutes Female- FemaleLow High Gain Gain (N=4) (N=4) No.of groups of students that indicate the same response 2 Background music can be selected by the user 3 Questions posed are stimulating 3 3 3 3 4 Facility to check on other users’ 3 responses 3 3 3 4 3 3 3 4 Facility for posing one’s own problem for other users to attempt Quiz segment is interesting Step-by-step statements on how 3 3 3 to justify Users rewarded with ‘stars’ according to scores gained Back button to undo statements 3 3 2 3 3 3 3 3 2 3 4 3 2 Chance to get extra points for changing point-of-view 3 3 2 The package challenges users to give more than three statements initially required 3 3 2 309 2. Is the package capable of enhancing Maleyour analytical thinking skills? Ex plain. Low Gain (N=4) Use of everyday life problems in the 3 package that users can identify with made the session absorbing, relevant and beneficial and not limited to academic field only Users are challenged to think harder because other users can check on each 3 others’ performance The package literally challenges users to give more from their thoughts after the minimum number of statements are obtained Users realize the need to see things from many points-of-view MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 3 FemaleHigh Gain (N=4) 3 4 3 3 3 3 3 3 4 3 3 3 3 4 3 3 3 4 3 3 3 Segment on collaborative learning facilitate students to contribute and accumulate their thoughts on questions 3 posed by fellow students –studentoriented rather than teacher-oriented, a change from the usual classroom scenario Ideas that are not readily thought of are exposed, thus improving one’s analytical capability 3 3 Students posed questions that are interesting and relevant to students life, thus need for good analytical mind seem to be important, as compared to questions based on academic content 3 3 3 3 The steps shown and the way to justify opinions teach students to be critical 3 and responsible 3 3 3 4 This medium of instruction is far better than pencil and paper method 3 3 3 4 3 310 3. How did the different responses given Maleby your friends enhance your scores Low Gain and your analytical skills? Elaborate (N=4) I got more diverse and surprising 3 thoughts that I used in my exercises. MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 3 3 Some of them I have already thought of or nonsensical I modified them to suit me FemaleHigh Gain (N=4) 3 I only look at them after I have finished looking at the problem posed. All my statements come from my thoughts. I did not know that I can look at other students’ responses first. 3 3 3 1 3 3 1 3 2 Some of them are the same as mine but put in a different manner It helped me to get ideas for my own problem that I posed to the data bank thus relieving me of doing the thinking 3 3 2 3 3 3 3 3 MaleLow Gain (N=4) MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) FemaleHigh Gain (N=4) 3 2 3 3 3 4 3 2 I realize that there so many different view points 4. How can this type of thinking skills be useful in the academic field? Explain Especially in writing up essays All the answers are already fixed, so one only needs to memorize them. 3 It can deepens one’s understanding on a certain topic 3 Students need to be highly informative 3 to exercise analytical thinking or else they would be led to the wrong conclusions 3 This type of thinking makes students read more and exercise their mind to be more critical and not just accept what other people tells them about a topic 3 3 3 4 3 3 3 4 Students are too young to make 3 decisions based on their own analytical 3 2 311 mind 3 3 3 3 4 How does this package change your Maleoutlook on thinking in everyday life? Low Gain (N=4) The need to look at things from 3 different angles MaleHigh Gain (N=4) 3 FemaleLow Gain (N=4) 3 FemaleHigh Gain (N=4) 3 4 Need for collaboration with others on a 3 subject to acquire maximum number of view points 3 3 3 4 3 2 This exercise is advantageous to those of a strong language background. Most of the time, it is just stating the same things in a different manner 5. Need for wide ranging information to make right decisions 3 3 3 3 3 4 Must justify statements after putting 3 them forward 3 3 3 4 Need to be open minded 3 3 3 3 4 Need to be critical on all issues before decision is made 3 3 3 3 Opinions must be balanced 4 312 APPENDIX G EXAMPLES OF STUDENTS’ RESPONSES FROM PRE- AND POST-TEST SESSIONS Table G1: Sample of top five recoded students’ responses from pre-test of Module 1 (Compare and Contrast) in Bahasa Melayu Nyatakan sekurang-kurangnya tiga pernyataan bagi ciri persamaan dan/ ata u perbezaan di antara: Senario 1: Kehidupan seorang pelajar di bandar dan di luar bandar. Persamaan: Perbezaan 1. Kurikulum sama Tekanan ibu bapa, guru,sekolah 2. Letih, bosan,seronok dll Mod pengangkutan 3. Kerja rumah Sekolah agama 4. Ramai kawan Kelengkapan sekolah 5. Bawa beg, buku dll Pergaulan sosial Senario 2: Pembelajaran di sekolah rendah dan di sekolah anda sekarang. Persamaan: Perbezaan 1. Kerja rumah Tekanan, faktor masa,cabaran dll 2. Guru garang, rileks dll Bilangan buku 3. Tidak cukup masa, tekanan dll Susah, senang 4. Guna buku, alat tulis dll Seronok, bosan 5. Patuh peraturan sekolah Kawan ramai, kurang Senario 3: Kelab/persatuan dan unit badan beruniform di sekolah anda Persamaan: Perbezaan: 1. Ada AJK, ahli Aktif/ Tak aktif 2. Yuran dikenakan Jenis aktiviti 3. Pelajar T5 pegang jawatan Banyaknya kejayaan yang dicapai 313 4. Jamuan akhir tahun Kekerapan perjumpaan 5. Penglibatan orang luar Yuran yang murah, mahal Senario 4: Kehidupan di rumah dan di asrama anda sekarang. Persamaan: Perbezaan: 1. Peraturan ketat Kelonggaran peraturan 2. Hukuman berat Jenis hukuman 3. Kena study Jumlah masa tidur 4. Sentiasa dikawal Boleh ke bandar, bersiar dll 5. Bangun pagi Berdikari Senario 5: Kelas anda pada tahun ini dan kelas anda pada tahun lepas. Persamaan: Perbezaan: 1. Campur jantina Ahli berlainan 2. Keceriaan Guru kelas berlainan 3. Kedudukan kerusi ,meja, paparan dll Lokasi 4. Ada AJK Kebersihan kelas 5. Keluasan Perangai ahli kelas Senario 6: Kehidupan seorang yang berkerja dan kehidupan anda sebagai pelajar Persamaan: Perbezaan: 1. Disiplin diri, sahsiah, ikut masa dll Pendapatan 2. Ada keluarga Usia 3. Bertanggungjawab Perbelanjaan diri 4. Beruniform Rutin seharian 5. Tekanan hidup Tanggungan 314 Table G2: Sample of top five recoded students’ responses from pre-test of Module 2 (Parts of a Whole) in Bahasa Melayu Sila nyatakan sekurang-kurangnya tiga: Senario 1: Kemudahan penting yang patut ada dalam hotel di tempat pelancongan idaman anda. Ciri-ciri Kepentingan setiap ciri 1. Melayari internet Maklumat terkini 2. TV Astro Mengisi masa lapang, main game 3. Membeli belah Membeli cenderamata 4. Wayang gambar Menonton filem 5. Ruang bersukan Kesihatan badan Senario 2: Ciri-ciri penting yang harus ada dalam sebuah komputer peribadi idaman anda Ciri-ciri Kepentingan setiap ciri 1. Siaran TV Mengisi masa, maklumat 2. Video game Kemahiran jari 3. Teleconferencing Komunikasi canggih 4. Pengurusan jadual peribadi Menyenangkan 5. Saiz poket Senang dibawa Senario 3: Komponen penting yang harus ada pada sebuah bilik darjah yang ideal. Ciri-ciri Kepentingan setiap ciri 1. Paparan Keceriaan, pengetahuan, rujukan 2. Mini perpustakaan Pengetahuan, rehat minda, bertukar-tukar buku 3 Ruang rehat Boleh tidur, berehat, makan minum, bersenam 4. Ruang IT Internet, cari bahan, chatting, tambah ilmu 5. Rak letak buku sendiri Kemas, simpan buku di kelas,cantik Senario 4: Komponen penting yang harus ada pada sesebuah filem agar ia dapat mendapat sambutan yang hangat daripada penonton. Ciri-ciri Kepentingan setiap ciri 1. Romantik Menghiburkan, menenangkan minda 2. Pelakon yang lawa Menarik perhatian, tarikan 315 3. Cerita yang sedap Tidak mengantuk, seronok 4. Animasi canggih Menarik, terkini, boleh dijual di negara Barat 5. Tayangan percuma Murah, ramai penonton Senario 5: Ciri penting yang harus ada pada sebuah novel yang baik. Ciri-ciri Kepentingan setiap ciri 1. Cerita yang sedap Menarik, tidak rugi masa, duit 2. Kulit buku yang menarik Menarik perhatian 3. Kertas yang putih Tidak menjemukan, mata tidak penat 4. Bahasa yang senang Mudah difaham, cepat dibaca 5. Murah Senang dibeli oleh pelajar, mudah didapati Senario 6: Perkara penting yang harus disediakan di tapak perkhemahan yang dikhaskan untuk pelajar sekolah menengah Ciri-ciri Kepentingan setiap ciri 1. Tandas Kebersihan, kemudahan 2. Tempat memasak Memasak, aktivti kumpulan 3. Peti ubat Semasa kecemasan, keselamatan diri 4. Jaga Elak kecurian, binatang buas 5. TV Supaya tidak bosan, rehatkan fikiran 316 Table G3: Sample of top five recoded students’ responses from pre-test of Module 3 (Proposal Ponder) in Bahasa Melayu Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan/ atau menolak cadangan ini. Senario 1: Pelajar tidak harus dibebankan dengan kerja rumah yang diberikan oleh guru selepas waktu sekolah. Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Pelajar boleh buat ulangkaji sendiri Kerja rumah sangat penting 2. Pelajar SBP terlalu sibuk Pelajar akan buang masa 3. Kerja rumah boleh diberi di kelas Lambat habis sukatan pelajaran 4. Kerja rumah tidak berguna Pelajar akan jadi malas 5. Guru tidak semak Pelajar mudah lupa pelajaran Senario 2: Pelajar harus diberikan kebebasan memilih guru untuk setiap mata pelajaran. Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Pembelajaran akan lebih berkesan Pelajar tidak tahu buat pilihan 2. Guru akan lebih bertanggungjawab Ada guru yang akan tidak terpilih 3. Demokrasi pendidikan, adil bagi pelajar Susah nak atur jadual waktu 4. Hubungan guru pelajar lebih baik Kelas tak sama bilangan ahli 5. Pelajar lebih bersemangat untuk belajar Pelajar akan salahkan guru jika gagal Senario 3: Semua pelajar sekolah menengah diwajibkan menjalani latihan ketenteraan sewaktu cuti sekolah selama sebulan setiap tahun bagi menerapkan semangat cintakan negara. Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Berkesan menaikkan semangat patriotik Cuti jadi pendek 2. Masa diguna dengan baik Latihan PLKN sudah ada 3. Meningkatkan daya tahan Latihan ala tentera tidak sesuai bagi pelajar menengah rendah 4. Boleh gantikan PLKN Ganggu masa bersama keluarga 5. Pengetahuan tentang tentera Aktiviti pelancongan akan terjejas Senario 4: Umur bagi dilayakkan memandu kereta diturunkan kepada 16 tahun. 317 Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Senang ke sekolah Terlalu muda 2. Meningkatkan penjualan kereta Perbelanjaan tinggi 3. Boleh tumpangkan ramai kawan Meningkatkan kemalangan 4. Lebih bersemangat ke sekolah Kesesakan jalan raya di sekolah 5. Akan melahirkan jaguh F1 Bas sekolah akan rugi Senario 5: Pelajar harus diberi ganjaran setiap kali berjaya meningkatkan pencapaian akademiknya. Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Pencapaian akan meningkat Pentingkan ganjaran 2. Berlumba-lumba Tidak ikhlas untuk belajar 3. Meningkatkan pendapatan pelajar Ada yang akan monopoli 4. Pelajar terlalu pentingkan akademik Sengaja rendahkan prestasi 5. Guru akan senang mengajar Rasa rendah diri kepada yang lemah Senario 6: Cuti persekolahan diadakan sekali sahaja untuk setiap tahun tetapi meliputi jangka waktu 3 bulan terus. Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Puas berehat Terlalu lama menunggu 2. Boleh melancong ke banyak tempat Masa terbuang 3. Boleh buat aktiviti lain seperti belajar Cuti ibu bapa tidak sama memandu, berniaga dll 4. Boleh adakan program PLKN Mungkin terkena musim hujan 5. Bangunan sekolah boleh dibaiki Menyusahkan ibu bapa 318 Table G4: Sample of top five recoded students’ responses from post-test of Module 1 (Compare and Contrast) in Bahasa Melayu Nyatakan sekurang-kurangnya tiga pernyataan bagi ciri persamaan dan/ atau perbezaan di antara: Senario 1: Negara pertanian dan negara perindustrian di dunia masa kini pada pandangan anda. Persamaan: Perbezaan 1. Penduduk bekerja Tahap ekonomi, maju-mundur 2. Kesatuan pekerja Pencemaran alam sekitar 3. Ada kemudahan asas seperti air, letrik Gejala sosial 4. Keruntuhan akhlak Jenis pekerjaan 5. Jumlah masa bekerja Saiz negara Senario 2: Hobi bersukan dan membaca novel. Persamaan: Perbezaan 1. Seronok, bosan Seronok, bosan 2. Peruntukan masa, melekakan Senaman badan-minda 3. Berfaedah Kos berlainan 4. Melibatkan kos Tempat 5. Merehatkan fikiran Berkumpulan-individu Senario 3: Sekolah berasrama penuh dan sekolah harian biasa Persamaan: Perbezaan: 1. Hadir ke sekolah Berdikari 2. Mata pelajaran sama Penggunaan IT 3. Hukuman kesalahan disiplin Tahap pencapa ian akademik 4. Kelab, persatuan Kecekapan guru 5. Campur jantina Jumlah pelajar Senario 4: Kantin sekolah anda dan kedai kopi berdekatan dengan rumah anda Persamaan: Perbezaan: 319 1. Jual minuman,makanan Sedap-tak sedap 2. Kebersihan Jenis makanan 3. Keceriaan Harga 4. Ada TV, radio Jenis kerusi meja 5. Kena bayar Bilangan pelanggan Senario 5: Permainan bola sepak dan catur Persamaan: Perbezaan: 1. Strategi Lokasi 2. Perlu latihan Stamina 3. Peruntukan masa Lasak 4. Sabar Bilangan pemain 5. Isi masa lapang Senyap-bising Senario 6: Kelakuan pelajar kelas anda dan kelas bersebelahan dengan kelas anda Persamaan: Perbezaan: 1. Kerajinan Semangat bekerjasama 2. Budi bahasa Senyap-bising 3. Kebersihan Kes disiplin 4. Tolong menolong Aktif- lembap 5. Aktif dlm kokurikulum Budi bahasa 320 Table G5: Sample of top five recoded students’ responses from post-test of Module 2 (Parts of a Whole) in Bahasa Melayu Sila nyatakan sekurang-kurangnya tiga: Senario 1: Ruang penting yang patut ada bagi rumah idaman anda. Ciri-ciri Kepentingan setiap ciri 1. Memasak, menyimpan barang makanan, peti Dapur sejuk, berkumpul 2. Bilik tidur Tidur, berehat, membaca 3. Bilik air Buang air, bermenung, mencari idea 4. Ruang TV Menonton TV, berehat, berkumpul, bermain video game 5. Ruang studi Belajar, buat kerja rumah, simpan buku Senario 2: Segmen penting yang harus ada pada sesebuah akhbar harian agar ia menjadi akhbar yang popular. Ciri-ciri Kepentingan setiap ciri 1. Pengetahuan tentang filem, berita sensasi, Hiburan tenangkan fikiran 2. Sukan Patriotik, perkembangan bola sepak, menyeronokkan 3. Pendidikan Berguna, rujukan, latiahn tambahan 4. Wanita Perkembangan fesyen, resepi 5. Komputer Teknologi terkini, game terbaru Senario 3: Ciri-ciri penting bagi seseorang yang ingin menjadi penghibur terkenal di peringkat antarabangsa Ciri-ciri Kepentingan setiap ciri 1. Suara yang baik Boleh menyanyi, sedap didengar 2. Personaliti menarik Tidak membosankan, model 3 Menguasai pelbagai bahasa Ramai peminat, komunikasi yang baik 4. Kacak, lawa Menarik perhatian, senang dikenal 5. Gaya terkini Ikut perkembangan, tarikan kepada semua 321 Senario 4: Ciri penting yang harus ada pada sesebuah model kereta terbaru yang boleh mengatasi masalah kesesakan lalu lintas di Malaysia Ciri-ciri Kepentingan setiap ciri 1. Ada video lalu lintas Canggih, maklumat terkini 2. Boleh terbang Jalan tidak sesak, canggih 3. Jalan alternatif diberi automatic Maklumat terkini, kereta robotic pertama 4. Komunikasi dengan polis trafik Senang mendapat info, maklumat tepat 5. Saiz kecil Kurang kesesakan, senang menyelit Senario 5: Ciri penting yang harus ada pada laman web peribadi anda Ciri-ciri Kepentingan setiap ciri 1. Video tentang diri Memperkenalkan diri, lebih canggih 2. Ruang e-mel Senang dihubungi, bertukar fikiran 3. Animasi Menarik perhatian, canggih 4. Gambar foto terkini Memperkenalkan diri 5. Disambung ke telefon Senang berkenalan Senario 6: Ciri-ciri penting yang patut ada pada diri pelajar cemerlang Ciri-ciri Kepentingan setiap ciri 1. Sahsiah, perangai, kelakuan Mudah didekati, baik hati 2. Pencapaian akademik Berpengetahuan, pandai 3. Warak Tidak angkuh, takut buat dosa 4. Baiki diri daripada kesilapan Cekal, berpengalaman luas 5. Cita-cita tinggi Bermotivasi, tidak dikongkong 322 Table G6: Sample of top five recoded students’ responses from post-test of Module 3 (Proposal Ponder) in Bahasa Melayu Berikan sekurang-kurangnya tiga kesemuanya bagi alasan yang menyokong dan/ atau menolak cadangan ini. Senario 1: Pelajar-pelajar sekolah tidak diwajibkan memakai uniform ke sekolah Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Kebebasan Tidak seragam 2. Seperti di IPT Pakaian yang tidak senonoh 3. Selesa Pakaian sekolah murah 4. Cantik, ceria Sifat tidak suka peraturan 5. Uniform tidak perlu Tidak kenal pelajar dan guru Senario 2: Komputer digunakan bagi menggantikan peranan guru dalam bidang akademik Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Tiada pilih kasih Tiada penerapan nilai 2. Sentiasa tepat Guru tiada kerja 3. Kos rendah Tidak memahami perasaan pelajar 4. Pembelajaran menarik Makmal komputer tidak banyak 5. Boleh belajar sendiri Perlu elektrik Senario 3: Kapal terbang digunakan sebagai pengangkutan utama di Sabah dan Sarawak menggantikan pengangkutan air Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Cepat Kos tinggi 2. Sungai banyak buaya Bilangan penumpang kecil 3. Elak pencemaran air Banyak kemalangan udara 4. Moden Juruterbang tidak ramai 5. Boleh ke tempat tiada sungai Syarikat bot rugi Senario 4: Pelajar dibenarkan menggunakan telefon bimbit ke sekolah 1. Pernyataan Menyokong Usul Pernyataan Menolak Usul Senang dihubungi ibu bapa Kos tinggi 323 2. Keselamatan diri Mengganggu pelajar 3. Bergaya Bil telefon membebankan 4. Telefon awam selalu rosak Gejala sosial 5. Boleh main game Tarik perhatian pencuri Senario 5: Aktiviti kokurikulum dimasukkan ke dalam jadual waktu harian persekolahan Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Tidak perlu datang petang Masa untuk subjek dikurangkan 2. Kehadiran mudah Tempoh masa lama 3. Lebih aktif Memenatkan pelajar 4. Semua guru terlibat Buang masa 5. Boleh keluar kelas Kelab terlalu banyak Senario 6: Semua jenis peperiksaan dimansuhkan dalam sistem pendidikan di Malaysia Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Tidak tertekan, seronok Kurang motivasi untuk belajar 2. Banyak masa untuk aktiviti lain Tiada penilaian 3. Jimat kos kertas Kemasukan ke IPT 4. Buku rujukan tidak perlu Pelajar buang masa 5. Guru tidak perlu buat soalan Buku rujukan tidak laku 324 Table G7: Sample of five problem scenarios created by students and responses from their peers in second post-test for Module 1 (Compare and Contrast) in Bahasa Melayu Senario 1: Banding dan bezakan antara perangai pelajar lelaki dan perempuan dalam kelas anda Persamaan: Perbezaan 1. Rajin belajar Bising 2. Tak ponteng kelas Kuat bodek 3. Tamak Tak malu, segan 4. Tidur dalam kela s Suka mengadu 5. Kuat gaduh Wangi Senario 2: Banding dan bezakan antara Cikgu X dan Cikgu Y Persamaan: Perbezaan 1. Jantina Keramahan 2. Suka menolong pelajar Kegarangan 3. Tinggal serumah Peka terhadap masalah pelajar 4. Ada kereta Kedekut 5. Ada teman lelaki Lawa Senario 3: Cari persamaan dan perbezaan antara mee goreng di kantin dan Dewan Makan Persamaan: Perbezaan: 1. Bahan sama Sedap/ tak sedap 2. Kena beratur Harga 3. Kebersihan Panas/ sejuk 4. Sedap/ tak sedap Ada telur, sambal 5. Sama banyak Banyak sayur Senario 4: Cari persamaan/perbezaan antara belajar di rumah dan di asrama Persamaan: Perbezaan: 1. Mengantuk Kawalan ketat 2. Masa sama Masa tetap/ berbeza 3. Tempat khas Tempoh belajar berlainan 4. Keseriusan Bising 325 5. Cara belajar Berbincang/ buat sendiri Senario 5: Banding dan bezakan Dr Mahathir dan Pak Lah Persamaan: Perbezaan: 1. Perdana Menteri Perwatakan 2. Loghat Kesibukan 3. Pandai berbahasa Inggeris Lama berkhidmat 4. Kaya Pengetahuan Islam 5. Bangsa Kekacakan 326 Table G8: Sample of five problem scenarios created by students and responses from their peers in second post-test for Module 2 (Parts of a Whole) in Bahasa Melayu Senario 1: Apakah perkara-perkara yang perlu disediakan di sebuah tapak perkhemahan untuk pelajar sekolah Ciri-ciri Kepentingan setiap ciri 1. Khemah Tempat tidur selesa 2. Pengawal keselamatan Mengelak kecurian 3. Dapur Memasak 4. Kolam Berenang, mandi 5. Aktiviti lasak Seronok Senario 2: Apakah ciri-ciri yang patut ada di dalam sebuah kelas yang ideal? Ciri-ciri Kepentingan setiap ciri 1. Mini perpustakaan Ruang membaca 2. Komputer Internet 3. Bunga Keceriaan 4. Penghawa dingin Nyaman 5. Peti sejuk Minuman Senario 3: Ciri-ciri seorang ketua pengawas yang baik Ciri-ciri Kepentingan setiap ciri 1. Bersopan santun Menyenangkan hati 2. Tegas Mudah jalankan tugas 3 Adil, tidak pilih kasih Tidak ada yang dianiayai 4. Kemas Bergaya 5. Segak Dihormati semua Senario 4: Apakah perkhidmatan yang sepatutnya diberikan oleh Pusat Sumber sekolah? Ciri-ciri Kepentingan setiap ciri 1. Akhbar harian Maklumat terkini 2. Buku cerita terkini Menarik minat pembaca 3. Menonton VCD Canggih 327 4. Bilik studi senyap Senang untuk belajar 5. Bilik bercerita Aktiviti persembahan Senario 5: Apakah perkara-perkara yang perlu dilakukan agar menjadi pelajar terbijak? Ciri-ciri Kepentingan setiap ciri 1. Ulangkaji selalu Tidak cepat lupa 2. Tanya guru Mudah untuk mengetahui sesuatu 3. Bincang dengan pelajar Dapat meningkatkan pemahaman 4. Layari Internet Maklumat terkini 5. Baca banyak buku Banyak pengetahuan 328 Table G9: Sample of five problem scenarios created by students and responses from their peers in second post-test for Module 3 (Proposal Ponder) in Bahasa Melayu Senario 1: Pelajar belajar melalui Internet di rumah tanpa ke sekolah Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Kos murah Perlu ada komputer 2. Bebas dari segi masa Tidak bergaul dengan pelajar lain 3. Bebas masa Bergantung kepada elektrik/ capaian Internet 4. Boleh tiru daripada rakan lain secara Pengalaman pelajar terhad senyap Senario 2: Satu hari satu mata pelajaran sahaja yang diajar 1. Pernyataan Menyokong Usul Pernyataan Menolak Usul Tumpuan pelajar terfokus. Pelajar akan kurang pengetahuan/ pengalaman 2. Pelajar belajar secara mendalam Penatlah guru 3. Tidak perlu banyak buku Membosankan 4. Kurang mata pelajaran bai pelajar Banyak subjek terpaksa ditolak Senario 3: Hukuman bagi kesalahan disiplin ia lah membersihkan kawasan sekolah Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Ibu bapa tidak tahu Menyeksakan, memalukan 2. Kawasan sekolah akan bersih Pelajar tidak serik 3. Pelajar akan menghargai kebersihan Guru/ waden terpaksa jaga 4. Tidak kena rotan atau dibuang sekolah Sekolah sudah ada pekerja Senario 4: Setiap pelajar diberikan sebuah komputer bimbit Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Simpan nota Mahal 2. Layari Internet Tidak dijaga dengan betul, rosak 3. Tingkatkan IT Guna untuk videogame 4. Bergaya, canggih Dicuri 329 Senario 5: Sekolah bermula jam 9 pagi Pernyataan Menyokong Usul Pernyataan Menolak Usul 1. Boleh bangun lewat Masa belajar pendek 2. Tiada kesesakan jalan raya untuk gutu Tidak sempat habis sukatan 3. Pelajar tidak mengantuk, penat Pelajar bangun lewat, tidak Subuh 4. Pagi boleh beriadah Mungkin kena balik lambat 330 APPENDIX H1 OVERALL STRUCTURE OF CADATS INTRODUCTORY INTERFACE MODULE 1 (COMPARE AND CONTRAST) INTERACTIVE QUIZ MODULE 2 (PARTS OF A WHOLE) JIGSAW PUZZLE GAME EXIT INTERFACE MODULE 3 (PROPOSAL PONDER) INTERACTIVE QUIZ ONLINE EVALUATION OF CADATS VIA QUESTIONNAIRE TYPE OR FREE-TEXT BASED ASSESSMENTRESPONSES AND FEEDBACKS KEPT ON NETWORK SERVER FOR PUBLIC ACCESS Figure H1: Overall structure of CADATS 331 APPENDIX H2 STRUCTURE OF INTRODUCTORY INTERFACE OF CADATS BRIEF PREVIEW OF USER INTERFACES FOR MODULE 1, 2 AND 3 ENTER GENERAL INFORMATION ABOUT CAATS GENERAL GUIDELINES EXIT INTERFACE ACCESS TO MODULES ENTER OUTLINE ON IMPORTANCE OF DIVERGENT ANALYTICAL THINKING MONTAGE END OF MONTAGE Figure H2: Structure of introductory interface of CADATS 332 APPENDIX H3 GENERAL STRUCTURE OF MODULES IN CADATS USER LOG IN (REGISTRATION) SEQUENCE EXIT SEQUENCE IN MODULE ‘KENAL’ SEGMENT ‘DEMONSTRASI’ SEGMENT ‘AJAR’ SEGMENT MAIN MENU OF MODULE (PROBLEM BROWSING) ACCESS TO INDIVIDUAL PROBLEM CHOSEN BY USER LIST OF STUDENTS’ RESPONSES FOR EACH PROBLEM ACCESS TO ‘COLLABORATIVE LEARNING’ SEGMENT STUDENTS INPUT AND DELETE STATEMENTS USING THINKING TOOLS PROVIDEDPEERS’ RESPONSES ACT AS KNOWLEDGE BASE STUDENTS REFLECT ON THEIR STATEMENTS AND MAKE DECISIONS BASED ON THEM- RESPONSES SAVED IN LOCAL A DRIVE EXIT PROBLEM Figure H3: General structure of modules in CADATS RESPONSE TRANSFERR TO NETWOR SERVER FO PUBLIC ACCESS 333 APPENDIX H4 GENERAL STRUCTURE OF ‘COLLABORATIVE LEARNING’ SEGMENT MAIN MENU OF MODULE MAIN MENU OF ‘COLLABORATIVE LEARNING’ SEGMENT CREATE AND POST PROBLEM BROWSE AND CHOOSE PROBLEM CREATE AND KEY IN PROBLEM BASED ON TYPE OF MODULE OPEN TEXT FILES NAMED AFTER THE CREATOR OF PROBLEM SCENARIOS SEND TO SERVER FOR PUBLIC ACCESS FOR OTHER STUDENTS TO TRY IT TYPE ANOTHER PROBLEM OR BACK TO MAIN MENU OF ‘COLLABORATIVE LEARNING’ SEGMENT CHOOSE PROBLEM THAT INTEREST THE USER BROWSE STUDENTS’ RESPONSES OPEN TEXT FILES NAMED AFTER THE CREATOR OF PROBLEM SCENARIOS PROVIDE FEEDBACK ON OTHER STUDENTS’ RESPONSES THAT ARE PUBLICLY ACCESSIBLE PROVIDE RESPONSES USING TOOLS PROVIDED IN THE MODULE MAIN MENU OF ‘COLLABORATIVE LEARNING’ SEGMENT MAIN MENU OF MODULE Figure H4: General structure of ‘Collaborative Learning’ segment 334 APPENDIX J USER INTERFACES US ED IN CADATS Figure J1: Figure J2: User interface in ‘Kenal’ segment User interface in ‘Demonstrasi’ segment 335 Figure J3: Figure J4: Figure J5: User interface in ‘Ajar’ segment User interface in ‘Aplikasi’ segment User interface displaying other users’ responses before embarking on a problem scenario 336 Figure J6: Figure J7: User interface in ‘Refleksi’ segment User interface in online assessment of CADATS using questionnaire-type document Figure J8: Interactive chart that portray one’s assessment scores of CADATS against the average scores indicated by their peers 337 Figure J9: User interface of free text-based feedback form on CADATS Figure J10: Figure J11: User interface of interactive quiz in CADATS User interface of ‘Collaborative Learning’ segment 338 APPENDIX K List of Related Papers Presented by Researcher 1. “Upgrading Critical Thinking Skills via an Interactive Inquiry-Based Multimedia Courseware: A Conceptual Background.” In Seminar Kebangsaan Memperkasakan Sistem Pendidikan. 19 -22 October 2003 at Pan Pacific, Johor Bahru organized by Fakulti Pendidikan, Universiti Teknologi Malaysia. 2. “The Development of an Interactive Multimedia Courseware to Upgrade Analytical Thinking Skills via Inquiry-Based Learning Approach.” In Persidangan Antarabangsa Pertama UPSI-UPI: Kualiti Dalam Pendidikan. 9-11 August 2004 at Reinassance Hotel, Kuala Lumpur organized by Universiti Pendidikan Sultan Idris and Universiti Bandung Indonesia. 3. “The Effects of ‘Collaborative Approach Analytical Thinking Simulator’ (CADATS) on Students’ Analytical Thinking Performance.” In Seminar Kebangsaan Pendidikan Guru. 29 November- 1 December 2004 at Seremban, Negeri Sembilan organized by Universiti Pendidikan Sultan Idris and Bahagian Pendidikan Guru, Kementerian Pendidikan Malaysia. 4. Participated in Science, Mathematics and Technology Exhibition. 17-18 February 2005 organized by Fakulti Pendidikan, Universiti Teknologi Malaysia. 339 340 341 342 343