Note: Course content may be changed, term to term, without notice. The information below is provided as a guide for course selection and is not binding in any form, and should not be used to purchase course materials. ARTS 473 Syllabus COURSE SYLLABUS ARTS 473 2D/3D GRAPHICS AND ANIMATION COURSE DESCRIPTION An introduction to 2D and 3D design concepts and terminology. Practical experience in the design and evaluation of 2D/3D still and motion graphics. Students gain practical experience by storyboarding, designing, animating, and rendering 2D/3D graphic objects, characters, and environments. Advanced training in industry standard 2D and 3D programs guided by principles of design. RATIONALE Communications are dependent on visual presentation to convey the total message. This dependence on visual communication necessitates that graphic design students understand the role visual imagery plays in an information-dependent age. Computers have amplified the rapid accumulation of information and an awareness of the world and universe in which we live. Computer graphics, 2D and 3D graphics and animation in particular, expand our ability to communicate giving the student the tools necessary to design more effective graphics that integrate easily with other imaging software. This is a fast growing area of graphic design and visual communication in general. It can be found in formats such as, television, animation, graphics, special effects, and simulations. Software for 2D and 3D graphic design is easily integrated with other software to create rich interactive products. The demand for individuals with these skills is great, especially among those who espouse Judeo-Christian principles. I. PREREQUISITE For information regarding prerequisites for this course, please refer to the Academic Course Catalog. II. REQUIRED RESOURCE PURCHASE Click on the following link to view the required resource(s) for the term in which you are registered: http://bookstore.mbsdirect.net/liberty.htm III. ADDITIONAL MATERIALS FOR LEARNING A. Computer with basic audio/video output equipment B. Three-button mouse C. Internet access (broadband recommended) D. Microsoft Word (Microsoft Office is available at a special discount to Liberty University students.) E. Other common applications/software/tools needed Page 1 of 4 ARTS 473 Syllabus (Remember to reference any that are used throughout your academic program.) IV. F. Autodesk Maya 2013 3/D animation software. Free download from Autodesk. http://students.autodesk.com/?nd=download_center G. Text files for text tutorials. Free download from Sybex. http://www.sybex.com/go/maya2013essentials H. MPEG Streamclip for compositing frames. Free download from Squared 5. http://www.squared5.com I. Free Membership: Autodesk Education Community. http://students.autodesk.com/?nd=community_center J. Free Membership: Area. Tutorials, forums, blogs, and galleries. http://area.autodesk.com/ MEASURABLE LEARNING OUTCOMES Upon successful completion of this course, the student will be able to: V. A. Convey and utilize 2D and 3D animation vocabulary and terms in film, television, science, architecture, engineering, web design and other industries. B. Convey and utilize knowledge of the various tools and palettes as well as the menu bar and its various fly-out menus, including which fly-out menus contain what commands and utilities. C. Convey and utilize knowledge of keyboard commands as needed. D. Comprehend and distinguish the use of the 12 Principles of Animation in their own work and the work of others, both professional and non-professional. E. Adapt the use of basic design principles into the production of 3D stills as well as short productions. F. Convey and utilize techniques in the use of splines, polygons, NURBS, HyperNURBS, keyframes, F-Curves, lighting, the use of shaders, texture mapping, and rendering. G. Adhere to project guidelines and creatively adapt them to personal expression. H. Analyze and appraise the work of fellow classmates, as well as professionally produced materials. I. Analyze issues concerning how worldview impacts industry issues. COURSE REQUIREMENTS AND ASSIGNMENTS A. Textbook readings and lecture presentations B. Course Requirements Checklist After reading the syllabus Student Expectations, the student will then complete the related checklist found in Module/Week 1. C. Discussion Board Forums (6) Page 2 of 4 ARTS 473 Syllabus The student will complete Discussion Board Forums in Module/Weeks 2–7 which discuss how personal worldview impacts indusrial issues. These forums will address how worldview impacts industrial issues and will consist of 1 thread and at least 1 reply. Threads must be 250–300 words in length; replies must be 100– 150 words in length. Any citations or references must be cited according to current APA formatting. D. Animation Analysis Group Projects (4) The student will be placed in a group discussion board by the instructor at the beginning of the course for the pupose of collaboration. Group projects will consist of watching assigned animated clips, and discussing how the creators used the 12 Principles of Animation. For each project, one student will submit the conclusions of the group. In addition, each student will submit an evaluation of the other group members’ participation for the project. E. Tutorials (7) The tutorials are from the text and require the student to move through step-bystep training in each chapter. The goal is for the student to learn enough about the program from the tutorials to then utilize what he/she has learned in a personal project. F. Ten Objects Project The project will be completed in 2 stages. Part 1: Thumbnails Part 2: Rendered Still Frame G. Architectural Project The project will be completed in three stages. Part 1: Thumbnails Part 2: Storyboards Part 3: Rendered Movie H. Animated Character Project The project will be completed in 4 stages. Part 1: Thumbnails Part 2: Front/Side Profile Part 3: Pose Part 4: Rendered Movie I. Quizzes (7) Quizzes will cover the vocabulary and details from the software, including screenshots of tools, palettes, menus, and explanations of usage of the aforesaid. Quizzes will be in the form of multiple-choice, true/false, matching, and hotspot questions. VI. COURSE GRADING AND POLICIES A. Points Page 3 of 4 ARTS 473 Syllabus Course Requirements Checklist Discussion Board Forums (6 at 10 pts ea) Animation Analysis Group Project (4 at 40 pts ea) Tutorials (6 at 40 pts; 1 at 20 pts) Ten Objects Project Part 1: Thumbnails Part 2: Rendered Still Frame Architectural Project Part 1: Thumbnails Part 2: Storyboards Part 3: Rendered Movie Animated Character Project Part 1: Thumbnails Part 2: Front/Side Profile Part 3: Pose Part 4: Rendered Movie Quizzes 10 60 160 260 20 70 20 20 80 Total B. 20 20 20 100 150 1010 Scale A = 900–1010 B = 800–899 C = 700–799 D = 600–699 F = 0–599 C. Late Assignment Policy If the student is unable to complete an assignment on time, then he or she must contact the instructor immediately by email. Assignments that are submitted after the due date without prior approval from the instructor will receive the following deductions: 1. Late assignments submitted within one week of the due date will receive a 10% deduction. 2. Assignments submitted more than one week late will receive a 20% deduction. 3. Assignments submitted two weeks late or after the final date of the class will not be accepted. 4. Late Discussion Board threads or replies will not be accepted. Special circumstances (e.g. death in the family, personal health issues) will be reviewed by the instructor on a case-by-case basis. D. Disability Assistance Students with a documented disability may contact Liberty University Online’s Office of Disability Academic Support (ODAS) at LUOODAS@liberty.edu to make arrangements for academic accommodations. Further information can be found at www.liberty.edu/disabilitysupport. Page 4 of 4 ARTS 473 Course Schedule COURSE SCHEDULE ARTS 473 Textbooks: Naas, Autodesk Maya 2013 Essentials, (2012). MODULE/ WEEK READING & STUDY ASSIGNMENTS POINTS Naas: chs. 1–2 11 presentations 3 websites Course Requirements Checklist Class Introductions Animation Analysis Group Project 1 Tutorial ch. 2 Ten Objects Project Part 1: Thumbnails Quiz 1 10 0 40 20 20 49 Naas: ch. 3 8 presentations 2 websites DB Forum 1 Tutorial ch. 3 Architectural Project Part 1: Thumbnails Animated Character Project Part 1: Thumbnails Quiz 2 10 40 20 20 11 Naas: chs. 4–5 2 presentations DB Forum 2 Animation Analysis Group Project 2 Tutorial chs. 4–5 Ten Objects Project Part 2: Rendered Still Frame Quiz 3 10 40 40 70 6 4 Naas: chs. 6–7 4 presentations 1 website DB Forum 3 Tutorial chs. 6–7 Architectural Project Part 2: Storyboards Animated Character Project Part 2: Front/Side Profile Quiz 4 10 40 20 20 26 5 Naas: chs. 9–10 [NOTE: ch. 8 left out intentionally] 3 presentations DB Forum 4 Animation Analysis Group Project 3 Tutorial chs. 9–10 Architectural Project Part 3: Rendered Movie Quiz 5 10 40 40 80 23 6 Naas: chs. 11–12 4 presentations DB Forum 5 Tutorial chs. 11–12 Animated Character Project Part 3: Pose Quiz 6 10 40 20 18 1 2 3 Page 1 of 2 ARTS 473 Course Schedule MODULE/ WEEK READING & STUDY 7 Naas: chs. 13–14 2 presentations (review) DB Forum 6 Animation Analysis Group Project 4 Tutorial chs. 13–14 Quiz 7 10 40 40 17 8 None Animated Character Project Part 4: Rendered Movie 100 TOTAL 1010 ASSIGNMENTS POINTS DB = Discussion Board NOTE: Each course week (except Module/Week 1) begins on Tuesday morning at 12:00 a.m. (ET) and ends on Monday night at 11:59 p.m. (ET). The final week ends at 11:59 p.m. (ET) on Friday. Page 2 of 2