Matakuliah Tahun Versi : T0604-Pengantar Teknologi Informasi : 2008 : 2.0/0.0 Pertemuan 13 Komunikasi, Jaringan, & Pengamanannya Sumber: Chapter 6. Communications, Networks, & Safeguards, p.309 Williams, B.K, Stacy C. Sawyer (2007). Using Information Technology: A Practical Introduction to Computers & Communications. Seventh Edition, McGraw-Hill, New York. ISBN-13: 978-007-110768-6 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • menjelaskan pengertian komunikasi/ telekomunikasi, dan jaringan; perbedaan antara data analog dan digital; jenis-jenis media komunikasi (C2) 2 Outline Materi • From the Analog to the Digital Age • Networks • Wired Communications Media 3 From the Analog to the Digital Age • Analog signals use variation of a wave form to send information • The wave forms look like the sine wave shown at right • In FM signals the Frequency is varied (Modulated) • In AM signals the Amplitude is varied (Modulated) • Radios send signals this way • Light works this way • Hearing and phones work this way • Modems work this way Sine Wave 1 0.5 0 Amplitude -0.5 -1 S1 Frequency 6-4 From the Analog to the Digital Age Digital Signal 1 Time 6-5 41 37 33 29 25 21 17 13 9 0 5 Data 1 • Digital signals send data in terms of 1s and 0s • A digital signal may look like this one at right • Notice how the signal goes up and down abruptly because the only values that matter are 0 and 1 and the timing of when they occur • Computers use digital signals • Newspaper photographs are digital since they are made up of little dots S1 From the Analog to the Digital Age • Since computers use digital signals but phone lines use analog, modems must translate from digital to analog, send the signal along the phone line, then translate back from analog to digital at the other end – The process is called “modulation/demodulation” – Modulation means to translate from digital to analog – Demodulation means to translate from analog to digital – Modems have to do all this just to use standard analog voice phone lines 6-6 From the Analog to the Digital Age • Tape recorders, voices, and musical instruments are analog while CDs are digital • To burn a CD from a jam session, the digital recording equipment must convert from analog to digital – The analog-to-digital converter samples the sound and converts the height of the wave to a number – Samples of the sound wave are taken at regular intervals – about 44,100 times each second – Because the digital samples are played back faster than our ears can react, it sounds to us like a single continuous sound wave 6-7 From the Analog to the Digital Age • Digital sampling is similar to showing movies – Movies show still pictures (frames) – But they show them so fast that our eyes can’t react in time – So to us the series of still pictures look like continuous motion – Did you ever notice in movies when they show car tires in motion they sometimes seem to move backwards? • This is because the tires are moving at a rate that is incompatible with the frame rate of the movie, so our eyes think the tires are really moving backwards when the car is actually moving forward! 6-8 Networks • A system of interconnected computers, telephones, or other communications devices that can communicate with one another and share applications and data • Before we had computer networks, people used “sneakernet” to share data between computers – Person 1 saved their document to a floppy disk – Then they walked over to person 2’s desk (wearing sneakers, of course) and handed over the disk to person 2 – Person 2 loaded the disk into their computer to read and edit the document 6-9 Networks • Since the days of “sneakernet”, networks have become standard. They enable us to: – Share peripheral devices such as laser printers – Share programs and data – Use e-mail and other communication programs – Backup critical information because it is stored centrally – Access shared databases 6-10 Networks • WAN – Wide Area Network • Covers a wide geographic area, such as a country or the world • Covers a city or a suburb • MAN – Metropolitan Area Network • LAN – Local Area Network • Connects computers and devices in a limited geographic area such as an office, building, or group of nearby buildings • Uses wired, cable, or wireless connections to link a household’s digital devices • Uses short-range wireless technology to connect an individual’s personal electronics like cellphone, PDA, MP3 player, notebook PC, and printer • HAN – Home Area Network • PAN – Personal Area Network 6-11 Networks • Client/Server – Consists of clients, which are computers that request data, and servers, which are computers that supply data – File servers act like a network-based shared disk drive – Database servers store data but don’t store programs – Print servers connect one or more printers and schedule and control print jobs – Mail servers manage email • Peer-to-Peer – All computers on the network communicate directly with each other without relying on a server – For fewer than 25 PCs 6-12 Networks • Peer-to-Peer (continued) – Cheaper than client/server since servers are typically more expensive than PCs – There are often problems with knowing who has the current version of documents and files – Too slow for use in larger offices • Legal considerations – Downloading copyrighted material without paying violates U.S. copyright laws – Server-based online file sharing sites such as Napster have been shut down – Peer-to-Peer file-sharing sites such as Kazaa, Grokster, and Gnutella have been more difficult to control since there is no central server to shut down – So publishers are suing individual downloaders instead Watch out! 6-13 Don’t download illegally! Networks Intranets, Extranets, VPNs • Intranets – An organization’s private network that uses the infrastructure and standards of the internet and the web • Extranets – Private internets that connect not only internal personnel but also selected suppliers and other strategic parties • Virtual Private Networks – Private networks that use a public network, usually the internet, to connect remote sites 6-14 Network Components • Connections – Wired – twisted-pair, coaxial cable, or fiber-optic – Wireless – infrared, microwave (Bluetooth), broadcast (Wi-Fi) or satellite • Hosts & Nodes – Host: the central computer that controls the network – Node: a device that is attached to the network • Packets – The format for sending electronic messages – A fixed-length block of data for transmission 6-15 Network Components • Protocols – The set of conventions governing the exchange of data between hardware and/or software components in a communications network – Built into the hardware or software you are using – Govern the packet design and transmission standards – Examples are: • • • • • TCP/IP for LANs and internet AppleTalk for older Mac networks SIP for Voice over IP (VoIP) CDMA for cellphones IPX for older Novell networks 6-16 Network Packets • TCP/IP Packets carry four types of information – Sender’s address (source IP number) – Address of intended recipient (destination IP number) – Number of packets the original data was broken into • This happens because the amount of data the PC is sending can be much larger than the space in a single packet • So the data has to get broken up in one or more packets • Then the packets have to be assigned a number like 1 of 6, 2 of 6, 3 of 6, 4 of 6, 5 of 6, and 6 of 6 – Packet number and sequence info for each packet • Packets may arrive out of order (1, 6, 3, 2, 5, 4 for example) • This information is used to resequence the packets and put them back in the correct order (1, 2, 3, 4, 5, 6) so they can be read 6-17 Network • Daisy Chain • Hub • Switch • Bridge • Gateway • Router • Backbone Devices • Used in peer-to-peer networks – direct connections from one PC to the next • Used in small LANs to connect PCs and LAN segments to each other. Forwards to all ports • Used in larger, busy LANs – faster than hubs because it forwards only to correct destination • Used to connect two networks of the same type • Connects two networks of different types • Connects multiple LANs together. Routers are the internet backbone • The main route that connects all the gateways, routers, and other computers in an organization 6-18 Network Topologies • Bus – all nodes are connected to a single wire or cable • Ring – all nodes are connected in a continuous loop • Star – all nodes are connected through a central host 6-19 Network Packet Collision Schemes • Collisions happen when two data packets are going opposite directions on shared media • Ethernet – deals with collisions – All devices send data at once – Collisions happen regularly – Data is simply resent until it arrives • Token ring – avoids collisions $$$ – Devices take turns sending data Pricier than – Token is sent around the ring Ethernet – Wait to get the token, then send data 6-20 Wired Communications Media • Communications media carry signals over a communications path – Twisted-Pair Wire • 2 strands of insulated copper wire twisted around each other • Twisting reduces interference (crosstalk) from electrical signals • Data rates are 1 – 128 Megabits per second – Coaxial Cable • Insulated copper wire wrapped in a metal shield and then in an external plastic cover • Used for cable TV and cable internet electric signals • Carries voice and data up to 200 megabits per second 6-21 Wired Communications Media • Communications media continued – Fiber-optic cable • Dozens or hundreds of thin strands of glass or plastic that transmit beams of light, not electricity • Can transmit up to 2 gigabits per second • More expensive than twisted-pair or coax • Lighter and more durable than twisted-pair or coax • More difficult to tap into than twisted-pair or coax 6-22 Wired Communications Media for the home • Ethernet – Pull Cat5 cables through the house (yourself or contractor) – Connect to PC’s Ethernet network interface card (nic) – For several PCs, get a hub or switch to connect them all – 10 or 100 megabits per second • HomePNA – Uses existing telephone wiring and jacks – Requires HomePNA nic in your PC – Speeds of 10 – 240 megabits per second • Homeplug – Uses existing home electrical lines – Speeds of 14 megabits per second 6-23 Kesimpulan 24