Materi Pendukung : T0264P06_2 Representation In the 1960s and 1970s, students frequently asked, "Which kind of representation is best?" and I usually replied that we'd need more research. ... But now I would reply: To solve really hard problems, we'll have to use several different representations. This is because each particular kind of data structure has its own virtues and deficiencies, and none by itself would seem adequate for all the different functions involved with what we call common sense. - Marvin Minsky "The mind's mechanism for storing and retrieving knowledge is fairly transparent to us. When we 'memorize' an orange, we simply examine it, think about it for a while, and perhaps eat it. Somehow, during this process, all the essential qualities of the orange are stored. Later, when someone mentions the word 'orange,' our senses are activated from within, and we see, smell, touch, and taste the orange all over again. Computers, unfortunately, are not as adept at forming internal representations of the world. ... Instead of gathering knowledge for themselves, computers must rely on human beings to place knowledge directly into their memories. This suggests programming, but even before programming begins, we must decide on ways to represent information, knowledge, and inference techniques inside a computer." - Arnold, William R. and John S. Bowie. 1985. Artificial Intelligence: A Personal Commonsense Journey. Englewood Cliffs, NJ: Prentice Hall. Excerpt taken from the Introduction to Chapter 3 at page 46. Good Places to Start What is A Knowledge Representation? Davis, Randall, Howard Shrobe, and Peter Szolovits. AI Magazine (1993); 14 (1): 17-33. "What is a knowledge representation? We argue that the notion can best be understood in terms of five distinct roles it plays, each crucial to the task at hand: * A knowledge representation (KR) is most fundamentally a surrogate, a substitute for the thing itself, used to enable an entity to determine consequences by thinking rather than acting, i.e., by reasoning about the world rather than taking action in it. * It is a set of ontological commitments, i.e., an answer to the question: In what terms should I think about the world? * It is a fragmentary theory of intelligent reasoning, expressed in terms of three components: (i) the representation's fundamental conception of intelligent reasoning; (ii) the set of inferences the representation sanctions; and (iii) the set of inferences it recommends. * It is a medium for pragmatically efficient computation, i.e., the computational environment in which thinking is accomplished. One contribution to this pragmatic efficiency is supplied by the guidance a representation provides for organizing information so as to facilitate making the recommended inferences. * It is a medium of human expression, i.e., a language in which we say things about the world." Knowledge Representation: Logical, Philosophical, and Computational Foundations. By John Sowa. 2000. Pacific Grove: Brooks/Cole. "Knowledge representation is a multidisciplinary subject that applies theories and techniques from three other fields: 1. Logic provides the formal structure and rules of inference. 2. Ontology defines the kinds of things that exist in the application domain. 3. Computation supports the applications that distinguish knowledge representation from pure philosophy." - from the Preface. Computational Intelligence - A Logical Approach. By David Poole, Alan Mackworth and Randy Goebel. 1998. Oxford University Press, New York. "In order to use knowledge and reason with it, you need what we call a representation and reasoning system (RRS). A representation and reasoning system is composed of a language to communicate with a computer, a way to assign meaning to the language, and procedures to compute answers given input in the language. Intuitively, an RRS lets you tell the computer something in a language where you have some meaning associated with the sentences in the language, you can ask the computer questions, and the computer will produce answers that you can interpret according to the meaning associated with the language. ... One simple example of a representation and reasoning system ... is a database system. In a database system, you can tell the computer facts about a domain and then ask queries to retrieve these facts. What makes a database system into a representation and reasoning system is the notion of semantics. Semantics allows us to debate the truth of information in a knowledge base and makes such information knowledge rather than just data." - excerpt from Chapter 1 (pages 9 - 10). Computers versus Common Sense. Video (May 30, 2006; 1 hour, 15 minutes) from Google TechTalks. Dr. Douglas Lenat, President and CEO of Cycorp, talks about common sense: "It's way past 2001 now, where the heck is HAL? ... What's been holding AI up? The short answer is that while computers make fine idiot savants, they lack common sense: the millions of pieces of general knowledge we all share, and fall back on as needed, to cope with the rough edges of the real world. I will talk about how that situation is changing, finally, and what the timetable -- and the path -- realistically are on achieving Artificial Intelligence." Lesson: Object-Oriented Programming Concepts. Part of The Java Tutorial available from Sun Microsystems. "If you've never used an object-oriented language before, you need to understand the underlying concepts before you begin writing code. You need to understand what an object is, what a class is, how objects and classes are related, and how objects communicate by using messages. The first few sections of this trail describe the concepts behind objectoriented programming. The last section shows how these concepts translate into code." "I think the elemental insights that was had at the very beginning of the field still holds up very strongly which is that you can take a computing machine that normally, you know, back in the old days we think of as crunching numbers, and put inside it a set of symbols that stand in representation for things out in the world, as if we were doing sort of mental images in our own heads, and actually with computation, starting with something that's very much like formal logic, you know, if-then-else kinds of things, but ultimately getting to be softer and fuzzier kinds of rules, and actually do computation inside, if you will, the mind of the machine, that begins to allow intelligent behavior. I think that crucial insight, which is pretty old in the field, is really in some respects one of the lynch pins to where we've gotten." - Ron Brachman on The Charlie Rose Show Knowledge Representation research at the Computational Intelligence Research Laboratory (CIRL) at the University of Oregon. "Knowledge representation (KR) is the study of how knowledge about the world can be represented and what kinds of reasoning can be done with that knowledge. Important questions include the tradeoffs between representational adequacy, fidelity, and computational cost, how to make plans and construct explanations in dynamic environments, and how best to represent default and probabilistic information." In addition to the helpful Pointers, be sure to follow the links to Subareas at the bottom of their pages for additional information. Understanding Musical Activities. A 1991 interview with Marvin Minsky, edited by Otto Laske. "I want AI researchers to appreciate that there is no one 'best' way to represent knowledge. Each kind of problem requires appropriate types of thinking and reasoning -- and appropriate kind of representations." The Semantic Web. By Tim Berners-Less, James Hendler, and Ora Lassila. Scientific American (May 2001). "Traditional knowledgerepresentation systems typically have been centralized, requiring everyone to share exactly the same definition of common concepts such as 'parent' or 'vehicle.' But central control is stifling, and increasing the size and scope of such a system rapidly becomes unmanageable." Readings Online AI in the news: Representation Claude E. Shannon: Founder of Information Theory. By Graham P. Collins. Scientific American Explore (October 14, 2002). "Shannon's M.I.T. master's thesis in electrical engineering has been called the most important of the 20th century: in it the 22-year-old Shannon showed how the logical algebra of 19th-century mathematician George Boole could be implemented using electronic circuits of relays and switches. This most fundamental feature of digital computers' design -- the representation of 'true' and 'false' and '0' and '1' as open or closed switches, and the use of electronic logic gates to make decisions and to carry out arithmetic -- can be traced back to the insights in Shannon's thesis." Diagrammatic Reasoning: Cognitive and Computational Perspectives. Edited by Janice Glasgow, N. Hari Narayanan, and B. Chandrasekaran. AAAI Press. The following excerpt is from the Foreword by Herbert Simon which is available onlone: "That reasoning using language and using diagrams were different, at least in important respects, was brought home by the Pythagorean discovery of irrational numbers. ... Words, equations, and diagrams are not just a machinery to guarantee that our conclusions follow from their premises. In their everyday use, their real importance lies in the aid they give us in reaching the conclusions in the first place." Natural Language Processing and Knowledge Representation: Language for Knowledge and Knowledge for Language. Edited by Lucja M. Iwanska and Stuart C. Shapiro. AAAI Press. The following excerpt is from the Preface which is available online: "The research direction of natural language-based knowledge representation and reasoning systems constitutes a tremendous change in how we view the role of natural language in an intelligent computer system. The traditional view, widely held within the artificial intelligence and computational linguistics communities, considers natural language as an interface or front end to a system such as an expert system or knowledge base. In this view, inferencing and other interesting information and knowledge processing tasks are not part of natural language processing. By contrast, the computational models of natural language presented in this book view natural language as a knowledge representation and reasoning system with its own unique, computationally attractive representational and inferential machinery. This new perspective sheds some light on the actual, still largely unknown, relationship between natural language and the human mind. Taken to an extreme, such approaches speculate that the structure of the human mind is close to natural language. In other words, natural language is essentially the language of human thought." Alternative Representations: Neural Nets and Genetic Algorithms. Section 1.2.9 of Chapter One (available online) of George F. Luger's textbook, Artificial Intelligence: Structures and Strategies for Complex Problem Solving, 5th Edition (Addison-Wesley; 2005). "Most of the techniques presented in this AI book use explicitly represented knowledge and carefully designed search algorithms to implement intelligence. A very different approach seeks to build intelligent programs using models that parallel the structure of neurons in the human brain or the evolving patterns found in genetic algorithms and artificial life." Programs with Common Sense. A classic paper by John McCarthy (1959). "This paper will discuss programs to manipulate in a suitable formal language (most likely a part of the predicate calculus) common instrumental statements. The basic program will draw immediate conclusions from a list of premises. These conclusions will be either declarative or imperative sentences. When an imperative sentence is deduced the program takes a corresponding action. These actions may include printing sentences, moving sentences on lists, and reinitiating the basic deduction process on these lists." The St. Thomas Common Sense Symposium: Designing Architectures for Human-Level Intelligence. By Marvin Minsky, Push Singh, and Aaron Sloman. AI Magazine 25(2): Summer 2004, 113-124. Abstract: "To build a machine that has "'common sense' was once a principal goal in the field of artificial intelligence. But most researchers in recent years have retreated from that ambitious aim. Instead, each developed some special technique that could deal with some class of problem well, but does poorly at almost everything else. We are convinced, however, that no one such method will ever turn out to be 'best,' and that instead, the powerful AI systems of the future will use a diverse array of resources that, together, will deal with a great range of problems. To build a machine that's resourceful enough to have humanlike common sense, we must develop ways to combine the advantages of multiple methods to represent knowledge, multiple ways to make inferences, and multiple ways to learn. We held a two-day symposium in St. Thomas, U.S. Virgin Islands, to discuss such a project --- to develop new architectural schemes that can bridge between different strategies and representations. This article reports on the events and ideas developed at this meeting and subsequent thoughts by the authors on how to make progress." Logical Versus Analogical or Symbolic Versus Connectionist or Neat Versus Scruffy. By Marvin Minsky. AI Magazine (1991); 12 (2): 34-51. Takes the position that AI systems should assimilate both symbolic and connectionist views. A Framework for Representing Knowledge. By Marvin Minsky. MIT-AI Laboratory Memo 306, June, 1974. Reprinted in The Psychology of Computer Vision, P. Winston (Ed.), McGraw-Hill, 1975. Shorter versions in J. Haugeland, Ed., Mind Design, MIT Press, 1981, and in Cognitive Science, Collins, Allan and Edward E. Smith (eds.) MorganKaufmann, 1992. "It seems to me that the ingredients of most theories both in Artificial Intelligence and in Psychology have been on the whole too minute, local, and unstructured to account -- either practically or phenomenologically -- for the effectiveness of common-sense thought. The 'chunks' of reasoning, language, memory, and 'perception' ought to be larger and more structured; their factual and procedural contents must be more intimately connected in order to explain the apparent power and speed of mental activities. ... I try here to bring together several of these issues by pretending to have a unified, coherent theory. The paper raises more questions than it answers, and I have tried to note the theory's deficiencies. Here is the essence of the theory: When one encounters a new situation (or makes a substantial change in one's view of the present problem) one selects from memory a structure called a Frame. This is a remembered framework to be adapted to fit reality by changing details as necessary. A frame is a data-structure for representing a stereotyped situation, like being in a certain kind of living room, or going to a child's birthday party." Enabling Technology For Knowledge Sharing. Robert Neches, Richard Fikes, Tim Finin, Thomas Gruber, Ramesh Patil, Ted Senator, and William R. Swartout. AI Magazine (1991); 12(3). The Knowledge Level. Allen Newell. [AAAI Presidential Address, 19 August 1980.] AI Magazine (1981); 2 (2): 1-20. A classic article describing the differences in viewing computer programs at the symbol level or the knowledge level. Logical Agents. Chapter 7 of the textbook, Artificial Intelligence: A Modern Approach (Second Edition), by Stuart Russell and Peter Norvig. "This chapter introduces knowledge-based agents. The concepts that we discuss -- the representation of knowledge and the reasoning processes that bring knowledge to life -- are central to the entire field of artificial intelligence. ... We begin in Section 7.1 with the overall agent design. Section 7.2 introduces a simple new environment, the wumpus world, and illustrates the operation of a knowledge-based agent without going into any technical detail. Then, in Section 7.3, we explain the general principles of logic. Logic will be the primary vehicle for representing knowledge throughout Part III of the book." Some wumpus world resources: o The Wumpus World. From the course materials for CIS 587, "the introductory course in Artificial Intelligence for graduate computing students at Temple University." "A variety of 'worlds' are being used as examples for Knowledge Representation, Reasoning, and Planning. Among them the Vacuum World, the Block World, and the Wumpus World. We will examine the Wumpus World and in this context introduce the Situation Calculus, the Frame Problem, and a variety of axioms. The Wumpus World was introduced by Genesereth, and is discussed in Russell-Norvig. The Wumpus World is a simple world (as is the Block World) for which to represent knowledge and to reason." o Agents That Reason Logically. Lecture slides from Dr. Timothy W. Finin, Computer Science and Electrical Engineering Department, University of Maryland Baltimore County (UMBC). Representation and Learning in Robots and Animals - an IJCAI-05 tutorial organised by Aaron Sloman and Bernt Schiele on behalf of the EC-Funded CoSy Project. Detailed tutorial programme with abstracts Tutorial booklet Logic and Artificial Intelligence. Entry by Richmond Thomason. The Stanford Encyclopedia of Philosophy (Fall 2003 Edition); Edward N. Zalta, editor. "1.2 - Knowledge Representation In response to the need to design this declarative component, a subfield of AI known as knowledge representation emerged during the 1980s." Related Web Sites AI on the Web: Logic and Knowledge Representation. A resource companion to Stuart Russell and Peter Norvig's "Artificial Intelligence: A Modern Approach" with links to reference material, people, research groups, books, companies and much more. Cognitive Systems for Cognitive Assistants (CoSY), an EU FP6 IST Cognitive Systems Integrated project. "The main goal of the project is to advance the science of cognitive systems through a multi-disciplinary investigation of requirements, design options and trade-offs for humanlike, autonomous, integrated, physical (eg., robot) systems, including requirements for architectures, for forms of representation, for perceptual mechanisms, for learning, planning, reasoning and motivation, for action and communication." DR.2.1 Requirements study for representations. Deliverable from the School of Computer Science, University of Birmingham. o 1.1) Requirements study for representations Background: representational issues in natural and artificial systems: "Although in the last decade and a half it has become fashionable in some circles (following [Brooks, 1991]) to claim that representations are not needed in intelligent systems we regard this sort of claim as merely part of a strategy to focus attention on a particular narrow class of types of representation. For insofar as animals and machines process information that information somehow needs to be available to the mechanisms that perform the processing. Whatever encodes or embodies the information in a usable way can be regarded as a representation in the general sense of being 'some- thing that presents information'. In this sense, talk of representations and information-processing is now commonplace among many kinds of scientists including not only Computer Scientists and AI researchers, but also psychologists, neuroscientists, biologists and physicists." Knowledge Representation. A great collection of links from Enrico Franconi. Be sure to see the section which feaures KR projects. Knowledge Systems Research at AIAI, the Artificial Intelligence Applications Institute at the University of Edinburgh's School of Informatics. "AIAI's Knowledge Systems Research concentrates on those areas of Artificial Intelligence that are concerned with explicit representations of knowledge. These are Knowledge Representation, including Ontologies, Enterprise Modelling, and Knowledge Management; Knowledge Engineering, including tools for acquiring formal models and checking their structure; and, more recently, services and brokering on the Semantic Web." X-Net Knowledge Bases Project at Commonsense Computing @ Media [the MIT Media Lab]. "What are good ways to represent and organize commonsense knowledge? Rather than building a single monolithic commonsense knowledge base we are exploring different ways to 'slice' the problem into more specific but still broad-spectrum knowledge bases. For example, we are developing separate knowledge bases that represent knowledge in the form of semantic networks, probabilistic graphical models, and story scripts." Related Pages in AI Topics AI toons - see our representation toon Commonsense General Index to News by Topic: Representation Languages and Structures Natural Language Understanding & Generation [parsing] Ontologies Reasoning More Readings Allen, J. F. 1991. Time and Time Again: The Many Ways to Represent Time. International Journal of Intelligent Systems 6: 341-355. Barr, Avron, and Edward A. Feigenbaum, editors. 1981. The Handbook of Artificial Intelligence, Volume 1: 143. (Reading, MA: Addison-Wesley, 1989) "In AI, a representation of knowledge is a combination of data structures and interpretive procedures that, if used in the right way in a program, will lead to 'knowledgeable' behavior. Work on knowledge representation in AI has involved the design of several classes of data structures for storing information in computer programs, as well as the development of procedures that allow 'intelligent' manipulation of these data structures to make inferences." Brachman, Ronald, and Hector Levesque. 2004. Knowledge Representation and Reasoning. Morgan Kaufmann (part of Elsevier’s Science and Technology Division). Excerpt from the publisher's description: "Knowledge representation is at the very core of a radical idea for understanding intelligence. Instead of trying to understand or build brains from the bottom up, its goal is to understand and build intelligent behavior from the top down, putting the focus on what an agent needs to know in order to behave intelligently, how this knowledge can be represented symbolically, and how automated reasoning procedures can make this knowledge available as needed. This landmark text takes the central concepts of knowledge representation developed over the last 50 years and illustrates them in a lucid and compelling way. Each of the various styles of representation is presented in a simple and intuitive form, and the basics of reasoning with that representation are explained in detail." Brachman, R. J., and H. J. Levesque, editors. 1985. Readings in Knowledge Representation. San Mateo, CA: Morgan Kaufmann. Davis, E. 1990. Representations of Commonsense Knowledge. San Mateo, CA: Morgan Kaufmann. Hayes, Patrick J. 1995. In Defense of Logic. In Computation and Intelligence: Collected Readings, ed. Luger, George F., 261-273. Menlo Park/Cambridge, MA/London: AAAI Press/The MIT Press. Hendrix, G. 1979. Encoding Knowledge in Partitioned Networks. In Associative Networks, ed. Findler, N., 51-92. New York: Academic Press. Holmes, Bob. 1999. Beyond Words. New Scientist Magazine (7/10/99). "[V]isual language works better for some kinds of information than for others. 'It's best at being able to grasp things in context and see how they're related,' says Terry Winograd, a computer scientist who directs the Program on People, Computers, and Design at Stanford University. 'It's correspondingly less good at precision and detail." Koller, Daphne and Brian Milch. Multi-Agent Influence Diagrams for Representing and Solving Games. In Proceedings of the 17th International Joint Conference on Artificial Intelligence, 2001. Abstract: "The traditional representations of games using the extensive form or the strategic (normal) form obscure much of the structure that is present in real-world games. In this paper, we propose a new representation language for general multi-player games --- multi-agent influence diagrams (MAIDs). This representation extends graphical models for probability distributions to a multi-agent decision-making context. MAIDs explicitly encode structure involving the dependence relationships among variables. As a consequence, we can define a notion of strategic relevance of one decision variable to another: D' is strategically relevant to D if, to optimize the decision rule at D, the decision maker needs to take into consideration the decision rule at D'. ..." The Charlie Rose Show (December 21, 2004) : A Conversation About Artificial Intelligence, with Rodney Brooks (Director, MIT Artificial Intelligence Laboratory & Fujitsu Professor of Computer Science & Engineering, MIT), Eric Horvitz (Senior Researcher and Group Manager, Adaptive Systems & Interaction Group, Microsoft Research), and Ron Brachman (Director, Information Processing Technology Office, Defense Advanced Research Project Agency, and President, American Association for Artificial Intelligence). "Rose: What do you think has been the most important advance so far? Brachman: A lot of people will vary on that and I'm sure we all have different opinions. In some respects one of the - - - I think the elemental insights that was had at the very beginning of the field still holds up very strongly which is that you can take a computing machine that normally, you know, back in the old days we think of as crunching numbers, and put inside it a set of symbols that stand in representation for things out in the world, as if we were doing sort of mental images in our own heads, and actually with computation, starting with something that's very much like formal logic, you know, if-then-else kinds of things, but ultimately getting to be softer and fuzzier kinds of rules, and actually do computation inside, if you will, the mind of the machine, that begins to allow intelligent behavior. I think that crucial insight, which is pretty old in the field, is really in some respects one of the lynch pins to where we've gotten. ... Horvitz: I think many passionate researchers in artificial intelligence are fundamentally interested in the question of Who am I? Who are people? What are we? There's a sense of almost astonishment at the prospect that information processing or computation, if you take that perspective, could lead to this. Coupled with that is the possibility of the prospect of creating consciousnesses with computer programs, computing systems some day. It's not talked about very much at formal AI conferences, but it's something that drives some of us in terms of our curiosity and intrigue. I know personally speaking, this has been a core question in the back of my mind, if not the foreground, not on my lips typically, since I've been very young. This is this question about who am I. Rose: ... can we create it? Horvitz: Is it possible - - - is it possible that parts turning upon parts could generate this?" Schank, Roger C. 1995. The Structure of Episodes in Memory. In Computation and Intelligence: Collected Readings, ed. Luger, George F., 236-259. Menlo Park/Cambridge, MA/London: AAAI Press/The MIT Press. Stefik, Mark. 1995. Introduction to Knowledge Systems. San Francisco: Morgan Kaufmann. Stewart, Doug. Interview with Herbert Simon, June 1994. Omni Magazine. [No longer available online.]