Introduction to Engineering 2-D & 3-D Coordinate Systems Coordinate Space in 2-D 5 A 2-D coordinate system locates the origin at the intersection of the X axis (horizontal axis or abscissa) and the Y axis (vertical axis or ordinate). These are called View Coordinates. Y 4 3 2 1 -X X 0 -5 -4 -3 -2 -1 -1 0 1 -2 -3 -4 -5 -Y 2 3 4 5 Determine the Coordinates point 6 D 4 2 0 -6 -4 -2 B Y 8 A -8 X -2 -4 -6 -8 0 2 4 6 C 8 A -3 6 B -3 -2 C 6 -2 D 0 2 Coordinate Space in 3-D In the 3-D coordinate system the axes are mutually perpendicular, and the -X origin (0,0,0) is usually taken at the intersection of these axes. -Y Z Y X -Z Coordinates for the 3 Views and Isometrics Z Task: Using the world Y coordinates convention X for computers and CAD, determine the values of the coordinates for points in multi-view drawings and isometric drawings. Note the Origin (0,0,0) can be set at an arbitrary point. World Coordinates in the 3 Views B C Y D A X B B C C Z Z A X D A D Y X Y Z A 0 0 0 B 3 5 5 C 4 1 2 D 7 1 0 World Coordinates in the Isometric B B Z C A D Y C Y D X A X B B C C Z Z A X D A Y D X Y Z A 0 0 0 B 3 5 5 C 4 1 2 D 7 1 0 Assignment Assignment #14 Isometric & Coordinates handout in Assignment Packet