vi TABLE OF CONTENTS CHAPTER 1 2 TITLE PAGE DECLARATION ii DEDICATION iii ACKNOWLEDGMENT iv ABSTRACT v ABSTRAK vi TABLE OF CONTENTS vii LIST OF TABLES xii LIST OF FIGURES xvi RESEARCH OVERVIEW 1.1 Introduction 1 1.2 Problem Background 2 1.3 Problem Statement 4 1.4 Research Objectives 4 1.5 Research Scope 5 1.6 Research Significance 5 1.7 Chapter Summary 6 LITERATURE REVIEW 2.1 Introduction 7 2.2 Mobile Handsets and Applications Technologies 8 2.2.1 Feature Phones Vs. Smartphones 8 2.2.2 Mobile Applications (Mobile Apps) 8 2.2.3 Mobile Apps Categories/Genres 9 2.2.4 Mobile Operating Systems 10 2.2.5 Mobile OS and Apps Statistics 11 2.2.6 Mobile App Development Challenges 17 vii 2.3 User Experience (UX) 19 2.3.1 What is User Experience (UX) ? 19 2.3.2 User Experience (UX) vs. Usability Evaluation 23 2.3.3 Evaluation vs. Design Methods 24 2.3.4 User Experience Challenges 24 2.3.5 UX Time spans 25 2.3.6 Anticipated UX 28 2.3.7 UX Evaluation Methods 29 2.3.7.1 2.3.7.2 2.4 2.5 3 Technology Acceptance Model: Background and Evolution Chapter Summary 37 42 44 48 RESEARCH METHODOLOGY 3.1 Introduction 49 3.2 Research Design 49 3.2.1 Initiation Phase 51 3.2.2 Planning Phase 51 3.2.2.1 Mobile Application for the Study 51 3.2.2.2 Requirements Collection 52 3.2.2.3 e-learning@UTM System Analysis 53 3.2.2.4 Prototype Development 54 3.2.2.5 Research Model and Hypothesis Development 3.2.2. Questionnaire Development 57 61 Implementation and Testing Phase 63 3.2.3.1 Data Collection 64 3.2.3.2 Data Analysis and Interpretation 65 3.2.3.3 Research Model: Reliability & Validity Assessment Hypotheses Testing 66 67 3.2.3 3.2.3.4 3.2.4 3.3 4 UX Evaluation Methods (During Early Prototypes) Questionnaire as UX Evaluation Method Report Writing Chapter Summary 67 69 E-LEARNING@UTM ANALYSIS AND MOBILE APP PROTOTYPE DESIGN 4.1 Introduction 69 4.2 70 e-learning@UTM Sitemap viii 5 4.3 e-learning@UTM Modules Classification 70 4.4 Core Modules Description 73 4.5 e-learning@UTM Usage & Modules Mapping 76 4.6 e-learning@UTM Use Case Diagram 77 4.7 Use Cases Description 78 4.8 First e-learning@UTM Mobile Application Prototype 84 4.9 Second e-learning@UTM Mobile Application Prototype 87 4.10 Chapter Summary 90 DATA ANALYSIS AND INTERPRETATION 5.1 Introduction 91 5.2 Demographic Data 92 5.2.1 Total Respondents 92 5.2.2 Gender 93 5.2.3 Age 95 5.2.4 Faculty 96 5.2.5 Education Level 98 5.3 5.4 5.5 Descriptive Results 100 5.3.1 Usefulness 100 5.3.2 Ease of Use 106 5.3.3 Enjoyment 111 5.3.4 Context 116 5.3.5 Intention to Use 121 User Experience Evaluation Model Testing 126 5.4.1 Measurement Model 127 2.4.1.1 Reliability Assessment 128 2.4.1.2 Validity Assessment 132 5.4.2 5.4.2 Structural Model 135 5.4.3 5.4.3 Hypotheses Testing 135 2.4.3.1 Hypothesis 1 135 2.4.3.2 Hypothesis 2 136 2.4.3.3 Hypothesis 3 136 2.4.3.4 Hypothesis 4 136 2.4.3.5 Hypothesis 5 138 2.4.3.6 Hypothesis 6 138 2.4.3.7 Hypothesis 7 138 2.4.3.8 Hypothesis 8 138 Chapter Summary 140 ix 6 DISCUSSION AND CONCLUSION 6.1 Introduction 141 6.2 Achievement of Research Objectives 141 6.2.1 First Objective 142 6.2.1 Second Objective 142 6.2.2 Third Objective 143 6.3 Limitations 145 6.4 Recommendations and Future Work 145 6.5 Practical Implications 146 6.6 Chapter Summary 105 REFERENCES 148 APPENDIX 153 x LIST OF TABLES TABLE NO. TITLE PAGE 2.1 Mobile OS History (Source Wikipedia) 10 2.2 Mobile Application Development Challenges 17 2.3 UX Evaluation Methods: Studied Period of Experience 30 2.4 UX Evaluation Methods: Study Type 30 2.5 UX Evaluation Methods: Development Phase 32 2.6 UX Evaluation Methods: Evaluator (Info Provider) 33 2.7 UX Evaluation Methods: Type of Data 34 2.8 UX Evaluation Methods: Applications 35 2.9 UX Evaluation Methods: Requirements 36 2.10 UX Evaluation Methods: During Early Prototypes 37 2.11 UX Evaluation Methods: Filtered 37 3.1 Research Methodology: Phases and Activities 50 3.2 Comparison between mobile application prototyping methods 56 3.3 Research Model Constructs 57 3.4 Questionnaire Items 62 4.1 Modules Classification 72 4.2 Modules Description 73 4.3 e-learning@UTM Usage & Modules Mapping 77 4.4 “Login” Use Case Description 78 4.5 “Edit Profile” Use Case Description 78 4.6 “View All Courses” Use Case Description 78 4.7 “View Registered Courses” Use Case Description 79 4.8 “Select Course” Use Case Description 79 xi 4.9 “View Course Participants” Use Case Description 79 4.10 “View Notice” Use Case Description 80 4.11 “View Marks & Grades” Use Case Description 80 4.12 “View Forum” Use Case Description 80 4.13 “Participate in Forum” Use Case Description 81 4.14 “View Assignments” Use Case Description 81 4.15 “Upload Assignments” Use Case Description 81 4.16 “View Topics Outline” Use Case Description 82 4.17 “Select Topic” Use Case Description 82 4.18 “View Resources” Use Case Description 82 4.19 “Download Course Materials” Use Case Description 83 5.1 Number and Percentage of Respondents Per Prototype 92 5.2 Gender: Number and Percentage Per Prototype 93 5.3 Number and Percentage of Respondents’ Age Per Prototype 95 5.4 Number and Percentage of Respondents Per Faculty 96 5.5 Number and Percentage of Education Level 99 5.6 Number of Respondents Per Prototype 100 5.7 Usefulness Measurement Items: Mean and Standard Deviation 101 5.8 Usefulness Measurement Items: USFL1 Responses 102 5.9 Usefulness Measurement Items: USFL2 Responses 103 5.10 Usefulness Measurement Items: USFL3 Responses 104 5.11 Usefulness Measurement Items: USFL4 Responses 105 5.12 Ease of Use Measurement Items: Mean and Standard Deviation 106 5.13 Ease of Use Measurement Items: EZUSE1 Responses 107 5.14 Ease of Use Measurement Items: EZUSE2 Responses 108 5.15 Ease of Use Measurement Items: EZUSE3 Responses 109 5.16 Ease of Use Measurement Items: EZUSE4 Responses 110 5.17 Enjoyment Measurement Items: Mean and Standard 5.18 Deviation 112 Ease of Use Measurement Items: ENJMNT1 Responses 112 xii 5.19 Enjoyment Measurement Items: ENJMNT2 Responses 113 5.2 Enjoyment Measurement Items: ENJMNT3 Responses 114 5.21 Enjoyment Measurement Items: ENJMNT4 Responses 115 5.22 Context Measurement Items: Mean and Standard Deviation 117 5.23 Context Measurement Items: CNXT1 Responses 118 5.24 Context Measurement Items: CNXT2 Responses 119 5.25 Context Measurement Items: CNXT3 Responses 120 5.26 Intention to Use Measurement Items: Mean and Standard Deviation 5.27 Intention to Use Measurement Items: INTUSE1 Responses 5.28 136 Coefficient of Determination: Second e-learning@UTM Mobile Application Prototype Model 5.38 134 Coefficient of Determination: First e-learning@UTM Mobile Application Prototype Model 5.37 134 AVE and AVE Square Root: Second e-learning@UTM Mobile Application Prototype Model 5.36 132 AVE and AVE Square Root: First e-learning@UTM Mobile Application Prototype Model 5.35 131 Cronbach’s Alpha & Composite Reliability: Second elearning@UTM Mobile Application Prototype Model 5.34 129 Cronbach’s Alpha & Composite Reliability: First elearning@UTM Mobile Application Prototype Model 5.33 128 Items Loading: Second e-learning@UTM Mobile Application Prototype Model 5.32 124 Items Loading: First e-learning@UTM Mobile Application Prototype Model 5.31 123 Intention to Use Measurement Items: INTUSE3 Responses 5.3 122 Intention to Use Measurement Items: INTUSE2 Responses 5.29 122 Hypotheses Results: First e-learning@UTM Mobile 136 xiii Application 5.39 141 Hypotheses Results: Second e-learning@UTM Mobile Application 142 xiv LIST OF FIGURES FIGURE NO. TITLE PAGE 2.1 App Download Per Month 12 2.2 Available Apps – App Store Vs. Android Market 12 2.3 iOS & Android App User Retention 13 2.4 Global Apps Download 13 2.5 Average Daily Downloads Per Month 14 2.6 Smartphone OS Global Sales (Gartner Q4-2011) 14 2.7 Worldwide Sessions Per Category 15 2.8 Smartphone Penetration in U.S 15 2.9 Top Smartphone Apps 16 2.10 Time spans of user experience (Adapted form Roto et al., 2011) 2.11 26 UX over time with periods of use and non-use (Adapted from Roto et al., 2011) 27 2.12 AttrakDiff Online Survey 43 2.13 EmoCards 43 2.14 TAM Model, Davis et al. (1989) – (1) 45 2.15 TAM Model, Davis et al. (1989) – (2) 45 2.16 TAM2: Extension of The Technology Acceptance Model, (Venkatesh and Davis, 2000) 2.17 Unified Theory of Acceptance and Use of Technology (UTAUT), (Viswanath et al., 2003) 3.1 3.2 45 46 Proposed Model for Evaluating Anticipated User Experience (AUX) for Mobile Application Users 59 Study participation request distributed for students 65 xv 4.1 e-learning@UTM Sitemap (Student Perspective) 71 4.2 e-learning@UTM Student Use Case Diagram 79 4.3 First prototype: Login Screen 84 4.4 First prototype: Main Screen 84 4.5 First prototype: “My Courses” Screen 85 5.6 85 4.7 First prototype: “Selected Course” Screen First prototype: “Topic Outline” Screen 4.8 First prototype: “Selected Topic” Screen 86 4.9 Second prototype: Splash Screen 87 4.10 Second prototype: Login Screen 87 4.11 Second prototype: “My Courses” Screen 88 4.12 Second prototype: “Selected Course” Screen 88 4.13 Second prototype: “Topic Outline” Screen 89 4.14 Second prototype: “Selected Topic” Screen 89 5.1 Number of Respondents/Prototype 93 5.2 Number of Respondents/Gender 94 5.3 Number of Respondents/Age 96 5.4 Number of Respondents/Faculty 98 5.5 Number of Respondents/Faculty 99 5.6 Number of Respondents for Item USFL1 102 5.7 Number of Respondents for Item USFL2 103 5.8 Number of Respondents for Item USFL3 104 5.9 Number of Respondents for Item USFL4 105 5.10 Number of Respondents for Item EZUSE1 107 5.11 Number of Respondents for Item EZUSE2 108 5.12 Number of Respondents for Item EZUSE3 109 5.13 Number of Respondents for Item EZUSE4 110 5.14 Number of Respondents for Item ENJMNT1 113 5.15 Number of Respondents for Item ENJMNT2 114 5.16 Number of Respondents for Item ENJMNT3 115 5.17 Number of Respondents for Item ENJMNT4 116 5.18 Number of Respondents for Item CNXT1 119 5.19 Number of Respondents for Item CNXT2 120 86 xvi 5.20 Number of Respondents for Item CNXT3 121 5.21 Number of Respondents for Item INTUSE1 123 5.22 Number of Respondents for Item INTUSE2 124 5.23 Number of Respondents for Item INTUSE3 125 5.24 UX Evaluation Model: First e-learning@UTM Mobile Application Prototype 5.25 6.1 126 UX Evaluation Model: Second e-learning@UTM Mobile Application Prototype 127 Proposed Mobile Application Development Guidelines 145