Introduction What is the Next Generation of Human-Computer Interaction?

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What is the Next Generation of Human-Computer Interaction?
Introduction
New Interaction Styles
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Virtual and augmented reality
Ubiquitous, pervasive, and handheld interaction
Tangible user interfaces
Lightweight, tacit, passive, or non-command
Perceptual interfaces
Affective computing
Context-aware interfaces
Ambient interfaces
Embodied interfaces
Sensing interfaces
Eye-movement based interaction
Speech and multi-modal interfaces
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Questions
• Next generation or just disparate
developments?
• What is common? What things or ideas
connect them? What differs?
• Psychological evidence, theories
• How to test or validate frameworks and
concepts
• Give leverage to move forward, predict,
understand, find sweet spots?
• Opportunities inspired by gaps uncovered
A Starting Point:
Reality-Based Interaction
• Exploit skills/expectations user already has
• Computer interaction more like
interacting with rest of world
• Ex: Navigation in VR
• Ex: Tangible interaction with objects
• Also: Operate system in world, combine
with “normal” actions
• Ex: Cell phone, ubicomp, context-aware
Real vs. Artificial
• Continuum not dichotomy
• Exact duplicate of real world?
• Reality plus extensions
• Desktop GUI plus "find" command
• Interact normally plus can turn on X-ray vision
• Walk and move normally plus can fly by leaning
• Grasp and move tangible architectural model
• Separate our claims:
• Is a good characterization of next generation
• Is a good UI (not necessarily)
Workshop Tasks
• Find common elements for understanding,
discussing, identifying a next generation of
HCI
• Researchers to consider this topic explicitly
• Reality-based interaction as concrete
starting point
• Extend, expand, find support
• Disagree, discredit, replace
• Introduce alternative opposing or
complementary approaches
Workshop Outputs
• Lens, common language
• For viewing, discussing, comparing proposed
new UI ideas
• Provide coordinate axes, put into perspective,
organize
• Research agenda
• Gaps, sweet spots suggested by frameworks
• Ways to evaluate or validate frameworks
• Community of HCI researchers
• Thinking specifically about connecting our
research to other developments in next
generation HCI
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