DEVELOPMENT AND APPLICATION OF A GAME BASED COGNITIVE ASSESSMENT TOOL

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NASA Human Research Program Investigators' Workshop (2012)
4052.pdf
DEVELOPMENT AND APPLICATION OF A GAME BASED COGNITIVE ASSESSMENT TOOL
M.R. Johnston1, M. McNeil1, A. Carpenter1and K.S. Hale1
1
Design Interactive Inc. 1221 E Broadway, Oviedo, FL 32765
Matthew | Mike | Angela | Kelly | @designinteractive.net
SIGNIFICANCE OF THE INNOVATION
Exposure to physical and environmental stressors such as fatigue, sleep deprivation, microgravity, heat among
others, may impact an individuals’ cognitive function thereby adversely affecting their performance. Relevant work
domains range from astronaut crews operating highly complex next-generation spacecraft and space systems
through baggage screeners at airports. High-intensity workload, disturbed sleep conditions, microgravity, radiation
and other stressors of spaceflight have led some astronauts to report experiences of disturbed cognitive processes
and fatigue. Similarly, shift workers such as long haul pilots and nurses have reported instances of sleep deprivation
and fatigue that may impact their performance. It is thus essential to develop tools that can detect cognitive
degradations across multiple domains to ensure cognitive capability of individuals to perform critical tasks.
CogGauge is a game based cognitive assessment tool inspired by The Automated Neuro-physiological Assessment
Metrics (ANAM®) [2] battery and intended to engage the user in an entertaining experience while performing
cognitive assessment tasks to measure short term memory, attention, spatial processing and other perceptual
abilities.
DEVELOPMENT PROCESS AND APPLICATION IN MULTIPLE DOMAINS
Development and Application of CogGauge
CogGauge has undergone an iterative development process that has included creation of game based versions of
existing cognitive tasks as well as an accompanying software application that enables data management and
analysis. The iterative development process of CogGauge has included requirement elicitation from the end user
population within NASA, including both astronauts and administrative personnel through to reliability testing of
each individual game that is included in CogGauge. Based on the data collected thus far with respect to tool
reliability, insights into a recommended baseline and assessment procedure will be presented. Comparisons with the
WinSCAT tool including construct validity testing will also be discussed in an effort to share how tools with similar
goals may require a different approach in their end application.
Challenges in Application Across Multiple Domains
CogGauge is intended to be beneficial to multiple domains and is currently being evaluated for use by airport
baggage screening personnel. In particular, CogGauge is intended to be sensitive to cognitive decrements that may
manifest from emotional stress or physical and mental fatigue during or following a shift. The original intended
domain for CogGauge was the astronaut population, particularly for tracking cognitive function over time during
extended stay on the ISS or during long flight missions in the future such as to NEOs. Development of a tool to
meet two vastly different domains, and maintain usefulness presents multiple challenges to the developmental team.
This presentation aims to discuss the various challenges associated with development a cognitive assessment tool
that must benefit multiple end users. Some of these challenges include end user characteristics such as motivation
and education level; usage domain such as airport checkpoints versus on-board the ISS which will expose users to
different physical, emotional or environmental stressors; unionized versus non-unionized workforces. Challenges
with respect to the end usage or application of the tool include development of a robust baseline procedure which
may be impacted by the resultant time commitment. Also, implementation of an assessment cadence post baseline
that will address practice effects or lack of performance retention which both can mask the impact of a potential
stressor on cognitive function. A tool such as CogGauge must be equally sensitive to the stressors from multiple
domains, be designed for use by widely variant end user populations and incorporate a baseline and assessment
procedure that enables the most effective and efficient method of identifying cognitive decrements.
REFERENCES
1.
2.
Kane R.L., Short P., Sipes W., & Flynn C.F. (2005). Development and validation of the Spaceflight Cognitive Assessment
Tool for Windows (WinSCAT). Aviation, Space, and Environmental Medicine, 76(6, Suppl.):B183–91.
Reeves, D.L., Winter, K.P., Bleiberg, J., and Kane, R.L. (2007). ANAM® Genogram: Historical perspectives, description,
and current endeavors. Archives of Clinical Neuropsychology, 22, Supplement 1, Pages 15-37.
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