People, Bleeps, and Clicks Cognitive Psychology, Auditory Displays, and Expertise Acquisition S. Camille Peres, Ph.D. University of Houston-Clear Lake Goal of this Talk To Accomplish This • My background and training • Generally describe my research – Work done – Work being done – Planned projects • Describe my goals as an educator and trainer • Not – a detailed description of experiments – a specific proposal for future research Background • Cognitive Psychology at Rice University – David Lane and Michael Byrne – Human computer interaction • Research – Applying theories of information processing to the human-machine interface – Testing theories of information processing by observing the human-machine interface Two programs of research Bleeps Clicks • Auditory Graphs • Keyboard Shortcuts • Auditory Progress Bars • Expertise Acquisition • Interactive Auditory Displays – How it happens now – How to help it happen • Time vs. muscle efficiency Bleeps • Benefits of Auditory Displays: – For those who are visually impaired – When using a limited visual display – For situations when the eyes are busy • Applications of Auditory Displays – Warnings, Monitoring, etc. • Types of Auditory Displays – Alarms, Auditory icons, Sonification We know a lot about this • We don’t know HOW we should make auditory displays – What dimensions of sound should be used? – How to combine these dimensions? – What impacts do aesthetics play? • Theory of perception – Integral versus Separable dimensions – Can we apply this to Auditory Graphs • Box plots Visual Dimensions • Separable – – – – Shape Color Processed analytically No benefits of redundancy • Integral – – – – Brightness Hue Processed holistically Redundancy gains Auditory Dimensions • Separable – Pitch – Timing – Redundant • Integral – Pitch – Loudness – Redundant Bleeps • Auditory Graphs Redundancy gain with Integral dimensions For Identification and interpretation of box plots • Auditory Progress Bars • Interactive Auditory Displays Timing results in best performance Bleeps • Auditory Graphs • Auditory Progress Bars In Pilot studies, increasing pitch resulted in best performance – Auditory display for “On-hold” environment – Could people accurate estimate time on hold? People did NOT like the sounds natural sounds did not about using – Does sound dimension impactUsingWhat improve subjective ratings natural sounds? performance? – What about aesthetics? – Prospective vs. retrospective memory • Interactive Auditory Displays Using principles of Enter the composer… musicabout composition What utilizing didprinciples improve of subjective ratings composition Clicks • People plateau at sufficiency with software – Why? • Some people do become efficient/expert users – Why? • Use of the keyboard to issue commands is a good proxy for efficiency with software – Easy to learn, takes less than 1/2 the time, most people know them Predictor of efficiency • Survey data • Ethnographic study • Experimental data Peer Support in the Working Environment • Enter, “the Lean Move” – Forward lean, “Let me show you how to do it.” – Backward lean, “Hey, do you remember how to do it?” Why do we care? • We can utilize this for training – Have people who are co-located trained as a cohort • We can further our understanding of cognitive processes. – Why does observing someone change our “selection rules”? (most people know about keyboard shortcuts, they just don’t use them) Human as Information Processor Long Term Memory Working Memory Visual store Auditory store (iconic memory) (echoic memory) Eyes Ears Perceptual processor Motoric processor Fingers, etc. Cognitive Processor Modeling Human processing • GOMS (Card, Moran, and Newell, 1983) – Goals - what do you want to do? – Operators - tools that human processor has available (perception, cognition, motor response) – Methods - sequence of steps that use operators to accomplish goals – Selection rules - algorithm for choosing which method to use • GOMS allow us to predict how long it will take someone to do a task. Informing a theory • Selection rules not always robust – Findings from this research will be used to test how observation and social effects impact the methods people select. • Next steps – Relation between time efficiency and muscle efficiency – Can we add a new parameter to the GOMS model • Specifically, can we predict the amount of muscle activity used to complete a task as well as the time? Increasing the numbers… • More jobs than people to do them in STEM fields. • Women and minorities not in STEM. – These folks want to “work with people” – HCI and Human Factors as a bridge Integrating this knowledge • Have Human Factors specialists do this work • Train Engineers how to utilize principles of Human Factors • When do you do one? • When do you do both? • Which is better for business? • Which is better for outcomes? • Can we have these both be the same? Finally • Human Computer Interaction/Human Factors – Not just about the display • User Centered Design is foundation of all good HCI/HF – Is the device, interface, process designed so the human can perform the task • Easily, safely, & efficiently • The goal of my research is to inform the UCD process and improve the human experience. Collaborators Magdy Akladios Phil Kortum Kurt Stallman Michael Fleetwood Frank Tamborello Aniko Sandor David Lane Al Napier Vickie Nguyen Ashitra Megasri April Amos Now, let’s go to the Moon! Questions…