Floor, Come and Embrace Me! Ellen Yi-Luen Do Abstract College of Architecture In this paper we describe the vision and efforts toward Architectural Robotics, a Smart Living Environment in which the built environment is responsive, reconfigurable and transformable, ubiquitously embedded with sensors and actuators, to support everyday happy, healthy living in the forms of things that think, spaces that sense and places that play. Human-Centered Computing Program, School of Interactive Computing, GVU Center & Health Systems Institute Georgia Institute of Technology Atlanta, GA 30332 USA ellendo@gatech.edu Keywords Architectural Robotics, Ubiquitous Computing, HumanCentered Computing, Interactive Computing, Healthcare, Interaction Design, Modular Robotics ACM Classification Keywords H.1.2 User/Machine Systems, H.5.3. Group and Organization Interfaces, I.2.9 Robotics, J.4 Social and Behavioral Sciences. Introduction – a smart living environment Copyright is held by the author/owner(s). UbiComp 2009, Sep 30 – Oct 3, 2009, Orlando, FL, USA Soothing music playing in the background, it's time to enjoy moonlight. You wave at the window and the wall extends and turns into an open balcony. You step onto the balcony and notice that you are actually in the middle of a storm, and the driveway to your house raises itself few inches up to allow the rapid water flow into the rain barrels at the garden. The reason you haven't noticed the weather is perhaps due to the glass of wine in your hand, but more likely because your roof 2 uses the solar power collected in the morning to activate the smart material in the siding, responds to wind and rain, redistributes the load, and provides the best environmental conditions inside the building, so you hardly notice any severe weather change. The living building envelope of your house knows your preferred temperature setting, opens and closes the various louvers to control cooling and ventilation. It changes the lighting according to the background music to suit your mood. You are pleased that your living partner, the smart home is taking good care of you. On your way back to your room, you trip over the chair and lose your balance. Before your head hits the ground, the floor rises up to hold you. It then gently helps you sit down and reclines the chair for you to rest. The chair monitors your heart rate and skin temperature while you catch your breath and regain your strength. It automatically alerts your physician or caregivers if your health condition worsens, and turns itself into a vehicle to take you to the emergency room. Architectural Robotics, in this instance, in the form of a smart home, is more than a lifestyle partner, it is also a lifeguard, and a physical environment that knows and responds to you. This vision is no longer a science fiction. The age of architectural robotics is upon us. What does it mean when we have architecture that is robotic – when it can sense the needs and behaviors of the habitants, then plans, adapts and modifies itself to perform different household tasks, or to transform building forms or even the neighborhood characteristics? Living Machines The notion of an architecture machine for living is not new. "A house," stated Le Corbusier, "is "a machine for living in" [12]. Eastman's Adaptive-Conditional Architecture includes "a sensing device, a control algorithm, a change mechanism, and a control setting" [5]. Negroponte [13] described in his Soft Architecture Machines that a "responsive architecture" is an environment that takes an "active role," initiates changes "as a result and function of complex or simple computations" but also "knows me" and the context it is in. Archigram proposed an entire neighborhood could relocate and move with the economical fluctuations and lifestyle changes in the form of a Walking City [8]. Recently we have seen artists and designers experimenting with expressive or responsive building skins. For example, Ned Kahn's Articulated Cloud (Figure 1 left) for Pittsburgh's Children's Museum and Wind Portal (Figure 1 right) at San Francisco International Airport BART Station [10] illustrated how a façade or screen made with thousands of plastic squares or metal disks could be animated and changed dramatically with the weather or the air currents generated by passing trains. Figure 1. Kahn's wind-animated building envelope: Articulated Cloud (left) and Wind Portal (right) [10]. Hoberman Associates installed motorized window panels with Adaptive Fritting [9] at Harvard Graduate School of Design that can modulate between opaque and transparent states. As shown in Figure 2, shifting a series of fritted glass layers creates a graphic pattern 3 that alternately aligns and diverges. The moving dots provide controllable transparency to control heat gain, light, views and enclosure. cube always consists of one small and 6 large building block (1x3 + 6x4 =27 = 3x3x3). Roll the two colored dice and put aside the two building blocks (one large, one small) with the same color as the top faces on the dice. No matter which two building blocks are put away, the remaining 7 building blocks can always be assembled to make a cube! Figure 2. Changing dot patterns in Adaptive Fritting [9] The Dynamic Façade of Giselbrecht's Kiefer Technic Showroom [7] demonstrated how each window can be adapted individually to changing conditions and needs of the occupants. Or a program can change a building exterior constantly to open or close windows and to create shades of various types continuously (Figure 3). Figure 3. Dynamic Façade of Keifer Technic Showroom [7] Inventing Futures Roll the dice and rebuild the wooden cube! The Babylon Master Builder's Puzzle Cube is consisted of 2 colored dice, 7 large building blocks of 4 dice, and 2 small building blocks of 3 dice (Figure 4). Each building block has a different color and different shape. A complete Figure 4. The Babylon Master Builder's Puzzle Cube Wouldn't it be fun to be able to roll a dice and reconfigure our buildings and spaces? Rolling dice to control building form may not be practical, but the idea of interactive architecture is worth exploring. We also don't have to constrain our building to only be in the shape of a cube! Besides experimenting with dynamic building skins and facades, can we apply similar principles to other architectural characteristics (e.g., 3D form or spatial configuration)? Shall we apply the creative tinkering and play instinct [4] in puzzle solving to engage in the design of our built environments? Alan Kay was quoted saying that the best way to predict the future is to invent it [11]. For the past decade my studio laboratories at several different universities have explored the themes of adaptable, responsive and interactive architecture, or the idea of 4 Architectural Robotics [17]. Below we briefly describe a couple projects to illustrate the extent of exploration and the need for further development. Responsive Architecture The Digital Animation Museum [3] project explores the notion that architectural spaces and forms can be influenced by ubiquitous and wireless information technology to provide flexibility in spatial programming. The building experience can be manipulated in a variety of ways to interact with and respond to visitor interests and preferences. Each unit space in the museum can automatically reconfigure itself to form space and change the exhibit display by identifying the preference and behavior of the viewers. In this way, buildings and visitors can collaborate to produce a unique and individualized experience of the visit and the space. structure columns. The diagram illustrates variation of paths through the museum taken by different visitors. If for example, an urban plaza has a similar grid plan layout so that each of the unit square is the size of a floor tile and each tile block is instrumented with a spring-tilt mechanism [14] so it could go up and down, and lock at different height positions, we can then push up and down different unit tile blocks to reconfigure the plaza to accommodate different occasions such as seating for intimate conversations, family picnic gathering, or a tiered stadium concert seating. With Architectural Robotics, the plaza could be selfconfiguring based on the context by sensing behavior patterns or direct instructions from the people. Robotic Weaving The Flex M project [6] explores the idea of using physical or tangible interface to control and reconfigure the building form. Figure 6 shows squeezing physical interface deforms unit shape parameters and affects changes of the whole 3D geometry of a building model. Figure 5. A unit space, the floor plan grid, and different paths through the building in Digital Animation Museum [3] Figure 5 (left) shows a 3D view of a reconfigurable unit space in which partition and display walls are changeable to enclose a room with variable numbers of units. The floor plan (top right) shows a grid system in which different size rooms can be formed between the Figure 6. Changing 3D geometry by deforming in FlexM [6] Structures of building envelopes can be a fabric woven with modulated variable surfaces and shapes achieved 5 by overlapping identical elements on a grid [2]. For example, variations of complex double curvature surfaces can be derived by the repetition of a series of identical elements (e.g. flat panels) and the movements of the fastener grid points as shown in Figure 7. Employing modular robotics techniques, an architectural space, or an architectural robotic structure, can cycle through different structures to accommodate different activities such as an espresso stand during the day and an entertainment room in the evening. The occupant can rearrange the blocks with their remote control to create new configurations, save them, and even trade designs with others. TransDorm [15] is a convertible multi-purpose twoperson dormitory unit that supports transformation of sleeping quarter into living, study, or a place to play and entertain. Figure 9 shows that elevated beds, desks, cabinets, sofa and media wall, etc. can be arranged to accommodate different activities. Figure 7. Variations from grid point distance change [2] Transformer Architecture The goal of Architectural Robotics is to meet human needs and comfort. Espresso Blocks [16] are selfassembling building blocks that build dynamic structures (Figure 8) such as a live/work espresso stand that can respond to the occupants' desires and needs and transforms itself throughout the day. Figure 9. Different spatial arrangements in TransDorm [15] Figure 8. Self-assembling Espresso Blocks [16] Care On Rail [1] extends the functionality of a hospital ER or OR into an acuity-adaptable room by providing mobile, sharable medical resources mounted on the ceiling sliders (Figure 10) to eliminate equipment clutter that hinder care and operations. Caregivers can choose sliders from different equipment zones, adjust 6 the slider height and location, detach or connect different instruments (e.g., masks, hooks, operating lamp, monitor, defibrillator or ultrasound machine) as needed for different setup, operation and maintenance. [4] Do, E. Y-L., Gross, M. D. Environments for Creativity - A Lab for Making Things. Proc. Creativity and Cognition, ACM (2007), 27-36 [5] Eastman, C. “Adaptive-Conditional Architecture.” Design Participation, Proc. Design Research Society’s Conference, 1971, Academy Editions, (1972), 51-57 [6] Eng, M., Camarata, K., Do, E. Y-L., Gross, M.D. FlexM: Designing a Physical Construction Kit for 3D Modeling", International Journal of Architectural Computing, (2006), 4 (2), 27-47, Multi-Science Figure 10. Care On Rail, adaptable equipment sliders [1] [7] Giselbrecht & Partner, Dynamic Façade, Kiefer Technic Showroom, Austria (2007) http://www.earchitect.co.uk/austria/kiefer_technic_showroom.htm What Else? [8] Herron, R., Harvey, B., A Walking City, in Archigram 5 (1964). To create structures composed of dynamic materials like Espresso Blocks, or to operate transformer architecture like TransDorm or Care on Rail, we need interfaces that are easy and intuitive. To specify a desired design form, perhaps one can demonstrate by stacking up the blocks, and a planning algorithm can automatically generate a rule set to produce that form. To transform a living space or a patient room, perhaps multi-modal inputs such as voice commands and gestures, combined with the identification of the context and the past experience sensed by the environment, different rule sets could be selected and run on the physical and robotic architecture. References [1] Al-Emam, F., Kuo, C-L., Masse, D. Care On Rail: Extendable Adaptable Sliders, Emergency Room of the Future 2008, http://www.hsi.gatech.edu/erfuture/ [2] Bernal, M., Do, E.Y-L. Variation from Repetition, in Proc. eCAADe (2007), 791-798 [3] Chen, J., DAM: Digital Animation Museum, M. Arch thesis, University of Washington, Seattle, 2002 [9] Hoberman Associates, Transformable Design, Adaptive Fritting, Harvard Graduate School of Design, http://hoberman.com/portfolio/gsd.php?projectname= Adaptive%20Fritting [10] Kahn, N, Portfolio, http://nedkahn.com/wind.html [11] Kay, A. The Best Way to Predict the Future is to Invent It, Stanford Engineering, 1, 1 (1989), 1-6. [12] Le Corbusier (1923) Towards a New Architecture (original title: Vers une architecture) Eng. Trans. 1927 [13] Negroponte, N. Soft Architecture Machines, MIT Press (1976). [14] Shelton, E, Adaptable Urban Plaza Seating, Digital Design Studio Spring 2000, University of Washington [15] Sivcevic, E. Trans-Dorm: transformable space, http://wiki.cc.gatech.edu/designcomp/index.php/Happy _Healthy_Home Happy Healthy Home 2009, Ga Tech [16] Weller, M. P., Espresso Blocks: Self-configuring Building Blocks, M. Arch thesis, U Washington, 2003 [17] Weller, M.P., Do, E.Y-L. Architectural Robotics: A New Paradigm for the Built Environment, in EuropIA 11: 11th International Conference on Design Sciences and Technology, (2007), 353-362