Masa Depan Multimedia Pertemuan 13 Matakuliah : T0732 / Sistem Multimedia

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Matakuliah
Tahun
: T0732 / Sistem Multimedia
: 2007
Masa Depan Multimedia
Pertemuan 13
Learning Outcomes
Pada akhir pertemuan ini, diharapkan mahasiswa akan
mampu :
• Memperkirakan perkembangan multimedia di masa
depan
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Outline Materi
• Hak cipta multimedia
• Teknologi multimedia
• Aplikasi dan layanan multimedia di masa depan
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Copyright Issues
• While copyright law protects economic investment in
creative effort but little to none legislation created to
cover problems of digital age.
• Dengan syarat bahwa sumbernya harus disebutkan
atau dicantumkan, tidak dianggap sebagai pelanggaran
Hak Cipta:
– penggunaan Ciptaan pihak lain untuk kepentingan pendidikan,
penelitian, penulisan karya ilmiah, penyusunan laporan,
penulisan kritik atau tinjauan suatu masalah dengan tidak
merugikan kepentingan yang wajar dari Pencipta; (UU RI No. 19
TAHUN 2002 pasal 15)
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Copyright Free
Material is free from copyright if :
• The copyright has expired (50 years after copyright
owner’s death)
• It is in the public domain
– eg picture of house viewed from the street
• You own copyright yourself
– your own original work
– Doesn’t need to be registered
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Current & Future Trends
• Multimedia market growing bigger
• Miniaturization
• Merging of Media, Computer, and
Communication Technology
• Mobile Multimedia
• Wireless networking
• New Interfaces
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Miniaturization
• Personal Digital Assistants
• UMPC (Ultra Mobile PC)
• Wearable computers
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Merging of Media, Computer and Communication
Technology (Digital Convergence)
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Digital Convergence Examples
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Video Conference
Interactive Television (on-demand services)
Telecommuting
Next? Fridge + Web Browsers = ?
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What is Mobile Multimedia
• Mobile multimedia  the emergence of multimedia
computer systems that are both mobile in that they are
capable of being integrated into the telecommunications
and networking infrastructures and offer access to
services and applications using combinations of data,
text, voice, video (among others) to anybody, anytime,
anywhere.
• Mobile multimedia = multimedia + telecommunication
• Result : home shopping, distance learning, remote
collaboration with specialists, online video
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Mobile Multimedia History
Generation (G)
Transmission
1G
speech only
2G
text and speech (9,8 – 13,6 kbps)
3G (current)
multimedia (measured in Mbps)
4G
3D environment? HDTV quality? Measured in
Gbps?
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Mobile Multimedia Applications
• Mobile Video
– Photo
– Video
– Conference
• Mobile Audio
– Ringtone
– True-tone
– MTV
• Mobile Multimedia
– Mobile Flash
– Mobile TV
– Mobile Games
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Other Trends
• Wireless Networking
– Bluetooth
– Wi-Fi
• New Interfaces
– Hand-writing recognition
– Natural language
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Application Areas
• Emerging applications areas including:
– M-commerce: shopping, ticket purchases, reservations, and
comparison shopping.
– Finance: statements, funds transfer, and shares trading.
– M-billing: notification, presentation and payment of bills
– Enterprise Access: inventory, shipment/sales updates, and email
access
– M-care: customer service, payment status, and other backroom
operations
– Entertainment: games, gambling, and interactive multi-player
events
– Messaging: communication and collaboration
– Travelling: scheduling, reservations and advisories.
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Multimedia Application and Services in the Future
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Distance Learning
Telecommuting
eCommerce (including mCommerce)
Telemedicine
Improvements in VR
Improvements in AI (Turing Test)
Sensor devices will become less intrusive
Improved interaction between user and system
(Interactive TV)
• Video Telephony / Virtual Conferencing
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Interactive TV
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Interactive TV Main Screen
Interactive Program Guide
Search by keyword
Choose by Theme
Interactive TV
Search by keyword
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Choose by Theme
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