Classroom Incentives and Management Classroom Rules Be Ready with Materials and Supplies Be Kind with Words and Actions Be Respectful of Classroom and Others Be Positive with Effort and Attitude Be Responsible of Actions and Choices Classroom Incentive A classroom incentive jar will focus on the behavior of the class as a whole. This system follows our classroom philosophy that we are a team in room 33. It will promote a positive learning environment where students work together, motivate one another, and speak kindly to each other. A marble jar will sit on the teacher’s desk as a visual reminder for the classroom. Marbles can be earned for the class demonstrating positive partner behavior, kindness towards peers, and putting forth best effort during work times. Once the jar is filled up the class will be rewarded for their efforts. Rewards will be voted on upon the class. Positive Partner Behavior Positive Partner Behavior is set of guidelines that are followed to promote positive peer interaction during instruction and social interactions. Our class will review Positive Partner Behavior guidelines before students are to work in groups. Positive Partner Behavior Guidelines consist of: Stay on Track Work Together Use Friendly Talk Contribute Equally Discuss, Agree, Write, Move-On Have Positive Attitudes and Smiles Self-Monitoring Clip Chart Our classroom utilizes a color coded chart as a visual reminder for students to monitor their own behavior. Each day student’s will start on green, meaning that they are ready to learn and prepared for the day. In order to be able to move their clip up, students will need to demonstrate choices and actions that go above and beyond the general expectations and responsibilities. A student may be asked to move down to yellow as a visual reminder to re-think their choices and change what they are doing. If a student requires attention beyond moving down to yellow it will involve a teacher-student discussion to figure out the root of the issue, and to work together to figure out a solution. Students may always move up or down throughout the day. Student’s cards will be reset to green at the start of each school day. Students will communicate their day with a colored square within their assignment notebooks. Movement of clip, rewards, and consequences are at the discretion of the teacher and will be decided upon with each individual student and situation in mind. Color Purple Definitions Outstanding: BEST SCHOOL DAY EVER!!! Royal Blue Excellent Choices: students are demonstrating ready to learn behaviors and have demonstrated many choices that go above and beyond school and classroom expectations (Example: helping a peer, assisting the teacher, etc). Teal Great Effort: students are demonstrating ready to learn behaviors and have demonstrated some choices that go above and beyond school and classroom expectations (Example: helping a peer, assisting the teacher, etc). Green Ready to Learn: students are ready to learn with materials and supplies. Students are demonstrating expected school behaviors and choices Yellow Think About It: students need to slow down and think about the choices they are making, beyond yellow will require teacher intervention Crunch Cards Each student has a crunch card within their classroom. At the end of each school day, while being checked out, student’s card will get crunched if their choices throughout the day landed them on teal, royal blue, or purple. Once a student has reached 5 crunches on their card a prize will be given. Prizes included (but are subject to change) are: iPad times, teacher chair, lunch with the teacher, sit with a buddy, teacher helper, homework pass.