BAA [ Classic Animation 11 ] Framework District Name: Okanagan Skaha District Number: 67 Developed by: Fine Arts Department Date Developed: October 19, 2004 School Name: Penticton Secondary School Principal’s Name: Peter Corcoran Board/Authority Approval Date: Board/Authority Signature: Course Name: Classic Animation Grade Level of Course: 11 Number of Course Credits: 4 or 2 (2 credits: This version of the course concentrates on creating animation sequences that demonstrate specific animation problems: stretch, walk cycle, distortion, weight, squash, simplification, exaggeration, fast vrs slow actions, and antics. These experiments will be explored using a variety of techniques including drawing, pixilation, claymation, cut-outs and toy animation. The culmination of this exploration will be to create a final muli-media digital presentation in a group activity. Students will learn basic process for downloading images from a digital camera and basic editing using a variety of programs. Number of hours: 60.) Number of Hours of Instruction: 120 Prerequisite(s): none Special Training, Facilities or Equipment Required: Digital cameras, tripods, editing stations, computers, Photoshop, ImageReady, 3D animation program (3dMax or Maya). Course Synopsis: This course is designed to introduce the basics of animation through an exploration of traditional classic and 3D technology. Students will use original imagery to develop short films in a variety of techniques, and will create two major movies. In addition to drawing, students will use found objects, digital photography, and video. Classes will focus on experiential learning through practical demonstrations and labs. Evaluation will be based on performance in both group and individual settings. BAA [ Course Name and Grade Level ] Framework 1 Rationale: The aim of Classic Animation is to allow students the opportunity to apply knowledge, skills and attitudes which will enable them to gain a visual understanding of the imagery and techniques employed throughout the world. Students will be exposed to a variety of technology which will enable them to gain a better understanding of visual concepts and animation techniques that are still available today. The culmination of this exploration will be to create a muli-media digital presentation that includes the elements and principles of design, using technology readily available and used in the industry today. The skills acquired through practical lab work and co-operative learning will enhance the student’s animation porfolio, and to expose them to the potential of an animation career. Organizational Structure: Unit/Topic Title Time Unit 1 Animation basics 10 hours Unit 2 Group classic animation project (drawing) 15 hours Unit 3 Pixalation/Toy/Clay/3D 40 hours Unit 4 Video Special FX 15 hours Unit 5 Major project 40 hours Total Hours 120 hours Unit/Topic/Module Descriptions: Unit 1: Animation Basics Time: 10 hours Overview Students will explore creating animation sequences that demonstrate specific animation problems: stretch, walk cycle, distortion, weight, squash, simplification, exaggeration, fast vrs slow actions, and antics. The teacher will demonstrate products and techniques and the students will show their learning through practical labs. Students will also strengthen their drawing skills with the figure, portraits, perspective and architecture. Students will learn basic process for downloading images from a digital camera and basic editing using a variety of programs. Curriculum Organizers and Learning Outcomes Problem Solving It is expected that students will: Create several sequences that demonstrate mastery over specific animation techniques Master the basic figure, portrait, one and two point perspective Communication It is expected that students will: use tools such as the digital camera, usb cables, pc and mac computers, Photoshop, ImageReady and Imovie use appropriate language when discussing the technology related to developing animation imagery Technology It is expected that students will: use the appropriate tool, technique and method when creating each of the animation sequences maintain an orderly and safe animation studio Self and Society It is expected students will: Demonstrate knowledge of the technology used to create animation images BAA [ Course Name and Grade Level ] Framework 2 Demonstrate an interest in exploring their environment in search of meaningful and exciting imagery. Unit 2: Group Classic Animation project Time: 15 hours Overview Students will brainstorm, pitch, script, and produce a short classic animation movie as a class, learning to draw the same character and using that character in the project. The animation will be in drawing form, colored with pencil crayons, photographed digitally, transferred onto an editing station where music and folioed sound fx will be added. Curriculum Organizers and Learning Outcomes Problem Solving It is expected that students will: identify and use the basic animation techniques from the first unit use appropriate criteria of the elements and principles of design when evaluating their imagery Communication It is expected that students will: work as a group to develop a project concept that the entire class can help animate use appropriate language when discussing the animation through the elements and principles of design. Technology It is expected that students will: use the appropriate tool, technique and method when creating their animation use a digital camera properly properly transfer the images to an editing station edit their section folio their own sound fx Self and Society It is expected students will: demonstrate knowledge of the use and care of a digital equipment. demonstrate a willingness to maintain the cleanliness of the studio demonstrate a willingness to work with a group of students in a team project Unit 3: Pixalation/Toy/Clay/3D Time: 40 hours Overview Students will explore in smaller groups the four other main means of creating animation. In the case of the 3D animation, students will individually with a series of tutorials learning the basics of whatever 3D animation program is available. Time is restricted by the amount of computers available (currently only three in the room). The teacher will demonstrate advanced techniques in animation, and the students will develop images that demonstrate their knowledge of animation technique. Students will compare and contrast their imagery in co-operative group assignments to be presented to the class in video form. Curriculum Organizers and Learning Outcomes Problem Solving It is expected that students will: identify similarities and differences in the various forms of animation as the create their imagery use appropriate criteria of the elements and principles of design when evaluating their imagery Communication It is expected that students will: create original short scripts that demonstrate the particular animation technique use appropriate language when discussing their animation with the elements and principles of design. Technology It is expected that students will: BAA [ Course Name and Grade Level ] Framework 3 use the appropriate tool, technique and method when creating their personally meaningful imagery Self and Society As in Unit 2 Unit 4: Video Special FX Time: 15 hours Overview Students will explore personally meaningful imagery through an understanding of the techniques used by special fx artists in manipulating individual frames from video footage. The teacher will demonstrate the art of doctoring individual frames for special fx using Photoshop and ImageReady. Students will compare and contrast their imagery in a co-operative group assignment to be presented to the class as a scene within a short video. Students will be asked to create a special effect such as flying, evaporating, melting, stretching, gunshot, etc. Curriculum Organizers and Learning Outcomes Problem Solving It is expected that students will: Alter at least one second of footage from a video sequence in a short movie use appropriate criteria of the elements and principles of design when evaluating their imagery using the Special FX techniques. Communication It is expected that students will: use a digital video camera and film a short movie sequence use an editing station to edit their short movie and to save individual frames for special fx edit and create the effect with Photoshop and ImageReady use the appropriate language of the elements and principles of design when discussing their imagery. Technology It is expected that students will: use the appropriate tool, technique and method when creating their personally meaningful imagery use a tri-pod correctly use a digital video camera download their images on a computer use Imageready in Photoshop to create video clips use IMovie to put their movie together Self and Society As in Unit 2 Unit 5: Major Project Time: 40 hours Overview Students will explore story telling in a multi-media platform that uses digital imagery, video, and animation to create their own original animated movie. The teacher will demonstrate products and techniques and the students will show their learning through the completion of the project. Some of the products which may be included in this unit are: digital cameras, tri-pods, Photoshop, Imageready, Imovie, video editing, sound editing. Any of the animations studied may be used the the students for this final project. Students will create an animation that will be presented to the class, will appear in our film festival, and possibly be sent to an animation festival competition. Curriculum Organizers and Learning Outcomes Problem Solving It is expected that students will: Use the elements and principles of design, and the animation techniques to create a visually stimulating and entertaining movie use appropriate criteria of the elements and principles of design when evaluating their video Communication It is expected that students will: BAA [ Course Name and Grade Level ] Framework 4 use a variety of technologies to create their animation use appropriate language when discussing their video (elements and principles of design). Technology It is expected that students will: use the appropriate tool, technique and method when creating their personally meaningful imagery use any or all of the following: digital camera, digital video camera, Photoshop, ImageReady, 3DAnimation, tripod, usb cable. use a movie editing program Self and Society It is expected students will: demonstrate knowledge of the use of classic animation techniques. demonstrate knowledge in editing a movie. demonstrate a willingness to maintain the cleanliness of their editing station. demonstrate a willingness to work with a group of students in a team project. Instructional Component: direct instruction demonstration videotape group work practical lab work modelling analysis of own and classmates projects Assessment Component: 70% of the grade will be based on practical lab work which will be teacher, peer and self assessed. This will reflect the practical nature of this course. 30 % of the grade will be based on daily attendance, effort and achievement on a variety of projects, group activities and tests. This will encourage students’ active daily participation in the course. Learning Resources: handouts created by instructor. A variety of animation manuals and magazines. Internet Additional Information: Animation has been taught at Penticton Secondary School since 1999 and has inspired a number of students to seek employment in this fast growing field. Recently several of our graduates returned to talk to the current students in the program about their jobs. A number of our graduates are working in the field and have been part of the teams that produced major films. Several are working for large animation firms in Vancouver. BAA [ Course Name and Grade Level ] Framework 5