BAA Animation 11 Framework District Name: Okanagan Skaha District Number: SD # 67 Developed by: Nicolas Kast Date Developed: February 20, 2004 School Name: Summerland Secondary School Principal’s Name: Bill Bidlake Board/Authority Approval Date: Board/Authority Signature: Course Name: Animation 11 Grade Level of Course: Grade11 Number of Course Credits: 4 Number of Hours of Instruction: 120 hours Prerequisite(s): None Special Training, Facilities or Equipment Required: Computers with Maya animation software Course Synopsis: This course has been developed to support and encourage the growing interest in animation by our student body. Students will learn the basics of computer animation: modelling, animating and rendering through Maya animation software. They will also be introduced to more complex animation processes: rigid body dynamics, particle effects, paint effects, texturing and expressions. The learning material format for this course will be a combination of demonstration lectures and tutorials. Students will have a chance to demonstrate the skills they have learned through many small projects and one large final project. Learning outcomes for this course are grouped under the curriculum organizers: Personal Management, Computer Literacy, Animation Process, and Ethics. BAA Animation 11 Framework 1 Rationale: This course has been developed to support and encourage the growing interest in animation by our student body. The intent of this course is to offer students an introduction to computer animation and help them determine if it is a possible career path for them or an interest worth pursuing. This course allows students to combine creativity and artistic skill with computer animation, and build computer literacy skills. Organizational Structure: Unit/Topic Title Time (hours) Beginner (No Animation 10 credit) Intermediate (Animation 10 Credit) Unit 1 Introduction to Animation 6 0 Unit 2 Software and Interface Basics 6 3 Unit 3 Animation Skills: Basic 30 0 Unit 4 Animation Skills: Intermediate 30 30 Unit 5 Internet Tutorial Search & Small Projects 20 32 Unit 6 Final Project 28 55 120 120 Total Hours BAA Animation 11 Framework 2 Unit/Topic/Module Descriptions: Unit 1: Introduction to Animation Time (hours) Beginner (No Animation 10 credit) 6 Intermediate (Animation 10 Credit) 0 Students will be introduced to animation. Topics of study include the history of animation, the animation process, animation principles and flip books. History of animation will define what animation is; introduce the pioneers of animation and the evolution of animation. The animation process will highlight the key areas required to create an animation from start to finish. Students will finish the unit by creating a simple animated flip book using at least one animation principle. Students with Animation 10 credit are not required to complete this unit. Curriculum Organizer - Personal Management It is expected the students will: maintain a log book to help document their progress and monitor their time management complete a self evaluation to determine the application level of newly learned materials in their flip book. Curriculum Organizer – ethics It is expected the students will: Apply the Comic Book Code of Ethics in the production of their flip book BAA Animation 11 Framework 3 Time (hours) Unit 2: Software Interface Basics Beginner (No Animation 10 credit) Intermediate (Animation 10 Credit) 6 3 Students will be introduced to Maya animation software. This unit is designed to introduce students to proper file management and Maya user interface (UI). Topics of interest for file management include: creating new project directories, and learning file types and formats. Topics of interest for Maya UI include: identifying the main components of the user interface, and creating, manipulating and viewing objects. The learning material format for this unit will be a combination of demonstration lectures and individual based tutorials. Students with Animation 10 credit will review the basic concepts of the UI. Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects submit completed projects electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: identify the fundamental tools of the Maya user interface (UI) and understand their function: o Main menu bar o Channel box o Hot box o Marking menu o Status line o Shelf o Menu sets create primitives shapes using the UI use transform tools to manipulate shapes use and manipulate camera views to show differing orientations of objects BAA Animation 11 Framework 4 Time (hours) Beginner (No Animation 10 credit) Unit 3: Animation Skills: Basic 30 Intermediate (Animation 10 Credit) 0 Students will get started on the animation basics: modelling, animation, and rendering. The Modelling component will look at the two major methods for creating surfaces: NURBS and polygons. The animation component will look at keyframe animation, set driven key animation and path animation. The rendering component will look at differing methods of rendering, shading surfaces, and lighting and camera angles. The learning material format for this unit will be a combination of demonstration lectures and individual based tutorials. Students with Animation 10 credit are not required to complete this unit. Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their tutorial progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects submit completed projects electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: demonstrate the steps required to create surfaces using both NURBS and polygons understand the difference between NURBS and polygon surfaces demonstrate the steps required to animate a scene identify instances where one animation technique is favoured over another understand the subcomponents involved in rendering, these include shading, textures, lighting and camera angles understand how to modify rendering components to influence the mood of a scene BAA Animation 11 Framework 5 Time (hours) Unit 4: Animation Skills: Intermediate Beginner (No Animation 10 credit) Intermediate (Animation 10 Credit) 30 30 All students are required to complete this unit. Students will learn more complex animation skills; some of these include: rigid body dynamics, particle effects, 2D and 3D paint effects, 3D texturing and expressions; after completing this unit students will been introduced to the main components of the animation process. The learning material format for this unit will be a combination of demonstration lectures and individual based tutorials Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their tutorial progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects submit completed projects/tutorials electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: demonstrate the steps required to create more complex animations use rigid body dynamics to simulate natural forces acting on objects like gravity and density use particle effects to create simulations of smoke, fire, rain and explosions use paint effects to create 2D and 3D backdrops for animation sets use dynamics to animate paint effects apply 3D texturing to existing surfaces to create organic looking surfaces BAA Animation 11 Framework 6 Time (hours) Beginner (No Animation 10 credit) Unit 5: Internet Tutorial Search & Small Projects Intermediate (Animation 10 Credit) 20 32 All students will be required to complete this unit; however, their will be different time allocations depending on the student’s animation prerequisite. For the first part of the unit, students will use the internet to search for online tutorials. They will compile a report listing tutorials of interest, stating what skills can be gained from each tutorial. Students will then choose three tutorials to complete. The second part of the unit will consist of a number of assigned small projects. The projects will be presented to the students in a design brief format. Curriculum Organizers - Personal Management It is expected the students will: maintain a log book to: o document their tutorial progress o monitor their time management o record important dates and project deadlines complete a self evaluation for each completed tutorial reflecting on their work habits, level of comprehension, and level of completion. complete a report listing internet tutorials of interest, briefly stating the content of each tutorial, and identifying tutorials that will be attempted for marks. Curriculum Organizers – Computer Literacy It is expected the students will: create new project/tutorial file directories save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects use the internet to effectively search out tutorials of interest submit completed projects/tutorials electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: use internet tutorials to help advance their animation skills network with students in the class to aid in problem solving and increasing their animation skills use knowledge gained through the course to complete assigned projects use the animation process to complete assignments Curriculum Organizer – Ethics It is expected the students will: apply the Comic Book Code of Ethics when choosing internet tutorials use internet tutorial that promote a positive message and clean humour use internet tutorials that meet the school’s code of conduct BAA Animation 11 Framework 7 Time (hours) Unit 6: Final Project Beginner (No Animation 10 credit) Intermediate (Animation 10 Credit) 28 50 All students will be required to complete a final project. There will be different time allocations assigned to the project. These will be dependent on the student’s animation prerequisite. The students are responsible for choosing their final project. The project will be broken down into the following components: research, written proposal, storyboard, production, and submission. The production component is subdivided into modelling, animating and rendering. The project also involves the writing of progress reports and weekly production schedule sheets. These allow for effective communication between instructor and student. The final project will be compressed and output to CD and can be used as part of the student’s portfolio. Curriculum Organizers - Personal Management It is expected the students will: prepare a proposal stating the topic of their final animation prepare progress reports detailing obstacles, advances and alternations. subdivide the final project into weekly units and prepare production schedule sheets for each unit Curriculum Organizers – Computer Literacy It is expected the students will: create a new final project directory save/copy project/tutorial files into the appropriate directory: o Work in progress o Work to be marked o Marked projects use the internet as an effective help tool submit completed projects/tutorials electronically via the school network Curriculum Organizers – Animation Process It is expected the students will: network with students in the class to aid in problem solving and increasing their animation skills use knowledge gained through the course to complete the final project use the animation process to complete the final assignment Curriculum Organizer – Ethics It is expected the students will: apply the Comic Book Code of Ethics when choosing a topic for the final assignment produce a final assignment that promote a positive message and clean humour produce a final assignment that meets the school’s code of conduct BAA Animation 11 Framework 8 Instructional Components: Direct instruction Indirect instruction Interactive instruction Computer based tutorials DVD based instructional tutorials Student based networking Problem solving Self evaluation and reflection on tutorials/project Assessment Components: 40 % of the grade will be based on the completion and quality of the assigned tutorials. 10 % of the grade will be based on the completion of the daily log book and the completion of self evaluations on completed projects/tutorials. 50% of the grade will be based on the final project. This encompasses the quality and quantity of the final project. This mark also includes submission of the following components: proposal, progress reports and production schedule sheets. Type of Assessment Formative (50%) Category Practical Applications Self Assessment Tutorial Submission Summative (50%) Final project Details Daily Logbook Entries Completed at end of every tutorial Tutorials marked on quality and level of completion Final animation project Encompasses: quality and quantity, proposal, progress reports and production schedule sheets TOTAL Weighting 5% 5% 40% 50% 100% Learning Resources: Computer Based tutorials DVD based tutorials Maya online help Field trip to CATO (post secondary animation institute) Books o Learning Maya 5 Foundation, Alias, Maya Press, 2003 o The art of Maya, Alias, Maya Press, 2002 Additional Information: BAA Animation 11 Framework 9