Lesson Plan Course Title: Graphic Design and Illustration Session Title: Linear Perspective (One- and Two-Point) Lesson Duration: Approximately, five 90-minute class periods. [Lesson length is subjective and will vary from instructor to instructor] Day 1 – notes, introduction, and one-point boxes. Day 2 – finish one-point boxes and draw two-point boxes. Day 3 – finish shading the box exercises and draw the thumbnail for the main drawing. Days 4 and 5 – complete the rendered two-point perspective drawing of buildings. Performance Objective: Upon completion of this assignment, students will sketch and draw in one- and two- point perspective and will fully shade and complete a drawing of buildings in two-point perspective. Specific Objectives: 1. Define linear perspective. 2. Demonstrate one-point perspective, with shading. 3. Demonstrate two-point perspective, with shading. 4. Create a fully shaded drawing of buildings in two-point perspective, including windows, doors, sidewalks, roads, and landscape. Preparation TEKS Correlations: §130.88 (1) The student applies academic knowledge and skills in art and design projects. The student is expected to: (B) apply mathematics knowledge and skills by identifying whole numbers, decimals, and fractions applied to measurement and scale; demonstrating knowledge of arithmetic operations; using conversion methods such as fractions to decimals and inches to points; and applying measurement to solve a problem. (2) The student understands professional communications strategies. The student is expected to: (A) adapt language for audience, purpose, situation, and intent such as structure and style; (D) present formal and informal presentations; and (E) apply active listening skills. (11) The student develops an increasing understanding of graphic design and illustration. The student is expected to: (C) interpret, evaluate, and justify design decisions; (D) conduct oral or written critiques of designs by: (i) applying a critical method of evaluation; (ii) communicating an oral or written defense; and (iii) evaluating oral or written feedback; (F) employ a creative design process to create original two- or three-dimensional projects by: (i) creating designs for defined applications; AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 1 (ii) (iv) (vi) applying elements of design; using good composition; and demonstrating drawing in one-point, two-point, and multi-point perspective. Interdisciplinary Correlations Fine Arts: 117.52 (c) (3) Historical/cultural heritage. The student demonstrates an understanding of art history and culture as records of human achievement. The student is expected to: (A) compare and contrast historical and contemporary styles, identifying general themes and trends; (B) describe general characteristics in artworks from a variety of cultures; and (C) compare and contrast career and avocational opportunities in art. Instructor References: www.cartage.org.lb/en/themes/Arts/drawings/PerspectiveDrawing/Perspective.htm D’Amelio, Joseph. (2004). Perspective Drawing Handbook. Mineola, NY: Dover Publications Research other online references for drawings and sketches in both one and two-point perspective Instructional Aids: 1. Slide presentations: Perspective – Historical Perspective Notes One-Point Perspective Two-Point Perspective Drawing Buildings in Two-Point Perspective 2. Writer-Created Perspective Handouts: One-Point Perspective Two-Point Perspective 3. Perspective Rubric Materials Needed: Copies of the two handouts and the Perspective Rubric Drawing paper: Two sheets 8”x10” or 9”x12” paper per student, or similar size One sheet of 20”x 24” white drawing paper per students, or similar size Scrap strips of paper for two-point perspective ‘wings’ Rulers: One 12” ruler per student for small drawings of boxes One 24” or 36” ruler per student (for economy you may cut mat board down to 2” x 20”, 30” or 36” strips, one per student) all students need is a straight edge to draw straight lines, it does not have to be a ruler. Drawing pencils 2B and 4B Art Erasers Masking tape AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 2 Various books, magazines or online resources with building images for student reference Equipment Needed: Computer with appropriate software for slide presentation Projector Learner None. Introduction MI Introduction (LSI Quadrant I): Perspective is a graphic system that creates the illusion of depth and volume on a two-dimensional surface. Artists use six main techniques to give their artworks perspective. (1) Overlapping objects: one object covers part of a second object and the first object seems to be closer to the viewer. (2) Size differences: large objects appear to be closer to the viewer than small objects. (3) Objects at different levels on the picture plane: Objects that are lower on the picture plane appear closer to the viewer than objects placed further up on the picture plane. (4) Detail differences: Things that are further away have less detail. (5) Alter the value and intensity of colors: Objects further away are less vivid, duller, or flatter in color. (6) Incorporate converging lines to show distance and depth. To create the illusion of forms and depth, artists must try to represent the way we perceive things in real life. ASK: How did artists portray space before perspective was developed? [Begin the outline by opening the Perspective – Historical slide presentation.] Outline MI Outline (LSI Quadrant II): Instructor Notes: I. Open Perspective – Historical slide presentation and show to students. Define linear perspective. A. History 1. Art before perspective 2. First perspective – Fillipo Brunelleschi and Masaccio 3. 15th Century – Leonardo, Michelangelo, Raphael, Botticelli, Donatello, and Titian B. Components 1. Vanishing points. 2. Horizon line 3. Picture plane C. Background/middle ground/foreground D. Types Then open Perspective Notes and Samples presentation and go through the concepts. ASK: What are the major differences between oneand two-point perspectives? [The number of vanishing points, location of vanishing points, amount of distortion in AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 3 II. III. 1. One-point perspective 2. Two-point perspective E. Finishing 1. Cleanup 2. Shading object] Demonstrate one-point perspective, with shading. A. Draw eight boxes around the edges of the paper B. Connect the points of each box to the vanishing point. C. To create tops and bottoms to the boxes, select how deep you want them to be and draw a line parallel to the closest side of the box itself. D. Clean up the boxes by erasing extra lines. E. To shade the boxes, select a direction of light. Sides of the boxes that are closer to the light are lighter. The further away from the light, the darker. Shade the boxes using graded values. F. Finish shading. Clean up any smudges. Distribute One-Point Perspective handout. Demonstrate two-point perspective, with shading. A. Draw nine vertical lines. B. Connect the top of each line to the vanishing points. C. Connect the bottom of each line to the vanishing point, just as you do the top. D. Cut off the sides of your boxes using your ruler to make sure the lines are parallel to the first (corner) line you started with. E. To make the tops and bottoms of the boxes, you will connect to the opposite vanishing point. F. Clean up the boxes by erasing extra lines. Choose a direction light is coming from and shade the boxes using graded values. Distribute the Two-Point Perspective Handout. Students will require more help with this than the onepoint boxes. Make sure you do not go too fast. Have students create eight boxes in one-point perspective with shading. Begin with guided practice, the teacher will work on the board and the students will work along with the teacher. Give students time to practice shading on the boxes. Those students who do not finish the shading may take it home for homework and bring it back completed the next class period. AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 4 IV. Create a fully shaded drawing of buildings in two-point perspective, including windows, doors, sidewalks, roads, and landscape. A. Brainstorm different types of buildings and constructions that will fit with two-point perspective. 1. Students will create a thumbnail of a construction they want to draw on the large paper. 2. To save time, they do not shade the thumbnail. B. Begin the large drawing with placing the vanishing points and a sketch of the building parts. C. Add extensions to their paper to have the vanishing points off the picture plane. This will allow the drawing to be larger and have less distortion. D. Add details and finally shade the drawing, including background details and landscape. Keep checking visually to make sure they understand the difference between oneand two-point perspective. Determine in advance the number of building parts and details you want included in the completed drawing. You might consider asking for five buildings/building parts such as tiers, balconies; major parts. Roads, sidewalks, windows, doors etc… and additional details to be added as needed. Application MI Guided Practice (LSI Quadrant III): Students will work through the One-Point and Two-Point Perspective Handouts while the teacher demonstrates at the front of the classroom. Students will complete a one-point perspective with shading and a two-point perspective with shading with teacher guidance and direction. MI Independent Practice (LSI Quadrant III): Students will create a two-point perspective of buildings and will finish the drawing with building details, landscaping, and shading. Summary MI Review (LSI Quadrants I and IV): Use questioning strategy to review perspective procedures. AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 5 Evaluation MI Informal Assessment (LSI Quadrant III): Visually check students’ drawing for accuracy and redirect students as needed. MI Formal Assessment (LSI Quadrant III, IV): At end of unit, hang up all drawings and do a group critique on the success of the perspective drawings. Have students choose a first, second, and third place as well as “best shading” and “best use of space” and, if you like, “most creative.” Have students refer to the rubric for grading guidelines. Use the rubric to evaluate projects. Extension MI Extension/Enrichment (LSI Quadrant IV): As a sketchbook assignment, have the students draw the interior of their room in two-point or one-point perspective. Students will use perspective in future graphic design projects. Students, who are particularly gifted in perspective, should consider entering drawing competitions to gain experience and build their resumes. Exceptional examples should be saved for student portfolios. AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 6 One-Point Perspective Rules to remember: 1. Vanishing points stay on the horizon line. 2. All receding parallel lines go to a vanishing point. 3. Do not draw across another line. Step 1: Draw eight boxes around the edges of the paper. Imagine a horizon line across the center of the page. Place a vanishing point in the middle of the imaginary horizon line. Step 2: Connect the points of each box to the vanishing point. Don’t draw the line all the way to the vanishing point, stop after a few inches. This will save you a lot of erasing later. Never draw through the box or over another line. Step 3: To create tops and bottoms to the boxes, select how deep you want them to be and draw a line parallel to the closest side of the box itself. Notice the boxes position around the horizon line and the number of sides you can see! Step 5: To shade the boxes, select a direction of light. Sides of the boxes that are closer to the light are lighter. The further away from the light, the darker. Shade the boxes using graded values. Step 6: Finish shading the boxes, clean up any smudges. Vanishing point Step 4: If the lines are not parallel to the first line, the boxes will look like they have been run over by a delivery truck! Clean up the boxes by erasing extra lines. (Crooked line!) * AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 7 Two-Point Perspective Rules to remember: 1. Vanishing points stay on the horizon line. 2. All receding parallel lines go to a vanishing point. 3. Do not draw across another line. Step 1: Draw nine vertical lines. These vertical lines represent the corners of the boxes you are creating. Imagine a horizon line across the center of the page. Place a vanishing point on the extreme left and right edges of the imaginary horizon line. Step 4: Cut off the sides of your boxes using your ruler to make sure the lines are parallel to the first (corner) line you started with. If the lines are not parallel to the first line, the boxes will look like they have been run over by a delivery truck. Step 2: Connect the top of each line to the vanishing points. Don’t draw the line all the way to the vanishing point; stop after a few inches. This will save you a lot of erasing later. Step 3: Connect the bottom of each line to the vanishing point, just as you do the top. Step 5: To make the tops and bottoms of the boxes, you will connect to the opposite vanishing point. Your lines will cross, forming the top or bottom. Step 6: Clean up the boxes by erasing extra lines. Choose a direction light is coming from and shade the boxes using graded values. AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 8 Perspective Rubric Criteria Composition Shading Proportions Class Participation On Time 20 pts 15 pts 10 pts 5 pts Interesting composition, full use of space, great flow, dynamic Traditional composition, full use of space, limited flow Traditional composition but lacking full use of space, average flow, lacking dynamics Lacking thought in composition, too much/little negative/positive space, lacking flow and dynamics No thought to composition or use of space. Student draws where ever pencil falls. Full shading on drawing with a finished look. Clean highlights, well defined details. Drawing looks good but shading could be pushed further. Clean highlights. Details are defined. Shading could be pushed much further. Highlights are muddy. Lack of detail. Bland shading, few dark areas and lack of detail, buildings are generic. Shading is mostly in the light to nonexistent range. Details are crude and undefined. Accurate proportions in one- and twopoint perspectives. Proportions in one- and twopoint perspectives are good with minor flaws. Proportions in one- and twopoint perspectives are off. Proportions in one- and twopoint perspectives are off. Unable to stay in one perspective. Details left unfinished, perspectives are way off. Work shows little care for accuracy. Hard working student; goes beyond class time to create work. Works throughout class time; is prepared for class. Student works throughout class period. Is always prepared for class. Student has to borrow some supplies, does not remain on task for entire class period. Student chooses not to work during class period; loses supplies or breaks supplies. Can be disruptive. Lack of participation, no supplies in class, is disruptive. Art work is finished on time and turned in clean and ready to hang. Art work is turned in clean and ready to hang but may be a day late. Art work is turned in clean and ready to hang but may be more than a day late. Art work is several days late and turned in messy. Art work is unfinished, late, and turned in messy and or torn. TOTAL POINTS: AAVTC: Graphic Design & Illustration: Linear Perspective Copyright © Texas Education Agency, 2012. All rights reserved. 9 0 pts