Lesson Plan Course Title: Graphic Design and Illustration Session Title: Traditional Art Skills: Taking it to the Computer Lesson Duration: Approximately two to four 90-minute class periods [Lesson length is subjective and will vary from instructor to instructor] Performance Objective: Upon completion of this assignment, the student will be able to transfer their traditionally completed artwork to the computer by using the scanner or digital camera. Specific Objectives: 1. Create works of art with traditional art media. 2. Define terms associated with the lesson. 3. Convert original artwork to a digital format. 4. Apply the techniques of using a digital drawing tablet to enhance the artwork (if available). 5. Compare and contrast the original artwork and the digitally enhanced artwork. 6. Present the enhanced artwork. 7. Describe the techniques and processes. Preparation TEKS Correlations: 130.88 ( c) (1) (A) …apply English language arts knowledge and skills by demonstrating use of content, technical concepts, and vocabulary; …and composing and editing copy for a variety of written documents such as brochures, programs, posters, flyers, and magazine covers; 130.88 (c) (1) (B) …apply mathematic knowledge and skills by identifying whole numbers, decimals, and fractions applied to measurement and scale; 130.88 (c) (2) (D) Present formal and informal presentations 130.88 (c) (11) The student develops an increasing understanding of graphic design and illustration. The student is expected to (D) conduct oral and written critiques of designs (F) employ a creative design process to create original two- or three-dimensional projects by: (i) creating designs for defined applications; (ii) applying elements of design; (iv) using good composition Instructor/Trainer References: Schminke, K., Krause, D. S., & Lhotka, B. P. (2004). Digital art studio: Techniques for combining inkjet printing and traditional artist’s materials. Watson-Guptill Publications. AAVTC: Graphic Design & Illustration: Traditional Art Skills: Taking it to the Computer Copyright © Texas Education Agency, 2013. All rights reserved. 1 Instructional Aids: Traditional Art Skills: Taking it to the Computer Slide Presentation Traditional Art Skills: Taking it to the Computer Rubric Materials Needed: Traditional art materials: (pencils, paint, chalk, charcoal, etc. – whatever you care to make available to your students.) Equipment Needed: Computer and projection system with appropriate software to display slide presentation Digital cameras for student use Scanners for student use Computer with appropriate industry-standard photo editing and illustration software installed A color printer to print the artwork when it’s completed Learner Additional art supplies, if desired. Students will need to have a 2-D art project in mind. Introduction MI Introduction (LSI Quadrant I): SAY: Many people have qualms about adding the computer into the repertoire of their mixed media tools. Like a paintbrush or a pencil, the computer is simply another way to get artwork onto paper. ASK: Is there anyone who has drawn or painted and then been nervous when it comes to doing artwork on the computer? SAY: Today we will all get acquainted with transferring our traditional artwork onto the computer and doing even more with these pieces after we have converted them into digital format. SHOW: Art supplies and media for art projects SHOW: The digital tablets (if available) and digital cameras students will be using. Outline MI Outline (LSI Quadrant II): I. Create an original two-dimensional work of art. Students may use any media they wish. Instructor Notes: NOTE: Introduce the idea of producing a mixed media illustration, using both traditional and computer art techniques and by showing any successes from your own department and past students’ work. AAVTC: Graphic Design & Illustration: Traditional Art Skills: Taking it to the Computer Copyright © Texas Education Agency, 2013. All rights reserved. 2 II. Define terms associated with the lesson JPEG – stands for Joint Photographic Experts Group, and is a format in which to save a photo or other file. It is easily viewed, and small-sized, but can lose resolution. Review the Digital Terms with the students during the slide presentation. PDF – stands for Portable Document File and is a very shareable format that can be viewed easily, printed with quality, and stored with little memory. TIF – stands for Tagged Image File and is a flexible bitmap image format which can be created by scanners. Flash drives – are small, very portable memory devices. They come in varying sizes and can be used to transfer information from computer to computer or even directly to some printers. Memory card – a portable storage device that must be inserted into a device such as a camera, phone, or card reader that will work with computers. Card reader – a device in which to insert a memory card that fits the USB port. Card readers can have one or multiple slots for the different sizes of memory cards. III. Convert original artwork to a digital format A. Use a flatbed scanner B. Use a studio camera C. Photograph work outside Teacher should demonstrate proper methods for converting artwork to a digital format using scanners and digital cameras. IV. Enhance artwork A. Industry standard photo editing software B. Industry standard illustration software C. Digital tablet Teacher should demonstrate proper methods for enhancing artwork using photo editing software, illustration software and/or digital tablets (if available). AAVTC: Graphic Design & Illustration: Traditional Art Skills: Taking it to the Computer Copyright © Texas Education Agency, 2013. All rights reserved. 3 Application MI Guided Practice (LSI Quadrant III): The teacher will show slide presentation, review the digital terms, and explain the use of the flatbed scanners, digital cameras, digital tablets (if applicable) and the industry standard photo editing and illustration software for students to use. The students may begin their individual works of art. MI Independent Practice (LSI Quadrant III): The students work independently to complete the assignment of creating original artwork in any traditional media that they choose, then converting it to a digital format, enhancing it with industry standard photo editing and/or illustration software and printing the finished digital artwork. The students will present the finished digital artwork to the class and describe their experience of adding the computer to the toolbox of traditional art materials. Describe how this mix changed the look of their artwork. Summary MI Review (LSI Quadrants I and IV): Conduct a Q&A session – Allow students to ask questions about any points that they may not be clear on. Call on students to answer the questions. Evaluation MI Informal Assessment (LSI Quadrant III): The teacher monitors individual progress as students work on activities, and provides individual help/redirection as needed. The teacher will encourage the students to explore ways to creatively enhance their artwork with industry standard photo editing and illustration software. MI Formal Assessment (LSI Quadrant III, IV): Have an art show, where each student enters his or her mixed media piece. Successful completion of the piece and participation in the show will be assessed using the Traditional Art Skills: Taking it to the Computer Rubric. Extension MI Extension/Enrichment (LSI Quadrant IV): Students may also supplement a reflective paper summarizing how they felt about the experience of mixing both traditional and digital media. AAVTC: Graphic Design & Illustration: Traditional Art Skills: Taking it to the Computer Copyright © Texas Education Agency, 2013. All rights reserved. 4 TRADITIONAL ART SKILLS: TAKING IT TO THE COMPUTER RUBRIC Criteria Completeness (10 points) Use of Digital Conversion Tools (30 points) Digital Enhancements of Artwork (30 points) Creativity (20 points) Professional Appearance & Presentation (10 points) Comments: Exceptional Above Average Below Average Unacceptable 9-10 points 5-8 points 1-4 points 0 points Work is complete and presents a unified whole. Work is complete, but lacks unity in the composite. Work is incomplete. No attempt was made to produce the document. 25-30 points 12-24 points 1-11 points 0 points Thorough understanding of converting traditional artwork to digital using scanning, and photography. Good understanding of converting traditional artwork to digital using scanning, and photography. Needs help understanding converting traditional artwork to digital using scanning, and photography. No attempt made to understand converting traditional artwork to digital using scanning, and photography. 25-30 points 12-24 points 1-11 points 0 points Digital enhancements of artwork are successfully applied. Digital enhancements of artwork are applied but need refinement to achieve success. Digital enhancements of artwork are poorly applied. No evidence of digital enhancements of artwork. 17-20 points 8-16 points 1-7 points 0 points Design ideas are original in thought and exceptionally creative. Design ideas are somewhat original and creative. Limited evidence of creativity and originality in thought. No evidence of creativity or originality in thought or execution of project. 9-10 points 5-8 points 1-4 points 0 points Professional project. Final product is neat and professionally presented. Good presentation of project. Only minor corrections are needed Fair presentation of project. Several errors are evident. Project is unprofessional. Errors distract significantly from the content. TOTAL POINTS: AAVTC: Graphic Design & Illustration: Traditional Art Skills: Taking it to the Computer Copyright © Texas Education Agency, 2013. All rights reserved. 5 Points