Hear&There An Augmented Reality System of Linked Audio Joey Rozier Karrie Karahalios and Judith Donath Sociable Media Group MIT Media Lab ICAD 2000 Conference - April 3, 2000 Overview • • • • • • Project Purpose and Goals Brief Scenario Basic Augmentation Details Hardware Authoring and Playback Security and Privacy Purpose and Goals • Augment Environment with Audio – Augmented Reality (or Mixed Reality) • Develop Social Augmentations – Oral Histories – Focus on Authoring • Activation Networks - Linking • Self-Contained and Portable • Limit Use of Visual Cues Example Scenario • Augmented Boston Common • Can hear audio “left behind” (maybe history) • Guided towards related audio (moo...) • Author can add his/her own sound • Others are unaware Augmentation Details • The SoundSpot – Basic unit of augmentation – Any type of audio (voice, music, whatever) – “Placed” at a specific location (longitude/latitude) – Has a specified size – Other audio properties (braids, etc.) – User walking “into” SoundSpot hears it Augmentation Details • Example Augmentation Details • Must Determine User’s Location • GPS – Typical Accuracy: Order of 10m – Accuracy of Ours: sub-meter – Refresh Rate: 10Hz – Drawback: Bulk – Result: Media Lab Courtyard Hardware • • • • • • GPS Compass PalmPilot Laptop Headphones Microphone Authoring and Playback • Focus on user authoring – Most other systems do not – Simple! • Playback is still very important – New author options lead to new playback issues Authoring • Author creates SoundSpots – In-Field – Using GUI Playback: Basics • • • • User dons system Very simple start-up Moves through environment Hears sound tied to location Playback: Spatialized Sound • Each sound “appears” to be coming from center of a SoundSpot • Java 3D API • Compass attached to headphones • Do not deal with environment effects (enclosed spaces, etc.) • Future work will improve spatialized sound Playback: Two Modes • Explorer – All SoundSpots activated – Can be very cluttered – Ultimate control with listener • Activation Networks Playback: Activation Networks • For Linking and Organizing Sounds • Author creates Link Categories – e.g. My Family, About Media Lab • Author associates Link Categories with a SoundSpot • User can activate Link Category when standing in SoundSpot • StartSpots Playback: Activation Networks Example • StartSpot in Boston’s Public Garden – Link Categories • SMG: SMG SoundSpots • Weeping Willow: interesting SoundSpots about weeping willow trees • My Favorites: my favorite SoundSpots – When entering StartSpot, activate “Weeping Willow”; now those “exist” – Weeping Willow spots may have their own LinkCategories Playback: Directing the User • Palm Interface – Easy, intuitive – But uses visual information! • Audio Beacons? Security and Privacy • Authentication for Authors • Open System for Users • Wireless Connection to Server? Future Work • • • • Finish Implementation! More Portable System Temporal Information Other forms of audio augmentation Contact and Contributors • E-mail: jrozier@mit.edu • http://smg.media.mit.edu • Primary Contributors – Judith Donath – Karrie Karahalios – Birendro Roy and Tuan Phan