Outline 2.008 1. 2. 3. 4. Manufacturing Systems Manufacturing Systems Types of Plant Layouts Production Rates Design and Operations 2.008 - Spring 2004 2 Manufacture Market Research Conceptual Design What is mfg systems? Design for Manufacture Unit Unit Manufacturing Manufacturing Processes Processes Assemblyand and Assembly Joining Joining •Welding •Bolting •Bonding •Soldering Factory, Systems & Enterprise •Machining •Injection molding •Casting •Stamping •Chemical Vapor Deposition 2.008 - Spring 2004 How Man, Machine, and Material Spend Time in the Factory Time spectrum of Typical Activities in a Manufacturing Organization Seconds Period 108 Decade 107 Year 106 Month Week 105 4 Activity People Plant design, Machine Selection, System Simulation Process design: CAD Catalogs Select manufacturing methods Materials Hour Factory Operation Ship – Receive Transport Inventory 103 Waste 102 Minute 101 .1 .001 Part handling Load/Unload Assembly “Waste”: waiting for materials, watching machine running, producing defects, looking for tools, fixing machine breakdowns, producing unnecessary items, etc. Second .01 2.008 - Spring 2004 Value adde d Day 104 1 Machines Value adde d Valu e adde d Millisecond Machine control CNC – DNC Adaptive control Intelligent machines Process control 5 2.008 - Spring 2004 Waste “Waste”: transportation, storage, inspection and rework Waste “Waste”: unnecessary movement of machine, setup time, machine breakdown, unproductive maintenance, producing defective products, producing products when not needed, etc. 6 1 Types of Plant Layout Disruptions/Variation (Random Events) • Job Shop • Machine failure • Project Shop • Set-up change • Flow Line • Operator absence • Transfer Line • Starvation/Blockage • Cellular System • Demand change 2.008 - Spring 2004 7 2.008 - Spring 2004 Job Shop Project Shop Raw Material Machines/Resources are grouped according to the process they perform 8 A A D D A A D D D D C C C C C C Machines/Resoues are brought to and removed from stationary part as required A B A B Raw material/ Ready part D C D D Ready part 2.008 - Spring 2004 9 2.008 - Spring 2004 Flow Line and Transfer Line 10 Cellular System Raw Material Machines/Resources are grouped in lines according to the processes sequence of part(s) B A Raw Material Machines/Resources are grouped according to the processes required for part families C A D B D F G F F C D E D E F G A B D F Ready part Ready part 2.008 - Spring 2004 B 11 2.008 - Spring 2004 12 2 Production Rates Production Quantity and Plant Layout • Case I: – One machine – Everything works Pro ject Shop Job Shop M C ellular System Flow L i ne Production rate = 1 10 100 1,000 10,000 100,000 1 Operation time Quantity 2.008 - Spring 2004 13 Production Rates (cont’d) 2.008 - Spring 2004 14 Production Rates (cont’d) • Case II: • Case III: – One machine – Machine breaks down (disruption) – Everything else works – Many machines – No machine breaks down – No buffers M M1 MTTF MTTF = MTTF + MTTR MTTR Efficiency Production rate = Operation time M2 Mi Mk Efficiency = (utilization) 2.008 - Spring 2004 15 Production Rates (cont’d) 2.008 - Spring 2004 Production Rates (cont’d) • Case IV: • Case V: – Many machines (same operation time) – No machine breaks down – No buffers M1 2.008 - Spring 2004 16 M2 Mi – Many machines (same operation time) – Machine breaks down – No buffers Mk M1 17 2.008 - Spring 2004 M2 Mi Mk 18 3 Production Rates (cont’d) Production Rates (cont’d) • Case VI: – Many machines and buffers in between – Machine breaks down M1 B1 M2 B2 M3 Mk-1 B k-1 2.008 - Spring 2004 • Production rate increases if: – Increase the rate of the slowest machine – Reduce the disruptions – Introduce “buffers” – Introduce in-process control Mk 19 2.008 - Spring 2004 20 Disruptions (Random Events) Waiting • Machine failure • Underutilization • Set-up change • Idleness • Operator absence • Inventory • Starvation/Blockage 2.008 - Spring 2004 21 Inventory/Work-in-Process (WIP) 2.008 - Spring 2004 22 Cycle Time and Lead Time Order • It costs money Plant Supplier • It gets damaged Supply • It becomes obsolete • It shrinks Takt time = • It increases lead time 2.008 - Spring 2004 Order 23 2.008 - Spring 2004 Customer Supply Daily available time Daily average demand 24 4 Cycle Time Cycle Time (cont’d) “Cycle Time” • The time a part spends in the system • Example: Operation time = 1, One-piece operation M1 Little’s Law: L = λw L: average inventory λ: average production rate w: average cycle time 2.008 - Spring 2004 25 Op1 Op2 M3 M4 M5 2.008 - Spring 2004 26 Cycle Time One-Piece Production Cycle Time Batch Production 1. M2 Production rate = 1 Cycle time = 5 Inventory = 5 2. Op3 Operation time: 3 minutes Batch (Lot) size: 1000 Cycle time = 1,000*3 + 1,000*3 + 1,000*3 = 9,000min 2.008 - Spring 2004 Op1 Op2 Op3 Operation time = 3 minutes Cycle time = 1,000*3 + 2*3 = 3,006 minutes 27 2.008 - Spring 2004 28 Cycle Time and Lead Time Order Plant Supplier Supply Takt time = 2.008 - Spring 2004 Systems Design and Operation Order • Cycle time < Lead time Customer • Lumpiness Supply • Information contents Daily available time Daily average demand 29 2.008 - Spring 2004 30 5 Lumpy Demand Wrench A Wrench C Wrench B D 1 1 1 1 1 1 D P 5 P 15 5 6 6 6 6 6 15 6 D 15 P 10 3 3 3 20 P 25 0 15 25 0 • • • • • • • • Wrench D 3 3 3 D 10 7 7 7 P 25 Forging X D Typical Design Guidelines 7 7 7 25 Forging Y 0 20 D 35 25 P 50 0 0 35 0 0 50 Steel Z D 75 0 25 50 0 25 2.008 - Spring 2004 31 2.008 - Spring 2004 Leveling Balancing Single-piece flow Low materials handling Low setup time Smaller lot size Low WIP Faster feedback 32 Plant Operations • Push (MRP, ERP, etc.) vs. Pull (JIT) • Batch vs. One-piece 2.008 - Spring 2004 33 6