Design Qualities Institutionen för datavetenskap 1 First Some Definitions 2 • Design Values Values that stakeholders have that guide prioritization and selection. • Design Qualities Characteristics of the design solution, in interaction design often referred to as experiential qualities or use-qualities. E.g. Togetherness, Surprise, Confusion, Flow, Effectiveness, Transparency. • Design Quality An overall value judgement of a stakeholder in relation to an object, accompanied by an affective response and an assessment of level of quality or value. • » Only by clarifying the relationship between an artefact and the person who is going to use it, it is possible for me to form an understanding for the value of the artefact. » • Paulsson & Paulsson 1957 SEEING AND PERSPECTIVES 4 Apprehension and Appreciation of Qualities • 5 Seeing is not only individual and subjective, but also socially and materially constituted (Schutz, Goodwin) 6 • In the object • In the senses of the experiencing subject • From the use of/interaction with the object • From the interaction with others through the object Rationale 1 • 7 An awareness of different perspectives on interaction design productions allows: • Teachers to show students different aspects of a product or service • Creatives to change perspective on their production and by that think through different aspects • Critics to change perspective on interaction design productions and by that give insightful critique • Project managers to staff projects and map competencies Rationale 2 8 • Perspectives on quality are assumptions that act as frames of reference, which can hinder people from taking advantage of available opportunities • Alternative reasoning provides a basis for reflection, which is a starting point for learning • Critical reflection can make you stop taking your assumptions as objective truth Professional vision • 9 Professional vision is constructed and challenged by people in a community as they apply the following practices on an object of scrutiny: • Coding schemes • Highlighting strategies • Production and articulation of material representations DESIGN QUALITY FRAMEWORKS 11 Design Quality in Architecture • • 12 Vitruvius: • strength (firmatatis) • utility (utalitatis) • grace (venustasis) Design Quality Indicator: • build quality • function • impact Design Quality in Industrial Design • Paulsson & Paulsson: • • Practical Product Language (Gros; Warell & Nåbo) • Social • • Aesthetical • 13 Practical • Transforming • Structural • Usability Product language • Formal aesthetic • Semantic • Indicating • Symbol • Krippendorff’s Design Semantics Meaning of artifacts in use: identities, qualities, orientation, location, affordances, motivations, states, dispositions & logic, redundancies 14 • Meaning of artifacts in language: user identities, signs of social differentiation and intergration, content of communication, material support for social relationships • Meaning in the lives of artifacts: All stakeholders in the productionconsumption cyckle, designer’s skill in creating patterns and models, designer’s skill in convincing others, addressing the network, comprehensibility, resource availability, costs and benefits, adaptability, and entropy and pollution. • Meaning in an ecology of artifacts: Competition, cultural complexes, autopoesis. Design Quality in Interaction Design • • 15 Löwgren & Stolterman: • Structure • Functional • Ethics • Aesthetical Dahlbom & Mathiassen: • Functionality • Aesthetics • Symbolism • Ethics • Politics Synthesis: The Interaction Design Quality Prism Technical Practical Communicational Organizational Aesthetic Ethical Arvola (2010 a) 16 Activity Theory 18 Technical Perspective 19 Practical Perspective 20 Communicational Perspective 21 Organizational Perspective 22 Aesthetic Perspective 23 Ethical Perspective 24 Lessons Learned from Testing the IxDQ Framework in Practice 25 • The framework can be used to facilitate a clarified view of interaction design qualities you have designed for and not designed for • They need to be articulated in close cooperation with users. • Qualities, like Togetherness, Surprise, Confusion, Flow, Effectiveness, or Transparency, are multi-dimensional and the perspectives are sensitizing concepts rather than categories. Arvola, Karsvall & Tholander (2011) How Interaction Designers Defined Design Qualities to Design for 26 • Top-Down Pre-established, but not yet understood, values like correctness, efficient organisation, and openness were concretized from general conceptions and the design brief. • Bottom-Up The meaning of pre-established values were also explored in relation to the specific design situation. • Mixed approach Top-down preconceived values and qualities met the bottom-up conversation between designers and clients. How Practicing Interaction Designers Think of Design Quality Arvola (2010 b 27 28 29 30 31 32 WORK IN PROGRESS THE INTERACTION DESIGN QUALITY INDICATOR 33 34 www.liu.se 35