Information and Communication ITU-BDT Sub-Regional Seminar on IMT-2000 for CEE and Baltic States Ljubljana (Slovenia) 1-3 December 2003 Towards Next Generation Networks Christoph Legutko Director Frequency Policy Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 2 1 Market Drivers Next Generation Networks • Emerging bandwidth-intensive applications and services • Increasingly limited capacity of traditional access networks • Continuing innovations and cost reductions of infrastructure and active equipment • Ability to use existing infrastructure to capture incremental revenues and an accelerated RoI Information and Communication 3 Market Drivers Person-to-Person Communication Person-to-Person means: § n Direct user-user communication: voice/video/data n No store & forward in between Person-to-Person requires: § n Optimized infrastructures for traffic engineering, QoS and security n Adaptation and evolution of the PS domain infrastructure for optimized transport Person-to-Person results in: § n Multimedia traffic (incl. voice) via PS domain n IMS for End-to-End policy and session control n Cost-efficient transport node at Metropolitan Level Information and Communication 4 2 Applications based on broadband Messaging Multimedia Conference Video/AudioOn-Demand Video Telephony Online Gaming Revenue Value-added Applications Add application revenues to boost profits Basic Telecom Service Revenuegenerating Applications Self -managing Networks Time Today Demand-oriented Infrastructure & Technology Information and Communication 5 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 6 3 Operator Challenge Changing Nature of Traffic in the Access Bandwidth capacity is multiplying • Deployment of xDSL and Ethernet in the 1st mile Bandwidth demand is growing even faster 100% • Peer 2 Peer, Gaming and Video Services are bandwidth intensive ort Eff t s Be me l -ti a e rR Nea Real-time Bandwidth & Demand are both exploding Time • Near real-time & real-time traffic puts more stress on the BW • The nature of traffic is changing to more dynamic with QoS orientation Information and Communication 7 Operator Challenge More Bandwidth = Increased Revenue ? • Most European operators are loosing money on flat-rate concepts • Each household has a limited amount of money to spend • Peer 2 Peer is major driving force (MP3, Movies > 60% of traffic) • Adding further BW does not resolve the QoS problem, generally worsens it by attracting more QoS-sensitive applications eg. Broadcast Video • Increased Bandwidth is NOT increasing ARPU automatically! Information and Communication 8 4 Operator Challenge Complexities Set Top DRM Encryption Piracy in Territory Network Partners Commercial Opportunity Information and Communication 9 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 10 5 Online Gaming Drivers : Challenges : Ø Interaction demand in home entertainment. Ø Customer awareness of gaming. Ø Widespread adoption of broadband access. Ø Closer collaboration between service providers, operators and equipment vendors. Ø Availability of universally acknowledged online gaming platforms and business models. Ø Integrated online gaming devices. Ø Increasing bandwidth demand for telecom infrastructure. Information and Communication 11 Video-on-Demand Worldwide VOD Revenue Share by 2006 4.7% 15.0% 43.2% 37.1% North America Asia Europe Others Challenges : Ø Competition from Cable TV operators, whose VOD subscriber base will increase from current 3 million to over 11 million by 2006 (source: Instat 02). Ø Regulatory policy, in some regions. Ø Availability of mass telco broadband access. Information and Communication 12 6 Home Networking Drivers : Ø Broadband sharing – the biggest driver over the past three years. Ø Increasing adoption of networked gaming and video/audio-on-demand, iTV services. Ø Increasing number of IT-enabled household appliances. Networked Networked home home entertainment entertainment will will become become the the biggest biggest driver driver of of home home networking networking over over next next 55 years! years! And And online online gaming gaming console console will will become become the the biggest biggest home home networking networking product! product! CAGR 210.7% Information and Communication 13 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 14 7 Future of Mobile Subscriptions YE 2002/08: there is still a lot to come – in all regions Western Europe 439‘ NorthAmerica Eastern Europe Asia/ Pacific 134‘ 309‘ 326‘ 76‘ 843‘ 153‘ Africa/ 134‘ Mideast 182‘ LatinAmerica 431‘ 58‘ 102‘ Subs YE08 Subs YE02 Source: ICM N M Market Assessment Status: August 2003 Information and Communication 15 Growing ARPU and Attractive Data Services are major Drivers for Operator Revenues 900,000 § Messaging will be main driver of ARPU growth until 2006 Million EUR per year 800,000 700,000 Data Revenues 600,000 Voice Revenues § Beginning with 2005 real-time multimedia communication will gain a large momentum 500,000 400,000 § Person-to-Person Communication generates 90% of revenues 300,000 200,000 100,000 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 0 Source: ICM N M Market Assessment 50 PersontoMachine rn ste We rope Eu 40 30 € 20 PersontoPerson Browsing & Download Messaging (w/o SMS) SMS Real-Time Multimedia Voice 10 0 2000 2001 2002 2003 2004 2005 2006 2007 Increasing ARPU by Indoor-Outdoor Convergence § Attractive service packages § Convenience § Common look & feel § Transparent pricing by unified charging § Faster uptake of new services § Increasing critical mass of users § Especially for person-to-person services § Like Peer-to-peer Real time Multimedia § Stimulation of additional voice calls § Induced by increased usage of data services ARPU with IOC Mobile ARPU 2008 Information and Communication 16 8 Acceptance of Mobile Data Services Prerequisites for Successful Mobile Data Services: § § § § § § Personalized and highly customized More individual bandwidth Always-on Global roaming Seamless network, UMTS-GPRS-GSM Rich multimedia services: Information, transaction, entertainment ⇓ my services, anytime, anywhere, on my device Information and Communication 17 The Future has already started: Provided service many mobile data services can be deployed today Video Video conferencing conferencing Video Video telephony telephony Teleshopping Teleshopping Electronic Electronic newspaper newspaper Images Images // sound sound files files 2G 3G Telebanking Telebanking Financial Financial services services Database Database access access Information Information services services E-mail E-mail Voice Voice 10 kbps 100 kbps 1 Mbps 10 Mbps n Many data services are also possible with 2.5G but only 3G allows for sufficient simultaneous service of users n 3G delivers seamless services from narrowband to broadband and will support flexible bandwidth on demand up to 2 Mbps per cell Information and Communication 18 9 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 19 WLANs World-wide WLAN Hot Spot Service Revenues and Users 3 75 000 Hot Spots 3,5 20 2 15 Service Revenues Public Users 1,5 10 1 5 0,5 Source: ICM N M 0 0 2002 2003 2004 Strategic Keys 4,0 mil Users 2,5 bn $ World-wide WLAN Vendor Revenues (bn $) 25 2005 3,0 Public: Market Education for mobile data Home: Convergence for voice and data Enterprise: Complementation of IT Infrastructure public home enterprise 2,5 2,0 1,5 1,0 0,5 0,0 2002 2003 2004 2005 The strategic importance of WLAN dominates the wireless Industry as revenue potentials are moderate for vendors and their customers like MNOs “We have a black zero business case, but we need to be in the driver seat for mobile data to keep competition (FNOs, ISPs) out” Information and Communication 20 10 Wireless must trade-off Throughput for Mobility & Range n Mobile radio access networks are designed to meet certain maximum requirements for grade of mobility and range n WLANs are designed for high data rates, low ranges and generally low mobility Mobility & Range High Speed Vehicular Rural Vehicular Urban GSM 3G/UMTS Pedestrian IEEE 802.11a Indoor Fixed urban Personal Area DECT BlueTooth 0.5 BRAN Hiperaccess BRAN Hiperlan2 2 20 155 Mbps Total data rate per cell Information and Communication 21 WLAN and 3G will be complementary n WLAN provides a viable cordless data solution for quasi stationary use: n n for corporate and campus scenarios for nomadic (business) users in the public hotspot environments n The coupling of WLAN and cellular should be as „soft“ as possible in order not to overburden the individual systems n Economies of scale rely on mainstream WLAN technology; proprietary solutions destroy the power of the embedded base Information and Communication 22 11 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 23 The subscriber … … wants it cheap, wants it now and wants to choose: • to get one Bill, one Number • to stay in close contact • to check one mailbox instead of many • to communicate immediately in real-time • to communicate cheaply • to communicate with many people who are using different media at the same time Loss of subscriber loyalty Increase of subscriber knowledge Information and Communication Increase of subscriber sovereignty 24 12 Ten Convergence Commandments: the operators dilemma I. II. III. IV. V. VI. VII. VIII. IX. X. There is the need to invest in SIP based VAS to improve revenues The standards are not ready but interoperabilityis crucial Addressing of fixed and mobile subscribers is necessary ONE investment should cover fixed and mobile needs Avoiding the wrong investment today … … and there is a need to invest right now to avoid customer churn 3GPP compliance is inevitable… … and features of fixed networks are also required IETF SIP and 3GPP SIP must be supported… … and interoperability with the existing infrastructure is necessary Indoor – Outdoor Convergence (IOC) seems to meet all these demands ⇓ An increased demand for IOC Information and Communication 25 Different Categories of Convergence in the I&C world n Service Convergence n same service offering for fixed and mobile user access (e.g., SMS / MMS, multimedia conferencing, gaming) n universal numbering n one bill n Product Convergence n common application server n common service enabling solution (incl. charging) n common session control n common interworking functions n Network Convergence n common core network (control, user and transport plane) n common operation n support of any access network Information and Communication fixed fixed access access wireless wireless access access mobile mobile access access 26 13 Convergence can happen in different Network Layers Fully converged SIP-based Application & Service Infrastructure Content Service Enabling & Applications IN Apps Charging Pres. HLR/ HSS Session Control & Switching (circuit switched and packet switched) Control MGW Backbone & Transport fixed mobile wireless Network Access Information and Communication 27 The Network Evolution Complete of Network Solutions for Next Generation Networks The evolutionary approach ensures smooth transition to the future. n n n n take small steps limit investment for each step (pay as you grow) reduce risk flexibly adapting to market requirements. User-friendly applications by hiding technology Standardized application Service interfaces for enablers: mass market MMS, location, payment… 2G 2.5G Multimedia real-time applications like rich voice and video Seamless roaming and handover between multiple generation technologies Access System POTS/ POTS/ ISDN ISDN Unified IP multimedia network with multi-radio access Wireline Wireline xDSL xDSL Unified Unified IP IP Multimedia Multimedia Network Network others others WLAN WLAN GSM GSM W-CDMA W-CDMA GPRS GPRS TD-SCDMA TD-SCDMA EDGE EDGE Higher data rates > 2Mbit/s Reduced network complexity 3G Applications and Services Self-organizing networks Beyond 3G Information and Communication 28 14 Standards and Frequency Spectrum for IMT-2000 800 850 900 950 1000 1700 1750 1800 1850 1900 1950 2000 ITU Allocations IMT 2000 Europe North America China Japan, Korea (w/o PHS) Brasil, Venezuela IMT 2000 GSM DECT GSM 1800 IMT MSS UMTS MSS 2050 2100 2150 2200 2250 2500 2550 IMT 2000 MSS IMT MSS UMTS 2600 2650 2700 under study PCS Cellular Cellular AWS GSM PDC AD BB EF C GSM 1800, PCS PDC Cellular IMT PHS Cell. A DBB E F C IMT Cell. MSS AWS MSS MSS IMT 2000 MSS MSS IMT 2000 MSS IMT 2000 under study IMT 2000 under study under study IMT 2000 • Allocation of IMT-2000 systems outside IMT-2000 bands leads to industry fragmentation Ø IMT-2000 Deployments in IMT-2000 bands only Ø Open and interoperable standards strength the industry • Harmonized spectrum is important for roaming and large economy of scale Ø Non-harmonised Spectrum plans cause co -ordination problems and spectrum loss Information and Communication 29 Source: Siemens 2002 World Harmonisation Advanced Wireless Services NA GDP US $ 9,3 trillions 31 % of world Pop 304 million CDMA2000, EDGE LA GDP US $ 1,2 trillions 4 % of world Pop 317 million GDP US $ 19,7 trillions 65 % of world Pop 5,4 billion UMTS UMTS ≥ 2002 UMTS ≥ 2005 Information and Communication 30 15 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 31 Changing lifestyles and end-user habits 1990 relaxed Sending a “hello” from vacation 2000 comfortable >2005 immediately Phone, postcards & pictures E-mails, attachments, SMS, videos etc. Video-telephony, Photo messaging via mobile Board games Gameboy, Playstation etc. (Interactive) Mobile gaming Online guide & online ticket reservation Real-time guide with nearest cinema & mobile ticketing Gaming Service Find out a nice movie and buy a ticket Paper guide & telephone New mobile services will have a strong impact on everyday life of end-users Information and Communication 32 16 NGNs as a Mix of Different Access Technologies 1000 FTTH 100 VDSL 10 NGNs Mbit/s per user ADSL 1 ISDN 0,1 UMTS GPRS 0,01 GSM PSTN- Modem 0,001 1960 1980 2000 2020 Year Information and Communication 33 All-IP: ...hype or necessity? Hybrid networks rule today in for long time n n n n High OPEX Service convergence slow Service evolution slowed-down by the hybrid infrastructure (physical, logical and operational) Slow terminal equipment price erosion in hybrid environment => It is a must, to come to a common denominator: l l l l IP infrastructure IP control (SIP) IP-based terminals IP-based services All-IP is necessity to decrease overall communication costs Information and Communication 34 17 Summary / Conclusion n Telecommunication market is here to stay as growth engine of global economy n Open and interoperable standards strength the industry n Harmonized spectrum is important for roaming and large economy of scale n Generating new revenues is still the major challenge n Customers like the variety of services, but not the burden of technology details n Seamless inter-operability of multiple interfaces provides the optimal response to the end-users needs n Migrating towards customer centric networks: solid steps, solid performance and solid reliability Information and Communication 35 Thank You for Your Attention Siemens AG Information and Communication Mobile Networks Product Generation Postal Address: Siemens AG - ICM N PG SP ST A D-81541 München / Germany Office Address: St.-Martinstrasse 76 Christoph Legutko Director Frequency Policy Tel. +49 89 636 - 75187 Fax +49 89 636 - 75165 Mobile +49 171 55 202 43 Mail christoph.legutko @siemens.com Information and Communication 36 18 Thank You for Your Attention Siemens AG Information and Communication Mobile Networks Product Generation Postal Address: Siemens AG - ICM N PG SP ST A D-81541 München / Germany Office Address: St.-Martinstrasse 76 Christoph Legutko Tel. +49 89 636 - 75187 Fax +49 89 636 - 75165 Mobile +49 171 55 202 43 Mail christoph.legutko @siemens.com Director Frequency Policy Information and Communication 37 Deploying Profitable Multimedia Networks User experience Operators' needs: Revenuegenerating of networks • Efficient infrastructure Information and Communication Self-managing s ce rvi Se • Optimized utilization Int eg rat ion Applications • New revenues Networks Demand-oriented Infrastructure & Technology 38 19 Convergence Fully converged SIP-based Application & Service Infrastructure IP Centr. IM SIP Apps Pres. Common SIP Services and Applications HLR PLMN SGSN HSS MSC MGW GGSN PDF CSCF MGW MGCF IP-CTX PSTN Multimedia Network fixed mobile wireless SIP user Information and Communication 39 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 40 20 Online Gaming Market Overview Market : Ø Asia-Pacific is leading the world online gaming market with total subscription revenue of US$533 million in 2002 (source: IDC May 2003) Ø South Korea and Taiwan form two of the world’s largest online gaming markets. (source: IDC May 2003) Ø In 2002 roughly 9% of the total traffic over US backbone are due to online gaming. (source: Instat 2003) Drivers : Challenges : Ø Interaction demand in home entertainment. Ø Customer awareness of gaming. Ø Widespread adoption of broadband access. Ø Closer collaboration between service providers, operators and equipment vendors. Ø Availability of universally acknowledged online gaming platforms and business models. Ø Integrated online gaming devices. Ø Increasing bandwidth demand for telecom infrastructure. Information and Communication 41 Online Gaming Broadband is changing the landscape of Gaming Status : Ø With more and more video gaming becoming online, more powerful CPU and high speed internet access are mandatory ! Ø Online gaming grant people purely new “social interaction”, chatting together, fighting together, trading together and even getting married ! All online! Trend : Ø Worldwide broadband subscribers will surpass 130 million by 2006 (source: In-stat/MDR 6/02) Ø Video game console market reached 31.8 million units in 2001 while all top 3 gaming console makers, i.e. Sony, Microsoft and Nintendo have declared their online gaming plan to ensure further growth. (source: In -stat/MDT9/02) Information and Communication 42 21 Video-on-Demand Market Overview Driver : Ø Customer awareness and demand for entertainment. Ø Widespread broadband adoption Ø Technology Innovation in video compression and data transmission fields. Market : Worldwide VOD Revenue Share by 2006 15.0% 4.7% 43.2% Ø Currently adult content VOD service is dominating the total VOD market with a total revenue of US$ 460 million in 2002, representing 98% of the total market share. Ø By end of 2004, family oriented VOD service user will outnumber the users of adult content service. Ø By 2006, about 40% of the residential broadband subscribers will use VOD service. 37.1% North America Asia Europe Others Source: In-Stat/MDR 5/02 Information and Communication 43 Video-on-Demand Telcos vs. Cable operators Status and Trend : Challenges : Ø Worldwide there were over 100K subscribers to video services over telco network in 2001 and 19 million are expected by 2007. (source: Instat 3/03) Ø Competition from Cable TV operators, whose VOD subscriber base will increase from current 3 million to over 11 million by 2006 (source: Instat 02). Ø Asia is expected to take over the leading role of US in global telco video market in 2004. Ø Regulatory policy, in some regions. Information and Communication Ø Availability of mass telco broadband access. 44 22 Home Networking Why Home Networking ? Source: InStat/ MDR 01/03, US market survey in mid -2002 Broadband sharing has been one major reason for consumers to deploy home networking Information and Communication 45 Home Networking Home Networking Development Drivers : Ø Broadband sharing – the biggest driver over the past three years. Ø Increasing adoption of networked gaming and video/audio-on-demand, iTV services. Ø Increasing number of IT-enabled household appliances. Market : Ø Worldwide home networking market will grows from $1.8 billion in 2002 to $5.3 billion in 2007 Ø Ethernet is the most deployed technology today while wireless is expected to quickly surpass it. CAGR 210.7% Ø Multimedia home networking, while accounting for just 6% of the market in 2002, will make up 49% of the revenues for total home networking by 2007. Ø North America will continue lead the market through 2007, with the number of home networks grow from 9.2 million in 2002 to over 28 million by 2007. Information and Communication 46 23 Home Networking Audio and Video Entertainment The Future Driver for Home Networking The typical home network today is W ith the popularity of online gaming data-based and PC centered, emphasizes sharing peripherals and broadband within home ··· digital TV, and audio / video-on-demand services, multimedia home networks are needed to share these digital content··· Internet ble L, Ca ADS VDSL , Fibe r IAD/RGW CPE Audio player Game console Printer scanner HDTV Today Future Printer Laptop Laptop PC DVD PC Networked home entertainment will become the biggest driver of home networking over next 5 years! And online gaming console will become the biggest home networking product! Information and Communication 47 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 48 24 Growing ARPU and Attractive Data Services are major Drivers for Operator Revenues 900,000 Million EUR per year 800,000 700,000 Data Revenues 600,000 Voice Revenues 500,000 400,000 300,000 200,000 100,000 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 0 Source: ICM N M Market Assessment n Gradually, data-oriented services will account for one third of the traffic revenues worldwide n Mobile data revenues will grow much stronger than voice revenues Information and Communication 49 Average Monthly Revenue per User 50 All kind of services are suitable to be offered simultaneously in fixed & mobile PersontoMachine 40 rn ste We rope Eu 30 Browsing & Download Messaging (w/o SMS) € PersontoPerson 20 10 SMS Real-Time Multimedia Voice Source: Siemens Mobile Networks Marketing, 2003 Note: Machine-to-Machine revenues are not included in this chart. 0 2000 2001 2002 2003 2004 2005 2006 2007 2008 § Messaging will be main driver of ARPU growth until 2006 § Beginning with 2005 real-time multimedia communication will gain a large momentum § Person-to-Person Communication generates 90% of revenues Information and Communication 50 25 Upside Potential through Indoor-Outdoor Convergence ARPU with IOC Increasing ARPU by n Mobile ARPU Attractive service packages n Convenience n n n Faster uptake of new services n Increasing critical mass of users n n n Common look & feel Transparent pricing by unified charging Especially for person-to-person services Like Peer-to-peer Real time Multimedia Stimulation of additional voice calls n Induced by increased usage of data services Information and Communication 51 Acceptance of Mobile Data Services Prerequisites for Successful Mobile Data Services: § § § § § § Personalized and highly customized More individual bandwidth Always-on Global roaming Seamless network, UMTS-GPRS-GSM Rich multimedia services: Information, transaction, entertainment ⇓ my services, anytime, anywhere, on my device Information and Communication 52 26 The Future has already started: Provided service many mobile data services can be deployed today Video Video conferencing conferencing Video Video telephony telephony Teleshopping Teleshopping Electronic Electronic newspaper newspaper Images Images // sound sound files files 2G 3G Telebanking Telebanking Financial Financial services services Database Database access access Information Information services services E-mail E-mail Voice Voice 10 kbps 100 kbps 1 Mbps 10 Mbps n Many data services are also possible with 2.5G but only 3G allows for sufficient simultaneous service of users n 3G delivers seamless services from narrowband to broadband and will support flexible bandwidth on demand up to 2 Mbps per cell Information and Communication 53 Presentation’s Roadmap Next Generation Networks Challenges NGNs‘ components xDSL Mobile WLAN Network Convergence Conclusions Information and Communication 54 27 The strategic importance of WLAN dominates the wireless Industry … Strategic Keys World -wide WLAN Vendor Revenues (bn (bn $) 4,0 3,5 3,0 Public: Market Education for mobile data public home enterprise 2,5 Home: 2,0 Convergence for voice and data 1,5 1,0 Enterprise: 0,5 Complementation of IT Infrastructure 0,0 2002 Source: ICM N M 2003 2004 2005 … as revenue potentials are moderate for vendors and … Information and Communication 55 … their Customers like MNOs World -wide WLAN Hot Spot Service Revenues and Users 3 25 75 000 Hot Spots 2,5 20 bn $ 15 1,5 10 mil Users 2 Service Revenues Public Users 1 5 0,5 0 0 2002 2003 2004 2005 Source: ICM N M “We have a black zero business case, but we need to be in the driver seat for mobile data to keep competition (FNOs, ISPs) out” Information and Communication 56 28 Wireless must trade-off Throughput for Mobility & Range n Mobile radio access networks are designed to meet certain maximum requirements for grade of mobility and range n WLANs are designed for high data rates, low ranges and generally low mobility Mobility & Range High Speed Vehicular Rural Vehicular Urban GSM 3G/UMTS Pedestrian IEEE 802.11a Indoor Fixed urban Personal Area DECT BlueTooth 0.5 BRAN Hiperaccess BRAN Hiperlan2 2 20 155 Mbps Total data rate per cell Information and Communication 57 WLAN and 3G will be complementary n WLAN provides a viable cordless data solution for quasi stationary use: n n for corporate and campus scenarios for nomadic (business) users in the public hotspot environments n The coupling of WLAN and cellular should be as „soft“ as possible in order not to overburden the individual systems n Economies of scale rely on mainstream WLAN technology; proprietary solutions destroy the power of the embedded base Information and Communication 58 29