Promoting mobile content Christoph Legutko Wireless Standards and Regulations Manager Intel Corporation The Internet is the Killer App Consumer Spend by Media, Log Rates Log Growth 2.50 Internet Access All TV Books Newspapers Film Recorded Music Magazines Video Games Radio 1.00 1998 1999 Source: Pricewaterhouse Coopers 2000 2001 2002 2003 2004 2005 The Broadband Opportunity is Huge Fixed & Mobile % of global population 100 80 60 40 20 5% 0 World Pop TV Users Mobile Phone Users Source: ZTE, ITU, IDC, Autoweek Other names and brands are property of respective owners. Automobiles Internet Users <1% Broadband Mobile Users Broadband Users WHAT CONSUMERS HAVE WHAT CONSUMERS WANT Digital Home Vision Consumers Enjoying Entertainment (Movies, Music, Photos, Games) Anytime… on Any Device In the Home Enjoy Media & Games from the Couch Stream Content to Connected Devices On the Go Synch Content to Media Players Take Media with You & Play Games Burn-N-Go DIGITAL ENTERTAINMENT ERA 1000s Opportunities Investition in the excitement Entertainment industry well positioned Standards