AU 2030 FACULTY RETREAT GAME DESIGN AND PERSUASIVE PLAY SUMMARY

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AU 2030 FACULTY RETREAT
GAME DESIGN AND PERSUASIVE PLAY
SUMMARY
HIGHLIGHTS
The American University Game Lab serves as a hub for
experiential education, persuasive play research, and innovative production of games for change and rhetorical
play. Part of a university-wide commitment to high-impact research, this multidisciplinary initiative combines
the expertise of the School of Communication and the
College of Arts and Sciences. Through practice, research,
and partnerships with leading organizations we aim to
develop a new generation of leaders in social impact
gaming and engagement.
• Launched MA in Game Design Fall 2014
• 50 Participant Global Game Jam
• 4 games faculty hires (if space, feel free to list names)
• 2 Diversity in Games Summits
• White House Educational Game Jam Faculty Participation
• Faculty and Game Lab highlighted by USA Today, PBS
Media Shift and Ozy.com
GOALS
Michael Treanor
Create innovative curriculum in games
Joshua McCoy
Establish high impact interdisciplinary research
in games
Develop games that lead the field of persuasive play
For more information
gamelab@american.edu
Please visit:
www.american.edu/gamelab
twitter.com/augamelab
#AUGameLab
FACULTY
Lindsay Grace
Director, AU Game Lab and MA in Game Design
Associate Professor
Assistant Professor - Computer Science
Assistant Professor - Computer Science
Christopher Totten
Game Artist in Residence - Art
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