AU 2030 FACULTY RETREAT GAME DESIGN AND PERSUASIVE PLAY SUMMARY HIGHLIGHTS The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production of games for change and rhetorical play. Part of a university-wide commitment to high-impact research, this multidisciplinary initiative combines the expertise of the School of Communication and the College of Arts and Sciences. Through practice, research, and partnerships with leading organizations we aim to develop a new generation of leaders in social impact gaming and engagement. • Launched MA in Game Design Fall 2014 • 50 Participant Global Game Jam • 4 games faculty hires (if space, feel free to list names) • 2 Diversity in Games Summits • White House Educational Game Jam Faculty Participation • Faculty and Game Lab highlighted by USA Today, PBS Media Shift and Ozy.com GOALS Michael Treanor Create innovative curriculum in games Joshua McCoy Establish high impact interdisciplinary research in games Develop games that lead the field of persuasive play For more information gamelab@american.edu Please visit: www.american.edu/gamelab twitter.com/augamelab #AUGameLab FACULTY Lindsay Grace Director, AU Game Lab and MA in Game Design Associate Professor Assistant Professor - Computer Science Assistant Professor - Computer Science Christopher Totten Game Artist in Residence - Art