Designerly Thinking by Susan McLaren Pause to ponder By Susan McLaren, Senior lecturer/Programme director at the Institute for Education, Teaching and Leadership at Moray House School of Education, University of Edinburgh. Designerly thinking: purpose play useful fun Designerly thinking requires us to explore problems, situations, scenarios and to interrogate issues, happenings, people, products and surroundings. It helps raise the questions and ignite the sparks of curiosity that instigate activity. Through designerly thinking we develop the ability to challenge the past and scrutinise the present and create the future. Designerly thinking encourages us to have ideas, be playful with purpose and spend time in useful fun. Designerly thinking allows us to take on challenges (risky or cautious), grow our ideas and arrive at potential solutions. We may choose to adopt a systematic series of small steps or take intuitive leaps forward. We learn to persevere when confronted by moving goal posts and changing rules and parameters, overcoming personal limitations and technical know how. We develop our understandings through ‘brains-on-hands-on’, translating our insights and findings in to an informed concept. We seek to prove our designerly thinking when we communicate and share ideas with others in order to test and appraise, reflect on, argue and defend the synthesised proposal. Effective Engineering Effective Engineering requires designerly thinking. Engineering involves creatively thinking the unthinkable; balancing and juggling user requirements, function, resources, aesthetics and values. Contrary to what some may believe engineering has no right or wrong. Effective engineering takes note of not only cultural, environmental, economic and social contexts, but also ethics, morals and beliefs. Effective engineering makes demands on the ability to work with predictions and intuition, create, select and apply knowledge, visualise and model, through interaction between hand and mind, to determine an optimised solution appropriate for the situation. Engineering <>design engineering<> designing When is one not the other? Is it helpful to differentiate between engineering and designing? Engineering is thought of by some as entirely technical, scientific and mathematical, at the expense of aesthetic sensibilities, values and human centred playfulness. Equally, designing is thought of by some as entirely aesthetic and emotion driven with no substance of technical underpinning. These two polarised perspectives portray a highly limited and ill conceived understanding. It is important that an informed and balanced exposition of designing and engineering is presented through rich and authentic contexts for learning. Designing and 1 Designerly Thinking by Susan McLaren engineering provide relevant ways to develop high order thinking skills. The interconnection of processes, concepts, purpose and understanding allows science knowledge to serve usefully by sometimes making explicit what the innate human ingenuity considered an effective solution, sometimes opening up potential that is otherwise hidden and unused. Consider the characteristics required for influential and effective engineers / engineering. Perhaps these include: • A growth mindset • Enjoys modelling building – physical and well as digital and mathematics • • • • • • • Curiosity Initiative Perseverance Ability to make connections, cause and effect willingness to draw learning and knowledge from any discipline intellectual risk taking Different ways of looking; different ways of seeing to redefine problems, challenges, scenario creation to open up thinking; spark finding Revels in ’wicked problems’ Takes interest in purpose and authenticity in actions and results Considers society, cultures and contexts Recognises importance of collaboration • • • • • • • • Interested in the bigger picture – the macro and the micro Reasoning and interconnected thinking creativity Personal self confidence and ambition, energy and versatility, Thinking the unthinkable, pondering the imponderable Consider the characteristics required for influential and effective designers / designing. Is there an identifiable difference? The boundaries between designing and engineering are tricky to determine. The question of what, if anything, differentiates the two has been the subject of many debates and offers a rich area for further discussion. Planning models for scaffolding designerly thinking experiences Practitioners can plan holistic learning experiences which focus on creative engineering and design thinking through macro and micro design challenges. This requires foresight and care. To empower learners, as novice designers, to take procedural control requires the teacher to avoid any imposition of an artificial procedure of designing e.g. formulaic methods of designing, template approaches and staged models and methods of designing. The learners gain increased ownership of the action and responsibility for their learning by making design decisions related to the challenge(s). The key planning decisions which frame the learning experience can be made in advance. It is not possible, nor desirable, to identify all the necessary learning required by the learners, in advance of the activity. Designerly thinking and engineering involves developing the ability to deal with uncertainty. This is the modus 2 Designerly Thinking by Susan McLaren operandi of creativity. With design thinking as a key learning intention, we encourage learners to ask the ‘what if’ and ‘why’ questions that act as drivers for seeking more information, sparking the need-to-know approach of learning for life. Planned teacher-learner interactions (from the predictable) and responsive interventions (from the unanticipated) remain important to the progression of learning. Handled well, these opportunities help students develop a breadth and depth of explicit technological knowledge and experience. Teachers need to ensure that their interventions also include explicit questioning and application, of mathematical and scientific understanding, in addition to knowledge of design practices. There is evidence i that at times, learners display limited explicit knowledge about the properties of materials, scientific and engineering principles related to tasks when engaged in designing. They are limited in their range of thinking strategies, skills and vocabulary to progress their work and explain their understandings. Therefore the teacher should be prepared to provide input, direction and information to facilitate and develop. One useful model of planning for educational design activity is based on devising a series of teacher-directed ‘small tasks’ which furnish the learners with some starters which they may choose to apply when presented with the more open creative practical design challenge. It is in the design challenge (big task) that the learners have control of the design decisions and procedural approaches, within the framework of the teacher’s planning. Alternatively, the design challenge is the context in which the teacher has planned specific knowledge, understanding and skill inputs to be presented at different points in the experience. These directed teacher inputs (small tasks) add to the repertoire of the learners and either scaffolds their progress, supports their next steps or used as a spring board from which to continue, but in different direction. ii Which ever model of planning is adopted, the challenge for teacher is in finding a balance between a) creating experiential tasks that allow students to find authenticity and meaning, and have genuine ownership of the design decisions and process through which they arrive at a proposal and (b) being able to foresee potential issues, learning obstacles and being ready to intervene to aid the development of their personal and collective technological, scientific, mathematical, design and engineering knowledge, values and skills. To explore more about designerly thinking, what this offers teaching and learning and how this relates to social constructivism, experiential and situated learning, and higher order thinking skills, revisit Kolb, Dewey, Bruner and Vygotsky and others. Also if interest is Atherton’s revision of Bloom’s Taxonomy. This places ‘creating’ as the highest of all the Higher Order Thinking skills. Below are some suggestions for further reading. These articles, reflections and research studies, selected from among many, are interesting starters to explore educational issues and ideas related to design, technology, science, engineering, creativity. 3 Designerly Thinking by Susan McLaren i See for example- McRobbie, C.J., Stein, S. J., & Ginns, I. (2001). Exploring Designerly Thinking of Students as Novice Designers. Research in Science Education, 31(1), 91-116. ii See Scottish Consultative Council on the Curriculum (1996) Technology Education in Scottish Schools SCCC Dundee and for illustrative examples of these models of planning see: Nuffield Design and Technology Project : Design Solutions www.primarydandt.org.uk and www.secondarydandt.org.uk and Barlex, D and Edwards, P. ( 2000) Primary Technology in Scottish Schools Learning and Teaching Scotland and Nuffield Foundation Further reading and useful references WEB LINKS Atherton J S (2010) Learning and Teaching; Constructivism in learning [On-line] UK: Available: http://www.learningandteaching.info/learning/constructivism.htm Accessed: 8 January 2011 ATHERTON J S (2010) Learning and Teaching; Bloom's taxonomy [On-line] UK: Available: http://www.learningandteaching.info/learning/bloomtax.htm Accessed: 8 January 2011 BOOKS Barlex, D. (ed) (2007) Design & technology for the Next Generation: a collection of provocative pieces. CliffeCo Barlex, D. and Pitt, J. (2000) Interaction: The relationship between science and design and technology in the secondary school curriculum, London: Engineering Council Bucciarelli, L. (1996) Designing engineers. Cambridge, MA: MIT Press. Kimbell, R. & Perry, D., (2001) Design and technology in a knowledge economy: a distinctive model of teaching and learning. pp. 20 Engineering Council, London UK Kimbell, R.. & Stables, K., (2007) Researching Design Learning 360pp Science, Technology, Education Library Vol 34. Springer Kimbell, R. (2008) “Design Performance: Digital Tools: Research Processes” in Middleton H (eds). Research Methods for Technology Education, Rotterdam Sense Publishers Lawson, B. (2005) How designers Think Architectural Press 4th Edition Norman, Donald A. (1993) Things that make us smart: Defending human attributes in the age of the machine. Reading, MA: Addison-Wesley. Petroski, Henry, (1996) Invention by design: How engineers get from thought to thing. Cambridge: Harvard University Press. Web and Journal papers Asunda, P. and Hill, R. (2007) Critical Features of Engineering Design in Technology Education Journal of Industrial Teacher Education 44(1) Available online at: http://scholar.lib.vt.edu/ejournals/JITE/v44n1/pdf/asunda.pdf 4 Designerly Thinking by Susan McLaren Crismond, D. (2001) Learning and using science ideas when doing investigate- and redesign tasks: a study of naive, novice, and expert designers doing constrained and scaffolded design work. Journal of Research in Science Teaching, 38(7), 791- 820. Cross, N. (2001 ) Designerly Way on Knowing : Design Discipline versus Design Science Design Issues 17, (3) 49-55 Available online at: http://design.open.ac.uk/cross/documents/DesignerlyDesignIssues.pdf Davis, R.S., I.S. Ginns, and C.J. McRobbie. (2002) Elementary school students’ understandings of technology concepts. Journal of Technology Education 14(1). Available online at: http://scholar.lib.vt.edu/ejournals/JTE/v14n1/davis.html McCormick, R. (2004) Issues of learning and knowledge in technology education. International Journal of Technology and Design Education 14(1): 21–44 McRobbie, C.J., Stein, S. J., & Ginns, I. (2001). Exploring Designerly Thinking of Students as Novice Designers. Research in Science Education, 31(1), 91-116. McRobbie, C. J., Stein, S. J., & Ginns, I. S. (2001). Exploring Designerly Thinking of Students as Novice Designers. Research in Science Education, 31, 91-116. Moreland,J, Jones, A, Cowie, B (2006) Enhancing teachers’ PCK through the use of planning frameworks in primary technology PATT18 Glasgow pp.370-375 Available online at: http://www.iteaconnect.org/Conference/PATT/PATT18/fullprog-21a%5B1%5D.pdf Rogers, G., and J. Wallace.(2000) The wheels of the bus: children design in an early years classroom. Research in Science and Technological Education 18(1): 127–136 Roth, W.M. (2001) Learning science through technological design. Journal of Research in Science Teaching 38(7): 768–790 Rowell, P.M., B.J. Gustafson, and S.M. Guilbert. (1999) Engineers in elementary classrooms: perceptions of learning to solve technological problems. Research in science and technological education 17(1): 13–109. Stables, K., & Kimbell, R. (2000).The unpickled portfolio: Pioneering performance assessment in design and technology. In R. Kimbell (Ed.) Design and Technology International Millennium Conference (pp. 195-202). Wellesbourne: DATA. Stein, S. J., McRobbie, C. J., & Ginns, I. S. (2001). Implications of missed opportunities for learning and assessment in design and technology education. Teaching and Teacher Education, 18(1), 35-39. Twyford, J., E.-M. Jarvinen. (2000) The formation of children’s technological concepts: a study of what it means to do technology from a child’s perspective. Journal of Technology Education 12(1): 32–48. Available online at: http://scholar.lib.vt.edu/ejournals/JTE/v12n1/pdf/twyford.pdf Wai, K., and M. Siu. (2003) Nurturing all-round engineering and product designers. International Journal of Technology and Design Education 13(3): 243–254. Waks, S. & Merdler, M. (2003). Creative Thinking of Practical Engineering Students During a Design project. Research in Science & Technological Education, 21(1), 101-120. Welch, M., D. Barlex, and H.S. Lim. (2000) The strategic thinking of novice designers: discontinuity between theory and practice. Journal of Technology Studies 26(2): 34–44 Available online at: http://scholar.lib.vt.edu/ejournals/JOTS/Summer-Fall-2000/pdf/welch.pdf 5 Designerly Thinking by Susan McLaren Welch, M., Barlex, D., & O'Donnell, E. (2006). Elementary students' beliefs about designers and designing. In E.W.L. Norman, D. Spendlove, & G. Owen-Jackson (Eds.), The D&T Association International Research Conference 2006 (pp. 165-175). Williams, P.J.(2010)Technology Eduction to Engineering: A Good Move? Journal of Technology Studies 36 (2)10-19 Available online at: http://scholar.lib.vt.edu/ejournals/JOTS/v36/v36n2/pdf/williams.pdf 6