THE FUTURE OF AUDIO IN BROADCASTING, A DTS PERSPECTIVE ITU-R WORKSHOP JULY 2015 -Fadi Malak DTS, INC. 1 Information on this slide is confidential property of DTS. Any unauthorized copying is strictly prohibited. © 2015 DTS, Inc. AGENDA • • • • • • 2 Future looking trends in broadcast Key consumer value propositions of NGA Opportunities & Challenges ahead Solutions of today MDA & DTS:X Workflows & Tools Closing remarks IMMERSIVE AUDIO – A RENEWED OPPORTUNITY Emergence of immersive audio systems in cinema Arrival of UltraHDTV: new experience, new premium service tier = new experience New standardization activities: DVB, ATSC 3.0, ITU, FoBTV, SMPTE … Service operators battle for technological leadership (1st to do PR) & battle to differentiate services Opportunity for new standards, technology, and an equipment refresh, which includes codecs Address audio issues that have plagued the broadcast industry Enable new services and new experiences in broadcast sound 3 FUTURE LOOKING TRENDS IN LIVE PRODUCTION • Move toward IP transport for audio production - AVB; AES67/Ravenna; SMPTE 2022-6; SMPTE 337 - Standardization is key for transport, encapsulation, & production formats • Smarter audio - More metadata - Timing info within audio ES • Production in-sourcing - Trend of more production assets moving from OB Truck to BOC - e.g. Commentator, graphics - Even mixing and director can move to NOC rather than field • More mic feeds - Player mics to become more common - Player tracking, and automated panning & ducking techniques being explored - Ongoing research on mic isolation / sound separation 4 MDA ITU; ETSI; SMPTE ADM ITU; EBU OPEN IMMERSIVE STANDARDS IN PRODUCTION-POST-DELIVERY Emission Codec MDA Capture Play/ Record * Architecture diagram courtesy of: Mix Live Production Edit/PostProduction Deliver/ MCR Quality Check Play Out/ Automate Distribute Encoding & Mux DVB-T Broadcast STB RX DVB-S DVB-C MM amp Media Up Live / Stream OTT-TV Display File Transfer Tablet PC Archive Store MDA Contribution 5 5 MDA MDA ADM Interchange Acquire ADM CDN Publish Emission Codec FUTURE LOOKING TRENDS IN LIVE PRODUCTION • Move toward IP transport for audio production - AVB; AES67; SMPTE 2022-6; SMPTE 337 - Standardization is key for transport, encapsulation, & production formats • Smarter audio - More metadata - Timing info within audio ES • Production in-sourcing - Trend of more production assets moving from OB Truck to BOC - e.g. Commentator, graphics - Even mixing and director can move to NOC rather than field • More mic feeds - Player mics to become more common - Player tracking, and automated panning & ducking techniques being explored - Ongoing research on mic isolation / sound separation 6 FUTURE LOOKING TRENDS IN HOME DELIVERY • Next generation delivery pipes - Governments and standards defining the new pipelines - IP –based delivery at the heart of many - Hybrid delivery will be key for Next-Gen Audio services • More connected devices - Enabled via IP delivery - Easily upgradable architectures • Service providers blur the lines - More & more operators offering OTT access to services - OTT no longer limited to on-demand architectures, live is a reality • Models changing - Premium content offering direct access & subscriptions - PayTV offering services as OTT only to not subscribers 7 With hybrid delivery services, broadcasters can afford to offer a much broader degree of personalization features thanks to personalized ondemand access via streaming/IP Apps on Smart phones, tablets, STBs, and connected TVs, makes deploying service with new features & codecs much more streamlined More ways to get access to content. More content accessible in easy to deploy services More competition for eyeballs/ears = more reasons to differentiate services VALUE PROPOSITIONS FOR THE CONSUMER AS WILL BE ENABLED BY NEXT-GENERATION AUDIO SYSTEMS 8 CONSUMER VALUE PROPS ENABLED BY NGA • Focusing on the consumer value propositions will be key for adoption of Next-Generation Audio technologies • The introduction and support of Object-Based audio in Next-Gen compression systems is a key enabler Personal and completely customizable Flexible, adaptive, scalable Immersive over new speaker systems, sound bars, headphones Lean forward interactive & social 9 THE CONSUMER EXPERIENCE … as enabled by object-based audio Audio has just become more personal Complete personalized experience for each viewer Customizable to individual preferences: Ability to “change the mix” Preferred commentator Personalized sonic experience: Dialog Control Dynamics Control Enhanced sonic experience for HI/VI Dialog intelligibility enhancement Improved Descriptive Video Services Infinite choice of languages mixed via hybrid OTT 10 THE CONSUMER EXPERIENCE … as enabled by object-based audio Interactive and social Applications that are truly engaging consumers Ability to change every aspect of the broadcast mix Access to highly desired never before offered Aux mic feeds for sports fans Enable sonic aspects of social TV & social networks e.g. Skype/Twitter with your friends A lean forward interactive experience via 2nd screen TV companion apps Or an intuitive, familiar on-screen simplified UI via remote control Interactive objects can arrive via different delivery paths (hybrid delivery) and be transparently integrated into final presentation 11 THE CONSUMER EXPERIENCE … as enabled by object-based audio Immersion What is immersive audio? Elevation effects, realistic diffuse ambient sounds, and precise point source placement Immersive spatial audio rendering in consumer devices: e.g. headphones*, sound-bars and TVs * Immersive audio can already be realized in millions of already deployed next-gen rendering technology, DTS Headphone X Enable optimal spatial audio fidelity Object based audio also improves fidelity by avoiding down-mixing side effects 12 THE CONSUMER EXPERIENCE … as enabled by object-based audio Flexible, adaptive, scalable Loudspeaker configuration agnostic and layout tolerant Adapt to non-standard setups Support legacy setups: mono, stereo, 5.1, or 7.1 Support next gen immersive home theater layouts: 5.1.4 (9.1), 7.1.4 (11.1), 10.2, 22.2, x.y.z Support multiple sound-bars Scalable to allow piece meal addition (gradually grow your home theater systems) Adapt to home environment: dynamically adapt to noisy settings 13 OPPORTUNITIES & CHALLENGES AHEAD FOR BROADCASTERS 14 OPPORTUNITY FOR BROADCASTERS • Produce a higher quality, next gen production • - Premium experience can be monetized - Deliver an enveloping immersive experience - Deliver an enhanced experience for HI/VI - Enable a simplified consumer home setup Deliver an engaging lean forward interactive experience for fans - Interactivity using OBA is coming via 2nd screen or iTV - Offer personalized listening experience like never before - Produce upsell assets for tiered service subscribers - Locked assets are an easy extension of existing OBA metadata + DRM 15 CHALLENGES • Co$t - An increase in production costs for managing extra mic feeds - Questions around ROI • Complexity - Managing 5.1 workflows & multiple mixes already complex enough - Managing immersive mix plus numerous objects = scary - Restricted truck space for immersive speaker monitoring - Loudness solutions for OBA? • Infrastructure requirements and Hardware upgrades - What has to be upgraded in order to make the move to OBA in Live? • Technology / Product / Solution readiness 16 BABY STEPS SOLUTIONS • Technology pioneers will break chicken & egg - Showcase the experience, wet consumer appetite, drive demand - The new experience everyone wants, should drive service providers to ask for it & pay for it • Contribution migration strategies being proposed - From additional SDI feeds completely separate from current - To replacement of SDI channels reserved for Alt mixes (e.g. Alt languages) - To all objects mix (production in-sourcing), rendered in BOC for Distribution needs • Mixing Presets & Preproduction: - Presets for Immersive bed mic groups & for certain static object positions - Similar concept to pre-authored interactive manifest (prior to live event) - Reserve dynamic on the fly mixing for certain high priority mic feeds/objects 17 BABY STEPS SOLUTIONS • Infrastructure requirements and Hardware upgrades: - What has to upgraded in order to make the move to OBA in Live production? - Mixing console replacement? - IP Based transport for all audio? - Contribution encoders/decoders? - Monitoring & Loudness? - Next-Gen emissions codecs for OBA? • How many A1s / A2s does it take? - Tests have shown it can be handled by one A1 - Some will prefer two A1s in early days, depending on delivery strategy - Extra A2s for managing extra mic feeds • Solutions readiness? - Not everything has been reinvented yet - But solutions to deliver OBA over existing workflows available today 18 SOLUTIONS OF TODAY 19 DTS’ SOLUTIONS FOR OBJECT-BASED/IMMERSIVE AUDIO MDA Open, royalty-free, uncompressed, production format and standard - - - - - Supports immersive audio: Object-Based, Channel-Based, Scene-Based (HOA) content Supports unrestricted number of channels and/or objects Specification includes: Metadata + Bitstream + Renderer DTS Stewardship: Specification, Reference Tools, Reference Renderer Cross-industry harmonization in content creation standards (e.g. Cinema, Broadcast, film production for home delivery) - ITU-R - SMPTE - ETSI DTS:X A next generation codec solution - Efficiently carries immersive audio (or MDA) content to the home - Adaptable and scalable rendering to any loudspeaker playback configuration - Customizable, immersive, personal, and interactive 20 Key Features • Next-generation consumer delivery format & rendering technology - to be submitted to relevant standards dealing with emission codec such as: - DVB; FoBTV; BDA; SCSA; SMPTE; DLNA; SCTE; and other toolbox codec standards - Codec Profiles targeting different applications & devices (e.g. Blu-ray vs Broadcast) - Key features: - Support for Immersive playback and rendering - Support for flexible combination of channels and objects - Efficient compression from Low bitrates to Lossless - Object-based personalization and interactive feature support - Backwards compatibility - Speaker layout agnostic, offering adaptability to sub-optimal setups - DTS Headphone X integrated solution for mobile • Encoding tools already available, being integrated and deployed in content delivery chain • Decoders: SDK available, already deployed in AVRs - 15 brands committed to support DTS:X in their 2015 model year AVRs representing >90% of AVR market penetration 21 DTS:X CROSS-INDUSTRY SOLUTION MULTIPLE CODING ENGINES, ONE COMMON FLEXIBLE BITSTREAM & METADATA FRAMEWORK 22 BROADCAST ECOSYSTEM: WHERE THINGS FIT IN MDA TV Studio Production & Live Contribution Feeds , AC-4, MPEG-H Broadcast Head End Real-time Encoding / playout BOC/MCR VOD ingest Studio film post-production 23 Consumer Ecosystem DTS’ SOLUTIONS FOR PRODUCTION-POST-DELIVERY MDA DTS:X 24 Production Format Coding & Rendering MDA & DTS:X WORKFLOWS & TOOLS 25 MDA POST PRODUCTION DAW TOOL EXAMPLE 26 CINEMA TO HOME WITH MDA & DTS-X DTS:X Tools MDA Creator Plug-in DTS:X Encoder Tool Elements Dialog, Music & Effects Mix (DME) Home or “Near field” Mix Encode for DTS:X QC DTS:X audio w/ video Post-encode bit stream modification MDA D-Cinema Tools Cinema Print Master Digital Cinema Package 27 DTS:X MediaPlayer DTS:X Stream Tools MDA Tools Author for Blu-ray via partner tools DTS BROADCAST WORKFLOW Let’s take a closer look 28 MDA TOOLS FOR BROADCAST PRODUCTION 29 MDA TOOLS FOR BROADCAST PRODUCTION 30 DTS BROADCAST WORKFLOW Let’s take a closer look 31 LIVE PRODUCTION WORKFLOW: A CLOSER LOOK (an existing legacy live console + side car approach) Mic Feeds Existing Live Console L R C LF Ls Rs Console Control protocol (Ethernet) Sub-mix elements Monitor switching MDA monitor in MCR/NOC Console Sidecar Mono/Stereo Objects (MADI) 5.1 Bed(s) (MADI) MDA translate MDA parser MDA/SDI Objects & Metadata monitoring & syntax check MDA Panning & Realtime OBA mix creation Loudness monitoring MDA Render • • • • • MDA / SDI 11.1 9.1 5.1 alt language Stereo Mono objects Lt/Rt Downmix Objects & Metadata monitoring & syntax check 5.1 RFO Loudness monitoring Stereo RFO Live Console 32 Return Channels Rendered 5.1/Stereo (MADI) Loudness monitoring 5.1 Render From Objects (RFO) Stereo RFO Console Sidecar Optional immersive speaker setup or headphones Receiving/Monitoring/ Rendering unit Live Contribution link Live Production Consumer playback Real-time encoding for Emission DTS:X Live Mic feeds Professional Realtime Emission video Encoder hardware SAT uplink Contribution Video Encoder Video delay path DTS-C SDI Live Mixing Console w/ support for MDA DTS-C pass-thru MDA à DTS-C Standalone Contribution audio encoder QPSK Modulator 4:2:2 Video+DTS-C MPEG-TS QPSK De-Mod MDA->DTS:X IRD HEVC video+ DTS:X MPEG-TS DTS-C pass-thru DTS-C /SDI IP/ASI Modulator Broadcast Network MDA /SDI HEVC video +DTS:X/ MPEG-TS DTS-C à MDA Standalone Contribution audio decoder Uncompre ssed video + DTS:X / HDMI Mix audio objects in 3D space, Monitor metadata & loudness, Create MDA mix, output over SDI 4:2:2 Video+DTS-C MPEG-TS (Ericsson/Harmonic) 12 speaker feeds of audio MDA 33 Uncompressed video/ HDMI 7.1.4 Immersive system CONCLUSION • Lots of industry activity happening • Proponents building out solutions • Standards being defined • Broadcast products being refreshed • Down to earth summary: • While many things possible already today, some broadcasters are still hesitant to dive in • Realistically you can just start by adding one static dialog object, with restricted loudness control • Satisfy many of today’s uncontested value props in broadcast 34 THANK YOU FADI.MALAK@DTS.COM Corporate Strategy & Development DTS, INC. 35