Scottish designers – Learning journey Second level - Focus on Expressive Arts Overview Using the context of Scottish designers, learners working within second level, can engage with the expressive arts (art and design) and technology experiences and outcomes. They will learn about significant Scottish designers/ design e.g. Charles Rennie Mackintosh, Ian Callum and Jilli Blackwood. Alternatively they explore games design, Tweed v Harris and/ or structural design. Learners will respond to the work of designers by sharing their opinions and identifying main design features. Learners may emulate the style of their chosen Scottish designer and listen to and give constructive feedback. (RoA) They will develop their skills in identifying a significant Scottish designer and researching their work and its impact on society today e.g. is this venture profitable. Learners will be required to communicate their thoughts and feelings in response to the researched designer’s work. They can create their own designs in the style of their favourite/ most interesting designer. Responsibility of all areas, which could be addressed in this learner journey: Experiences and outcomes explored Expressive Arts I can respond to the work of artists and designers by discussing my thoughts and feelings. I can give and accept constructive comment on my own and others’ work. EXA 2-07a In this Learning and Teaching Idea links have been made in: I can use the terms profit and loss in buying and selling activities and can make simple calculations for this. I have the opportunity to choose and explore an extended range of media and technologies to create images and objects, comparing and combining them for specific tasks. MNU 2-09c EXA 2-02a Technology When exploring technologies in the world around me, I can use what I learn to help to design or improve my ideas or projects. TCH 2-01a www.educationscotland.gov.uk/studyingscotland Interdisciplinary opportunities 1 Expressive Arts and Technologies and Developing Global Citizenship. Further links could be made through: Mathematics (enterprising approaches to industry,) Social Studies through engaging with a clear focus on designers of the past. Scottish designers – Learning journey Second level - Focus on Expressive Arts Interdisciplinary Learning Interdisciplinary learning is an important element within Curriculum for Excellence. It constitutes one of the four contexts for learning in 'Building the Curriculum 3': o o o o Life and ethos of the school as a community Curriculum areas and subjects Interdisciplinary Learning Opportunities for personal achievement All of these contexts are crucial if the potential of children and young people as successful learners, confident individuals, effective contributors and responsible citizens is to be fully developed. Interdisciplinary learning enables practitioners and learners to: Make connections across learning through exploring clear and relevant links across the curriculum. Support the use and application of what has been taught and learned in new and different ways. Provide opportunities for deeper learning, for example through answering big questions, exploring an issue, solving problems or completing a final project. Focus on curricular areas where there are coherent links and an opportunity to deepen understanding. (Not all curricular areas working together or suspension of timetables.) On the next page, the summary of learning opportunities builds on the overview document and exemplifies a possible interdisciplinary approach, which could be used when planning. This links directly to the context and the experiences and outcomes explored. These suggested learning opportunities explore only aspects of the experiences and outcomes identified. However, each experience and outcome should be revisited in other ways and contexts for depth of learning. *These learning opportunities are further exemplified and broken down into the learning, skills developed and possible evidence on pages5 and 6 www.educationscotland.gov.uk/studyingscotland 2 Scottish designers – Learning journey Second level - Focus on Expressive Arts This interdisciplinary approach shows some possible learning opportunities when the experiences and outcomes listed below are connected. These ideas are starting points and could be used to support planning, depending on your context. In this example we have highlighted a lead curriculum area, however, other curriculum areas can be included where relevant, based on needs and interests. NUMERACY ACROSS THE CURRICULUM EXPERIENCE AND OUTCOMES EXPLORED EXPRESSIVE ARTS (Lead) EXA 2-02a EXA 2-07a By considering the sustainability of the design business in Scotland, consider the revenue designers have brought to Scotland. e.g. Tourism through Rennie Mackintosh NMU 2-09C TCH 2-01a Take part in simple profit and loss calculations using design business as a context. Calculate the cost of materials for creating class designed products TCH 2-09a Study a variety of Scottish artists and designers including – this may include building design, car design, bridge design as well as textile design and games design. Respond to the work of other designers by discussing the impact they have had to Scotland. Follow a design brief to create a product in the style of one of the artists/ designers studied. (the aim of the product is to be sustainable and profitable in a business.) Consider the profitability as a viable business opportunity. www.educationscotland.gov.uk/studyingscotland 3 DEVELOPING GLOBAL CITIZENSHIP Track the effect of Scottish designers on the world scale. (You may wish to consider Games design, and world fashion.) Consider how Scotland has contributed to the Global Community through art and design. TECHNOLOGIES Design and improve products using a variety of technologies. Design a game using appropriate software Scottish designers – Learning journey Second level - Focus on Expressive Arts Overview of learning in lead curriculum area Possible prior experiences Learners will have used stimuli to draw something in the style of an artist/ designer Learners will have used a variety of media (including ICT) to create images Learners may have seen Scottish designed clothing e.g. Pringle, Scottish designed comics e.g. the Broon’s/ Oor Wullie Learners may have visited a Charles Rennie Mackintosh tea room or be familiar with his rose designs. Possible learning opportunities in lead curricular area Study the key design features of a variety of artists/ designers Consider design challenges the designers may have had Problem solve solutions to the design challenges Document the impact these designers have had on the reputation of Scotland’s design industry Possible evidence Skills for enterprise and employability Sketches Solving problems Research materials (note taking) Thinking critically and creatively Products/ designs in the style of designers Managing time Design projects Design challenge solutions Profitability (during numeracy work.) Read and follow a design brief independently considering key issues such as: cost, profit, loss, materials, sustainability of materials. www.educationscotland.gov.uk/studyingscotland Skills for learning, life and work 4 Scottish designers – Learning journey Second level - Focus on Expressive Arts Learning opportunity A: Researching Scottish designers Possible Starting Points Resources Practitioner introduces design as a point of revenue for Scotland BBC – Key Skills – Top Tips for Research http://www.bbc.co.uk/keyskills/extra/module2/1.shtml Learners make a mind map of designers they know already Fashion and Textile Designer Bill Cobb [Note: although this PDF is intended for Higher Still it would be useful as a resource for research of this designer] http://www.educationscotland.gov.uk/resources/nq/d/nqresource_tc m4374638.asp?strReferringChannel=educationscotland&strReferrin gPageID=tcm:4-615801-64 Practitioner may add more to this mind map including games design, fashion design etc. Learning Contemporary Fashion Designer Sandra Murray http://www.educationscotland.gov.uk/video/a/video_tcm4664305.asp Design is a profitable business in Scotland Scottish designers are known throughout the world Scottish Development International Games and Animation – key facts and information http://www.sdi.co.uk/sectors/creative-industries/sub-sectors/gamesand-animation.aspx Skills Remembering, Researching, managing time Game in Scotland A website for a games designer event which gives further information on games companies in Scotland www.gameinscotland.com Possible evidence Research notes, sketch books, mind maps www.educationscotland.gov.uk/studyingscotland This experience and outcome allows for the study of Scottish Artists. A useful resource to support with this is listed below: http://www.educationscotland.gov.uk/rsascottishart/aboutthisresourc e/index.asp 5 Scottish designers – Learning journey Second level - Focus on Expressive Arts Learning opportunity B: Designing a financially viable product Possible starting points Resources for Learning Design brief is shared with the class which focuses on sustainable products/ financing. Senior Designer of Alienation Digital Aidan Martin on the Design Process http://www.educationscotland.gov.uk/video/a/video_tcm4664296.asp Class begin to design their product individually considering the design brief Contemporary Fashion Designer Sandra Murray on the Design Process http://www.educationscotland.gov.uk/video/a/genericcontent_tcm4664257.asp Learning Making a business with art and design Showing the link between skills learnt in school and how to use them now and in the future Dunbartonshire school students working alongside textile designers http://www.educationscotland.gov.uk/video/m/video_tcm4497840.asp?strRefer ringChannel=educationscotland&strReferringPageID=tcm:4-615801-64 There are cost implications for all business products For a business to be financially viable there must be a need or requirement for the product Creative fashion course gives girls confidence Hawick school students creating own fashion designs http://www.educationscotland.gov.uk/video/c/video_tcm4497835.asp Skills Skills for enterprise and employability Possible evidence Prototype product for business (photographed and annotated.) Product costs (materials, labour etc included) Profit and loss calculations www.educationscotland.gov.uk/studyingscotland 6