“Treasure Island” - Learning Game suggestions Learners could: Create a game based on a board game with whose rules they are already familiar e.g. “Guess Who?” in which learners would ask questions in order to guess which character is hidden by asking questions e.g. This character was very nervous when staying at the Admiral Benbow Inn. Create an online game Create a set of text-based questions/clues for geocaching; create pirate artefacts to collect from each location Learners create a treasure chest (tea-bag box works well if curved card lid added). Pupils decide on content: pieces of eight, map, black spot, ship, pictures of characters, technical words/vocabulary. Learners draw an artefact from the chest and have to speak for two minutes, relating the artefact to the novel. Stopping before the time means walking the plank!