Homecoming 2014: Great Scots Charles Rennie Mackintosh > Technologies > Third level Key theme: Charles Rennie Mackintosh Introduction This series v of learning experiences at third level offer a selection of activities to support learners in developing an understanding of design and how to use a theme to stimulate imagination and creativity. The suggested learning experiences can provide a foundation for going on to explore contexts for learning in design, sustainability and CAD/CAM. Charles Rennie Mackintosh (1868 to 1928) was a renowned Scottish designer and architect, who contributed greatly to design in the early twentieth century. He designed buildings, including the impressive and imposing facade for the Glasgow School of Art (1899). He also produced floral watercolours, landscape watercolours, textile designs and interior designs. His furniture is especially memorable and their innovative design was important, at a time of change from Art Nouveau to Modernism. Prior Learning & wider perspectives Technologies experiences and outcomes Pupils would benefit from: Level 1 confidence and enjoyment in drawing and using colour, electronically or manually to represent ideas. Level 2 awareness of light, shadow, textures and colour and the effects and impacts they can have. Ability to use electronic or manual techniques to represent objects or ideas. I gain inspiration from natural forms, the built environment or imagination to develop a creative idea which could be realised using computer aided manufacture. TCH 3-15b I can confidently use appropriate software to represent my ideas and items in the world around me, showing creativity, imagination or innovation. TCH 4-15c www.educationscotland.gov.uk/studyingscotland Image source: http://commons.wikimedia.org/wiki/File:Charles-RennieMackintosh.jpg Interdisciplinary opportunities Capabilities Expressive Arts Successful Learners think creatively and independently, make reasoned evaluations I have experimented with a range of media and technologies to create images and objects, using my understanding of their properties. EXA 3-02a Social Subjects I can make links between my current and previous studies, and show my understanding of how people and events have contributed to the development of the Scottish nation. SOC 3-02a 1 Confident Individuals relate to others and manage themselves Effective contributors communicate in different ways and in different settings, work in partnership and in teams, create and develop Homecoming 2014: Great Scots Charles Rennie Mackintosh > Technologies > Third level Learning experience A: Research Introduction Possible learning opportunities /tasks Many great designers derive their inspiration from nature. Looking at the world we live in and finding a way to integrate it into a design requires seeing nature from a new and very different perspective. Leaners could: In groups discuss where and how they could source images of the world around them. They could work in pairs or individually to plan out how they will use the allocated time to source appropriate images. In pairs or individually create a research board electronically or manually to display their collection of images. In pairs or individually learners could explain/justify what & why images are included on their board to another pair. Learners could peer assess the others research boards and suggest good points and improvements on content and layout. Stimulus CRM was born in Glasgow in 1868 and his unique, innovative style would change the art world forever. It was his love of the countryside and flora which was to manifest itself later in life. Mackintosh enrolled at the Glasgow School of Art at the age of 15. Key Learning Learners can: Collect a range of images to inspire their future designs Demonstrate a range of techniques to display their research Useful resources www.educationscotland.gov.uk/studyingscotland Flip cameras or equivalent Paper and card for research board Access to computers http://www.charlesrenniemac.co.uk/ http://www.webdesignerdepot.com/2009/08/ 17-techniques-for-creating-designsinspired-by-nature/ http://www.crmsociety.com/ 2 Possible evidence SAY explain their research MAKE create a research board DO present to another pair and peer assess their work Reflecting on learning Can learners explain the reason for including images? Can learners plan out their research time effectively? Can learners identify good points and areas for improvements in other learners work? Have learners used ICT effectively where appropriate? Taking it further Learners could be given a selection of methods/techniques to help them decide on appropriate images/research. Learners could be asked to think about the research CRM would have done, thinking about the surroundings he would have been exposed to. Homecoming 2014: Great Scots Charles Rennie Mackintosh > Technologies > Third level Learning experience B: Ideas Introduction Possible learning opportunities /tasks Possible evidence Along with the industrial revolution, Asian and emerging modernist ideas influenced Mackintosh’s designs and he admired their styles. Restraint and economy of means rather than ostentatious accumulation, simple forms and natural materials rather than elaboration and artifice and the use of texture, light and shadow rather than pattern and ornament. Leaners could: SAY Justify their designs to another pair. MAKE Create a range of CRM inspired designs for a piece of furniture DO Present on a selected topic to the class Present designs to another pair WRITE Identify/explain specific areas of their designs Stimulus Furniture was seen as an ornament that displayed its owner’s wealth and the value of a piece depended on the time it had taken to make. In Japanese arts, furniture design focused on the quality of the space, it was meant to evoke calming and organic feeling to the interior. In pairs prepare a presentation, topic selected with the teacher to make sure learners cover a range of topics to stimulate future designs; Modernism design, current Japanese design, CRM furniture design, modernist artists. In pairs come up with a range of designs for a piece of furniture that has been inspired by the presentations they have watched from other pupils, as well as their own. Designs could be in colour, 2D, 3D, manual or electronically produced. Present & discuss designs to another pair and consider possible improvements. Make changes to and decide on a design to model. Reflecting on learning Can learners explain how their ideas have been stimulated by their recent work on the topic? Have learners used ICT effectively? Have learners used comments from others to improve designs? Useful resources Key Learning Learners can: Search, retrieve and organise information for a presentation Develop a creative idea for a piece of furniture www.educationscotland.gov.uk/studyingscotland http://www.seeglasgow.com/guidebook/tourist-info/mackintosh/ http://www.gsa.ac.uk/visit-gsa/mackintoshbuilding-tours/charles-rennie-mackintosh/ http://www.crmsociety.com/ http://www.vam.ac.uk/page/m/modernism/ 3 Taking it further Learners could be asked to give more detailed reasons for how they have come up with their design, specifics about what has inspired them. Learners could be asked to show the development of their ideas from 2D sketches to 3D CAD models. Homecoming 2014: Great Scots Charles Rennie Mackintosh > Technologies > Third level Learning experience C: Modelling Introduction Possible learning opportunities /tasks Possible evidence It is always good practice to make models of design ideas, before deciding on the final design. Models can be computer generated or manufactured by hand, to a scale. This will help determine whether the idea is going to work or needs modifying. A model allows you to test your solution quickly and cheaply. Leaners could: SAY Justify choice of materials for modelling MAKE 3D models from paper/card/foam etc DO Peer review partners model and the skills shown by them in the manufacture of the model Stimulus Imagine the time and money that would be wasted, if a car manufacturer designed and manufactured a new car, without showing a model to potential customers and before a production line was setup. If the car was not popular or was found to have faults, hundreds of millions of pounds would be lost. Key Learning: Learners can: demonstrate specialist skills when using materials, tools and equipment to make a 3D model of their design In pairs discuss which method of modelling is best suited to their final design idea. They could work with another pair to justify this choice, thinking about why they are making a model – to show function or aesthetics etc. Individually they could model their final design using the chosen material. In pairs they could evaluate/peer review the effectiveness of the model to show aesthetics or function of the product. They could also talk about the practical skills they have used and if there are areas for improvement /next steps for learners. Reflecting on learning Can learners explain why they have chosen a certain material to make their model? Can learners explain what there model will be demonstrating? Have learners demonstrated appropriate skill in using materials, tools and equipment? Useful resources www.educationscotland.gov.uk/studyingscotland Card/paper/scissors/glue/cellotape http://www.technologystudent.com/designpro/ model1.htm http://www.bbc.co.uk/schools/gcsebitesize/des ign/resistantmaterials/designanalysisevaluation rev5.shtml http://www.judepullen.com/designmodelling/ 4 Taking it further Learners could pull together the 3 areas of work by putting up a display of their work in the classroom. Using this as a reflective piece of work on how they felt they have progressed and what skills, other than practical skills they have developed along the way.