WEBQUEST SUMMARY Title: Grade: Topic: Standard, Benchmarks & I can statement: Outcome: Time Recommended: Materials needed: Vocabulary: Hawaiian Vocabulary: Additional Information: Homework – What's the Angle? 4th grade Measurement Attributes and Units Standard 4: Measurement: FLUENCY WITH MEASUREMENT: Understand attributes, units, and systems of units in measurement; and develop and use techniques, tools, and formulas for measuring Benchmark 4.4.3 Classify right angles, acute angles, obtuse angles, and straight angles I can statement: I can classify angles as being either acute, obtuse, right or straight angles. Create a set of Angle Mania 40 minutes for the steps, 45 minutes to make and play the game. Printing- 1 Angle mania template per student, game boards Materials- Magazines and newspapers for pictures, scissors, glue Skills – If students are creating their product on the computer, they will need to know how to search Clip Art and cut and paste. Equipment (beside computer) – right angle huina kūpono acute angle huina `oi obtuse angle huina peleleu straight angle huina kaha Outcome: Each student makes their cards on the computer or by hand. Game boards- There are 4 levels of games boards. After assessing what level best matches your students, group them in groups of 3-6 and give each group the appropriate level of game board. Instructions- Each student puts their set of cards into the middle. Taking turns, each player takes a card and matches it to the appropriate type of angle. If the player is correct, the player keeps the card. If the player is incorrect, the player returns the card to the pile. Continue until all the cards are gone from the middle. Each player counts the number of cards they have at the end. The player with the most cards is the winner. Time- You may need to help student manage their time to complete the product and still have time to play the game. You can choose to have students finish their cards as homework and play the game on the following day. *Make sure to have student complete the Reflection questions and Feedback after they finish the product.