Use to propose new general education courses (except writing courses),... gen ed courses and to remove designations for existing gen...

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I. ASCRC General Education Form (revised 9/15/09)
Use to propose new general education courses (except writing courses), to change existing
gen ed courses and to remove designations for existing gen ed courses.
Note: One-time-only general education designation may be requested for experimental courses
(X91-previously X95), granted only for the semester taught. A NEW request must be
submitted for the course to receive subsequent general education status.
Group
III. Language
VII: Social Sciences
(submit
X III Exception: Symbolic Systems * VIII: Ethics & Human Values
separate forms
IV: Expressive Arts
IX: American & European
if requesting
V: Literary & Artistic Studies
X: Indigenous & Global
more than one
VI: Historical & Cultural Studies
XI: Natural Sciences
general
w/ lab  w/out lab 
education
group
*Courses proposed for this designation must be standing requirements of
designation)
majors that qualify for exceptions to the modern and classical language
requirement
Dept/Program School of Media Arts: BFA in Media Arts
Course #
MART 340
Course Title
Prerequisite
Principles of Interactive Media
Credits
II. Endorsement/Approvals
Complete the form and obtain signatures before submitting to Faculty Senate Office
Please type / print name Signature
Heejoo Kim
X4540
heejo.kim@umontana.edu
Program Chair Mark Shogren
X4541
Dean
Dr. Stephen Kalm
x4970
III. Type of request
New
One-time Only
Reason for Gen Ed inclusion, change or deletion
3
Date
Instructor
Phone / Email
Description of change
Change
Remove
X
The ability to use these existing courses as
an appropriate substitute for symbolic
systems courses currently in place would
ease the current credit load on our students,
is an appropriate substitute with respect to
rigorous student learning goals, and would be
used only by a very select group—those
students wishing to earn the pre-professional
degree of a BFA in Media Arts.
Programming sequence for BFA Media Arts
students to be designated as an acceptable
substitution for the UM General Education
Symbolic Systems sequence (Group III).
IV. Description and purpose of new general education course: General Education courses
must be introductory and foundational within the offering department or within the General
Education Group. They must emphasize breadth, context, and connectedness; and relate course
content to students’ future lives: See Preamble:
http://www.umt.edu/facultysenate/gened/GEPreamble_final.htm
The BFA degree in the School of Media Arts has an extended curriculum (59-63 credits) and requires
fluency in many aspects of new media and traditional narratives. It is required for all BFA students to
engage in some form of web development and or interactive programming in order to communicate in the
emerging languages of the 21st century.
Programming languages (including HTML, CSS JAVA, processing, etc.) together are the lingua franca of
information delivery for the 21st century. As a system of symbols that convey specific meanings and
functions within a strict and rigidly defined syntax, it holds similarities to language grammar, algebra,
problem solving, logic, and written music. Programming languages, like any language, have a level of
efficiency and elegance that can be increased as one develops a greater command of the language.
These programming languages are built for the electronic arts, new media art, and visual design
communities. They are recognized globally and are commonplace in universities and professional training
institutions across the nation.
MART 340 Principles of Interactive Media is an exploration into the various coding languages used to
bridge the gap between the viewer and the creative process. Programming languages, like that of any
spoken language, adheres to a strict set of syntactic rules and symbols that convey meaning, and the
concepts and approaches to software and interactive web development is applicable across a wide array
of technologies. By approaching the languages of Java, Processing, Javascript, and C# as a whole in
terms of logic and problem solving, students will gain an integrated skill set allowing them to communicate
programmatically with software and other developers beyond that of the end user.
V. Criteria: Briefly explain how this course meets the criteria for the group. See:
http://www.umt.edu/facultysenate/ASCRCx/Adocuments/GE_Criteria5-1-08.htm
1. Rigorously presents a mapping between a
Content creation for new media can be extremely
real-world system and a human abstraction of
abstract and frequently reinvents previous modes
the system.
of problem solving and communication to achieve
results that have often not existed previously. Our
students are learning how translate these wildly
creative and unique designs across platforms,
devices and internationally to attain a global
presence. In this sense the abstraction of human
interaction goes beyond spoken languages, and
is relayed through computer languages to present
representation of artistic and functional content in
accomplishing desired results whether for
commercial use for a client or for their aesthetic
use in a traditional gallery space.
Students must be able to use analysis, reasoning
and creative thought in order to develop new
media content including, but not limited to native,
internet and web-based applications. It is very
common for a designer and programmer to reside
in greatly separated locations, and often times
abroad. The universal systems through computerbased communication are a necessity for
achieving desired results and succeeding in a
technological global society.
3. Utilizes alternative methods of
By understanding computer-based syntax that
communication, perception, and expression in
drive this technological world , the technology is
order to encourage rigorous thinking.
greatly demystified and therefore students are
better equipped to communicate through digital
connections that humans are increasingly
sharing.
VI. Student Learning Goals: Briefly explain how this course will meet the applicable learning
goals. See: http://www.umt.edu/facultysenate/ASCRCx/Adocuments/GE_Criteria5-1-08.htm
1. Demonstrate an understanding of the symbols Through computer markup, and programming
and the transformations of the system.
languages, students will demonstrate fluency in
digital and internet communication, transcending
spoken human verbal languages. Through both
graphic representation of objects, color, layout
and text content, students will be able to
communicate on a global level opening doors for
collaboration and opportunities on a larger scale.
2. Relay and interpret information in terms of
Through development of computer-based
the given symbolic system.
systems, both graphically and syntactically,
students will demonstrate the significance in
communicating and collaborating in the global
economy.
3. Apply creative thinking using the symbolic
Students will learn computer-based graphical
system in order to solve problems and
and code-based syntax, thus demonstrating
communicate ideas.
proficiency in problem solving in means other
than spoken human verbal communication
systems.
VII. Justification: Normally, general education courses will not carry pre-requisites, will carry
at least 3 credits, and will be numbered at the 100-200 level. If the course has more than one
pre-requisite, carries fewer than three credits, or is upper division (numbered above the 200
level), provide rationale for exception(s).
This class has been designated as a 300 level class since its conception in 2010.
VIII. Syllabus: Paste syllabus below or attach and send digital copy with form.  The syllabus
should clearly describe how the above criteria are satisfied. For assistance on syllabus
preparation see: http://teaching.berkeley.edu/bgd/syllabus.html
2. Applies analysis, reasoning and creative
thinking in the understanding and manipulation
of symbolic codes.
Principles of Interactive Media
MART 340-50
Fall Semester 2014
Section 50
MART 340
CRN 74989
Principles of Interactive Media
3 Credits
Instructor: Heejoo Kim
Heejoo.kim@umontana.edu
Office Hours by appointment only
Room 233 McGill Hall or via chat/skype if you are outside Missoula
Online Course – Assignments every Monday
Software: Processing, Adobe Edge Animate, Unity 3D
Welcome to Principles of Interactive Media, an exploration of some of the artistic tools used
to bridge the gap between the viewer and creative process. We will be covering a wide range
of topics including generative art, interactive projection installations, interactive motion
graphics, and game basic development.
We will be using Moodle for uploading our assignments and for our grade book and private
messaging system. The weekly assignments can be found there and also on your class website.
www.principlesofinteractivemedia.com
For this course you are going to need the free program Processing, the free program Unity 3D,
and you will also need Adobe Edge Animate, which is part of Adobe CC. We will spend one
month with Edge Animate and you will need to either download the 30-day free trial once we
begin that unit, or get a subscription to the Adobe Creative Cloud. Be sure to sign up for
Adobe CC as a student, as the price is greatly reduced.
Though not necessary, you are also likely going to want an image-editing program, such as
Adobe Photoshop, Adobe Illustrator, or your favorite drawing program.
Course Schedule:
Each assignment will be due one week later, usually this is on a Monday unless Monday is a
holiday. If Monday is a holiday then assignment will be due on the next official day of class.
Monday August 25: Assignment Processing 1
Tuesday Sept 2: Assignment Processing 2
Monday Sept 8: Assignment Processing 3
Monday Sept 15: Assignment Processing 4
Monday Sept 22: Assignment Processing 5
Monday Sept 29: Assignment Edge Animate 1
Monday Oct: 6: Assignment Edge Animate 2
Monday Oct: 13: Assignment Edge Animate 3
Monday Oct 20: Assignment Edge Animate 4
Monday Oct 27: Assignment Unity 1
Monday November 3: Assignment Unity 2
Monday November 10: Assignment Unity 3
Monday November 17: Assignment Unity 4
Monday November 24: Assignment Unity 5
Monday December 1 Unity 5 Continued . . .
Monday December 8: Final Unity Project due.
Grading:
Assignments must be submitted on time to receive full points.
Assignment 1: Processing 1 – 6 Points
Assignment 2: Processing 2 – 7 Points
Assignment 3: Processing 3 – 7 Points
Assignment 4: Processing 4 – 7 Points
Assignment 5: Processing 5 – 7 Points
Assignment 6: Edge Animate 1 – 7 Points
Assignment 7: Edge Animate 2 – 7 Points
Assignment 8: Edge Animate 3 – 7 Points
Assignment 9: Edge Animate 4 – 7 Points
Assignment 10: Unity 1 – 7 Points
Assignment 11: Unity 2 – 7 Points
Assignment 12: Unity 3 – 7 Points
Assignment 13: Unity 4 – 7 Points
Assignment 14: Unity 5 – 10 Points
Students with disabilities may request reasonable modifications by contacting me. The
University of Montana assures equal access to instruction through collaboration between
students with disabilities, instructors, and Disability Services for Students (DSS). “Reasonable”
means the University permits no fundamental alterations of academic standards or
retroactive modifications. For more information, please consult
http://www.umt.edu/disability.
Academic Misconduct and the Student Conduct Code
All students must practice academic honesty. Academic misconduct is subject to an academic
penalty by the course instructor and/or disciplinary sanction by the University. All students
need to be familiar with the Student Conduct Code. The Code is available for review online at
http://life.umt.edu/vpsa/student_conduct.php.
Please note: Approved general education changes will take effect next fall.
General education instructors will be expected to provide sample assessment items and
corresponding responses to the Assessment Advisory Committee.
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