Chabot College Fall 2003 Replaced Fall 2010 Course Outline for Architecture 33 3-D Modeling with FORM●Z (See also Art 33, Interior Design 33, Photography 33) Catalog Description: 33 - 3-D Modeling with FORM●Z 3 units Introduction to 3-dimensional digital modeling using Form●Z software. Emphasis on learning basic commands to create 3-dimensional objects including building interiors and exteriors, and defining photo-realistic views with appropriate light sources. May not receive credit if Art 33, Interior Design 33, or Photography 33 has been completed. 2 hours lecture, 4 hours studio. [Typical contact hours: lecture 35, studio 70] Prerequisite Skills: None Expected Outcomes for Students: Upon completion of the course the student should be able to: 1. communicate basic knowledge of the program’s interface; 2. demonstrate the range of ways that Form●Z can be used in architectural design and presentations; 3. use layers in organizing, creating and editing objects; 4. use planes in creating, editing and displaying objects; 5. construct the basic primitives; 6. transform a primitive or other object by manipulating the size and/or location of its points, segments, holes and/or faces; 7. insert point segments, shapes and holes in primitives and other objects; 8. move an object or its copy through space; 9. create derivative objects; 10. create or modify objects using Boolean operations; 11. create or modify objects using the sweep and revolve tools; 12. import underlays and using them as guides to construct objects; 13. define and save planes, layers and views; 14. create and apply surface styles; 15. locate light sources to produce values and shadows that enhance the illusion of threedimensional form, depth and space; 16. specify views that communicate the form and spatial qualities of a design; 17. display and export views in a variety of ways and formats; 18. create site contour models; 19. create and edit organic shapes (shapes consisting of complex curves and/or polylines) using the Skin, C-Mesh, and Nurbz Tools; 20. define and apply surface styles that appropriately represent materials; 21. define and locate natural and artificial light sources that appropriately represent the lighting of space and form. Course Content: 1. 2. 3. 4. 5. 6. 7. 8. 9. Program’s interface 3D digital applications for architectural design and presentations Use of layers for drawing organization Defining and using planes Constructing basic primitives Object transformation tools: Boolean operations Importing underlays as guides Defining and saving planes, layers and views Defining surface styles Chabot College Course Outline for Architecture 33, Page 2 Fall 2003 10. Defining natural and artificial light sources 11. Creating and editing organic shapes 12. Exporting views and formats Methods of Presentation: 1. Computer demonstrations 2. Lecture with white board Assignments and Methods of Evaluating Student Progress: 1. Typical Assignments a) Create drawing using basic primitives to show a living room with furniture; save file with multiple views b) Develop a 3-D house exterior with appropriate form (2-D plans and elevations provided) and layer control; provide appropriate lighting c) Create a building, bridge, or other urban structure to be placed in an imported image with an urban context d) Develop a drawing of an object (car, stroller, boat, etc.) which demonstrates ability to control curvilinear surfaces (organic shapes) e) Prepare a final drawing of student’s choosing that incorporates a majority of commands learned during course. 2. Methods of Evaluating Student Progress a) Exercises b) Quizzes c) Final Exam Textbook(s) (typical): Inside Form Z: Guide to 3D Modeling and Rendering, Eden Greig Muir, OnWord Press (Thompson Learning), 1999. Form-Z: 3D Form Synthesizer: Tutorial. Sixth Edition, Columbus, Ohio: Autodessys Inc., 1999 Special Student Materials: 1. (2) 100 MB Zip disks 2. One six and twelve-page Itoya-style presentation book G:/Curriculum2002/291186741 TS:kh Oct-02