Removed Fall 2010 Course Outline for Music 26

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Chabot College
Fall 2008
Removed Fall 2010
Course Outline for Music 26
SOUND DESIGN FOR VISUAL MEDIA
Catalog Description:
26– Sound Design for Visual Media
(May be repeated 2 times)
3 units
Introduction to the fundamentals of sound design and sonic arts, history, theory, and principles of
auditory perception, sound synthesis and design techniques; practical applications for theatre, film,
multi-media, video games and sound installation art. Basic ability in the use of Mac and/or Windows
computers. 1 hours lecture, 6 hours laboratory.
[Typical contact hours: lecture 17.5, laboratory 105]
Prerequisite Skills:
None
Expected Outcomes for Students:
Upon completion of the course students should be able to:
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identify the roles and techniques of the sound designer in contemporary practice;
describe the basics of audio perception, acoustics, and psychoacoustics;
demonstrate an understanding of analog and digital applications;
produce one analog and one digital sound design object;
produce a CD/DVD of their project;
produce creative visual maps on paper in relation to audio perception;
describe relationships between audio and visual media;
compose and produce music for visual media.
Course Content:
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Roles and techniques of the sound designer in contemporary practice
Basics of audio perception, acoustics, and psychoacoustics
Analog and digital applications
Analog and digital sound design objects
CD/DVD project
Visual maps in relation to audio perception
Relationships between audio and visual media
Composition and production of music for visual media
Methods of Presentation:
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Class lecture with computer, video, and audio presentations
In-lab small group and individual instruction
Reading assignments, handouts, and homework
Performance and discussion of group and individual projects
Chabot College
Course Outline for Music 26, Page 2
Fall 2008
Assignments and Methods of Evaluating Student Progress:
1. Typical Assignments
a. Read chapter on communicating a visual language to sound and be prepared to communicate
your ideas in verbal sound and image language.
b. Design an analog instrument based on in-class lectures and current topics and be prepared
to create a sound sculpture sheet to realize your ideas.
c. Listen to the sound design samples on your computer and create a multi-layered sound cue
for a theatre play based on the sounds provided in class.
2. Methods of Evaluating Student Progress
a. Examinations
b. Performance and critique of group projects
c. Performance and critique of individual projects
d. Final examination or performance
Textbook (typical):
Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema
David Sonnenschein, Michael Wiese Productions, 2002
The Fundamentals of Sonic Arts and Sound Design
Tony Gibbs, AVA Publishing, 2007
Special Student Materials:
Recordable CDs or DVDs as needed
Analog sound-making object materials
JW:F\iFolder\MusA26
New: 12/4/07
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