Chabot College Fall 2008 Removed Fall 2010 Course Outline for Music 26 SOUND DESIGN FOR VISUAL MEDIA Catalog Description: 26– Sound Design for Visual Media (May be repeated 2 times) 3 units Introduction to the fundamentals of sound design and sonic arts, history, theory, and principles of auditory perception, sound synthesis and design techniques; practical applications for theatre, film, multi-media, video games and sound installation art. Basic ability in the use of Mac and/or Windows computers. 1 hours lecture, 6 hours laboratory. [Typical contact hours: lecture 17.5, laboratory 105] Prerequisite Skills: None Expected Outcomes for Students: Upon completion of the course students should be able to: 1. 2. 3. 4. 5. 6. 7. 8. identify the roles and techniques of the sound designer in contemporary practice; describe the basics of audio perception, acoustics, and psychoacoustics; demonstrate an understanding of analog and digital applications; produce one analog and one digital sound design object; produce a CD/DVD of their project; produce creative visual maps on paper in relation to audio perception; describe relationships between audio and visual media; compose and produce music for visual media. Course Content: 1. 2. 3. 4. 5. 6. 7. 8. Roles and techniques of the sound designer in contemporary practice Basics of audio perception, acoustics, and psychoacoustics Analog and digital applications Analog and digital sound design objects CD/DVD project Visual maps in relation to audio perception Relationships between audio and visual media Composition and production of music for visual media Methods of Presentation: 1. 2. 3. 4. Class lecture with computer, video, and audio presentations In-lab small group and individual instruction Reading assignments, handouts, and homework Performance and discussion of group and individual projects Chabot College Course Outline for Music 26, Page 2 Fall 2008 Assignments and Methods of Evaluating Student Progress: 1. Typical Assignments a. Read chapter on communicating a visual language to sound and be prepared to communicate your ideas in verbal sound and image language. b. Design an analog instrument based on in-class lectures and current topics and be prepared to create a sound sculpture sheet to realize your ideas. c. Listen to the sound design samples on your computer and create a multi-layered sound cue for a theatre play based on the sounds provided in class. 2. Methods of Evaluating Student Progress a. Examinations b. Performance and critique of group projects c. Performance and critique of individual projects d. Final examination or performance Textbook (typical): Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema David Sonnenschein, Michael Wiese Productions, 2002 The Fundamentals of Sonic Arts and Sound Design Tony Gibbs, AVA Publishing, 2007 Special Student Materials: Recordable CDs or DVDs as needed Analog sound-making object materials JW:F\iFolder\MusA26 New: 12/4/07