CBMM Memo No. 019 June 10, 2014 The Genesis Story Understanding and Story Telling System A 21st Century Step toward Artificial Intelligence by Patrick Henry Winston Abstract: Story understanding is an important differentiator of human intelligence, perhaps the most important differentiator. The Genesis system was built to model and explore aspects of story understanding using simply expressed, 20-100 sentence stories drawn from sources ranging from fairy tales to Shakespeare’s plays. I describe Genesis at work as it reflects on its reading, searching for concepts, reads stories with controllable allegiances and cultural biases, models personality traits, answers basic questions about why and when, notes concept onsets, anticipating trouble, calculates similarity using concepts, models question-driven interpretation, aligns similar stories for analogical reasoning, develops summaries, and tells and persuades using a reader model. I conclude with thoughts on how Genesis would describe people in pictures and video, thus engaging with the CBMM challenge problem. This work was supported, in part, by the Center for Brains, Minds and Machines (CBMM), funded by NSF STC award CCF - 1231216. Vision: a distinguishing difference and a shared substrate Marvin Minsky published Steps toward Artificial Intelligence a little more than 50 years ago (1961). Now, half a century later, Deep Blue, Watson, and Siri amaze everyone and stand as testaments to engineering skill, but the applications dreamed of in 1961 remain far from realized: • No language system has the common sense required to understand what it is reading and the implications that flow from common sense understanding. • No vision system understands the visual world well enough to report instances of more than a handful of the 48 actions cited in DARPA’s 2010 Mind’s Eye BAA. Why are there no such systems? I think it is because we remain ignorant of how our species is different from others, and we remain ignorant of how the differences are enabled by a shared substrate. In this white paper, I focus on story understanding, which I believe is the key difference between us and all other primates, living and extinct. I catalog our work on story-understanding tools, describing some of the capabilities of our Genesis story-understanding system. Steps: Specify behavior, develop representations, build Genesis It is evident that we learn a great deal about life from stories, which include fairy and folk tales, religious parables, ethnic narratives, entertainment, news, history, literature, and experience. It is also evident that we learn a great deal professionally from case studies in law, business, medicine, defense, diplomacy, science, and engineering. To understand how we understand and learn from stories, I believe we must first specify the behavior we want to model, then develop a suite of constraint exposing representations, then build our Genesis story understanding system so as to test our ideas. I believe success will lead to understanding human intelligence and to paradigmshifting engineering practice built on that understanding. What Genesis models I have elaborated on our perspective in a trilogy: The Strong Story Hypothesis and the Directed Perception Hypothesis (2011) introduces two key hypotheses about human intelligence and ties story telling to directed perception; The Right Way (2012b) emphasizes mythological steps; and The next 50 years: A personal view (2012a) focuses on asking the right questions about how we are different from other primates and how we are the same. My purpose here is to add to those previous papers an account of what the Genesis system now models by way of reading, deliberating, reflecting, cultural bias, personality understanding, question answering, onset detection, similarity measurement, similarity based retrieval, question driven interpretation, analogical interpretation, reader aware story telling, persuasion, and summary. Genesis reads stories, common sense rules, and concept descriptions We of the Genesis Group spend a lot of time with a short summary of Macbeth. Shakespeare, in general, tells us about the human condition, his plays constitute a good anvil for hammering out story understanding ideas. Macbeth is a thane and Macduff is a thane. Lady Macbeth is evil and greedy. Duncan is the king, and Macbeth is Duncan’s successor. Duncan is an enemy of Cawdor. Macduff is an enemy of Cawdor. Duncan is Macduff’s friend. Macbeth defeated Cawdor. Duncan becomes happy because Macbeth defeated Cawdor. Witches had visions and danced. Macbeth talks with Witches. Witches make predictions. Witches astonish Macbeth. Macbeth becomes Thane of Cawdor. Duncan rewarded Macbeth because Duncan became happy. Macbeth wants to become king because Lady Macbeth persuaded Macbeth to want to become the king. Macbeth invites Duncan to dinner. Duncan goes to bed. Duncan’s guards become drunk and sleep. Macbeth murders Duncan. Macbeth murders guards. Macbeth becomes king. Malcolm and Donalbain flee. Macbeth’s murdering Duncan leads to Macduff’s fleeing to England. Then, Macduff’s fleeing to England leads to Macbeth’s murdering Lady Macduff. Macbeth hallucinates at a 1 dinner. Lady Macbeth says he hallucinates often. Everyone leaves. Macbeth’s murdering Duncan leads to Lady Macbeth’s becoming distraught. Lady Macbeth has bad dreams. Lady Macbeth thinks she has blood on her hands. Lady Macbeth kills herself. Birham Wood is a forest. Burnham Wood goes to Dunsinane. Macduff’s army attacks Macbeth’s castle. Macduff curses Macbeth. Macbeth refuses to surrender. Macduff kills Macbeth. The end. I noted early on that what works for Macbeth works also for other kinds of conflict. All of the infrastructure and much of the knowledge developed to deal with Macbeth transferred over to our work on the Estonia-Russia cyber war of 2007. Estonia built Estonia’s computer networks. Estonia insulted Russia because Estonia relocated a war memorial. Russia wanted to harm Estonia. Someone attacked Estonia’s computer networks after Estonia harmed Russia. Russia attacked Estonia’s computer networks. The attack on Estonia’s computer networks included the jamming of the web sites. The jamming of the sites showed that someone did not respect Estonia. Estonia created a center to study computer security. Estonia believed other states would support the center. The end. The Estonia-Russia cyber war is much like other conflicts. Dealing, for example, with the Congo civil war in a retrieval experiment introduced no challenges. Genesis deploys common sense rules to develop basic understanding 07:46:09 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Macbeth/revenge Rules: 39 Inferences: 64 Lady Macbeth is Macbeth's wife. Macbeth is Lady Macbeth's husband. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's wife. Macduff is Lady Macduff's husband. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macduff is Cawdor's enemy. Macduff is Duncan's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Duncan is Cawdor's enemy. Duncan is Macduff's friend. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Duncan is a king. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macbeth is Duncan's successor. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Macbeth defeats Cawdor. Duncan becomes happy. Duncan rewards Macbeth. Lady Macbeth persuades Macbeth to want to become king. Macbeth wants to become king. Macbeth murders Duncan. Macbeth harms Macduff. Macbeth harms Duncan. Macbeth harms Lady Macduff. Macbeth becomes king. Duncan becomes dead. Lady Macbeth becomes queen. Macbeth becomes happy. Macbeth harms Duncan. Macbeth angers Macduff. Lady Macbeth kills herself. Lady Macbeth harms herself. Lady Macbeth harms herself. Macbeth becomes unhappy. Macbeth harms Macduff. Lady Macduff becomes unhappy. Macbeth angers Lady Macduff. Macduff becomes unhappy. Lady Macbeth angers Macbeth. Macduff kills Macbeth. Macduff harms Macbeth. Macduff harms Macbeth. Concepts: 14 Discoveries: 9 Explicit elements: 43 Inferred elements: 38 Total elements: 81 Story reading time: 4.9 sec Total time elapsed: 13.9 sec Macbeth angers Macduff. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Macduff flees to England. Lady Macbeth becomes distraught. Macbeth murders Lady Macduff. Macbeth harms Lady Macduff. Macbeth harms Macduff. Macbeth harms Lady Macduff. Macduff becomes unhappy. Macbeth harms Macduff. Macbeth harms Duncan. Lady Macbeth harms Macbeth. Macduff harms Lady Macbeth. Lady Macduff becomes dead. Lady Macbeth becomes dead. Macbeth becomes dead. Analysis Revenge Success Answered prayer Mistake because unh... Mistake because har... Mistake because har... Pyrrhic victory Pyrrhic victory Suicide 100% Elaboration graph Figure 1: Genesis produces elaboration graphs, as shown for a summary of Macbeth. Common sense rules connect explicit and inferred elements of the story. (This figure is included at high resolution in the electronic version of this document.) Genesis uses Boris Katz’s START (1997) system to translate Genesis English into an inner language of relations and events. Genesis then uses common sense to build an elaboration graph as shown in figure 1. Elements in yellow are established by inference rules as indicated by black connecting lines. The story itself supplies the elements in white, orange, and blue. Explanation rules tie elements in orange to other elements. In reading a story, we humans seek explanations, and if none is offered, we assume connections that may hold, but not with sufficient regularity to be added by 2 inference rules. In Macbeth, the story itself supplies no explicit reason why Macbeth murders Duncan and no inference rule supplies a reason, so an explanation rule connects the murder to Macbeth’s wanting to be king, Macbeth’s being Duncan’s successor, and Duncan’s being king. Leads-to expressions connect elements in blue to other elements. These are supplied by expressions in the story, such as Macbeth’s murdering Duncan leads to Macduff’s fleeing to England. Such expressions indicate when two elements are known to be connected but the exact causal path is not known, or at least not supplied. Genesis reflects on its reading, searching for concepts Once Genesis builds the elaboration graph, Genesis uses ordinary search to find instances of concept patterns. In figure 2, Genesis notes a revenge pattern because Macbeth’s harming Macduff leads to Macduff’s harming Macbeth. In figure 3, Genesis notes a Pyrrhic victory pattern because Macbeth’s actions at first make him happy, but then lead to his own harm. 07:51:26 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Experts Elaboration graph Inspector Macbeth harms Macduff. Sources Macbeth angers Macduff. Results Summary Story Macduff harms Macbeth. Macduff kills Macbeth. Inspector ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Macbeth/revenge Rules: 39 Lady Macbeth is Macbeth's wife. Macbeth is Lady Macbeth's husband. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's wife. Macduff is Lady Macduff's husband. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macduff is Cawdor's enemy. Macduff is Duncan's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Duncan is Cawdor's enemy. Duncan is Macduff's friend. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Duncan is a king. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macbeth is Duncan's successor. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Macbeth defeats Cawdor. Duncan becomes happy. Duncan rewards Macbeth. Lady Macbeth persuades Macbeth to want to become king. Macbeth wants to become king. Macbeth murders Duncan. Macbeth harms Macduff. Macbeth harms Duncan. Macbeth harms Lady Macduff. Macbeth becomes king. Duncan becomes dead. Lady Macbeth becomes queen. Macbeth becomes happy. Macbeth harms Duncan. Macbeth angers Macduff. Lady Macbeth kills herself. Lady Macbeth harms herself. Lady Macbeth harms herself. Macbeth becomes unhappy. Macbeth harms Macduff. Lady Macduff becomes unhappy. Macbeth angers Lady Macduff. Macduff becomes unhappy. Lady Macbeth angers Macbeth. Macduff kills Macbeth. Macduff harms Macbeth. Macduff harms Macbeth. Inferences: 64 Concepts: 14 Discoveries: 9 Explicit elements: 43 Inferred elements: 38 Total elements: 81 Story reading time: 6.2 sec Total time elapsed: 15.7 sec Macbeth angers Macduff. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Macduff flees to England. Lady Macbeth becomes distraught. Macbeth murders Lady Macduff. Macbeth harms Lady Macduff. Macbeth harms Macduff. Macbeth harms Lady Macduff. Macduff becomes unhappy. Macbeth harms Macduff. Macbeth harms Duncan. Lady Macbeth harms Macbeth. Macduff harms Lady Macbeth. Lady Macduff becomes dead. Lady Macbeth becomes dead. Macbeth becomes dead. Analysis Revenge Success Answered pra... Mistake beca... Mistake beca... Mistake beca... Pyrrhic victory Pyrrhic victory Suicide 100% Elaboration graph Figure 2: Genesis finds concept patterns by searching the elaboration graph. Here, Genesis shows revenge elements in green in the Elaboration graph panel provides a close-up view in the Inspector panel. Once Genesis builds the elaboration graph, Genesis uses ordinary search to find instances of concept patterns. In figure 2, Genesis notes a revenge pattern because Macbeth’s harming Macduff leads to Macduff’s harming Macbeth. In figure 3, Genesis notes a Pyrrhic victory pattern because Macbeth’s actions at first make him happy, but then lead to his own harm. Our first work on concept patterns appeared in the MEng thesis of David Nackoul (2010). 3 07:43:58 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Experts Elaboration graph Inspector Sources Macbeth wants to become king. Macbeth murders Duncan. Duncan is a king. Macbeth becomes king. Results Summary Macbeth becomes happy. Story Macduff flees to England. Macbeth murders Lady Macduff. Macbeth harms Lady Macduff. Macbeth harms Macduff. Macbeth angers Macduff. Macduff kills Macbeth. Macduff harms Macbeth. Macbeth is Duncan's successor. Lady Macduff is Macduff's friend. Inspector ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Macbeth/revenge Rules: 39 Lady Macbeth is Macbeth's wife. Macbeth is Lady Macbeth's husband. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's wife. Macduff is Lady Macduff's husband. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macduff is Cawdor's enemy. Macduff is Duncan's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Duncan is Cawdor's enemy. Duncan is Macduff's friend. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Duncan is a king. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macbeth is Duncan's successor. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Macbeth defeats Cawdor. Duncan becomes happy. Duncan rewards Macbeth. Lady Macbeth persuades Macbeth to want to become king. Inferences: 64 Macbeth wants to become king. Macbeth murders Duncan. Macbeth harms Macduff. Macbeth harms Duncan. Macbeth harms Lady Macduff. Macbeth becomes king. Duncan becomes dead. Lady Macbeth becomes queen. Macbeth becomes happy. Macbeth harms Duncan. Macbeth angers Macduff. Lady Macbeth kills herself. Lady Macbeth harms herself. Lady Macbeth harms herself. Macbeth becomes unhappy. Macbeth harms Macduff. Lady Macduff becomes unhappy. Lady Macbeth angers Macbeth. Macduff kills Macbeth. Macbeth angers Lady Macduff. Macduff becomes unhappy. Macduff harms Macbeth. Macduff harms Macbeth. Concepts: 14 Discoveries: 9 Explicit elements: 43 Inferred elements: 38 Total elements: 81 Story reading time: 4.9 sec Total time elapsed: 13.9 sec Macbeth angers Macduff. Macduff flees to England. Lady Macbeth becomes distraught. Macbeth murders Lady Macduff. Macbeth harms Macduff. Macbeth harms Lady Macduff. Macbeth harms Macduff. Macbeth harms Lady Macduff. Macduff becomes unhappy. Macbeth harms Duncan. Lady Macbeth harms Macbeth. Macduff harms Lady Macbeth. Lady Macduff becomes dead. Lady Macbeth becomes dead. Macbeth becomes dead. Analysis Revenge Success Answered prayer Mistake because unh... Mistake because har... Mistake because har... Pyrrhic victory Pyrrhic victory Suicide 100% Elaboration graph Figure 3: Genesis extracts the pyrrhic victory elements from the full elaboration graph. Genesis reads stories with controllable allegiances and cultural biases Genesis’s interpretation depends on the common sense rules, concept patterns supplied, and biases of the reader. In figure 4, the 2007 cyber war between Estonia and Russia is viewed as misguided revenge buy a reader friendly to Estonia; the same cyber war is viewed as teaching Estonia a lesson by a reader friendly to Russia. Similarly, in figure 5, an Eastern reader of Macbeth is more likely than a Western reader to see Macduff’s killing of Macbeth situationally, as a consequence of the situation Macduff is in; a Western reader is more like to see the same killing dispositionally, as a consequence of insanity. The most ambitious examples of cultural influence appear in the MEng thesis of Wolfgang Victor Yarlott (2014), who demonstrated Genesis at work on selected folktales from Native American Crow culture. Genesis models personality traits Genesis notes what various sorts of people do, which enables Genesis to infer personality traits on the basis of what people do, which enables Genesis to use personality traits to explain acts. In figure 6, Genesis notes early in the Macbeth story that Macduff assaults someone, a characteristic of vicious people, leading Genesis to consider Macduff to be vicious. Then, thinking that Macduff is vicious, Genesis explains Macduff’s killing of Macbeth as a consequence of anger and Macduff’s vicious nature. Our first work on personality traits appeared in the MEng thesis of Susan Song (2012). Genesis answers basic questions about why and when Genesis answers questions on various levels. As shown in figure 7, Genesis answers questions about cyber war by reciting elaboration graph elements connected to the target event and by noting how target events are embedded in concepts. Additionally, as shown in figure 8, Genesis answers questions using personality traits associated with the target event. Genesis notes concept onsets, anticipating trouble Concepts generally involve leads-to relations. Noting the first part of a leads-to relation provides early warning of possible evolutions. As shown in figure 9, the potential for revenge, misguided retaliation, and mistake are noted 4 07:54:08 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Experts Elaboration graph Inspector Estonia doesn't respect Russia. Russia wants to harm Estonia. Russia wants to damage computer networks. Russia attacks computer networks. Estonia angers Russia. Estonia believes computer networks are valuable. Someone attacks computer networks. Estonia owns computer networks. Russia attacks Estonia. Sources Results Summary Russia harms Estonia. Story Estonia doesn't respect Russia. Russia wants to harm Estonia. Russia wants to damage computer networks. Russia attacks computer networks. Estonia angers Russia. Estonia believes computer networks are valuable. Someone attacks computer networks. Estonia owns computer networks. Russia attacks Estonia. Russia harms Estonia. Russia is my friend. Estonia is my friend. Inspector ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Estonia/revenge Estonia/lesson Rules: 33 Rules: 33 Estonia believes computer networks are valuable. Estonia builds computer networks. Inferences: 19 Concepts: 14 Estonia owns computer networks. Estonia relocates war memorial. Estonia insults Russia. Estonia harms Russia. Estonia angers Russia. Estonia doesn't respect Russia. Russia wants to harm Estonia. Estonia is my friend. Discoveries: 5 Russia wants to damage computer networks. Russia attacks computer networks. Someone attacks computer networks. Russia wants to attack computer networks. Estonia builds computer networks. Inferences: 19 Estonia owns computer networks. Estonia believes computer networks are valuable. Estonia relocates war memorial. Estonia insults Russia. Estonia harms Russia. Estonia harms me. Estonia angers Russia. Russia is my friend. Concepts: 14 Estonia doesn't respect Russia. Russia wants to damage computer networks. Russia wants to harm Estonia. Someone attacks computer networks. Discoveries: 5 Russia becomes unhappy. Explicit elements: 18 Russia becomes unhappy. Explicit elements: 18 Inferred elements: 18 Inferred elements: 18 Total elements: 36 Someone harms Estonia. Russia attacks Estonia. Russia harms me. Russia angers Estonia. Russia becomes happy. Estonia becomes unhappy. Russia harms Estonia. Estonia creates center. Total elements: 36 Estonia studies computer security. Story reading time: 1.3 sec Russia attacks computer networks. Someone harms Estonia. Russia attacks Estonia. Russia angers Estonia. Russia becomes happy. Estonia becomes unhappy. Russia harms Estonia. Estonia creates center. Russia is a country. Estonia is a country. Computer networks are artifacts. Someone attacks computer networks after Estonia's harming Russia. Computer networks include web sites' jamming. Estonia studies computer security. Story reading time: 1.4 sec Russia wants to attack computer networks. Russia harms Estonia. Total time elapsed: 4.9 sec Russia harms Estonia. Total time elapsed: 5.0 sec Russia is a character. I am Estonia's friend. Estonia is a character. Russia is a country. Estonia is a country. Computer networks are artifacts. Someone attacks computer networks after Estonia's harming Russia. For sites to jam shows that Computer networks include someone doesn't respect web sites' jamming. Estonia. Someone doesn't respect Estonia. Estonia believes states support center. States support center. Analysis I am Russia's friend. Russia is a character. States support center. Estonia believes states support center. Estonia is a character. For sites to jam shows that someone doesn't respect Estonia. Someone doesn't respect Estonia. Analysis Revenge Success Answered p... Mistake be... Misguided r... Revenge Success Answered p... 100% Mistake be... Teaching a l... 100% Elaboration graph Figure 4: Genesis views the 2007 cyber war between Estonia and Russia from the perspective of a friend of Estonia on the left and from the perspective of a friend of Russia on the right. One sees misguided revenge; the other, teaching a lesson. 07:55:57 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Experts Macbeth harms Macduff. Elaboration graph Inspector Macbeth angers Macduff. Sources Results Summary Macduff kills Macbeth. Story Macduff harms Macbeth. Macduff isn't sane. Macduff kills Macbeth. Inspector ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Macbeth/eastern Macbeth/western Rules: 38 Rules: 38 Lady Macbeth is Macbeth's wife. Macbeth is Lady Macbeth's husband. Macbeth is Lady Macbeth's relation. Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's wife. Macduff is Lady Macduff's husband. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Macbeth defeats Cawdor. Inferences: 57 Concepts: 14 Duncan becomes happy. Duncan rewards Macbeth. Lady Macbeth persuades Macbeth to want to become king. Macbeth wants to become king. Macbeth becomes king. Macbeth murders Duncan. Lady Macbeth becomes queen. Duncan becomes dead. Macbeth harms Duncan. Macbeth harms Macduff. Lady Macduff becomes unhappy. Macbeth angers Lady Macduff. Macduff becomes unhappy. Discoveries: 9 Duncan is Macduff's friend. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Macbeth harms Lady Macduff. Lady Macbeth is Macbeth's relation. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Macbeth becomes happy. Duncan is a king. Macbeth is Lady Macbeth's relation. Macbeth is Lady Macbeth's friend. Macbeth is Duncan's successor. Lady Macduff is Macduff's relation. Lady Macbeth is Macbeth's friend. Macduff is Lady Macduff's relation. Macduff is Lady Macduff's friend. Explicit elements: 44 Explicit elements: 43 Inferred elements: 35 Total elements: 79 Lady Macbeth is Macbeth's friend. Lady Macduff is Macduff's wife. Macduff is Lady Macduff's husband. Lady Macbeth is Macbeth's relation. Macbeth is Lady Macbeth's friend. Duncan is a king. Lady Macbeth is Macbeth's relation. Macduff is Lady Macduff's relation. Lady Macduff is Macduff's friend. Macbeth is Duncan's successor. Macbeth is Lady Macbeth's relation. Lady Macduff is Macduff's relation. Macduff is Lady Macduff's friend. Duncan is Macduff's friend. Lady Macduff is Macduff's relation. Macbeth is Lady Macbeth's friend. Macbeth isn't sane. Macduff is Lady Macduff's relation. Lady Macbeth is Macbeth's friend. Macbeth defeats Cawdor. Duncan becomes happy. Duncan rewards Macbeth. Lady Macbeth persuades Macbeth to want to become king. Macbeth wants to become king. Macbeth murders Duncan. Duncan becomes dead. Lady Macbeth becomes queen. Macbeth becomes happy. Macbeth becomes king. Macbeth harms Duncan. Macbeth harms Macduff. Lady Macduff becomes unhappy. Macduff kills Macbeth. Macduff harms Macbeth. Macbeth angers Lady Macduff. Macbeth harms Macduff. Macbeth harms Lady Macduff. Inferred elements: 38 Total elements: 81 Story reading time: 4.1 sec Total time elapsed: 9.6 sec Macbeth is Lady Macbeth's relation. Inferences: 57 Discoveries: 4 Duncan is Cawdor's enemy. Macbeth is Lady Macbeth's husband. Concepts: 14 Macbeth harms Macduff. Macduff is Cawdor's enemy. Lady Macbeth is Macbeth's wife. Story reading time: 4.2 sec Total time elapsed: 9.8 sec Macbeth isn't sane. Macduff is Lady Macduff's friend. Lady Macbeth isn't sane. Lady Macduff is Macduff's friend. Lady Macduff is Macduff's friend. Macduff isn't sane. Macbeth angers Macduff. Macduff flees to England. Lady Macbeth becomes distraught. Macbeth murders Lady Macduff. Macbeth harms Lady Macduff. Macbeth harms Lady Macduff. Macduff becomes unhappy. Macbeth angers Macduff. Lady Macbeth kills herself. Lady Macbeth harms herself. Lady Macbeth harms herself. Macbeth becomes unhappy. Lady Macbeth angers Macbeth. Macduff kills Macbeth. Macduff harms Macbeth. Macduff harms Macbeth. Macduff becomes unhappy. Macbeth harms Macduff. Lady Macbeth harms Macbeth. Macduff harms Lady Macbeth. Lady Macduff becomes dead. Lady Macbeth becomes dead. Macbeth becomes dead. Analysis Revenge Macbeth angers Macduff. Macduff flees to England. Lady Macbeth becomes distraught. Macbeth murders Lady Macduff. Macbeth harms Lady Macduff. Macbeth harms Lady Macduff. Macduff becomes unhappy. Macbeth angers Macduff. Lady Macbeth kills herself. Lady Macbeth harms herself. Lady Macbeth harms herself. Macbeth becomes unhappy. Lady Macbeth angers Macbeth. Macbeth harms Macduff. Lady Macbeth harms Macbeth. Macduff harms Lady Macbeth. Lady Macduff becomes dead. Lady Macbeth becomes dead. Macbeth becomes dead. Macduff harms Macbeth. Analysis Success Answer... Mistake ... Mistake ... Mistake ... Pyrrhic ... Pyrrhic ... Suicide Insane violence 100% Insane violence Insane violence Suicide 100% Elaboration graph Figure 5: Genesis views the killing of Macbeth from Eastern and Western points of view. One the left, the Eastern view, the killing is situational; on the right, the Western view, dispositional. early. All three eventually ensue, as shown in figure 10. 5 08:00:14 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Personality analysis Experts Predictions Elaboration graph Inspector Sources Results Summary Story ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Concept analysis ambitious evil crazy machiavellian Results Summary Story vicious Vicious person's characteristics Macduff seems to be vicious because Macduff assaults someone. Rules: 3 Macduff kills Macbeth because Macduff is vicious. greedy Inferences: 0 Concepts: 1 Macbeth angers Macduff. Macduff kills Macbeth. Discoveries: 0 Explicit elements: 5 Macduff is vicious. Inferred elements: 0 Total elements: 5 Story reading time: 4.3 sec Total time elapsed: 4.9 sec Macduff wants to kill Macbeth. Analysis Results Mental Models Figure 6: Genesis notes early in the Macbeth story that Macduff has done a vicious act, which leads Genesis to use rules associated with visciousness further along in understanding the story. 08:24:17 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Predictions Concept analysis Experts Answers Elaboration graph Inspector Sources Results Summary Story Speech On a commonsense level It looks like Dr. Jekyll thinks Russia attacks computer networks, probably because Russia wants to damage computer networks and Someone attacks computer networks. On a concept level It looks like Dr. Jekyll thinksRussia attacks computer networks is part of acts of Revenge, Success, Answered prayer, Mistake because harmed, and Misguided retaliation. Results Why did Russia attack Estonia's computer networks? Figure 7: Genesis answers a question about the Russia-Estonia cyber war on several levels. 08:23:02 EDT 13-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Personality analysis Predictions Experts Elaboration graph Inspector Concept analysis Answers Sources Results Summary Story Speech From a personality perspective It looks like Dr. Jekyll thinks Macduff kills Macbeth because he is vicious. On a commonsense level It looks like Dr. Jekyll thinks Macduff kills Macbeth, probably because Macduff wants to kill Macbeth and Macduff is vicious. On a concept level It looks like Dr. Jekyll thinksMacduff kills Macbeth is part of acts of Revenge, Answered prayer, Mistake because harmed, Pyrrhic victory, and Tragic greed. Results Why did Macduff kill Macbeth? Figure 8: Genesis answers a question about Macbeth on several levels including a personality-focused level. Genesis calculates similarity using concepts Genesis judges similarity in multiple ways. One way is by using word vectors; another is by using concept vectors. Using concept vectors enables Genesis to see similarities not evident in the words. Two stories may involve, for example, revenge, even though neither uses the word. The comparisons shown in figure 11 are on pairs of short descriptions of conflicts. The example appears in the MEng thesis of Cary Krakauer (2012). Genesis models question-driven interpretation After reading a story, a question may stimulate further analysis and expose new conclusions. The example here is from an Eastern-Western story understanding experiment. As shown in figure 12, a student murders a professor and another student. The Eastern reader has no opinion on why Lu killed Shan until asked if it was because America is individualistic. Then, as shown in figure 13, the Eastern reader, on being asked a question, recalls that he thinks so, which leads to adding that recalled belief to the 6 10:34:40 EDT 13-Apr-2014 Demonstrate Read About ||| Views Controls Start viewe Experts Elaboration gra Inspecto Sources Results Summary Story ||| Views Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Cyber war Misguided retaliation 1 Rules: 33 Inferences: 6 Estonia builds computer networks. Estonia believes computer networks are valuable. Estonia owns computer networks. Estonia relocates war memorial. Estonia insults Russia. Estonia harms Russia. Estonia angers Russia. Russia becomes unhappy. Concepts: 14 Discoveries: 0 Explicit elements: 9 Revenge 1 Inferred elements: 6 Total elements: 15 Story reading time: 0.5 sec Total time elapsed: 2.2 sec Mistake because harmed 1 Analysis 94% Onsets Elaboration graph Figure 9: Genesis notes the onset of three possible concepts midstream in Estonia-Russia cyber war. 10:37:58 EDT 13-Apr-2014 Demonstrate Read About 13:57:45 EDT 13-Oct-2013 ||| Views Controls Start viewe Experts Elaboration gra Inspecto Sources Results Summary Story Demonstrate Read About Misguided retaliation ||| Views ||| Views Controls Start viewer Experts Elaboration graph Inspector Controls Start viewer Experts Elaboration graph Sources Results Story Similarity panel Dictionary Estonia builds computer networks. Rules: 33 4 Results Summary Story Cyber war 1 Revenge Sources Estonia believes computer networks are valuable. Estonia owns computer networks. Estonia relocates war memorial. Estonia insults Russia. Estonia harms Russia. Estonia angers Russia. Estonia doesn't respect Russia. Russia wants to damage computer networks. Russia attacks computer networks. It looks like the Dr. Jeckl reader ofLu murder story/eastern, on reflection, believes America is individualistic whichenables him to believe Lu kills shan because America is individualistic Inferences: 19 Mistake because harmed 4 Answered prayer 3 Mistake because unhappy 3 Russia wants to harm Estonia. Estonia is my friend. Concepts: 14 Discoveries: 5 Someone attacks computer networks. Russia wants to attack computer networks. Russia becomes unhappy. Explicit elements: 18 Inferred elements: 18 Total elements: 36 Someone harms Estonia. Russia attacks Estonia. Russia angers Estonia. Russia harms me. Russia becomes happy. Estonia becomes unhappy. Russia harms Estonia. Estonia creates center. Estonia studies computer security. Story reading time: 130.6 sec It looks like the Mr. Hyde reader ofLu murder story/western does not believe America is individualistic and thereforecannot believe that Lu kills shan because America is individualistic Total time elapsed: 132.3 sec Pyrrhic victory 6 Teaching a lesson 1 Russia harms Estonia. Analysis Revenge Success Answered prayer Mistake because har... Misguided retaliation 100% Onsets Elaboration graph Causal view Figure 10: Genesis concludes that all three of the anticipated concepts eventually become realized. ||| Views Controls Start viewer Concept Pattern Matchers Keyword Grid Defined Grid Defined Grid Elaboration graph Sources 2 Generated Grid StdDev error: 5.73 1 1: American revolution 2: Afghanistan-civil-war 3: American civil war 4: Nigerian civil war 5: Cambodia-vietnam invasion 6: China border war with india 7: China border war with ussr 8: Chad-libyan war 9: China invasion of tibet 10: Cuba bay of pigs invasion 11: Czechoslovakia-soviet invasion 12: Persian gulf war 13: China war with vietnam 14: Romania and ceausescu 15: Congo civil conflict Results Story Similarity panel Dictionary Special Generated Grid StdDev error: 5.54 1 1: American revolution 2: Afghanistan-civil-war 3: American civil war 4: Nigerian civil war 5: Cambodia-vietnam invasion 6: China border war with india 7: China border war with ussr 8: Chad-libyan war 9: China invasion of tibet 10: Cuba bay of pigs invasion 11: Czechoslovakia-soviet invasion 12: Persian gulf war 13: China war with vietnam 14: Romania and ceausescu 15: Congo civil conflict Keyword Grid Experts Concept grids 2 Genterated Grid - VectorMatch 3 4 Human Grid 5 Genterated Grid - VectorMatch 3 4 Human Grid 5 In-Order Grid 6 7 In-Order Grid 6 7 Generated In-Order Grid 8 9 10 11 12 13 14 15 10 11 12 13 14 15 Generated In-Order Grid 8 9 Similarity panel Figure 11: Genesis performs concept-based similarity measurements. Concept-based measurements are shown above and word-based similarity measurements below. White means most similar. story, when enables connection to the murder. The Western reader has no such belief, so fails to follow the same line of reasoning. The example appears in the MEng thesis of Hiba Awad (2013). Genesis aligns similar stories for analogical reasoning Genesis aligns stories, in preparation for analogical reasoning, using the Needleman-Wunch algorithm borrowed from molecular biology. In figure 14, Genesis aligns the Tet Offensive from the Vietnam war with the Arab Israeli 7 10:06:51 EDT 18-May-2014 Demonstrate ||| Views Read Record About Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story Lu murder story/eastern Lu fails dissertation defense. Rules: 35 Goertz is lu's advisor. Inferences: 52 Concepts: 15 Goertz fails to help lu. Discoveries: 5 Lu feels Goertz dishonored. angers lu. America is corrupt. Lu goes to USA. (rel do (ent lu-76257) (ent phd-76845)) Lu becomes suicidal. Lu doesn't find job. Lu becomes lab assistant. Lu becomes suicidal. Shan graduates with lu. Shan is successful than lu. Lu feels frustrated. Lu becomes angry. Lu murder story/western Lu contests faculty decision. Shan receives national award. Lu envies shan. Lu feels victimized. Lu isn't American. Lu doesn't receive national award. Lu receives national award. Lu feels honored. Lu feels victimized. Lu becomes suicidal. Faculty rejects appeal. Lu feels victimized. Lu is violent. Lu becomes angry. Lu shoots goertz. Rules: 30 Lu feels frustrated. Lu becomes suicidal. Inferences: 35 Concepts: 17 Shan feels honored. Discoveries: 1 Lu is Chinese. Explicit elements: 41 Explicit elements: 38 Lu is lonely. Inferred elements: 26 Inferred elements: 25 Lu fails dissertation defense. Lu feels dishonored. Goertz angers lu. Lu becomes Lu goes to USA. angry. (rel do (ent lu-76257) (ent phd-76845)) Lu doesn't find job. Lu becomes lab assistant. Lu feels frustrated. Shan graduates with lu. Shan is successful than lu. Story reading time: 11.2 sec Total elements: 63 Story reading time: 8.9 sec America is individualistic. Total time elapsed: 12.5 sec Total time elapsed: 10.2 sec Goertz is a person. Lu contests Shan receives faculty decision. national award. Lu envies shan. Goertz is lu's advisor. Shan is younger than lu. Total elements: 67 Goertz fails to help lu. Lu doesn't receive national award. Lu feels victimized. Lu feels victimized. Faculty rejects appeal. Lu feels victimized. Lu feels frustrated. Lu becomes Lu feels honored. Lu receives national award. angry. Lu shoots goertz. Lu kills goertz. Lu becomes violent. Lu harms goertz. Lu shoots associate professor. Lu isn't American. Lu kills associate professor. Lu is violent. Lu harms associate professor. Lu shoots shan. Lu kills shan. Lu is violent. Lu harms shan. Lu shoots him. Lu kills itself. Lu is violent. Lu harms itself. Lu is violent. Shan feels honored. Lu is Chinese. Shan is younger than lu. Lu is insane. Lu is insane. Associate professor is a person. Lu is insane. Shan is a student. Lu is American. Lu is insane. Shan is a person. Lu is insane. Lu is a student. Lu is insane. Lu is a person. Lu kills goertz. Lu harms goertz. Lu shoots associate professor. Lu kills associate professor. Lu is violent. Lu harms associate professor. Lu kills shan. Lu shoots shan. Lu is violent. Lu harms shan. Lu shoots him. Lu kills itself. Lu becomes corrupt. Lu becomes murderous. Lu inhabits America. Lu is violent. Lu harms itself. Lu becomes murderous. Lu becomes murderous. Lu becomes murderous. Lu becomes murderous. Lu owns gun. Lu becomes murderous. Lu becomes murderous. Lu becomes murderous. Analysis Analysis Suicide Murderous influence Murderous influence Murderous influence Murderous influence Suicide 100% 100% Elaboration graph Figure 12: Genesis interprets the Shan murder. The basic interpretation does not connect the murder with America. 10:08:30 EDT 18-May-2014 Demonstrate ||| Views Read Record About Controls Start viewer Experts Elaboration graph Inspector Sources Results Summary Story ||| Views Controls Start viewer It looks like the Dr. Jekyll reader of Lu murder story/eastern, on reflection, believes America is individualistic which enables him to believe Lu kills shan because America is individualistic Experts Elaboration graph Inspector America America is individualistic. is corrupt. Shan is a student. It looks like the Mr. Hyde reader of Lu murder story/western does not believe America is individualistic and therefore cannot believe that Lu kills shan because America is individualistic Lu inhabits America. Shan is a person. Causal view Sources Lu becomes corrupt. Results Summary Story Lu becomes murderous. Lu kills shan. Lu becomes angry. Lu feels honored. Inspector Did Lu kill Shan because America is individualistic. Figure 13: Genesis, stimulated by a question, connects the murder with America’s supposed individualistic nature. war. Such alignment helps see how precedents apply to current events. 13:09:29 EDT 30-Mar-2014 Demonstrate ||| Views Read About Controls Story Alignment Start viewer Experts Reflection Alignment Story Elaboration graph Inspector Bindings Match Tree Element 0 Sources Results Summary Story Control Panel Element 1 Element 2 Story B Score: 6.0 Israelis know that Egyptians are preparing to attack them. Egyptians are preparing to attack Israelis. Story A Score: 6.0 USA knows that Viet Cong is preparing to attack it. Viet Cong is preparing to attack USA defeats Viet Cong. USA. Element 3 Israelis defeat Egyptians. Israelis know to defeat Egyptians. Element 4 Israelis know that Egyptians know they defeat Egyptians. USA knows to defeat Viet Cong. Gapfilled, USA knows Viet Cong knows it defeats Viet Cong. Element 5 Element 6 Element 7 Element 8 Egyptians know that Israelis defeat them. Egyptians don't attack Israelis. Israelis believe that Egyptians Gapfilled, Egyptians attack don't attack them. Israelis. Gapfilled, Viet Cong knows USA defeats it. Viet Cong doesn't attack USA. USA believes Viet Cong doesn'tViet Cong attacks USA. attack it. Alignment Viewer Figure 14: Genesis aligns elements in two wars enabling gaps on both sides to be filled. The example appears in the MEng thesis of Matthew Fay (2012). Genesis develops summaries Because Genesis understands stories, Genesis can construct intelligent summaries, such as the one shown in figure 15 for Macbeth, which represents considerable compression relative to the version of the story provided. 14:52:28 EDT 05-Jun-2014 Demonstrations Read Record About ||| Views Random Controls Start viewer Unabridged Experts Connected Elaboration graph Inspector Concept centered Sources Results Summary Dominant concept centered Retelling Answered prayer Unresolved questions Table The story is about Pyrrhic victory. Lady macduff is Macduff's wife. Macbeth wants to become king because Lady Macbeth persuades that Macbeth wants to become king. Macbeth murders Duncan, probably because Duncan is a king and Macbeth is Duncan's successor. Macduff flees to England. Macbeth murders lady macduff. Macduff kills Macbeth, probably because Macbeth angers Macduff. Summary contains 13 of 81 elements in the story or 16.0%. Summary Figure 15: Genesis composes summaries. Genesis tells and persuades using a reader model Using a model of what a story reader knows, Genesis can tailor telling to cover gaps in the reader’s knowledge, by simple spoon feeding, by more elaborate explanation, or by helpfully supplying principles. 8 In figure 16, Genesis supplies principles to a reader that knows very little in the beginning, but is taught that, for example, you become king if the present king dies and you are his successor. 12:50:59 EDT 01-Apr-2014 Demonstrate ||| Views Read About Controls Start viewer Story teller Predictions Experts Elaboration graph Inspector Sources Results Summary Story Concept analysis Start story titled "Macbeth/Insanity". Macbeth, Macduff, Lady Macbeth, Lady Macduff, Cawdor, and Duncan are characters. Macbeth, Macduff, Lady Macbeth, Lady Macduff, Cawdor, and Duncan are persons. A king is a kind of noble. A thane is a kind of noble. England is a country. Dunsinane is a castle and Burnham Wood is a forest. Lady Macbeth is Macbeth's wife.Macbeth is Lady Macbeth's husbandbecause Person xx is person yy's husband whenever Person yy is person xx's wife.Lady Macduff is Macduff's wife. Macbeth is Lady Macbeth's husband. Macduff is Lady Macduff's husband. Macbeth is a thane and Macduff is a thane. Lady Macbeth is evil and greedy. Duncan is the king, and Macbeth is Duncan's successor. Duncan is an enemy of Cawdor. Macduff is an enemy of Cawdor. Duncan is Macduff's friend. Macbeth defeated Cawdor. Duncan becomes happy because Macbeth defeated Cawdor. Macbeth talks with Witches who had visions. Duncan rewarded Macbeth because Duncan became happy. Macbeth wants to become king because Lady Macbeth persuaded Macbeth to want to become the king. Macbeth murders Duncan.Duncan becomes deadbecause Person yy becomes dead whenever Person xx kills person yy. Macbeth becomes kingbecause Person ww becomes king whenever Person xx is a king, Person ww is person xx's successor, and Person xx becomes dead.Lady Macbeth becomes queenbecause Person zz becomes queen whenever Person xx becomes king and Person zz is person xx's wife.Macbeth becomes happybecause Person yy becomes happy whenever Person yy becomes king and Person yy wants to become king. Macbeth harms Duncanbecause Person yy harms person ww whenever Person yy kills person ww.Macbeth harms Macduff because Person yy harms person ww whenever Person yy harms person xx and Person xx is person ww's friend.Macduff becomes unhappy because Person ww becomes unhappy whenever Person yy harms person ww.Macbeth angers Macduffbecause Person yy angers person ww whenever Person yy harms person ww.Mabeth becomes king. Malcolm and Donalbain flee. Macbeth's murdering Duncan leads to Macduff's fleeing to England. Macbeth murders Lady Macduff. Macbeth's murdering Duncan leads to Lady Macbeth's becoming distraught. Lady Macbeth kills herself.Lady Macbeth kills herselfbecause Entity xx kills itself may be a consequence of Person xx becomes distraught. Witches predicted that Burnam Wood would go to Dunsinane. Burnham Wood goes to Dunsinane. Macduff's army attacks Macbeth's castle. Macduff kills Macbeth. Story Figure 16: Genesis uses a reader model to determine what and how much to say. Here, Genesis says a lot, because Genesis’s model of the reader suggests that the reader does not know much. Similarly, Genesis can tailor what is said to shape reader opinion. In figure 17, for example, some sentences are emphasized, while others are deleted, so as to make the Woodcutter look good, and everyone else look bad, in Genesis’s version of Hansel and Gretel. The teaching and persuasion examples appear in the MEng thesis of Sila Sayan (2014). Genesis operates on all of Minsky’s six levels In The Emotion Machine (2006), Minsky describes six levels of thinking: instinctive reactions, learned reactions, deliberative thinking, reflective thinking, self-reflective thinking, and self-conscious reflection. Here are some correspondences between Minsky’s levels and Genesis competences: • Inference rules, the basic rules that produce the basic elaboration graph, are much like instinctive reactions and learned reactions. • Explanation rules do a kind of deliberative thinking driven by a desire to find ways to produce a more connected elaboration graph. • Concept patterns examine the elaboration graph and thus perform a kind of reflective thinking. • Mental models offer some of the capabilities found in Minsky’s discussion of self-reflective thinking and selfconscious reflection. Evidently, Genesis operates on all of Minsky’s levels, although not yet performing all the functions described in Minsky’s book. Next steps Turing concluded his Computing Machinery and Intelligence paper (1950) with: “We can only see a short distance ahead, but we can see plenty there that needs to be done.” Still true. Work underway Genesis is under development by students at various levels, from class projects to PhD theses. The following are representative systems under development: • A system that composes original stories from precedents. 9 14:43:13 EDT 05-Jun-2014 Demonstrations Read Record About ||| Views Version 1 Controls Start viewer Version 2 Experts Elaboration graph Inspector Sources Results Summary Retelling Version 3 A story about likable This is as story that demonstrates that the_woodcutter is likable. Humans are a character. The witch is a character. The wife's baby is a character. The woodcutter's first wife is a character. Gretel is a character. Hansel is a character. The wife is a character. The woodcutter is a character. Hansel and gretel is a character. Humans are a person. The witch is a person. The wife's baby is a person. The woodcutter's first wife is a person. Gretel is a person. Hansel is a person. The wife is a person. The woodcutter is a person. Hansel and gretel is a person. The woodcutter is the wife's husband. The woodcutter's first wife leaves the woodcutter because The woodcutter is poor. The woodcutter becomes unhappy. Hansel and gretel is the woodcutter's child. The woodcutter is hansel and gretel's parent. Hansel and gretel is the wife's stepchild. The wife is hansel and gretel's stepparent. Hansel is the woodcutter's child. Hansel is the wife's stepchild. Gretel is the woodcutter's child. Gretel is the wife's stepchild. The woodcutter is hansel's parent. The woodcutter is gretel's parent. The wife is hansel's stepparent. The wife is gretel's stepparent. The wife is the wife's baby's parent. The woodcutter is the wife's baby's parent. Koy is a place. The woodcutter lives in koy. The wife lives in koy. Hansel lives in koy. Gretel lives in koy. The woodcutter is hungry. The wife is poor. The wife is hungry. The woodcutter works for long hours. The woodcutter doesn't have enough food for whole family. The wife becomes pregnant. The wife needs enough food for the wife's baby. The woodcutter wants to give enough food to hansel and gretel. The wife worries because The wife doesn't have enough food for the wife's baby. The wife becomes afraid because The wife doesn't want to starve. The wife pressures the woodcutter to provide more food. The woodcutter becomes ashamed because The woodcutter is a bad provider. The woodcutter becomes afraid because The woodcutter doesn't want the wife to leave it. The wife doesn't want to share more food because The wife wants to give more food to the wife's baby. The wife persuades that the woodcutter abandons hansel and gretel in forest. Hansel learns about plan. In order to survive, hansel makes plan. Hansel marks route back to koy. In order to lead hansel and gretel into forest, the woodcutter lies. The woodcutter wants hansel and gretel to survive. The woodcutter helps hansel and gretel. Hansel remembers path back to koy. The woodcutter abandons hansel and gretel. Gretel becomes afraid because The woodcutter abandons gretel. Hansel reassures gretel. Hansel and gretel returns to koy. The wife discovers hansel and gretel in house. The woodcutter discovers hansel and gretel in house. The wife becomes shocked. The woodcutter becomes shocked. The woodcutter becomes relieved because Hansel and gretel is safe. The wife becomes relieved because Hansel and gretel is safe. The wife becomes angry because The wife shares more food with hansel and gretel. The wife doesn't want to harm hansel and gretel. The wife wants to ensure safety. The wife cries because The wife doesn't know solution to problem. The woodcutter doesn't suggest solutions. The wife feels lonely because The woodcutter doesn't help the wife. The wife reprimands the woodcutter because The wife becomes angry. The woodcutter doesn't want to harm hansel and gretel. The woodcutter doesn't want to disobey the wife because The woodcutter is afraid. The woodcutter cries because The woodcutter doesn't know solution to problem. The wife wants to get rid of hansel and gretel. The wife locks hansel and gretel in room. The wife starves hansel and gretel. The wife admits fault. The woodcutter becomes angry because The wife mistreats hansel and gretel. The woodcutter wants to help hansel and gretel. The woodcutter frees hansel and gretel. The wooodcutter plans to leave hansel and gretel in forest because The woodcutter believes that forest is safe. The woodcutter leads hansel and gretel to forest. The woodcutter tells truth to hansel and gretel about plan. The woodcutter abandons hansel and gretel in forest. Hansel and gretel becomes angry with the woodcutter. There is appear in forest. Hansel and gretel becomes afraid. Hansel and gretel becomes cold. Hansel cries. Gretel cries. Hansel helps gretel. Cottage is secluded because Humans exile the witch. The witch has different appearance. The witch has different language. The witch doesn't want to harm humans. The witch wants to help humans. The witch helps humans. Humans don't trust the witch because Humans are prejudiced. Humans attack the witch because Humans hate the witch. Humans harm the witch. The witch becomes afraid. The witch becomes unhappy. The witch becomes confused. The witch escapes into forest. The witch wants friends because The witch becomes lonely. In order to attract friends, the witch builds candy cottage. Humans found candy cottage. Humans steal from the witch. The witch becomes angry. The witch becomes cannibal. In order to survive, the witch needs to eat humans. Hansel and gretel is starving. Hansel and gretel finds cottage in forest. Hansel and gretel eats candy. The witch wants to eat hansel and gretel because The witch is hungry. The witch tricks hansel and gretel. The witch traps hansel in cage. The witch traps gretel in cage. Hansel and gretel begs the witch for freedom. The witch doesn't trust hansel and gretel because The witch doesn't trust humans. The witch believes that hansel and gretel is evil. The witch doesn't free hansel and gretel. The witch wants to cook hansel and gretel in oven. Gretel wants to murder the witch because Gretel wants to survive. Gretel makes plan. Gretel escapes from cage. Gretel murders the witch. Gretel burns the witch. The witch screams. Hansel and gretel escapes from cottage. Hansel and gretel finds the woodcutter in forest. The woodcutter becomes happy because Hansel and gretel is alive. Hansel and gretel returns home. The woodcutter returns home. The wife becomes remorseful because The wife harms hansel and gretel. The wife becomes happy because Hansel and gretel is alive. Retelling Make The_Woodcutter be likable. Figure 17: Genesis uses a reader model to determine what and how much to say so as to shape the reader’s opinion. Here, Genesis makes one character look good, and emphasizes that goodness, by making the other characters look bad. • A system that mines literature for actions associated with personality traits. • A system that tells stories with metaphorical reference to precedents. • A system that uses story understanding apparatus to plan. • A system that uses accumulated knowledge to disambiguate verbs. The CBMM challenge The central CBMM challenge problem is to understand pictures and video computationally, developmentally, neurobiologically, and socially. Story understanding and telling play a role, of course, because pictures and videos tell stories. One interesting step was taken by Virginia Chiu in an undergraduate research project in 2012. Her focus was on how people describe people. She noted, as expected, that people prefer features that distinguish individuals from other individuals in context, and she noted, as expected, that people prefer features that change slowly, such as physical description, to features that change rapidly, such as location. In a pilot experiment involving 41 descriptions collected from four individuals, she found: • 31 contained a clothing description, as in The man with sunglasses wearing a striped blue shirt. • 27 contained a physical description, as in The Asian woman with her hair tied back. • 16 contained a location description, as in The man on the right. • 12 contained a manner/action description, as in The woman who walked past the door to the library. Fortunately, from a story telling point of view, Genesis uses Boris Katz’s START (1997) to generate English, and START can generate richly descriptive sentences, including sentences with subordinate clauses. 10 Contributions What benefits will follow from successful work on story understanding? At least these: • For CBMM in particular, we will handle stories told in pictures and video. • For science in general, we will have a better understanding of the key differentiator of our intelligence. • For applications, our progress on the science side will surely constitute steps toward applications on higher level than we can hope for with today’s technology. 11 References Hiba Awad. Culturally based story understanding. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2013. Matthew Paul Fay. Enabling imagination through story alignment. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2012. Boris Katz. Annotating the World Wide Web using natural language. In Proceedings of the 5th RIAO Conference on Computer Assisted Information Searching on the Internet, pages 136–159, 1997. Caryn Krakauer. Story retrieval and comparison using concept patterns. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2012. Marvin Minsky. Steps toward artificial intelligence. In E. A. Feigenbaum and J. Feldman, editors, Computers and Thought. MIT Press, Cambridge, MA, 1961. Marvin Minsky. The Emotion Machine. Simon and Schuster, New York, NY, 2006. David Nackoul. Text to text: Plot unit searches generated from English. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2010. Sila Sayan. Audience aware computational discourse generation for instruction and persuasion. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2014. Susan S. Song. Of intent and action: Implementing personality traits for storytelling through concept patterns. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2012. Alan M. Turing. Computing machinery and intelligence. Mind, 59(236):433–460, 1950. Patrick Henry Winston. The strong story hypothesis and the directed perception hypothesis. In Pat Langley, editor, Technical Report FS-11-01, Papers from the AAAI Fall Symposium, pages 345–352, Menlo Park, CA, 2011. AAAI Press. Patrick Henry Winston. The next 50 years: a personal view. Biologically Inspired Cognitive Architectures, 1, 2012. Patrick Henry Winston. The right way. Advances in Cognitive Systems, 1:23–36, 2012. Wolfgang Victor Hayden Yarlott. Old man coyote stories: Cross-cultural story understanding in the genesis story understanding system. Master’s thesis, Electrical Engineering and Computer Science Department, MIT, Cambridge, MA, 2014. 12