9. OOP & ADTs: Introduction to Inheritance

advertisement
Read Chap. 12
9. OOP & ADTs: Introduction to Inheritance
A. Inheritance, OOD, and OOP (§12.1 & 12.2)
A major objective of OOP: ______________________________
(to avoid re-inventing the wheel).
Ways to do this in C++:
Encapsulate code within functions
 Build classes
 Store classes and functions in separately-compiled libraries
 Convert functions into type-parameterized function templates
 Convert classes into type-parameterized class templates.
An additional approach that distinguishes OOP from the others:
 _______________: Define one class (derived class) in terms
of another (base) class, reusing the data members and
function members of the base class.
1

Example: Suppose a problem requires stack operations not provided in our
stack class
Ways to Approach this:
#1: Add function members to the Stack class that implement the
new operations.
Stack class
new operations
push(), pop(),
myTop,
...
...
new data members
Bad: This can easily mess up a tested, operational class,
creating problems for other client programs.
2
#2: An adapter approach: Build a new RevStack class that
contains a Stack as a data member.
RevStack class
new operations
including revised
push(), pop(), ...
Stack stObj
push(), pop(), ...
myTop,
...
new data members
Better, but:
A RevStack is not a Stack; it has a Stack.
3
#3: Copy-&-paste approach: Build a new RevStack class,
copying and pasting the data members and function members of
Stack into RevStack .
RevStack class
Stack class
push(), pop(),
myTop,
...
...
new operations
push(), pop(),
myTop,
...
...
new data members
Almost right, but:
These are separate independent classes. Modifying Stack
(e.g., changing from an array to a linked list for the stack
elements) doesn't automatically update a RevStack.
4
#4: Object-oriented approach:
____________________________________________________ ,
which is called its ______________ or ______________.
This is the best:
(i) A derived class ______________________________________
(including its operations); we need not reinvent the wheel.
(ii) Modifying the Stack class automatically updates the
RevStack class.
(iii) Mistakes made in building RevStack class will be local to it;
the original Stack class remains unchanged and client programs
are not affected.
5
Object-oriented design (OOD) is to engineer one’s software as follows:
1. Identify the objects in the problem
2. Look for ______________in those objects
3. Define ______________________________________________
4. Define ______________________________________________
These last two steps are the most difficult aspects of OOD.
Object-oriented programming (OOP) was first used to describe the
programming environment for _____________, the earliest true objectoriented programming language. OOP languages have three important
properties:
 ______________
 ______________
 ______________, with the related concept of
____________________________
6
B. Derived Classes
Problem: Model various kinds of licenses.
Old Approach: Build separate classes for each license from scratch
OOD: What attributes do all licenses have in common?
Then store these common attributes in a general (base) class License:
class License
{
public:
// Function members Display(), Read(), ...
private:
// we'll change this in a minute
long myNumber;
string myLastName,
myFirstName;
char myMiddleInitial;
int myAge;
Date myBirthDay; // Date is a user-defined type
...
};
7
We could include a data member of type License in each of the classes
for the various kinds of licenses and then add new members:
class DriversLicense
{
public:
...
private:
License common;
int myVehicleType;
string myRestrictionsCode;
...
};
class PetLicense
{
public:
...
private:
License common;
string myAnimalType;
...
};
class HuntingLicense
{
public:
...
private:
License common;
string thePrey;
Date seasonBegin,
seasonEnd;
...
};
This has-a relation (inclusion) defines
containment; i.e., when one object
contains an instance of another object.
8
This inclusion technique works but it is a bit "clunky" and
inefficient; for example, we need to "double dot" to access members
of the included object:
DriversLicense h;
...
h.common.Display(cout);
Worse... Can one say that a driver’s license is a license?
No! This is bad OOD.
Design should reflect reality not implementation.
What we really want is the ________ relationship because
a driver’s license is a license
9
So we need:
a DriversLicense is a License,
not a DriversLicense has a License.
 we need __________________.
We will _____________the specialized license classes
from the __________________License and
______________________________________________________
their new attributes.
Problem:
Private class members cannot be accessed outside of
their class (except by friend functions), not even
within derived classes.
10
C++ solution:
Members declared to be _______________ can be accessed within a
derived class, but remain inaccessible to programs or non-derived
classes that use the class (except for friend functions).
So change the private section in class License to a
_______________________:
class License
{
public:
// Function members
// Display(), Read(), ...
______________
long myNumber;
string myLastName,
myFirstName;
char myMiddleInitial;
int myAge;
Date myBirthDay;
...
};
11
Now we can derive classes for the more specialized licenses from License:
class DriversLicense__________________
{
public:
...
protected:
int myVehicleType;
string myRestrictionsCode;
...
};
class HuntingLicense_________________
{
public:
...
protected:
string thePrey;
class PetLicense________________
Date seasonBegin,
{
seasonEnd;
public:
...
...
};
protected:
string myAnimalType;
...
};
12
Classes like DriversLicense, HuntingLicense, and
PetLicense are said to be __________________(or _____________),
and the class License from which they are derived is called a
______________or __________________ or __________________).
We have used protected sections rather than private ones in these
derived classes to make it possible to derive "second-level" classes from
these if/when it becomes necessary; for example:
class MooseLicense__________________________
{
public:
...
protected:
int theAntlerMaximum;
int theBullwinkleFactor;
...
};
13
This leads to ________________________— usually pictured as a tree
but with arrows drawn from a derived class to its base class:
License
Drivers
License
Hunting
License
...
Car
License
...
Pet
License
...
...
Unicycle
License
Moose
License
Dinosaur
License
Dog
License
Hamster
License
Each non-root class ___________________________________________.
This means that an attribute needs to be defined only once
(at the appropriate level), allowing a programmer to reuse the (one)
definition many times.
14
Usual Form of Declaration of a Derived Class
DerivedClassName : public BaseClassName
{
...
// new data members and
// functions for derived class
...
}
(More generally, the keyword public can be replaced by
private or protected.)
15
The Fundamental Property of Derived Classes
Other Properties:
 They cannot access private members of the base class.
 Access to public and protected members of the base class depends
on the kind of inheritance specified in the heading:
public
 public and protected, respectively
private
 private
protected  protected
16
The most common is public inheritance; this is the only kind we will use.
It means that:
We can use the public and protected members of the base
class in a derived class just as though they were declared
in the derived class itself.
It gives rise to the
For
relationship:
class Derived : public Base
{
// ... members of Derived ...
};
______________________________________________
For example:
A HuntingLicense is a License
A MooseLicense is a HuntingLicense
A MooseLicense is a License
17
The property that derived classes inherit the members of ancestor classes
can easily be misused. For example, it is bad design to do the following
just to get the members of one class into another:
class BusDriver : public License
{ ... }
Rather, we should use:
class BusDriver
{
...
private:
License myLicense;// a bus driver has a license
...
};
Design Principle: Don't use public inheritance for the
has-a relationship.
18
A third relationship between classes is the
relationship:
One class might simply use another class. For example, a Fee()
member function in a LicensePlate class might have a
parameter of type DriversLicense. But this class simply uses
the DriversLicense class — it is not a DriversLicense
and it does not have a DriversLicense.
It isn't always easy to tell which is the appropriate one to use. Two
useful tests in deciding whether to derive Y from X:
1. Do the operations in X behave properly in Y?
2. (The "need-a use-a" test): If all you need is a Y,
can you use an X?
19
Summary:
The OOP approach to system design is to:
1. Carefully analyze the objects in a problem from the bottom up.
2. Where commonality exists between objects, group the common
attributes into a base class:
Attributes
Common
to Object 1
thru Object i
...
Attributes
Common
to Object j
thru Object n
...
Object 1
...
Object i
Object j
Object n
20
3. Then repeat this approach “upwards” as appropriate:
Attributes Common
to Object 1 thru Object n
Attributes
Common
to Object 1
thru Object i
...
Attributes
Common
to Object j
thru Object n
21
Once no more commonality exists, OO implementation then:
4. Proceeds from the top down, building the most general base class(es):
Attributes Common
to Object 1 thru Object n
5. The less-general classes are then derived (publicly) from that
base class(es):
Attributes Common
to Object 1 thru Object n
Attributes
Common
to Object 1
thru Object i
...
Attributes
Common
to Object j
thru Object n
22
6. Derivations continue until classes for the actual objects in the
system are built:
Attributes Common
to Object 1 thru Object n
Attributes
Common
to Object 1
thru Object i
...
Attributes
Common
to Object j
thru Object n
...
Object 1
...
Object i
Object j
7. These classes can then be used to construct the
system’s objects.
Object n
23
C. Another (Classic) Example: Employees
Problem: Design a payroll system.
Following the four OOD steps, we proceed as follows:
1. Identify the objects in the problem:
Salaried employees
Hourly employees
2. Look for commonality in those objects: what attributes do they share?
Id number
Name
Department
...
24
3. Define a base class containing the common data members:
class Employee
{
public:
// ... various Employee operations ...
protected:
long myIdNum;
string myLastName,
myFirstName;
char myMiddleInitial;
int myDeptCode;
// Employee's id number
//
"
last name
//
"
first name
//
"
middle initial
//
"
department code
// ... other members common to all Employees
};
25
4. From the base class, derive classes containing special attributes:
a. A salaried employee class:
class SalariedEmployee : public Employee
{
public:
// ... salaried employee operations ...
protected:
double mySalary;
};
b. An hourly employee class:
class HourlyEmployee : public Employee
{
public:
// ... hourly employee operations ...
protected:
double myWeeklyWage,
myHoursWorked,
myOverTimeFactor;
};
26
and others . . .
Employee
Hourly
Employee
Salaried
Employee
Manager
Executive
Programmer
Consultant
Secretary
Commissioned
Employee
Tech
Support
Sales
Contract
Employee
Reviewer
Editor
Supervisor
27
All of the classes that have Employee as an ancestor inherit the
members (data and function) of Employee.
For example, each HourlyEmployee and Manager object is an
Employee object so each contains the members myIdNum,
myLastName, myFirstName, and so on...
So, if Employee has a public operation to extract myIdNum,
long IdNumber() const { return myIdNum; }
then it can be used by hourly employees and managers:
HourlyEmployee hourlyEmp;
Manager managerEmp;
...
cout << hourlyEmp.IdNumber() << endl
<< managerEmp.IdNumber() << endl;
28
Reusability:
Suppose we define an output function member in Employee:
void Employee::Print(ostream & out) const
{
out << myIdNum << ' ' << myLastName << ", "
<< myFirstName << ' ' << myMiddleInitial << " "
<< myDeptCode << endl;
}
In derived classes, we can override Print() with new definitions
that reuse the Print() function of class Employee.
A class Deriv derived from class Base can call
Base::F()
to reuse the work of the member function F() from
the base class.
29
For example:
void SalariedEmployee::Print(ostream & out) const
{
_____________________________ ;
//inherited members
out << "$" << mySalary << endl;
//local members
}
void HourlyEmployee::Print(ostream & out) const
{
______________________________ ;
//inherited members
out << "$" << myWeeklyWage << endl //local members
<< myHoursWorked << endl
<< myOverTimeFactor << endl;
}
30
Is-a and Has-a Relationships:
An object can participate in is-a and has-a relationships
simultaneously.
For example, we could define an address class
class Address
{
public:
string street,
city, state,
zip;
}
and use it to declare some data member in the class Employee.
Then, for example, a SalariedEmployee is-an Employee
and has-an Address.
31
Constructors and Inheritance
Consider Employee's constructor
// Explicit-Value Constructor
inline Employee::Employee(long id, string last,
string first, char initial,
int dept)
{
myIdNum = id;
myLastName = last;
myFirstName = first;
myMiddleInitial = initial;
myDeptCode = dept;
}
A derived class can use a member-initialization-list
to call the base-class constructor to initialize the inherited
data members — easier than writing it from scratch.
32
// Definition of SalariedEmployee explicit-value constructor
inline SalariedEmployee::SalariedEmployee
(long id, string last, string first,
char initial, int dept, double sal)
______________________________________________________
{
_________________________
}
From the derived class constructor, pass the id number, last name,
first name, middle initial and dept. code to the Employee
constructor to initialize those members.
SalariedEmployee()then initializes only its own (local)
member(s).
33
General Principle of Derived Class Initialization
Use the base class constructor to initialize base class members,
and use the derived class constructor to initialize derived class
members.
General form of Member-Initialization-List Mechanism:
Derive::Derive(ParameterList) : Base(ArgList)
{
// initialize the non-inherited members
// in the usual manner ...
}
Initializations in a member-initialization-list are done first, before
those in the body of the constructor function.
34
Member-initialization list can also be used to initialize local data
members in the derived class:
Data member datamem of a derived class can be initialized to
an initial value initval using the unusual function notation
datamem(initval) in the member-initialization list.
Example:
inline SalariedEmployee::SalariedEmployee
(long id, string last, string first,
char initial, int dept, double sal)
: Employee(id, last, first, initial, dept)___________________
{
}
This is less commonly used than "normal" initialization
datamem = initval; in the function body. It is used
when initialization is desired before the constructor fires.
35
D. Polymorphism
Consider:
class Employee
{
public:
Employee(long id = 0, string last = "", string first = "",
char initial = ' ', int dept = 0);
void Print(ostream & out) const;
// ... other Employee operations ...
protected:
// ... data members common to all Employees
};
// Definition of Print
void Employee::Print(ostream & out) const
{ . . . }
// Definition of output operator<<
ostream & operator<<(ostream & out, const Employee & emp)
{ emp.Print(out);
return out; }
36
And suppose we have overridden Print() for the subclasses
SalariedEmployee and HourlyEmployee as described earlier.
The statements:
Employee emp(11111, "Doe", "John", 'J', 11);
SalariedEmployee empSal(22222, "Smith", "Mary", 'M', 22, 59900);
HourlyEmployee empHr(33333, "Jones", "Jay", 'J', 33, 15.25, 40);
cout << emp << endl << empSal << endl << empHr << endl;
then produce as output:
not:
11111 Doe, John J
11
22222 Smith, Mary M
33333 Jones, Jay J
22
33
11111 Doe, John J
11
22222 Smith, Mary M
$59900
33333 Jones, Jay J
$15.25
40
1.5
22
33
37
This is because the call to Print() in the definition of operator<<()
uses Employee's Print(). What we need is ____________ or
____________: Don't ______________________ of a function member
to ________________to that function
______________________.
This is accomplished by declaring Print() to be a _________________ by
prepending the keyword ____________ to its prototype in the Employee
class:
class Employee
{
public:
// ...
____________ void Print(ostream & out) const;
// ... other Employee operations ...
private:
// ... data members common to all Employees
};
38
This works; operator<<() will use
Employee::Print() for Employees
SalariedEmployee::Print() for SalariedEmployees
HourlyEmployee::Print() for HourlyEmployees
The same function call can cause different effects at different times
— has many forms — based on the function to which the call is bound.
Such calls are described as _______________(Greek for "many forms").
Polymorphism is another important advantage of
inheritance in OOP languages.
Thanks to polymorphism, we can apply operator<<() to derived class
objects without explicitly overloading it for those objects.
Note: This is a good reason to define operator<<() so that it calls
some output function member of a class rather than making it a
friend function.
39
Another Example:
 A base-class pointer can point to any derived class object.
So consider a declaration
Employee * eptr;
Since a SalariedEmployee is-an Employee, eptr can point to a
SalariedEmployee object:
eptr = new SalariedEmployee;
Similarly, it can point to an HourlyEmployee object:
eptr = new HourlyEmployee;
For the call
eptr.Print(cout);
to work, SalariedEmployee::Print(cout) must be used when
eptr points to a SalariedEmployee, but HourlyEmployee::
Print(cout) must be used when eptr points to HourlyEmployee.
Here is another instance where Print() must be a virtual
function so that this function call can be bound to different function
definitions at different times.
40
By declaring a base-class function member to be virtual,
a derived class can override that function so that calls to
it though a pointer or reference will be bound (at runtime) to the appropriate definition.
If we want to force derived classes to provide definitions of some
virtual function, we make it a pure virtual function
— also called an abstract function — and the class is
called an abstract class .
This is accomplished in C++ by attaching __________ to the
function's prototype:
____________
PrototypeOfFunction
__________;
No definition of the function is given in the base class. Classes
derived from it must provide a definition.
41
E.Hetergeneous Data Structures
Consider a LinkedList of Employee objects:
LinkedList<Employee> L;
Each node of L will only have space for an Employee, with no space
for the additional data of an hourly or salaried employee:
L
n
emp1
emp2
emp_n
...
Such a list is a homogeneous structure: Each value in the
list must be of the same type (Employee).
42
Now suppose we make L a LinkedList of Employee pointers:
LinkedList<_____________________> L;
Then each node of L can store a pointer to any object derived from class
Employee:
L
n
emp1
emp2
emp_n
...
Thus, salaried and hourly employees can be intermixed in the
same list, and we have a heterogeneous storage structure.
43
Now consider:
Node * nPtr = L.first;
while (nPtr != 0)
{
nptr->data->Print(cout);
nptr = nPtr->next;
}
For the call
nPtr->data->Print(cout);
to work when nPtr->data points to a SalariedEmployee object,
SalariedEmployee::Print() within that object must be called;
but when nPtr->data is a pointer to an HourlyEmployee,
HourlyEmployee::Print() within that object must be called.
Here is another instance where Print() must be a virtual function.
44
Download