Read Chap. 12 9. OOP & ADTs: Introduction to Inheritance A. Inheritance, OOD, and OOP (§12.1 & 12.2) A major objective of OOP: ______________________________ (to avoid re-inventing the wheel). Ways to do this in C++: Encapsulate code within functions Build classes Store classes and functions in separately-compiled libraries Convert functions into type-parameterized function templates Convert classes into type-parameterized class templates. An additional approach that distinguishes OOP from the others: _______________: Define one class (derived class) in terms of another (base) class, reusing the data members and function members of the base class. 1 Example: Suppose a problem requires stack operations not provided in our stack class Ways to Approach this: #1: Add function members to the Stack class that implement the new operations. Stack class new operations push(), pop(), myTop, ... ... new data members Bad: This can easily mess up a tested, operational class, creating problems for other client programs. 2 #2: An adapter approach: Build a new RevStack class that contains a Stack as a data member. RevStack class new operations including revised push(), pop(), ... Stack stObj push(), pop(), ... myTop, ... new data members Better, but: A RevStack is not a Stack; it has a Stack. 3 #3: Copy-&-paste approach: Build a new RevStack class, copying and pasting the data members and function members of Stack into RevStack . RevStack class Stack class push(), pop(), myTop, ... ... new operations push(), pop(), myTop, ... ... new data members Almost right, but: These are separate independent classes. Modifying Stack (e.g., changing from an array to a linked list for the stack elements) doesn't automatically update a RevStack. 4 #4: Object-oriented approach: ____________________________________________________ , which is called its ______________ or ______________. This is the best: (i) A derived class ______________________________________ (including its operations); we need not reinvent the wheel. (ii) Modifying the Stack class automatically updates the RevStack class. (iii) Mistakes made in building RevStack class will be local to it; the original Stack class remains unchanged and client programs are not affected. 5 Object-oriented design (OOD) is to engineer one’s software as follows: 1. Identify the objects in the problem 2. Look for ______________in those objects 3. Define ______________________________________________ 4. Define ______________________________________________ These last two steps are the most difficult aspects of OOD. Object-oriented programming (OOP) was first used to describe the programming environment for _____________, the earliest true objectoriented programming language. OOP languages have three important properties: ______________ ______________ ______________, with the related concept of ____________________________ 6 B. Derived Classes Problem: Model various kinds of licenses. Old Approach: Build separate classes for each license from scratch OOD: What attributes do all licenses have in common? Then store these common attributes in a general (base) class License: class License { public: // Function members Display(), Read(), ... private: // we'll change this in a minute long myNumber; string myLastName, myFirstName; char myMiddleInitial; int myAge; Date myBirthDay; // Date is a user-defined type ... }; 7 We could include a data member of type License in each of the classes for the various kinds of licenses and then add new members: class DriversLicense { public: ... private: License common; int myVehicleType; string myRestrictionsCode; ... }; class PetLicense { public: ... private: License common; string myAnimalType; ... }; class HuntingLicense { public: ... private: License common; string thePrey; Date seasonBegin, seasonEnd; ... }; This has-a relation (inclusion) defines containment; i.e., when one object contains an instance of another object. 8 This inclusion technique works but it is a bit "clunky" and inefficient; for example, we need to "double dot" to access members of the included object: DriversLicense h; ... h.common.Display(cout); Worse... Can one say that a driver’s license is a license? No! This is bad OOD. Design should reflect reality not implementation. What we really want is the ________ relationship because a driver’s license is a license 9 So we need: a DriversLicense is a License, not a DriversLicense has a License. we need __________________. We will _____________the specialized license classes from the __________________License and ______________________________________________________ their new attributes. Problem: Private class members cannot be accessed outside of their class (except by friend functions), not even within derived classes. 10 C++ solution: Members declared to be _______________ can be accessed within a derived class, but remain inaccessible to programs or non-derived classes that use the class (except for friend functions). So change the private section in class License to a _______________________: class License { public: // Function members // Display(), Read(), ... ______________ long myNumber; string myLastName, myFirstName; char myMiddleInitial; int myAge; Date myBirthDay; ... }; 11 Now we can derive classes for the more specialized licenses from License: class DriversLicense__________________ { public: ... protected: int myVehicleType; string myRestrictionsCode; ... }; class HuntingLicense_________________ { public: ... protected: string thePrey; class PetLicense________________ Date seasonBegin, { seasonEnd; public: ... ... }; protected: string myAnimalType; ... }; 12 Classes like DriversLicense, HuntingLicense, and PetLicense are said to be __________________(or _____________), and the class License from which they are derived is called a ______________or __________________ or __________________). We have used protected sections rather than private ones in these derived classes to make it possible to derive "second-level" classes from these if/when it becomes necessary; for example: class MooseLicense__________________________ { public: ... protected: int theAntlerMaximum; int theBullwinkleFactor; ... }; 13 This leads to ________________________— usually pictured as a tree but with arrows drawn from a derived class to its base class: License Drivers License Hunting License ... Car License ... Pet License ... ... Unicycle License Moose License Dinosaur License Dog License Hamster License Each non-root class ___________________________________________. This means that an attribute needs to be defined only once (at the appropriate level), allowing a programmer to reuse the (one) definition many times. 14 Usual Form of Declaration of a Derived Class DerivedClassName : public BaseClassName { ... // new data members and // functions for derived class ... } (More generally, the keyword public can be replaced by private or protected.) 15 The Fundamental Property of Derived Classes Other Properties: They cannot access private members of the base class. Access to public and protected members of the base class depends on the kind of inheritance specified in the heading: public public and protected, respectively private private protected protected 16 The most common is public inheritance; this is the only kind we will use. It means that: We can use the public and protected members of the base class in a derived class just as though they were declared in the derived class itself. It gives rise to the For relationship: class Derived : public Base { // ... members of Derived ... }; ______________________________________________ For example: A HuntingLicense is a License A MooseLicense is a HuntingLicense A MooseLicense is a License 17 The property that derived classes inherit the members of ancestor classes can easily be misused. For example, it is bad design to do the following just to get the members of one class into another: class BusDriver : public License { ... } Rather, we should use: class BusDriver { ... private: License myLicense;// a bus driver has a license ... }; Design Principle: Don't use public inheritance for the has-a relationship. 18 A third relationship between classes is the relationship: One class might simply use another class. For example, a Fee() member function in a LicensePlate class might have a parameter of type DriversLicense. But this class simply uses the DriversLicense class — it is not a DriversLicense and it does not have a DriversLicense. It isn't always easy to tell which is the appropriate one to use. Two useful tests in deciding whether to derive Y from X: 1. Do the operations in X behave properly in Y? 2. (The "need-a use-a" test): If all you need is a Y, can you use an X? 19 Summary: The OOP approach to system design is to: 1. Carefully analyze the objects in a problem from the bottom up. 2. Where commonality exists between objects, group the common attributes into a base class: Attributes Common to Object 1 thru Object i ... Attributes Common to Object j thru Object n ... Object 1 ... Object i Object j Object n 20 3. Then repeat this approach “upwards” as appropriate: Attributes Common to Object 1 thru Object n Attributes Common to Object 1 thru Object i ... Attributes Common to Object j thru Object n 21 Once no more commonality exists, OO implementation then: 4. Proceeds from the top down, building the most general base class(es): Attributes Common to Object 1 thru Object n 5. The less-general classes are then derived (publicly) from that base class(es): Attributes Common to Object 1 thru Object n Attributes Common to Object 1 thru Object i ... Attributes Common to Object j thru Object n 22 6. Derivations continue until classes for the actual objects in the system are built: Attributes Common to Object 1 thru Object n Attributes Common to Object 1 thru Object i ... Attributes Common to Object j thru Object n ... Object 1 ... Object i Object j 7. These classes can then be used to construct the system’s objects. Object n 23 C. Another (Classic) Example: Employees Problem: Design a payroll system. Following the four OOD steps, we proceed as follows: 1. Identify the objects in the problem: Salaried employees Hourly employees 2. Look for commonality in those objects: what attributes do they share? Id number Name Department ... 24 3. Define a base class containing the common data members: class Employee { public: // ... various Employee operations ... protected: long myIdNum; string myLastName, myFirstName; char myMiddleInitial; int myDeptCode; // Employee's id number // " last name // " first name // " middle initial // " department code // ... other members common to all Employees }; 25 4. From the base class, derive classes containing special attributes: a. A salaried employee class: class SalariedEmployee : public Employee { public: // ... salaried employee operations ... protected: double mySalary; }; b. An hourly employee class: class HourlyEmployee : public Employee { public: // ... hourly employee operations ... protected: double myWeeklyWage, myHoursWorked, myOverTimeFactor; }; 26 and others . . . Employee Hourly Employee Salaried Employee Manager Executive Programmer Consultant Secretary Commissioned Employee Tech Support Sales Contract Employee Reviewer Editor Supervisor 27 All of the classes that have Employee as an ancestor inherit the members (data and function) of Employee. For example, each HourlyEmployee and Manager object is an Employee object so each contains the members myIdNum, myLastName, myFirstName, and so on... So, if Employee has a public operation to extract myIdNum, long IdNumber() const { return myIdNum; } then it can be used by hourly employees and managers: HourlyEmployee hourlyEmp; Manager managerEmp; ... cout << hourlyEmp.IdNumber() << endl << managerEmp.IdNumber() << endl; 28 Reusability: Suppose we define an output function member in Employee: void Employee::Print(ostream & out) const { out << myIdNum << ' ' << myLastName << ", " << myFirstName << ' ' << myMiddleInitial << " " << myDeptCode << endl; } In derived classes, we can override Print() with new definitions that reuse the Print() function of class Employee. A class Deriv derived from class Base can call Base::F() to reuse the work of the member function F() from the base class. 29 For example: void SalariedEmployee::Print(ostream & out) const { _____________________________ ; //inherited members out << "$" << mySalary << endl; //local members } void HourlyEmployee::Print(ostream & out) const { ______________________________ ; //inherited members out << "$" << myWeeklyWage << endl //local members << myHoursWorked << endl << myOverTimeFactor << endl; } 30 Is-a and Has-a Relationships: An object can participate in is-a and has-a relationships simultaneously. For example, we could define an address class class Address { public: string street, city, state, zip; } and use it to declare some data member in the class Employee. Then, for example, a SalariedEmployee is-an Employee and has-an Address. 31 Constructors and Inheritance Consider Employee's constructor // Explicit-Value Constructor inline Employee::Employee(long id, string last, string first, char initial, int dept) { myIdNum = id; myLastName = last; myFirstName = first; myMiddleInitial = initial; myDeptCode = dept; } A derived class can use a member-initialization-list to call the base-class constructor to initialize the inherited data members — easier than writing it from scratch. 32 // Definition of SalariedEmployee explicit-value constructor inline SalariedEmployee::SalariedEmployee (long id, string last, string first, char initial, int dept, double sal) ______________________________________________________ { _________________________ } From the derived class constructor, pass the id number, last name, first name, middle initial and dept. code to the Employee constructor to initialize those members. SalariedEmployee()then initializes only its own (local) member(s). 33 General Principle of Derived Class Initialization Use the base class constructor to initialize base class members, and use the derived class constructor to initialize derived class members. General form of Member-Initialization-List Mechanism: Derive::Derive(ParameterList) : Base(ArgList) { // initialize the non-inherited members // in the usual manner ... } Initializations in a member-initialization-list are done first, before those in the body of the constructor function. 34 Member-initialization list can also be used to initialize local data members in the derived class: Data member datamem of a derived class can be initialized to an initial value initval using the unusual function notation datamem(initval) in the member-initialization list. Example: inline SalariedEmployee::SalariedEmployee (long id, string last, string first, char initial, int dept, double sal) : Employee(id, last, first, initial, dept)___________________ { } This is less commonly used than "normal" initialization datamem = initval; in the function body. It is used when initialization is desired before the constructor fires. 35 D. Polymorphism Consider: class Employee { public: Employee(long id = 0, string last = "", string first = "", char initial = ' ', int dept = 0); void Print(ostream & out) const; // ... other Employee operations ... protected: // ... data members common to all Employees }; // Definition of Print void Employee::Print(ostream & out) const { . . . } // Definition of output operator<< ostream & operator<<(ostream & out, const Employee & emp) { emp.Print(out); return out; } 36 And suppose we have overridden Print() for the subclasses SalariedEmployee and HourlyEmployee as described earlier. The statements: Employee emp(11111, "Doe", "John", 'J', 11); SalariedEmployee empSal(22222, "Smith", "Mary", 'M', 22, 59900); HourlyEmployee empHr(33333, "Jones", "Jay", 'J', 33, 15.25, 40); cout << emp << endl << empSal << endl << empHr << endl; then produce as output: not: 11111 Doe, John J 11 22222 Smith, Mary M 33333 Jones, Jay J 22 33 11111 Doe, John J 11 22222 Smith, Mary M $59900 33333 Jones, Jay J $15.25 40 1.5 22 33 37 This is because the call to Print() in the definition of operator<<() uses Employee's Print(). What we need is ____________ or ____________: Don't ______________________ of a function member to ________________to that function ______________________. This is accomplished by declaring Print() to be a _________________ by prepending the keyword ____________ to its prototype in the Employee class: class Employee { public: // ... ____________ void Print(ostream & out) const; // ... other Employee operations ... private: // ... data members common to all Employees }; 38 This works; operator<<() will use Employee::Print() for Employees SalariedEmployee::Print() for SalariedEmployees HourlyEmployee::Print() for HourlyEmployees The same function call can cause different effects at different times — has many forms — based on the function to which the call is bound. Such calls are described as _______________(Greek for "many forms"). Polymorphism is another important advantage of inheritance in OOP languages. Thanks to polymorphism, we can apply operator<<() to derived class objects without explicitly overloading it for those objects. Note: This is a good reason to define operator<<() so that it calls some output function member of a class rather than making it a friend function. 39 Another Example: A base-class pointer can point to any derived class object. So consider a declaration Employee * eptr; Since a SalariedEmployee is-an Employee, eptr can point to a SalariedEmployee object: eptr = new SalariedEmployee; Similarly, it can point to an HourlyEmployee object: eptr = new HourlyEmployee; For the call eptr.Print(cout); to work, SalariedEmployee::Print(cout) must be used when eptr points to a SalariedEmployee, but HourlyEmployee:: Print(cout) must be used when eptr points to HourlyEmployee. Here is another instance where Print() must be a virtual function so that this function call can be bound to different function definitions at different times. 40 By declaring a base-class function member to be virtual, a derived class can override that function so that calls to it though a pointer or reference will be bound (at runtime) to the appropriate definition. If we want to force derived classes to provide definitions of some virtual function, we make it a pure virtual function — also called an abstract function — and the class is called an abstract class . This is accomplished in C++ by attaching __________ to the function's prototype: ____________ PrototypeOfFunction __________; No definition of the function is given in the base class. Classes derived from it must provide a definition. 41 E.Hetergeneous Data Structures Consider a LinkedList of Employee objects: LinkedList<Employee> L; Each node of L will only have space for an Employee, with no space for the additional data of an hourly or salaried employee: L n emp1 emp2 emp_n ... Such a list is a homogeneous structure: Each value in the list must be of the same type (Employee). 42 Now suppose we make L a LinkedList of Employee pointers: LinkedList<_____________________> L; Then each node of L can store a pointer to any object derived from class Employee: L n emp1 emp2 emp_n ... Thus, salaried and hourly employees can be intermixed in the same list, and we have a heterogeneous storage structure. 43 Now consider: Node * nPtr = L.first; while (nPtr != 0) { nptr->data->Print(cout); nptr = nPtr->next; } For the call nPtr->data->Print(cout); to work when nPtr->data points to a SalariedEmployee object, SalariedEmployee::Print() within that object must be called; but when nPtr->data is a pointer to an HourlyEmployee, HourlyEmployee::Print() within that object must be called. Here is another instance where Print() must be a virtual function. 44