Aerodynamics Homework Solutions SYST 460 Instructor: Lance Sherry Question Build Aircraft simulation model using equations for Flightpath Axis – Plot: •T on x axis, Airspeed and Ground Speed (primary y axis), FP Accel (secondary y) • T on x axis, Altitude (primary y axis), Vertical speed (secondary y) • T on x axis, Airspeed and Ground Speed (primary y axis), Thrust (secondary y) 1. Initialize to 5000 ft at 250 knots. Fly for 60 seconds then climb at 2000 fpm, to 7000’. Increase speed to 260 knots. (Adjust FPAng and Thrust) 2. Fly a glideslope of -3º from -6nm from 2000’ at 160 knots. (Adjust FPAng and Thrust) Model of Manual Flight γ (Gamma) Push yoke forward to pitch down/ Pull yoke back to pitch up T (Thrust) Push Throttles forward to increase thrust Pull Throttles back to decrease thrust 3 YOKE Model of Manual Flight Gamma Gamma (degrees) M dV/dt = T – DWsin(gamma) Thrust Integ Airspeed (knots) Flightpath Accel (ft/sec2 or g’s) Ground speed (knots) THROTTLES Vertical speed (fpm) Integ Integ Distance (nm) Altitude (ft) True Airspeed (ft/sec) Altitude Rate = Vertical Speed (ft/sec) Flightpath Angle Sin (Flightpath Angle) = Vertical Speed (ft/sec) True Airspeed (ft/sec) 4 Aircraft Equations of Motion • Newtons 3rd law ma = ∑ Forces • Applied to aircraft Mass * Flight Path Acceleration = Sum of the Forces on Flightpath Axis mass * FPAccel = Thrust – Drag – (Weight * sin (Flightpath Angle)) • Rearranging terms: Thrust = Drag + (Weight * sin (gamma)) + (mass * FPAccel ) Thrust = Overcome Drag + Overcome Gravity + Overcome Inertia Procedure 1. Set Flightpath Angle to meet trajectory requirements Note: • Level flight Gamma = 0 • Descend on 3 degree glideslope Gamma = -3 degrees • Climb at 2000 fpm sin (gamma) = Vertical Speed / True Airspeed (make sure units are same) 2. Compute Thrust for each trajectory maneuver Thrust = Drag + (Weight * sin (gamma)) + (mass * FPAccel ) – Rank Thrust from Highest to Lowest 1. Thrust to climb while accelerating (Drag + Gravity + Inertia) 2. Thrust to climb at constant speed (Drag + Gravity) 3. Thrust to maintain level while accelerating (Drag + Inertia) 4. Thrust to maintain level while at constant speed (Drag) PROBLEM #1 Flight Path Angle Gamma = Sin-1 (2000 fpm/250 knots) Time (s) 0 degrees = level flight THRUST 0 degrees = level flight Thrust and FPAngle to achieve Desired Trajectory T = Drag + W Sin (Gamma) T = Drag + (mass * FPAccel T = Drag T = Drag Altitude T = Drag Time (s) 7000’ 5000’ Time (s) Vertical Speed Climb 2000 fpm Time (s) 0 fpm = level flight Airspeed 250 knots 0 fpm = level flight 260 knots’ Time (s) Desired Trajectory