Design of a Quadcopter for Winning the Jerry Sanders Creative Design Competition Jordan Bramble, Harold Merida, Ibtsam Khan System Engineering & Operations Research, George Mason University Description of Competition • When: March 14-15, 2014 • Where: 2000 sq. ft. arena, 6 ft. ceiling • 26 teams in 2013, only one airborne. • • • Goal: Place colored cones onto pins to control territories o Points awarded based on time cone spends on pin. o Three territories Cones are located behind a hinged door Competition Rules / Scoring • Each match will • be seven (7) minutes long • consist of four or fewer robots • The team’s color cone is the topmost in the stack of cones for control of a territory • Teams cannot attempt to control a territory unless it would be contiguous • The first time a team’s door is opened will result in ten (10) points • For each contiguous powered territory on the first level controlled at the end of the match, a team will be awarded ten (10) points • second level will be awarded thirty (30) points • third level will be awarded forty (40) points • 3X Point multiplier for airborne A “best” strategy is needed to determine probability of success with an airborne entry Simulation Distributions from experimental data used to conduct simulation Inputs: • Distributions • Placement of cones on course • Competition rules and scoring • Oppoents capabilities and cone placements Outputs: • Total points • # of territories controlled Design of Experiment Three Experiments: Objective: Calculate Horizontal Velocity, Vertical Velocity, and Landing Accuracy. Experiment 1: 20.5 feet, 30.7 feet, 47.7 feet 19 trials per distance, 57 total trials Experiment 2: 2.5 feet, 4.5 feet, 5.5 feet 5 trials per distance, 15 total trials Experiment 3: 2.5 feet, 4.0 feet, 5.5 feet 8 trials per height, 24 total trials Graph 1: Horizontal Distance 30.7 ft. Results Placeholder Graph 2: Vertical Distance 4.5 ft. Conclusions & Future Work Place Holder Graph 3: Landing Accuracy 4.5 ft