Jordan Bramble Harold Merida Ibtsam Khan

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Jordan Bramble
Harold Merida
Ibtsam Khan
Sponsor:
Bo Pollett
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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When: March 14-15, 2014
Stage: 2000 sq. ft. arena,
6 ft. ceiling
26 teams in 2013, only
one airborne.
Consists of placing
colored cones onto pins
to control territories.
points awarded based on
time.
Cones are located behind
a hinged door.
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Hinged Container
for Cones
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First Level
Territories
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Second
Level
Territories
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Third Level
Territory
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• Each match will be seven (7) minutes long
• Each match will consist of four or fewer robots
• The team’s color cone is the topmost in the stack of cones for
control of a territory
• Teams cannot attempt to control a territory unless it would be
contiguous
• Cones will be placed behind hinged doors which must be
opened before cones can be accessed.
• The first time a team’s door is opened will result in ten (10)
points
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• Airborne robots have a constant 3x multiplier when scoring cones
• For each contiguous powered territory on the first level controlled at the
end of the match, a team will be awarded ten (10) points
• For each contiguous powered territory on the second level controlled at the
end of the match, a team will be awarded thirty (30) points
• For each contiguous powered territory on the third level controlled at the
end of the match, a team will be awarded forty (40) points
• Every ten (10) seconds that a team controls a first level territory will result
in one (1) point
• Every ten (10) seconds that a team controls a second level territory will
result in three (3) points
• Every ten (10) seconds that a team controls a third level territory will result
in five (5) points
• Completion of an action for the first time will result in ten (10) points being
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awarded to the team responsible.
• 3x point multiplier
• Higher velocity than
ground vehicles
• Less obstacles for
airborne vehicles
• Faster access to
territories without
having to access
ramps
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• Three distances
• 20.5 feet, 30.7 feet , 47.7 feet
• 19 Trials per distance
• 57 trials total
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19 Trials were performed to determine the average velocity of a quadcopter for the given distances
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• Three vertical
distances
• 2.5 feet, 4.5 feet ,
5.5 feet
• 5 Trials per
vertical distance
• 15 trials total
• Laser used to
determine height.
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• Three height
• 2.5 feet, 4.0 feet ,
5.5 feet
• 8 Trials per height
• 24 trials total
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• Mean Velocity of 3.91 ft/sec
• Mean ascending velocity for 4.5 ft. of
1.14 ft/sec
• Assumption: it takes 15 seconds to pick
up and drop a cone
• Time to acquire a territory :
• t = 2d/3.91+ 2*4.5/1.14 +15
• d = distance from home territory to pin.
• Need 7 contiguous territories to control
3rd level.
• Controlling 3rd level takes 266.2 seconds
• Mean time to control territory is 33.3
sec.
• 420 seconds in a match.
• Expected # of cones: 12
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F = number of times 1st level territory is controlled for 10 sec.
S = number of times 2nd level territory is controlled for 10 sec
T = number of times 3rd level territory is controlled for 10 sec
X = number of contiguous 1st level territories controlled at end
Y = number of contiguous 2nd level territories controlled at end
Z = number of contiguous 3rd level territories controlled at end
Also add 30 pts for the first time the hinged door is opened
Pts. = 3F + 9S + 15T + 30x + 90Y + 120Z + 30
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constraints
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F≥5
S≥1
F + S + T ≤ 12
X + Y + Z ≤ 12
• Analyzing this strategy with
no competition, and no user
error, yields 1908 pts.
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• The Quadcopter shall compete in the Jerry Sanders
Creative Design Competition.
• The Quadcopter system shall be capable of
averaging 480 points in competition. A strategic
support tool shall be developed to determine and
verify optimal strategies for achieving these numbers.
• The Quadcopter shall have a mechanism to pick up
and carry cones, in order to place them on another
place in the course.
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• The Quadcopter shall be able to remain in flight for at least 7 minutes at a
time. A 3 minute buffer is desirable.
• The Quadcopter shall lift the cone to a sufficient height, at least 6 feet above
the ground.
• The Quadcopter shall place cones on a 1 inch diameter 8 inch long pin.
• The Quadcopter shall be ably to safely navigate a 44’ X 44’ arena.
• The Quadcopter shall have a carrying capacity of at least 1kg, for a
camera, cone acquisition mechanism, and cone.
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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The Quadcopter shall fit within a 3’x3’x3’ cube.
The Quadcopter shall weigh no more than 25lbs.
The Quadcopter shall be equipped with a FPV camera.
The Quadcopter shall have a mechanism for picking up Adams
Saucer cones with a 2’’ diameter central hole and 2’’ height.
• The Quadcopter’s propellers shall be guarded such that they
cannot damage the netting above the course.
• The Quadcopter shall be equipped with a mechanism for
concentrating the thrust such that it will not blow cones away when
attempting to pick them up.
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APM AutoPilot
3DR Power Module
Magnometer
Telemetry Set
20 Amp ESC
Video Transmitter
Motors x 4
Propellers x 4
Frame 3’ X 3’
Landing Gear
Batteries
FPV Camera/laptop
RC Transmitter
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Category Weight X Score = Final Score
Category Weight (0-5):
Score (0-5):
Final Score (0 -150):
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Part Name
Motors
APM 2.6 Autopilot
Cost
$96
$159
3DR Xt60 Battery Adapter
$99
Propellers
$31
Magnemeter
$89
Frame
$99
Telemetry Set
$86
20 Amp ESCs
$104
DX8 Radio Control
$429
FPV Camera + Transmitter
$249
Batteries
$138
Replacement Kit
$114
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• Hooks that can be
inserted into the center
of the cone.
• Clamps that can hold the
center edge of the cone
• Claw that uses friction to
hold the outer surface of
the cone
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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• Each feasible strategy obtains at least 480 points and
requires at most the number of expected cones that
can be picked up.
• Each strategy contains sub-strategies that are
composed of the order of the possible decisions that
will be made to attain a given amount of pts.
• Once all strategies and sub-strategies are determined
they must be compared in competition
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• Inputs : Velocity Distributions, user error, agility and
stability, precision
• All strategies are compared in match simulation
• A strategy is not rendered obsolete until all substrategies are obsolete
• Outputs: points scored, cones required, degree of
immunity to opponents choices
• Strategy alternatives will be ranked with a value
function
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Description of Competition
Competition Rules
Experiment
Strategy Analysis
Mission Requirements
Functional Requirements
Design Requirements
Simulation Design
Project Plan
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o $55.00/hr with an overhead rate of $110.00/hr
o Total Costs = Parts + Labor + Conference
Costs
o Conference: Hotel, Transportation of Copter and
transportation of participants
o Total Cost
o Best Case: ~ $113,000
o Medium Case: ~ $125,000
o Worst Case: ~ $136,000
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Risk
Mitigation
Damage during testing
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3D print parts for low level test configuration
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Adequate practice
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Purchase spare parts
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Budget for spare parts
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Adequate practice time
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Transport quadcopter using a reliable carrier
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Drive to competition and ensure delivery of
Damage during competition
Damage during transportation of quadcopter
quadcopter
Incorrect simulation assumptions are made
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Ensure assumptions used in the model are valid
by analyzing prior competition results
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Involve as many of the stakeholders as possible.
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Operator error
Computer Error (if autonomous route is pursued)
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Ensure enough practice occurs
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Practice with a small scale quadcopter
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Select the best operator
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Ensure to the best of ability that no error is made
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Create operational scenarios to ensure that all
scenarios are considered.
Hardware Failure at any time
Going Over Budget
Time Constraint
Loss of essential Quadcopter Parts
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Revert back to manual control
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Extensive testing
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Purchase extra parts
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Ensure adequate practice time
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Perform adequate analysis
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Follow CPI and SPI charts
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Start earlier
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Work efficiently
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Actively monitor project schedule
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Keep an active inventory of all active parts
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Purchase of additional parts
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