Daily Tech, IL 07-28-06 One more study claims violence on the computer has ill effects Researchers believe that violent video games have the ability to "desensitize people to real-life violence." Iowa State University psychology professor Craig Anderson and ISU professor Nicholas Carnagey worked alongside Brad Bushman, who formerly worked at ISU but now works at the University of Michigan. The heart rates and galvanic skin responses were taken from the 257 student participants before the procedure began. Each student then played a violent video game for 20 minutes. After the gaming session, another round of heart rate and galvanic responses were taken. Test subjects were then shown clips of real-life violence to see if there was any negative effect. The researchers found that the physiological reactions of the 257 students indicated that they were "less physiologically aroused by real violence" after gaming. The students played one game out of a selection of eight video games -- four non-violent and four violent -- The four non-violent video games were 3D Pinball, 3D Munch Man, Tetra Madness and Glider Pro; the four violent video games were Duke Nukem, Mortal Kombat, Carmageddon and Future Cop. The filmed footage included courtroom outbursts, shootings, police confrontations, and prison fights. The study, titled "The Effects of Video Game Violence on Physiological Desensitization to Real-Life Violence" has been published in the Journal of Experimental Social Psychology. A researcher from the University of California at San Francisco, and University of Pittsburgh conducted a study of 100 undergraduate males between the ages of 18 to 21. The study suggested that paranoia may have something to do with violent video games. The research shows evidence that people who played the violent video games in the test were more likely to be less cooperative and more paranoid. The studies to see if there is a correlation between violent video games and violence will continue in the future.