APPLIED MATHEMATICS AND NAME______________________________________ DATE_____________ COMPUTER SCIENCE—Game Design & Development BACHELOR OF SCIENCE DEGREE – 120 Credits I.D.#_______________________________ PHONE # ________________ University of Wisconsin-Stout PROGRAM PLAN – 2008-2009, Updated –May 2010 GENERAL EDUCATION Communication Skills ENGL 101 Freshman English – Composition or ENGL 111 Freshman English – Honors I ENGL 102 Freshman English – Reading & Writing or ENGL 112 Freshman English – Honors II SPCOM 100 Fundamentals of Speech Analytic Reasoning MATH 156 Calculus & Analytic Geometry 1 CS 144 Computer Science 1 Health and Physical Education Courses from the approved GE listing Humanities and the Arts One course from EACH of three areas – GE listing Social and Behavioral Sciences One course from EACH of three areas – GE listing Natural Sciences PHYS 281 University Physics Technology Course from the Technology area – GE listing Ethnic Studies 2-3 courses based on area – take HUM and SBSCI courses that count in both areas – see listing Global Perspectives (Pick one option) Second Language Option: 2 yrs same second language in high school or 4 university credits of a second language or competency by examination Global Experience Option: 6 credits – take HUM and SBSCI courses that count in both areas – see listing MAJOR STUDIES Required Computer Science (31 cr – 3 cr) CS 144 Computer Science 1 (3 cr. count as GE) CS 145 Computer Science 2 CS 244 Data Structures (fall) CS 245 Intro to Computer Organization (spring) CS 248 Web and Internet Programming (Fall) CS 342 Survey of Programming Languages (Spring) CS 343 Mathematical Foundations of Graphics (fall) CS 441 Computer Architecture (fall) CS 442 Systems Programming (spring) CS 448 Software Engineering (fall) NEW ____________ 43 CREDITS 8 credits 1 3 X 3 2 8 credits 5 3 2 credits 2 9 credits 9 9 credits 9 5 credits 5 2 credits 2 - TRANSFER ____________ EIGHT SEMESTER SEQUENCE 2 3 4 5 6 7 8 X X X X X - 77 CREDITS 28 credits 3 4 3 3 3 3 3 3 3 X X X X X X X X X X 4 Applied Mathematics and Computer Science Game Design & Development Program Plan Sheet continued p. 2 Required Math/Stat/MSCS (25 cr – 5 cr) MATH 156 Calc & Analytic Geometry 1 (5 credit GE) MATH 157 Calc & Analytic Geometry 2 MATH 158 Calculus 3 MATH 255 Differential Equations (spring) MATH 275 Linear Algebra MSCS 280 Graph Theory (spring) STAT 330 Prob & Stats for Engineering & Sciences Required Technical Concentration Courses ENGL 415 Technical Writing PHYS-360 Physics Modeling for Game Programmers EDUC-170 Games and Simulations in Education XXX-XXX Culture & Sociology of Video Games ARTH-2XX History of Interactive Media GDD-101 Intro to Video & Computer Game Design GDD-325 2D Game Design & Development (capstone) GDD-450 3D Game Design & Development I (capstone) GDD-451 3D Game Design & Development II (capstone) Professional Investigation/Exposure Students must attend at least one professional event per semester for 2 years. TOTAL CREDITS FOR GRADUATION 20 credits 5 3 3 3 3 3 29 credits 3 3 2 3 3 3 4 4 4 - X X X X X X X X X X X X X 120 *Course numbers have been approved/updated. _____________________________________ Student Date _____________________________________ Program Director Date