S206E056 – Fall 2015 S206E056: Design Thinking and Cognition, Fall 2015 Tianjin University 2 Credits, 24 course hours Instructor: Email address: WWW course page: Meeting time & place: Chiu-Shui Chan, Ph.D., Professor of Architecture/ISU/VRAC/HCI cschan@iastate.edu http://www.public.iastate.edu/~cschan/235/TU_Cognition.html December 22, 24, 25, 26, 27, 29 @ Rm. 107, West Bldg. If you have any conditions such as a physical or mental disability which would make it difficult for you to carry out the work as I have outlined below, or which would require extra time on the final project, please notify me in the first two weeks of the course so that I can make appropriate accommodations. 1. Background: Design thinking processes have been studied since the 1970s on exploring the intellectual phenomena occurring while designers do design. These intellectual phenomena include the formation of intelligence, operation of knowledge, and actions to be taken for implementation; which are the cognitive activities explored in the field of psychology. During these years, the processes involved with psychological activities had been recognized as a special cognitive domain with special behaviors, named “design cognition”. Design cognition focuses on the processes and psychological phenomena of how humans understand, process, store, retrieve, and recycle design related knowledge that lead to the creation of a design. These design processes and cognitive phenomena are not only different from other domains, but also are the unique forces that turn design conceptual schemes into physical artifacts. Behind these psychological activities, there exist certain forces that create certain “recognizable features” in design products. These features would be recognized through perception to categorize the product as an “individual style.” Behind these psychological phenomena, there are other cognitive forces that trigger the creation of a unique design product. A unique design has the following character: that it is valuable, the act of creating it is original, and it is performed with special mental abilities which attribute creativity. Thus, creative products must be the works of initial and original creations. Outstanding creative works are generally treated as culturally influential, publicly recognizable, and socially beneficial products. Therefore, creativity and style are the two important cognitive factors affecting design products and influencing civilization. If these cognitive aspects and factors could be understood, then the individual style and human creativity could be consciously improved accordingly to improve design qualities. 2. Objectives: How do designers think? What makes a designer creative and successful? In the field of design studies, research on the cognitive phenomena occurring during the design processes is ongoing in order to answer these questions. This experimental course will introduce all the current theories developed in this field. The factors driving the design process, and allowing for solutions to design problems, will be explored, and the products of design cognition shown in style and creativity will be covered in some detail. All these phenomena: design cognition, individual style, design creativity, and the new area of user centered design; will be explored through a number of case studies. Page: 1 (12/11/2015) S206E056 – Fall 2015 3. Expected Outcome: Students are expected to learn enough information regarding design thinking, and obtain better understanding regarding the factors that generate style and the origins of creativity. By the end of the class, it is expected that students could apply the learned knowledge to further implement the skills in their upper level design studios. 4. Assignments: There will be in-class exercises (20 points) plus a final project (80 points), which has the following requirements. • You should apply the concepts introduced in lectures to work on a study of a selected architect. You could choose one master architect; analyze the master architects’ five projects, explain the following items: (1) their problem solving methods used in the design projects, (2) why their designs products are stylistic, or (3) why their works are regarded as so creative. The final paper should be 4 pages long of a short essay with appropriate photos and bibliography attached. • A draft or outline of the final paper should be prepared in PowerPoint and presented on 12/29. • Your final version should be completed and submitted to me through email: cschan@iastate.edu by January 10th, 2015. Should you have any questions, email me. 5. Textbook and Suggested Reading: 1. Design cognition: • • C. S. Chan (2008). Design Cognition: Cognitive Science in Design, Beijing: China Architecture & Building Press. C. S. Chan, (2015). Style and Creativity in Design, Studies in Applied Philosophy, Epistemology and Rational Ethics, Volume 17, Springer: Switzerland. ISBN: 978-3-31914016-2 2. Design thinking: • • • C. Eastman, (2001). New directions in design cognition: Studies of representation and recall. In C. Eastman, M. McCracken & W. Newsteller (Eds.), Design knowing and learning (pp. 147-198), Amsterdam: Elsevier. B. Lawson, (2006) “How Designers Think: The design process demystified. Amsterdam: Elsevier, ISBN: 978-0-7506-6077-8. N. Cross, (2011) “Design Thinking: Understanding How Designers Think and Work.” Oxford: Berg, ISBN: 978-1-84788-636-1 (paperback). 3. Design methodology: • N. Cross, (1984), Developments in Design Methodology, New York: John Wiley & Sons. Page 2 (12/11/2015) S206E056 – Fall 2015 4. Problem solving theory in all fields: • J. R. Hayes (1989). The Complete Problem Solver, Hillsdale, NJ: Lawrence Erlbaum Associates. • C. S. Chan (1990). Cognitive processes in architectural design problem solving. Design Studies, 60-80. 5. Style and creativity: • C. S. Chan, (1992) Exploring individual style through Wright’s design. Journal of Architectural and Planning Research, 14(1), 52-77. • C. S. Chan, (2000) Can style be measured? Design Studies, 21:3, 277-291. • C. S. Chan, (2001) An examination of the forces that generate a style. Design Studies, 22:4, 319-346. 6. User centered design in all fields: • D. Norman (1988). The Design of Everyday Things, New York: Basic Books. • H. Petroski (1990). The Pencil: A history of design and circumstance, New York: Knopf. 6. Course Outlines by hours (tentative schedule): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Module 1: Design thinking Module 2: Problem solving Module 3: Design methodology Module 4: Style Module 5: Creativity Module 6: Phenomenology Course introduction. Historical development of design thinking. Concept of cognition -- perception, attention, Gestalt psychology Concept of design cognition -- association & knowledge formation Problem solving theory -- basic concept. Problem solving theory in design. Methods to study problem solving -- protocol analysis. Case study of problem solving in design -- protocol analysis Methods to study problem solving -- retrospection, and interview. Design methodologies -- analog, parti, metaphor Concept of representation. Style -- definition and concept of style Style in fine arts products -- Ven Goch and Vemeer's painting style. Style in products -- case study on Frank Lloyd Wright Style in processes -- a psychological experiment. Style identification Creativity in design -- definition and concept of creativity Case study on Otto Wagner Case study on Renzo Piano Case study on Tado Ando Phenomenology in design -- Case study on Steven Holl Rhythm in design – Alva Aalto Group design -- Future studies Final presentation Page: 3 (12/11/2015) S206E056 – Fall 2015 7. Course calendar: Su M 12/20/2015 12/21/2015 Tu W Th 12/22/2015 12/23/2015 12/24/2015 Design Thinking 西樓107, 811:30am 12/27/2015 Design Thinking 西樓107, 6:009:45pm Page 4 (12/11/2015) 12/28/2015 12/29/2015 Design Thinking 西樓107, 811:30am Design Thinking 西樓107, 6:009:45pm 12/30/2015 12/31/2015 F Sa 12/25/2015 12/26/2015 Design Thinking 西樓107, 811:30am 1/1/2016 Design Thinking 西樓107, 6:009:45pm 1/2/2016