Document 10553857

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Orangeville, Ontario, Canada
Phone 519-938-9355
Web: www.ugdsb.on.ca/westside
Twitter:@WestsideThunder
Grade 10: Communications Technology
Course: TGJ2
Phone Extension: 529
Teacher(s): J. Larson, D. Knight
Program Leader: Jim Wardle
Email: jay.larson@ugdsb.on.ca / jlarson@ugcloud.ca
Course Description:
This is a course designed to give you a fundamental idea of the tools and techniques of the visual, sound and
presentation industry. Technology will constantly change, but as long as you understand its nature, purpose and place
you will be able to accept the challenges and begin to develop the exciting opportunities and rewards it can present to
you.
Big Ideas (overall learning outcomes for the course):
●
●
●
●
Design is a process
The Right Tool for the Job
Understand the Language of video, audio and computer technology
Know Your Audience
Achievement Categories: Student learning is assessed and
Knowledge and Understanding:25%
Communication:25%
evaluated with respect to the following four categories of
knowledge and skills.
Thinking:25 %
Application:25%
Assessment and Evaluation: Formative assessments are used to improve student learning by providing varied opportunities to
demonstrate an understanding of course expectations in preparation for summative evaluations. Summative evaluations
test groups of key expectations. Failure to complete a summative evaluation may result in the expectations of the course
not being met and the credit not being granted.
Assessments will have specific due dates. If a due date is not met, a deduction of up to 10% may be taken from the
assessment mark. Extensions, requested prior to the due date, will be considered based on circumstances.
Term Work (70%)
Unit of Study
Summative Evaluations
Photography
Photography Fundamentals / Website Project
Digital Photo Manipulation
Photo Montage - CD/DVD case
Graphic Design/Web Design
Animation - Music Animation
Animation
Group Video Project - Silent 2 minute movie
Audio / Video
Final Summative (30%)
Lab
Final Practical Exam - Theory, Tools and Techniques
ISU
Portfolio
Application/Productivity — Individual and Group Work in all
activity exercises
Thinking/Inquiry — Assignments, worksheets, projects and
independent study
Knowledge/Understanding — Activities and exercises including
checklists, quizzes and tests
Communication — Activities including presentations, critiques,
and projects
TGJ2
Cut Here
Communication
Technology
Return signed with course fee $5
DUE DATE: End of the First Week of Classes
EXPECTATIONS
Each Technical class emphasizes the importance of good work habits.
It is important that each student learns to take responsibility for their
own actions. Students are expected to be on time, courteous, be able
to follow directions and respect others. The student is to complete all
assignments and to contribute in class. It is the student’s responsibility
to make every effort to arrange appointments in non-school hours to
ensure that all work is made up when absent.
Student work is expected to contain positive images of people
regardless of age, physical appearance, socioeconomic status,
disability, race, or gender. Any stereotypes (regarding age, physical
appearance, socioeconomic status, disability, race, or gender), acts of
violence, sexually-oriented themes, or use of profanity is unacceptable
in classroom work or student behaviour.
SAFETY
Safe work habits are extremely important in every work area. Basic
safety rules apply in all of the Technological Studies Labs, Shops and
Classrooms. Each area may have some unique safety rules, and it is
the student’s responsibility to learn the safe operating procedures for
all of the equipment before using it. Failure to follow the safety rules
can result in the student being removed from the course with loss of
credit.
EVALUATION
Communications Technology activities are project driven and
produce tangible materials. Projects fuel the need for students
to acquire specific skills and attain a deeper understanding of
communications technology. The skills and knowledge reflect the
expectations set by the curriculum.
Ministry Expectations
The final term grade will be based on all of the Unit Activities
through out the semester and the Final Evaluation will include
a final presentation and theoretical test at the end of the course,
incorporating many of the technologies, procedures, theories and
techniques studied. The following criteria will be used in evaluation:
A1. Demonstrate an understanding of the core concepts, techniques, and skills required to produce a range of communications
media products or services;
A2. Demonstrate an understanding of technical terminology,
basic scientific concepts, and mathematical concepts used in communications technology and apply them to the creation of media
products;
A3. Demonstrate an understanding of and apply the interpersonal and communication skills necessary to work effectively in a
team setting.
B1. Apply project management techniques to the planning and
development of communications media products;
B2. Apply a design process or other problem-solving processes
to meet a range of challenges in communications technology;
B3. Create products or productions that demonstrate compe-
Course
Fee: $5
(CDs, DVDs and cases, Video Tape, Printer
1. Software Packages: Creation of digital
productions using software to create Printed products,
videos, audio, animations and web products (Adobe
InDesign, Illustrator, Photoshop, 2D and 3D
Animation software, Interactive Media (Dreamweaver
and Flash).
3. Hardware Fundamentals: Handling and
Operation of equipment (Cameras, Lighting, Sound,
Computers), Safety.
4. Pre-production/Production: Planning (i.e.
Brainstorming, Rough Sketching, Storyboards,
Scripting), Design Basics. On-set Protocol, Creation
of Production Binder and Log (may include daily
projects, activities, assignments, specific project
materials such as project proposals, Storyboards, Crew
List, etc.)
6. Post Production: Video/Sound editing. Special
Effects and titles. Exporting/Presenting final product.
Printing material.
7. Theory, Careers, Impact/Consequences:
Process of Design, Communications Systems, Various
processes of Coding and Decoding Information,
Career Exploration, Ethics and Sustainability.
Since “Process” is as important as “Product” incomplete work
should still be handed in on the due date and will be assessed
using the same Rubrics. The work should then be promptly
finished and handed in again to be re-evaluated.
It may not be possible to work on parts of your
projects at home. Some projects are a group effort. It is,
therefore, very important that you attend every day. Limited
opportunity may be available in class for catching up. The lab
may be available, by appointment, before and after school.
tence in the application of creative and technical skills.
C1. Describe the impact of communications media technologies
and activities on the environment and identify ways of reducing
their harmful effects;
C2. Demonstrate an understanding of social effects and issues
arising from the use of communications media technologies and
the importance of representing cultural and social diversity in
media productions.
D1. Demonstrate an understanding of and apply safe work
practices in communications technology activities;
D2. Identify career opportunities in communications technology and demonstrate an understanding of the skills, work habits,
education, and training required for entry into postsecondary
programs or employment in these fields.
You probably should have
A thumb drive (at least 8 gigs), a notebook, pencil/
pens
Optional: Sketchbook, coloured pencils, camera
Ink, Brochure/Photo Printing)
Communications Technology TGJ2
CORE AREAS OF STUDY
Cut Here
I have read and understand the Course Outline:
Student Name (please print): ______________________________ Signature______________________________
Parent/Guardian Name (please print):________________________ Signature: _____________________________
Parent/Guardian E-mail address (please print clearly): ________________________________________________
Comments:
Orangeville, Ontario, Canada
Phone 519-938-9355
Web: www.ugdsb.on.ca/westside
Twitter:@WestsideThunder
Grade 11: Communications Technology
Course: TGJ3M
Phone Extension: 529
Teacher(s): J. Larson
Program Leader: Jim Wardle
Email: jay.larson@ugdsb.on.ca / jlarson@ugcloud.ca
Course Description: This course will expand upon fundamental tools and techniques of the visual, sound and production
industry found in TGJ2.
In this course, you will continue to apply the process of design to a variety of digital and traditional media to create
effective and entertaining productions . You will advance your understanding of Digital and Traditional Photography
techniques, apply Film and Video theory, use Graphic Design skills, explore Digital Illustration, basic Audio Production,
and use Animation fundamental skills. Digital Post-Production engage an audience. The knowledge and skills will
provide a basis for careers in areas such as Internet and Print Publishing, Advertising, Animation, Film and TV
Production, Photography, and Journalism.
Big Ideas (overall learning outcomes for the course):
●
●
●
●
Design is a process
The Right Tool for the Job
Understand the Language of video, audio and computer technology
Know Your Audience
Achievement Categories: Student learning is assessed and
Knowledge and Understanding:25%
Communication:25%
evaluated with respect to the following four categories of
knowledge and skills.
Thinking:25 %
Application:25%
Assessment and Evaluation: Formative assessments are used to improve student learning by providing varied opportunities to
demonstrate an understanding of course expectations in preparation for summative evaluations. Summative evaluations
test groups of key expectations. Failure to complete a summative evaluation may result in the expectations of the course
not being met and the credit not being granted.
Assessments will have specific due dates. If a due date is not met, a deduction of up to 10% may be taken from the
assessment mark. Extensions, requested prior to the due date, will be considered based on circumstances.
Term Work (70%)
Unit of Study
Summative Evaluations
Photography
Portfolio pieces /Website / Flash Photography
Digital Photo Manipulation
Graphic Design/Photo Montage - Poster/Magazine
Graphic Design/Web Design
Promotional Material - Logo Design
Animation
After Effects Animation
Audio / Video
Group Video Project
Final Summative (30%)
Lab
Final Practical Exam - Theory, Tools and Techniques
ISU
Portfolio
Application/Productivity — Individual and Group Work in all
activity exercises
Thinking/Inquiry — Assignments, worksheets, projects and
independent study
Knowledge/Understanding — Activities and exercises including
checklists, quizzes and tests
Communication — Activities including presentations, critiques,
and projects
TGJ3
Cut Here
Communication
Technology
Return signed with course fee $5
DUE DATE: End of the First Week of Classes
EXPECTATIONS
Each Technical class emphasizes the importance of good work habits.
It is important that each student learns to take responsibility for their
own actions. Students are expected to be on time, courteous, be able
to follow directions and respect others. The student is to complete all
assignments and to contribute in class. It is the student’s responsibility
to make every effort to arrange appointments in non-school hours to
ensure that all work is made up when absent.
Student work is expected to contain positive images of people
regardless of age, physical appearance, socioeconomic status,
disability, race, or gender. Any stereotypes (regarding age, physical
appearance, socioeconomic status, disability, race, or gender), acts of
violence, sexually-oriented themes, or use of profanity is unacceptable
in classroom work or student behaviour.
SAFETY
Safe work habits are extremely important in every work area. Basic
safety rules apply in all of the Technological Studies Labs, Shops and
Classrooms. Each area may have some unique safety rules, and it is
the student’s responsibility to learn the safe operating procedures for
all of the equipment before using it. Failure to follow the safety rules
can result in the student being removed from the course with loss of
credit.
EVALUATION
Communications Technology activities are project driven and
produce tangible materials. Projects fuel the need for students
to acquire specific skills and attain a deeper understanding of
communications technology. The skills and knowledge reflect the
expectations set by the curriculum.
Ministry Expectations
The final term grade will be based on all of the Unit Activities
through out the semester and the Final Evaluation will include
a final presentation and theoretical test at the end of the course,
incorporating many of the technologies, procedures, theories and
techniques studied. The following criteria will be used in evaluation:
A1. Demonstrate an understanding of the core concepts, techniques, and skills required to produce a range of communications
media products and services;
A2. Demonstrate an understanding of different types of equipment and software and how they are used to perform a range of
communications technology operations and tasks;
A3. Demonstrate an understanding of technical terminology,
scientific concepts, and mathematical concepts used in communications technology and apply them to the creation of media products;
A4. Demonstrate an understanding of and apply the interpersonal and communication skills necessary to work in a team
environment.
B1. Apply project management techniques to develop communications technology products effectively in a team environment;
B2. Apply a design process or other problem-solving processes or
strategies to meet a range of challenges in communications technology;
B3. Create productions that demonstrate competence in the
Course
Fee: $5
(CDs, DVDs and cases, Video Tape, Printer
1. Software Packages: Creation of digital
productions using software to create Printed products,
videos, audio, animations and web products (Adobe
InDesign, Illustrator, Photoshop, 2D and 3D
Animation software, Interactive Media (Dreamweaver
and Flash).
3. Hardware Fundamentals: Handling and
Operation of equipment (Cameras, Lighting, Sound,
Computers), Safety.
4. Pre-production/Production: Planning (i.e.
Brainstorming, Rough Sketching, Storyboards,
Scripting), Design Basics. On-set Protocol, Creation
of Production Binder and Log (may include daily
projects, activities, assignments, specific project
materials such as project proposals, Storyboards, Crew
List, etc.)
6. Post Production: Video/Sound editing. Special
Effects and titles. Exporting/Presenting final product.
Printing material.
7. Theory, Careers, Impact/Consequences:
Process of Design, Communications Systems, Various
processes of Coding and Decoding Information,
Career Exploration, Ethics and Sustainability.
Since “Process” is as important as “Product” incomplete work
should still be handed in on the due date and will be assessed
using the same Rubrics. The work should then be promptly
finished and handed in again to be re-evaluated.
It may not be possible to work on parts of your
projects at home. Some projects are a group effort. It is,
therefore, very important that you attend every day. Limited
opportunity may be available in class for catching up. The lab
may be available, by appointment, before and after school.
application of creative and technical skills and incorporate current
standards, processes, formats, and technologies.
C1. Describe the impact of current communications media
technologies and activities on the environment and identify ways of
reducing harmful effects;
C2. Demonstrate an understanding of the social effects of current communications media technologies and the importance of
respecting cultural and societal diversity in the production of media
projects.
D1. Demonstrate an understanding of and apply safe work practices when performing communications technology tasks;
D2. Demonstrate an understanding of and adhere to legal
requirements and ethical standards relating to the communications
technology industry;
D3. Identify careers in communications technology for which
postsecondary education is required or advantageous, and describe
college and university programs that prepare students for entry into
these occupations.
You probably should have
A thumb drive (at least 8 gigs), a notebook, pencil/
pens
Optional: Sketchbook, coloured pencils, camera
Ink, Brochure/Photo Printing)
Communications Technology TGJ3
CORE AREAS OF STUDY
Cut Here
I have read and understand the Course Outline:
Student Name (please print): ______________________________ Signature______________________________
Parent/Guardian Name (please print):________________________ Signature: _____________________________
Parent/Guardian E-mail address (please print clearly): ________________________________________________
Comments:
Orangeville, Ontario, Canada
Phone 519-938-9355
Web: www.ugdsb.on.ca/westside
Twitter:@WestsideThunder
Grade 12: Communications Technology
Course: TGJ4M
Phone Extension: 529
Teacher(s): J. Larson
Program Leader: Jim Wardle
Email: jay.larson@ugdsb.on.ca / jlarson@ugcloud.ca
Course Description: This course will expand upon fundamental tools and techniques of the visual, sound and production industry
found in TGJ3.
In this course, you will continue to apply the process of design to a variety of digital and traditional media to create effective and
entertaining productions . You will advance your understanding of Digital and Traditional Photography techniques, apply Film and
Video theory, use Graphic Design skills, explore Digital Illustration, basic Audio Production, and use Animation fundamental skills.
Digital Post-Production engage an audience. The knowledge and skills will provide a basis for careers in areas such as Internet and
Print Publishing, Advertising, Animation, Film and TV Production, Photography, and Journalism.
Big Ideas (overall learning outcomes for the course):
●
●
●
●
Design is a process
The Right Tool for the Job
Understand the Language of video, audio and computer technology
Know Your Audience
Achievement Categories: Student learning is assessed and
evaluated with respect to the following four categories of
knowledge and skills.
Knowledge and Understanding:25%
Communication:25%
Thinking:25 %
Application:25%
Assessment and Evaluation: Formative assessments are used to improve student learning by providing varied opportunities to
demonstrate an understanding of course expectations in preparation for summative evaluations. Summative evaluations test groups
of key expectations. Failure to complete a summative evaluation may result in the expectations of the course not being met and the
credit not being granted.
Assessments will have specific due dates. If a due date is not met, a deduction of up to 10% may be taken from the assessment
mark. Extensions, requested prior to the due date, will be considered based on circumstances.
Term Work (70%)
Unit of Study
Summative Evaluations
Digital Illustration
Graphic Design Fundamentals -
Digital Photo Manipulation / Graphic Design/Web Design
Graphic Design/Photo Montage - Poster
Animation
After Effects Animation
Audio / Video
ISU - Independent Project and Presentation
Logo Design / Packaging
Final Summative (30%)
Lab
Final Practical Exam - Theory, Tools and Techniques
ISU
Portfolio
Application/Productivity — Individual and Group Work in all
activity exercises
Thinking/Inquiry — Assignments, worksheets, projects and
independent study
Knowledge/Understanding — Activities and exercises including
checklists, quizzes and tests
Communication — Activities including presentations, critiques,
and projects
TGJ4
Cut Here
Communication
Technology
Return signed with course fee $5
DUE DATE: End of the First Week of Classes
EXPECTATIONS
Each Technical class emphasizes the importance of good work habits.
It is important that each student learns to take responsibility for their
own actions. Students are expected to be on time, courteous, be able
to follow directions and respect others. The student is to complete all
assignments and to contribute in class. It is the student’s responsibility
to make every effort to arrange appointments in non-school hours to
ensure that all work is made up when absent.
Student work is expected to contain positive images of people
regardless of age, physical appearance, socioeconomic status,
disability, race, or gender. Any stereotypes (regarding age, physical
appearance, socioeconomic status, disability, race, or gender), acts of
violence, sexually-oriented themes, or use of profanity is unacceptable
in classroom work or student behaviour.
SAFETY
Safe work habits are extremely important in every work area. Basic
safety rules apply in all of the Technological Studies Labs, Shops and
Classrooms. Each area may have some unique safety rules, and it is
the student’s responsibility to learn the safe operating procedures for
all of the equipment before using it. Failure to follow the safety rules
can result in the student being removed from the course with loss of
credit.
EVALUATION
Communications Technology activities are project driven and
produce tangible materials. Projects fuel the need for students
to acquire specific skills and attain a deeper understanding of
communications technology. The skills and knowledge reflect the
expectations set by the curriculum.
Ministry Expectations
The final term grade will be based on all of the Unit Activities
through out the semester and the Final Evaluation will include
a final presentation and theoretical test at the end of the course,
incorporating many of the technologies, procedures, theories and
techniques studied. The following criteria will be used in evaluation:
A1. Demonstrate an understanding of advanced concepts, techniques, and skills required to produce a range of communications
media products and services;
A2. Describe different types of equipment and software and
explain how they are used in creating communications media
products;
A3. Demonstrate an understanding of technical terminology,
scientific concepts, and mathematical concepts used in communications technology, and apply them to the creation of media
products;
A4. Demonstrate an understanding of and apply the interpersonal and communications skills necessary to work in a team
environment.
B1. Apply project management techniques to the planning and
development of communications media projects;
B2. Apply a design process or other problem-solving processes or
strategies to meet a range of challenges in communications technology;
Course
Fee: $5
(CDs, DVDs and cases, Video Tape, Printer
1. Software Packages: Creation of digital
productions using software to create Printed products,
videos, audio, animations and web products (Adobe
InDesign, Illustrator, Photoshop, 2D and 3D
Animation software, Interactive Media (Dreamweaver
and Flash).
3. Hardware Fundamentals: Handling and
Operation of equipment (Cameras, Lighting, Sound,
Computers), Safety.
4. Pre-production/Production: Planning (i.e.
Brainstorming, Rough Sketching, Storyboards,
Scripting), Design Basics. On-set Protocol, Creation
of Production Binder and Log (may include daily
projects, activities, assignments, specific project
materials such as project proposals, Storyboards, Crew
List, etc.)
6. Post Production: Video/Sound editing. Special
Effects and titles. Exporting/Presenting final product.
Printing material.
7. Theory, Careers, Impact/Consequences:
Process of Design, Communications Systems, Various
processes of Coding and Decoding Information,
Career Exploration, Ethics and Sustainability.
Since “Process” is as important as “Product” incomplete work
should still be handed in on the due date and will be assessed
using the same Rubrics. The work should then be promptly
finished and handed in again to be re-evaluated.
It may not be possible to work on parts of your
projects at home. Some projects are a group effort. It is,
therefore, very important that you attend every day. Limited
opportunity may be available in class for catching up. The lab
may be available, by appointment, before and after school.
B3. Create products or productions that demonstrate competence in the application of creative and technical skills and
incorporate current and evolving standards, processes, formats, and
technologies.
C1. Analyse the environmental impact of recent advances in
communications technology, and describe ways of reducing harmful effects;
C2. Demonstrate an understanding of the effects of communications technology and media activities on society and cultural
diversity.
D1. Demonstrate an understanding of and apply safe work practices when performing communications technology tasks;
D2. Demonstrate an understanding of and adhere to legal
requirements and ethical practices relating to the communications
technology industry;
D3. Demonstrate an understanding of career opportunities and
career development in a rapidly changing technological environment, and maintain a portfolio of their work as evidence of their
qualifications for future education and employment.
You probably should have
A thumb drive (at least 8 gigs), a notebook, pencil/
pens
Optional: Sketchbook, coloured pencils. Camera
Ink, Brochure/Photo Printing)
Communications Technology TGJ4
CORE AREAS OF STUDY
Cut Here
I have read and understand the Course Outline:
Student Name (please print): ______________________________ Signature______________________________
Parent/Guardian Name (please print):________________________ Signature: _____________________________
Parent/Guardian E-mail address (please print clearly): ________________________________________________
Comments:
Phone 519-938-9355
Orangeville, Ontario, Canada
Web: www.ugdsb.on.ca/westside
Twitter:@WestsideThunder
Grade 11: Media Arts
Course: ASM3M/O
Phone Extension: 529
Teacher(s): J. Larson, S. Bell
Program Leader: Suzan Bell
Email: jay.larson@ugdsb.on.ca / jlarson@ugcloud.ca
Course Description: The course emphasizes the development of knowledge and skills required for the production of
media art. Students will develop an appreciation of the history and theory associated with the design process.
Students will maintain a portfolio of their media artwork.
Big Ideas (overall learning outcomes for the course):
• Design is a purposeful act of creativity with an intended goal or outcome. It requires intent and an understanding of visual design
concepts and techniques.
• The audience plays an important role in the design process. An understanding of the targeted demographic must be recognized and
understood.
• Media knowledge and competence is required in making constructive design choices.
• Media experimentation leads to more effectively solving design challenges.
Achievement Categories: Student learning is assessed and
Knowledge and Understanding:25%
Communication:25%
evaluated with respect to the following four categories of
knowledge and skills.
Thinking:25 %
Application:25%
Formative assessments are used to improve student learning by providing varied
opportunities to demonstrate an understanding of course expectations in preparation for summative evaluations.
Summative evaluations test groups of key expectations. Failure to complete a summative evaluation may result in
the expectations of the course not being met and the credit not being granted.
Assessment and Evaluation:
Term Work (70%)
Unit of Study
Summative Evaluations
TYPOGRAPHY/ MEDIA
FONT DESIGN AND MULTIMEDIA ASSESSMENT
DESIGN/ LAYOUT/ ART THEORY
CLASSICAL/ POP ART DESIGN
SCREEN PRINTING/ STENCIL
STENCIL/ T-SHIRT DESIGN ASSESSMENT
COLOUR THEORY/ POP ART
POP PANEL
SCULPTURE/ PHOTOGRAPHY/ANIMATION
MEDIA SCULPTURE/ PHOTOGRAPHY / STOP MOTION
Final Summative (30%)
LAB / STUDIO
MIXED MEDIA - THREE PIECE DESIGN/ PRESENTATION
WRITTEN
EXAM
Cut Here
Media Arts ASM3
Return signed with course fee $10 ($20 if you would like to buy a Sketchbook)
DUE DATE: End of the First Week of Classes
Ministry Expectations
A1. The Creative Process: apply the creative process to create media
art works, individually and/or collaboratively;
A2. The Principles of Media Arts: design and produce media art
works, applying the principles of media arts and using various elements from contributing arts (dance, drama, music, visual arts);
A3. Using Technologies, Tools, and Techniques: apply traditional
and emerging technologies, tools, and techniques to produce and present media art works for a variety of audiences and purposes.
B1. The Critical Analysis Process: demonstrate an understanding of
the critical analysis process by using it to monitor the creative process,
and by examining, interpreting, assessing, and reflecting on media art
works;
B2. Identity and Values: demonstrate an understanding of how me-
dia art works reflect personal and cultural identity, and affect personal,
cultural, and community values and their awareness of those values;
B3. Connections Beyond the Classroom: demonstrate an understanding of the types of knowledge and skills that are transferable
beyond the media arts classroom.
C1. Terminology: demonstrate an understanding of, and use correct terminology when referring to, elements, principles, and other
concepts relating to media arts;
C2. Contexts and Influences: demonstrate an understanding of the
sociocultural and historical contexts of media arts;
C3. Responsible Practices: demonstrate an understanding of responsible practices associated with producing, presenting, and experiencing
media art works.
For Art Class You Will Need
For Art Class You Will Need
1.
2.
A Visual Art program is an expensive program to operate. Basic materials
1. and
A supplies
Visual Artare
program
is anthrough
expensive
program
to operate.
Basictomaterials
paid for
school
budget.
We aim
conserve,
and supplies are paid for through school budget. We aim to conserve,
reuse and recycle as much as possible,1n an effort to keep expenses to a
reuse and recycle as much as possible,1n an effort to keep expenses to a
minimum.
liketotoprovide
provide
higher
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materials
minimum.WSS
WSSwould
would like
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materials
to ourto our
ArtArt
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feeofof$10.00
$10.00
($20.00
12) allows
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gradegrade
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that
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materials to
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variety,enhancing
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their artistic
Please
make
cheques
payable
to
variety,
artisticexperience.
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Please
make
cheques
payable
to
“Westside
Secondary
School”.
Cash
will
also
be
accepted.
Receipts
given.
“Westside Secondary School”. Cash will also be accepted. Receipts given.
2.
3.
3.
Each art student must have a portfolio. It is up to the student to gather
Each art student must have a portfolio. It is up to the student to gather
materials to construct this folder, or to purchase one. The portfolio is
materials
to construct
this folder,
to transport
purchasework
one.safely
The from
portfolio
used to store
work at school
as well or
as to
homeis
used
to storeThe
work
at school
asbe
well
as to transport
work safely
from home
to school.
portfolio
should
constructed
of firm cardboard.
have
to handles,
school. The
portfolio
shouldsobethat
constructed
of firm
cardboard.
have
and have
side supports
work does not
fall out.
The folder
should and
be covered
in the
student’sso
choice
material
wrapping
handles,
have side
supports
that ofwork
does(wallpaper,
not fall out.
The folder
paper,
paint,
magazine
collage
etc.)
The
student’s
name
should
be
clearly
should be covered in the student’s choice of material (wallpaper, wrapping
displayed
on magazine
the front. The
folderetc.)
should
no smallername
than 20”x
26”.
paper,
paint,
collage
Thebestudent’s
should
be clearly
This portfolio can be used throughout their high school art career.
displayed on the front. The folder should be no smaller than 20”x 26”.
This portfolio can be used throughout their high school art career.
All art students must have a sketchbook. The sketchbook will be routinely
used in class and will be collected for marking periodically. The minimum
Allsize
artofstudents
must have
a sketchbook.
The sketchbook
will beof routinely
the sketchbook
should
be 8”xl0” and should
have a minimum
50 in
pages.
student
is responsible
for marking
purchasingperiodically.
or making their
used
classThe
and
will be
collected for
Theown
minimum
sketchbook.
The
school
sells
sketchbooks
(9”xl2”
hardcover,
spiral
bound)
size of the sketchbook should be 8”xl0” and should have a minimum of
$10.00.(school
cost).
50for
pages.
The student
is responsible for purchasing or making their own
sketchbook. The school sells sketchbooks (9”xl2” hardcover, spiral bound)
for to
$10.00.(school
cost). erasers etc. This supply box is the property of WSS
Students will be given a supply box
be used to keep pencils,
and will be returned to WSS at the end of the semester. Supply boxes are to be kept in the classroom at all times.
Students
will be given
box to
be used
keep their
pencils,supply
erasers etc.
This supply
box is the
property of WSS
Students
willa supply
be given
space
totostore
boxes,
portfolios,
notebooks
and willand
be returned
to WSS atinthe
endclassroom.
of the semester.
are to be keptofinthe
the classroom
sketchbooks
the
It Supply
is the boxes
responsibility
student attoall times.
ensure that these materials are with them, in the classroom, each day.
Students will be given space to store their supply boxes, portfolios, notebooks
Please note: Should
fall behind
assignments,
the art rooms/supplies
areto
and sketchbooks
in thea student
classroom.
It ison
the
responsibility
of the student
available
at lunchtimes.
school
and often
afterclassroom,
school, to complete
work.
ensure that
these
materials before
are with
them,
in the
each day.
Thank you for taking the time to read this, and for taking an active role in your child’s education.
Please
note: Should a student fall behind on assignments, the art rooms/supplies are
available at lunchtimes. before school and often after school, to complete work.
Thank you for taking the time to read this, and for taking an active role in your child’s education.
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ASM3M/30 Art
I have read and understand the Course Outline and am aware of the MATERIALS I need for art class:
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ASM3M/30 Art
Student Name (please print): ______________________________ Signature______________________________
Parent/Guardian Name (please print):________________________ Signature: _____________________________
Parent/Guardian E-Mail address (please print clearly): ________________________________________________
Comments:
I have read and understand the Course Outline and am aware of the MATERIALS I need for art class:
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