Drexel-SDP GK-12 ACTIVITY Subject areas: physical science, life science (Landforms, Environments) Unit title: Exploring Engineering with SimCity 4 Activity title: Carving Canals! (Activity 2 of 3) Grade level: 6 Time required: two 60 minute lessons Keywords: landforms, geology, erosion Educational standards: 3.1.7B, 3.1.7D, 3.2.7B, 3.3.7D, 3.5.7A, 3.6.7B, 3.8.7C, 4.6…A, 4.7.7A, 4.7.7B Concept/Vocabulary Students will continue using simulation software to construct a variety of landform types. Students should be familiar with the basic vocabulary used in this activity from their FOSS kit materials and from class discussion. They will likely need to do online research to investigate the meanings of the advanced vocabulary. • • • • • • mesa plateau mountain hill valley crater • • • • • foothill ridge geology geography craggy Objectives Students will… • use SimCity 4 software to explore and develop landform and environment concepts. • describe scale as a form of ratio and apply it to a life situation. • apply models to predict specific results and observations. • describe processes involved in the creation of geologic features and that these processes seen today are similar to those in the past. Materials These activities require SimCity 4 software, published by Electronic Arts/Aspyr. Please see Carving Canals (Activity 1 in this module series) for more detailed information. INSTRUCTIONAL STRATEGIES This activity is a follow-up to the basic terraforming training provided in Activity 1. Students will continue to learning about the software interface by recreating a number of terrain types found in the Landforms curriculum. They may once again work in small teams. In this activity, students should be allowed more freedom to explore the various terraforming functions of SimCity. Each group will produce a unique landscape. INSTRUCTIONS FOR TEACHERS Activity 2: THE EVER-CHANGING EARTH • Students should once again launch the SimCity 4 software. In the default Region View, they should select a large, relatively flat and featureless piece of terrain with which to work. Students should select one of the large flat pieces of land in the Region View. • After loading their selected landscape, and before undertaking this activity, students may wish to use the Terrain Effects tools (the cloud button at the left of the screen) to further smooth and flatten their land. The Smooth tool will diminish the features of the landscape and flatten it. It may also remove many of the trees, which the students can replace later. In the Terrain Effect tools, the Smooth function can be used to flatten the landscape. The Terraform tools will be used to create a variety of different terrains. • After performing any necessary landscape smoothing, the students should be asked to use the Terraform tools (found by clicking the tree button along the left of the screen) to create a number of different terrain types: o rolling hills o steep, rocky mountains o rounded impact craters o leveled mesa plateaus o gently sloping valleys and steep cliffs o riverbeds • Students may be reminded that the size of the Terraform “paintbrush” can be changed by adjusting the magnification of the map. To alter the terrain of a large area of the map, students should use the Zoom Out command to view more of the map at once. To change smaller regions of the terrain, students should use the Zoom In command to magnify the portion of the map they wish to alter. • Students should be invited to work together as a group to create their own landscapes. If the students are ever unhappy with the results they obtain, encourage them to correct their landscape using the Terraform and Terrain Effect tools, rather than starting over from scratch. Below are some examples. Here we have used the Hill tool to create an area of rolling hills. We made small by using the Zoom In command to magnify a small region of the map, and then used the Zoom Out command to reduce magnification to examine our newly formed hills. Now we have used the Mountain tool to create a larger and more elevated structure near the smaller hills, which we could now call “foothills” (since they lie at the base or foot of a larger mountain). By dragging the Mountain tool brush from side to side, we can a mountain ridge, or a long and narrow elevation crest. Using the Valley tool found in the Gouge Valleys button, we can carve out a mountain pass in our mountain ridge. In the Level Terrain set of tools, we can use the Plains brush to smooth the land in this newly made valley. With further use of the Canyon tools (and some patience!) students can create a river that cuts through their mountain pass. Using the Crater command, students can create impact craters, such as those formed when cosmic debris strikes the earth. If the crater is formed on relatively low-lying land and is deep enough, a crater lake will appear at the bottom. The crater pictured is likely to be a geologically “young” feature, since its rocky peaks are still quite sharp and craggy. By using the Erosion tool in Level Terrain toolkit, students can “age” the crater by eroding its sharp features at a high level of Zoom In magnification. This image is the same crater shown above, after many hundred thousands or even millions of years of erosion have been applied. Students can find the Mesa and Plateau commands to create elevated geological features with flattened tops. By this point, students will have likely generated an interested geological landscape, featuring many landforms found in the science curriculum. However, the land will likely be without trees and wildlife as a result of the extensive terraforming. Students can replace these components using the Seed Forests and Create Fauna commands in the Terraform toolkit. Students can save their finalized landscapes by selecting the Options button at the bottom of the screen (the blue oval with three white dots), and then pressing the Save City disk. They can then use the Exit to Region button to go back to the Region View or can exit the game entirely with the Quit button. Assessment: A handout with assessment questions is attached on the following page. Owner: Drexel University GK-12 program, Engineering as a Contextual Vehicle for Science and Mathematics Education, supported in part by National Science Foundation Award No. DGE-0538476 Author: Matthew D. Cathell Copyright: Copyright 2007 by Matthew D. Cathell Name ______________________________________________ Date _____________ THE EVER-CHANGING EARTH! DISCUSSION You have just created your very own landscape, full of mountains, valleys, rivers, hills, craters, forests, and more. In just a few minutes, you’ve accomplished what nature takes hundreds of thousands or even millions of years. Your landscape probably looks similar in some ways to the one shown to the right, but it’s also probably quite different. In the image shown here, how do you think the river canyon through the mountain ridge formed? How about the smaller round lake? Take a few minutes and discuss your hypotheses with your team. Now, let’s pretend that we are explorers, setting out across the wild and untamed areas of the United States, just like Meriwether Lewis and William Clark did in the early 1800s. If you came across a landscape like the one shown above, how would you safely travel through it? What if you wanted to form a settlement in the area shown above? What would be the best possible locations to set up your town? In the mountains? In the forest hills? How about along the river, or beside the lake? Discuss some advantages and disadvantages for each. FURTHER INVESTIGATION On the map above are two different types of depressions (or areas of lower elevation) – the river canyon and the crater lake. One of these landforms was created very quickly, and one took many years to form. One of these landforms was formed by water, and the other simply filled with water after it was already created. Write in your science notebook how you hypothesize the river canyon and crater lake were formed. Some landform-creating processes occur very within seconds, days, weeks or months. Other processes can take many years, decades, centuries, or even longer! Make a chart in your notebook with two columns. Label the first column Quick Changes and the second column Slow Changes. Categorize the following processes, which can all create new landforms, as either quick or slow. • • • • volcano eruption wind erosion of desert rock water erosion of river rock rockslide • • • drilling of mountain passes by civil engineers sediment formation at a river delta coastline erosion by seawater Now, you will need to become an expert on two of our country’s breathtaking natural parks – the Grand Canyon National Park in Arizona and the Crater Lake National Park in Oregon. Using the web, research these two parks and pay special attention to how the canyon and crater landforms were created. Take notes in your science notebook. Do you need to make any changes to your original hypotheses about how river canyons and crater lakes are formed?